AREA Blogs Feedhttp://area.autodesk.com/AREA is an Autodesk online community for 2D and 3D artists -- with free tutorials and downloads, movie and image galleries, professional industry artist interviews and job posting boards. AREA members also have access to Product-specific discussion forums, and blogs by Autodesk Media & Entertainment Software Product Developers.Mon, 26 Jan 2015 12:26:37 UTCHow many cores does 3ds Max support? Part 2: RenderersMaxStation<p>The previous post (H<a href="/blogs/maxstation/n268-how-many-cores-does-3ds-max-support">ow many cores does 3ds Max support</a>) was about how many cores 3ds Max would recognise, this one looks specifically at the scanline and the mental ray renderers.</p> <p></p> <p>The scanline renderer is limited to 32 cores. If there are more than 32 cores in the machine you have to have at least Service Pack 1 for 3ds Max 2015 installed otherwise it will crash (from the SP1 readme file:&nbsp;<span style="line-height: 1.5em; font-size: 14px;">MAXX-16801&nbsp;The Scanline renderer caused a program error when rendering with more than 32 processors).</span></p> <p><span style="font-size: 14px; line-height: 1.5em;">Like 3ds Max the mental ray renderer will only use a single processor group, so at most 64 cores can be used, but depending on the number of cores in the machine it could be significantly lower (in the example from the previous post the 72 cores will be split in two 36 processor groups).</span></p> <p><span style="font-size: 14px; line-height: 1.5em;"><br /></span></p> <p><span style="font-size: 14px; line-height: 1.5em;">How to maximize render performance? The two approaches from the previous post still apply, you have to ensure that the number of cores is lower or equal to 32 (for the scanline renderer) or 64 (for the mental ray renderer). The options are either disabling hyper-threading (which for compute intensive operations tends to give a 10-20% performance increase) or to run multiple virtual machines (which can have a 3-15% overhead). Both are much better than leaving half the cpu cores of the machine unused.</span></p>Thu, 22 Jan 2015 14:40:32 UTChttp://area.autodesk.com/blogs/maxstation/n269-how-many-cores-does-3ds-max-support-part-2-renderersHow many cores does 3ds Max support?MaxStation<p>Until now in order to have lots of cpu cores in a machine you'd have to buy a server in order to get more than two processor sockets and run a Windows Server on it so that all the processors are recognized. Officially that is not supported because we only test 3ds Max on Windows Workstation versions.</p> <p><span style="font-size: 14px; line-height: 1.5em;">The latest announced Intel cpu has 18 cores (</span><a href="http://ark.intel.com/products/81061/Intel-Xeon-Processor-E5-2699-v3-45M-Cache-2_30-GHz" style="font-size: 14px; line-height: 1.5em;">Intel&reg; Xeon&reg; Processor E5-2699 v3&nbsp;(45M Cache, 2.30 GHz)</a><span style="font-size: 14px; line-height: 1.5em;">), add two of those in a workstation, switch on hyperhtreading and you'll have 72 cores.&nbsp;</span></p> <p><span style="font-size: 14px; line-height: 1.5em;"><br /></span></p> <p>With that many cores you'll run into a problem: 3ds Max doesn't use all of them. With two of those latest Intel cpus it will only use 36 cores...</p> <p>The reason for that is Windows Processor Groups (see&nbsp;<a href="http://msdn.microsoft.com/en-us/library/windows/desktop/dd405503%28v=vs.85%29.aspx">this MSDN article on Processor Groups</a>&nbsp;for the details). As there are more than 64 processor cores in the system they get split into two processor groups, 36 per group.&nbsp;</p> <p>And as 3ds Max isn't Windows Processor Group aware it will run in a single group only, therefore using only 36 cores.</p> <p></p> <p>T<span style="font-size: 14px; line-height: 1.5em;">o maximize utilisation of the cores in the machine there are two approaches:</span></p> <ul> <li>run multiple virtual machines each with a certain number of cores assigned (that could be assymetric: one virtual machine with 64 cores assigned and the other with the rest)</li> <li>disable hyperthreading so that there are 64 or fewer cores.