MSc. in Computer Science // Media & Entertainment Technical Specialist at Autodesk with experience in Motion Graphics, Character Animation, Modeling, Games and Virtual Sets.
A video tutorial showing a little script I developed about converting Shapes into Populate Flow.
How to use the Maya Geodesic Voxel Skin and send it to your 3DS Max Characters
How to Extract Animation from Populate Characters into your Own Biped Characters.
Interview with Humberto Cunha, a brazilian sketchbook pro artist. Although the Interview is in Portuguese only you can watch his strokes on sketchbook pro and check out his techniques.
A great interview with Luciano Neves (CLAN VFX) that has a brilliant career in VFX. See his lastest works and thoughts!
The great use of 3DS Max for Motion Graphics at TV Band, a brazilian broadcast channel. Amazing graphics, 3D animation and design for a popular sports show.
Interview with the 3D Artist Bruno Camara from Brazil