MSc. in Computer Science // Media & Entertainment Technical Specialist at Autodesk with experience in Motion Graphics, Character Animation, Modeling, Games and Virtual Sets.
Interview with one of the CGI Team from TV Globo - Rio de Janeiro, Brazil. They have achieved an amazing opening for Formula 1 using 3DS Max and Maya 2016. Check it out!
Watch now 3 Webinars presented in Spanish. 3DS Max 2016, Maya 2016 and Cloud Rendering A360.
El objetivo del Webinars de Autodesk es demonstrar las nuevas herramientas desarrolladas en 3DS Max y Maya 2016. Abordaremos también las novedades incluidas en la versión Extension 1 de toda la línea 2016.
Autodesk University Brazil 2015 - 3thrd of September in WTC São Paulo - Brazil
A video tutorial showing a little script I developed about converting Shapes into Populate Flow.
How to use the Maya Geodesic Voxel Skin and send it to your 3DS Max Characters
How to Extract Animation from Populate Characters into your Own Biped Characters.
Interview with Humberto Cunha, a brazilian sketchbook pro artist. Although the Interview is in Portuguese only you can watch his strokes on sketchbook pro and check out his techniques.
A great interview with Luciano Neves (CLAN VFX) that has a brilliant career in VFX. See his lastest works and thoughts!