</li> </ul> <p></p> <p>Both of these have a certain performance impact (running virtual machines can cost from 3 to 15% performance and enabling hyperthreading with cpu intensive tasks tends to give between 10 and 20% performance improvement). But even the worst case scenario will better than only using half the processor cores.</p>Wed, 21 Jan 2015 14:14:27 UTChttp://area.autodesk.com/blogs/maxstation/n268-how-many-cores-does-3ds-max-supportWhat Could Project Draco Do For Storyboarding and Animatics?Cory Mogk<p>We asked <a href="/blogs/hsm/will-the-story-collaborator-please-stand-up--wait-story-what">Matthew Chan</a> from the Hyperspace Madness team to try out Project Draco as a storyboarding tool. Here's a bit of what he came up with. We think it looks pretty cool and it helps to tell the story with fewer images which means less data to manage. What do you think? You can read more about Project Draco on the <a href="http://autodeskresearch.typepad.com/blog/2015/01/easy-animation-for-storyboarding.html">Autodesk Research blog</a>.</p> <p><img src="http://autodeskresearch.typepad.com/.a/6a01630463a631970d01b8d0a7c9a8970c-800wi" /></p>Mon, 19 Jan 2015 22:16:36 UTChttp://area.autodesk.com/blogs/cory/what-could-project-draco-do-for-storyboarding-and-animaticsMaya Monday - working with lots of objects - part1dobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/r62cK57_BT0" frameborder="0" allowfullscreen=""></iframe></p>Tue, 13 Jan 2015 02:24:30 UTChttp://area.autodesk.com/blogs/daryl/maya-monday---working-with-lots-of-objects---part1Controlling how Backburner handles missing bitmaps, xrefs and pluginsMaxStation<p><span style="font-size: 14px; line-height: 1.5em;">With the latest Backburner 2015 version (see<a href="/blogs/maxstation/n265-updated-backburner-2015-available">&nbsp;</a></span><a href="/blogs/maxstation/n265-updated-backburner-2015-available">Updated B</a><a href="/blogs/maxstation/n265-updated-backburner-2015-available" style="font-size: 14px; line-height: 1.5em;">ackburner 2015 available</a><span style="font-size: 14px; line-height: 1.5em;">) when Backburner encounters missing plugins, maps or xrefs, it reports them as warnings and continues the rendering job. </span></p> <p><span style="font-size: 14px; line-height: 1.5em;">If you prefer the old behaviour that these cause an error and therefor don't render the job you can crea</span><span style="font-size: 14px; line-height: 1.5em;">te a Windows environment variable called 3DSMAX_BACKBURNER_TREAT_MISSING_DLLS_MAPS_XREFS_AS_ERRORS and set its Value to 1.&nbsp;</span></p> <p></p> <p>To c<span style="font-size: 14px; line-height: 1.5em;">reate this environment variable in Windows 7:</span></p> <ol> <li><span style="font-size: 14px; line-height: 1.5em;">Open the Start Menu and right click on Computer. Select Properties.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Select Advanced system settings.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">In the Advanced tab, select System Environment Variables.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Select New.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Enter the system environmental variable.&nbsp;</span></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In the variable name field name enter: 3DSMAX_BACKBURNER_TREAT_MISSING_DLLS_MAPS_XREFS_AS_ERRORS&nbsp;</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">and in the variable value field enter: 1</span></li> </ul> <li><span style="font-size: 14px; line-height: 1.5em;">Select Ok.</span></li> </ol> <div></div> <div><strong>This needs to be set on all server machines!</strong></div> <div></div> <div>To check for this variable from Maxscript (note that this only shows what it is set to on the machine you're running it on):</div> <div>e=dotNetClass "System.Environment"<br />v=Environment.GetEnvironmentVariable "3DSMAX_BACKBURNER_TREAT_MISSING_DLLS_MAPS_XREFS_AS_ERRORS"<br /><br />If it is set the variable v will be 1 otherwise it will return undefined.</div>Thu, 08 Jan 2015 14:15:52 UTChttp://area.autodesk.com/blogs/maxstation/n267-controlling-how-backburner-handles-missing-bitmaps-xrefs-and-pluginsHarnessing the power of the 3ds Max Template Workfloweperlberg<p>With the release of Extension 2 for 3ds Max and 3ds Max Design 2015, we were introduced to the template workflow. As a part of the new functionality, we shipped some sample files for you to &ldquo;play with&rdquo; to get a sense of that flow. But, in no way did we ship these 5 examples as a complete set of everything you would ever need. In fact, we hoped they would simply wet you appetites for creating your own.</p> <p>So now that we&rsquo;ve whet you appetite, let&rsquo;s head up to the <a href="https://www.youtube.com/user/3dsMaxHowTos">3ds Max Learning channel</a> where Amer Yassine has stepped us through everything we need to know on how to use, create and share templates.</p> <p></p> <p>http://youtu.be/8GOvZgzD1Gc</p> <p></p> <p>http://youtu.be/ptNWQfiNNJc</p> <p></p> <p>http://youtu.be/uG-5G9WJJLk</p> <p></p> <p>http://youtu.be/gACYVp3OgA8</p>Wed, 07 Jan 2015 18:23:49 UTChttp://area.autodesk.com/blogs/max/3ds_max_template_workflowService Pack 3 and Extension 2 for 3ds Max 2015 are availableMaxStation<p>You can download Extension 2 from subscription center, it contains Service Pack 3.</p> <p>Download it from Subscription Center -&gt; Downloads -&gt; Product Enhancements</p> <p>The new features in Extension 2 are:</p> <ul> <li><span style="line-height: 1.5em;">Design Workspace&nbsp;</span></li> <li><span style="line-height: 1.5em;">Easier Revit and SketchUp Imports</span></li> <li><span style="line-height: 1.5em;">Template System&nbsp;</span></li> <li><span style="line-height: 1.5em;">Camera Sequencer&nbsp;</span></li> <li><span style="line-height: 1.5em;">Dual Quaternion Skinning</span></li> </ul> <div></div> <div>Service Pack 3 contains Service Packs 1 and 2 and is available on autodesk.com:</div> <div> <ul> <li><a href="http://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/autodesk-3ds-max-2015-service-pack-3.html?v=2015">3ds Max 2015 Service Pack 3</a></li> <li><a href="http://knowledge.autodesk.com/support/3ds-max-design/downloads/caas/downloads/content/autodesk-3ds-max-design-2015-service-pack-3.html">3ds Max Design 2015 Service Pack 3</a></li> </ul> </div> <div>Issues that have been addressed in Service Pack 3:</div> <div> <div> <ul> <li><span style="line-height: 1.5em;">MAXX-18370,&nbsp;</span><span style="line-height: 1.5em;">MAXX-18294 -&nbsp;</span><span style="line-height: 1.5em;">Biped: Figure mode would cause scene corruption.</span></li> <li><span style="line-height: 1.5em;">MAXX-18208 -&nbsp;</span><span style="line-height: 1.5em;">The Position Expression controller would default to containing semicolons.</span></li> <li><span style="line-height: 1.5em;">MAXX-11011 -&nbsp;</span><span style="line-height: 1.5em;">CAT: The rig arm did not stretch with IK.</span></li> <li><span style="line-height: 1.5em;">MAXX-18663 -&nbsp;</span><span style="line-height: 1.5em;">3ds Max 2015 SP2 could not render from CLI when launched from a service.</span></li> <li><span style="line-height: 1.5em;">MAXX-19331 -&nbsp;</span><span style="line-height: 1.5em;">Selecting a Camera View with the middle mouse button would change camera position on a path.</span></li> <li><span style="line-height: 1.5em;">MAXX-16258</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Values in double_cache were not protected against garbage collection.</span></li> <li><span style="line-height: 1.5em;">MAXX-16499</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Exiting the Modify panel could leave the program in a "hold" state.</span></li> <li><span style="line-height: 1.5em;">MAXX-18761</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">There were problems with animating FBX Custom attributes.</span></li> <li><span style="line-height: 1.5em;">MAXX-17902</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Having the Scene Explorer open (floating or docked) dramatically reduced the performance of Biped rig manipulation.</span></li> <li><span style="line-height: 1.5em;">MAXX-18135</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Keyboard shortcuts were not always responding.</span></li> <li><span style="line-height: 1.5em;">MAXX-19698</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">The new template folder (\3ds Max 2015\&lt;language&gt;\StartupTemplates\) is part of SP3.</span></li> <li><span style="line-height: 1.5em;">MAXX-19106 -&nbsp;</span><span style="line-height: 1.5em;">The SketchUp reader was updated to support newer formats.</span></li> <li><span style="line-height: 1.5em;">MAXX-19292</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">There is an update to Open SSL 1.0.1i.</span></li> <li><span style="line-height: 1.5em;">MAXX-20005</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">When closing a dockable Scene Explorer via MAXScript, reopening the dialog would place it in a wrong position.</span></li> <li><span style="line-height: 1.5em;">MAXX-19402,&nbsp;</span><span style="line-height: 1.5em;">MAXX-11540</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">The Editable Poly &gt; Attach option window would deactivate the Attach button.</span></li> <li><span style="line-height: 1.5em;">MAXX-18443,&nbsp;</span><span style="line-height: 1.5em;">MAXX-18025</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">CER: mods DispDlgProc DisableControls 0x28</span></li> <li><span style="line-height: 1.5em;">MAXX-16175</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Array: Deleting the arrayed object while setting parameters would cause a program error.</span></li> <li><span style="line-height: 1.5em;">MAXX-18958</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">At the Face sub-object level, the Volume Select modifier would select random faces.</span></li> <li><span style="line-height: 1.5em;">MAXX-12892</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Graphite Modeling Tools &gt; Freeform tab: Canceling from the Ribbon Shift action (brush) would generate an Error Exception.</span></li> <li><span style="line-height: 1.5em;">MAXX-19316,&nbsp;</span><span style="line-height: 1.5em;">MAXX-19314</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">CER: UVWUnwrap</span></li> <li><span style="line-height: 1.5em;">MAXX-19359</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">The mental ray renderer would cause a program error.</span></li> <li><span style="line-height: 1.5em;">MAXX-18902</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">MAXX-12848: Integrate mental ray 3.12.1.19.</span></li> <li><span style="line-height: 1.5em;">MAXX-17623</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">The mental ray renderer would cause a program error with an unknown exception.</span></li> <li><span style="line-height: 1.5em;">MAXX-16240</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Selecting an object within a nested layer did not highlight the parent layer.</span></li> <li><span style="line-height: 1.5em;">MAXX-19796,&nbsp;</span><span style="line-height: 1.5em;">MAXX-17108</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Scene Explorer: Renaming an object and using the Select All command would result in incorrect behavior.</span></li> <li><span style="line-height: 1.5em;">MAXX-17101</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Viewport focal point sampling was broken.</span></li> <li><span style="line-height: 1.5em;">MAXX-17845</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Nitrous viewports: Objects would disappear when using the Display panel to switch the Display Color.</span></li> <li><span style="line-height: 1.5em;">MAXX-17792</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Nitrous viewports: Texture was not displayed when using the Shell modifier and a Multi/Sub-Object material.</span></li> <li><span style="line-height: 1.5em;">MAXX-16999</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">SDK: The IHLSLMaterialTranslator class did not work for textures.</span></li> </ul> </div> </div>Tue, 30 Dec 2014 14:02:26 UTChttp://area.autodesk.com/blogs/maxstation/n266-service-pack-3-and-extension-2-for-3ds-max-2015-are-availableMaya Monday - Blendshapesdobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ZjPvSIbLERw?list=UUM0Q5-CvEUp-mBlZKDGQPyQ" frameborder="0" allowfullscreen=""></iframe></p>Mon, 29 Dec 2014 19:12:43 UTChttp://area.autodesk.com/blogs/daryl/maya-monday---blendshapesMaya Monday - 45 tips in 45dobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/aelEbVhL2Lg?list=UUM0Q5-CvEUp-mBlZKDGQPyQ" frameborder="0" allowfullscreen=""></iframe> link to nParticle preset and .mb file: https://autodesk.box.com/s/f8o78yd6zs3wmigdtsxf</p>Mon, 29 Dec 2014 19:09:47 UTChttp://area.autodesk.com/blogs/daryl/maya-monday----45-tips-in-45Updated Backburner 2015 availableMaxStation<p>Get it here: <a href="http://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/backburner-2015-windows-version-for-3ds-max3ds-max-design-2015.html?v=2015">Backburner 2015 Windows version</a></p> <p>This build (1699) has a number of stability fixes for the Monitor application (crashes when sorting columns, correct display of messages in the errors tab for multi-byte languages).&nbsp;</p>Mon, 29 Dec 2014 12:24:28 UTChttp://area.autodesk.com/blogs/maxstation/n265-updated-backburner-2015-availableMay the joy be with you!!STLR<p style="text-align: center;" align="center"><b><i><span style="font-size: 20.0pt; font-family: 'Cambria','serif';">May the joy be with you!!</span></i></b></p> <p style="text-align: center;" align="center"><b><i><span style="font-size: 20.0pt; font-family: 'Cambria','serif';">&nbsp;</span></i></b></p> <p style="text-align: center;" align="center"><b><i><span style="font-size: 18.0pt; font-family: 'Cambria','serif';">The </span></i></b><b><i><span style="font-size: 20.0pt; font-family: 'Cambria','serif';">Roselle </span></i></b><b><i><span style="font-size: 18.0pt; font-family: 'Cambria','serif';">family wishes you all happy holidays&hellip;</span></i></b></p> <p style="text-align: center;" align="center"><b><i><span style="font-size: 18.0pt; font-family: 'Cambria','serif';">a merry Christmas</span></i></b></p> <p style="text-align: center;" align="center"><b><i><span style="font-size: 18.0pt; font-family: 'Cambria','serif';">a cheerful Chanukah </span></i></b></p> <p style="text-align: center;" align="center"><b><i><span style="font-size: 18.0pt; font-family: 'Cambria','serif';">a wonderful Winter Solstice </span></i></b></p> <p style="text-align: center;" align="center"><b><i><span style="font-size: 18.0pt; font-family: 'Cambria','serif';">and a nice New Year!</span></i></b></p> <p class="MsoNormal" style="text-align: center;" align="center"><img style="border: 2px solid black;" src="/userdata/blogs/stevenr/Misc/starwars_email.jpg" height="1300" width="650" /> <span style="font-size: 12.0pt;"></span></p> <p class="MsoNormal" style="text-align: center;" align="center"><span style="font-size: 12.0pt;">Roselle holiday card history...</span></p> <p class="MsoNormal" style="text-align: center;" align="center"><span style="font-size: 12.0pt; color: #548dd4;"><a href="http://www.stevenroselle.com/holiday.html">http://www.stevenroselle.com/holiday.html</a> </span><span style="font-size: 10.0pt;"></span></p> <p class="MsoNormal" style="text-align: center;" align="center"><span style="font-size: 10.0pt;">(It&rsquo;s hard to believe we&rsquo;ve been doing this silly tradition for 17 years!)</span></p>Tue, 23 Dec 2014 19:33:21 UTChttp://area.autodesk.com/blogs/stevenr/may-the-joy-be-with-youNaughty Dog Talks about Uncharted 4, Nathan Drake and the PS4Cory Mogk<p>This is a great talk from&nbsp;Frank Tzeng, Yibing Jiang, Colin Thomas, Ryan Trowbridge, and Ashley Swidowski on the Uncharted 4 Team at Naughty Dog. <a href="/masters">Ryan</a> is known for being a Maya Master as well as training he's provided in the past like <a href="/masterclasses/masterclass/class3_q1_2012">3D Math for Artists</a> and the <a href="http://www.maya-python.com/">Maya Python for Film and Games</a> guide book.&nbsp;</p> <p>They talk about updating the design on Nathan Drake, his model, his rig, shading and dynamics. Beyond how great the art looks, they talk about dealing with the Uncannny Valley and getting a job in the games industry.</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/70jVUBnp6lQ" frameborder="0" allowfullscreen=""></iframe></p> <script type="text/javascript">// <![CDATA[ (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','//www.google-analytics.com/analytics.js','ga'); ga('create', 'UA-57785615-1', 'auto'); ga('send', 'pageview'); // ]]></script>Tue, 16 Dec 2014 17:02:52 UTChttp://area.autodesk.com/blogs/cory/naughty-dog-talks-about-uncharted-4-nathan-drake-and-the-ps4PAX AUS 2014 Video ReviewCon_Nicholas<p><img src="/userdata/blogs/con/Screen_Shot_2014-12-15_at_3.55.22_PM.png" /></p> <p><span style="line-height: 1.5em;">Filmed over three days at PAX AUS 2014, David Zwierzchaczewski interviews 27 Australian and New Zealand Indie Game Developers about their forthcoming games. This review features some unique games developed to&nbsp;</span><span style="line-height: 1.5em;">an incredibly high standard</span><span style="line-height: 1.5em;">. Many of the studios now use development pipelines that were the realm of major AAA studios only a few years ago. (Duration 58 Mins).</span></p> <p><span style="line-height: 1.5em;">https://www.youtube.com/watch?v=RT9oFczSrIU</span></p> <p><strong>ANZ Indie Games Featured / Video Timeline: </strong></p> <p><span style="line-height: 1.5em;">2:21 min:&nbsp;</span>Assault Android Cactus (Witch Beam)&nbsp;</p> <p><span style="line-height: 1.5em;">4.08 min:&nbsp;</span>Bonza Word Puzzle (<span style="line-height: 1.5em;">MiniMega)</span></p> <p><span style="line-height: 1.5em;"><span style="line-height: 1.5em;">5:45 min:&nbsp;</span>Ninja Pizza Girl (Disparity)</span></p> <p><span style="line-height: 1.5em;">6:48 min: Sundae Drive (Baby Steps Games)</span></p> <p><span style="line-height: 1.5em;">9:12 min: Satellite Reign (Five Lives Studios)</span></p> <p><span style="line-height: 1.5em;">12:02 min: Majestic Nights (Epiphany Games)</span></p> <p><span style="line-height: 1.5em;">15:22 min: &nbsp;Torque Burnout &amp; Knife, Gun Bomb (League of Monkeys)</span></p> <p><span style="line-height: 1.5em;">17:44 min: &nbsp;Hand of Fate (Defiant)</span></p> <p><span style="line-height: 1.5em;">19:12 min: Submerged (Uppercut Games)</span></p> <p><span style="line-height: 1.5em;">20:28 min: Boy Goes to Space (One Legged Crab)</span></p> <p><span style="line-height: 1.5em;">21:33 min: Breakout Blurg (Dimestudios)</span></p> <p><span style="line-height: 1.5em;">24:30 min: &nbsp;Dual Duel (Blue Team Go)</span></p> <p><span style="line-height: 1.5em;">26:00 min: Freedom Fall &nbsp;(Stir Fire Studios)&nbsp;</span></p> <p><span style="line-height: 1.5em;">28:03 min: Crabitron Kinect (TwoLivesLeft)</span></p> <p><span style="line-height: 1.5em;">29:00 min Phantasmal (Eye Mobi)</span></p> <p><span style="line-height: 1.5em;">32:30 min Primal Carnage - Extinction (Circle 5 Studios)</span></p> <p><span style="line-height: 1.5em;">35:48 min Framed (Love Shack)</span></p> <p><span style="line-height: 1.5em;">37:24 min: Nippy Cats (Hojo Studios)</span></p> <p><span style="line-height: 1.5em;">40:11 min: Warden (Carboard Keep)</span></p> <p><span style="line-height: 1.5em;">42:15 min: Rogue Singularity (Considerable Content)</span></p> <p><span style="line-height: 1.5em;">43:51 min: Train Conductor 3 (The Voxel Agents)</span></p> <p><span style="line-height: 1.5em;">44:55 min: BearZerkers (Wild Grass Games)</span></p> <p><span style="line-height: 1.5em;">46:17 min: Light in the Dark (Dreamgate Studios)</span></p> <p><span style="line-height: 1.5em;">47:36 min: Evergreen (Seige Loft Games)</span></p> <p><span style="line-height: 1.5em;">49:26 min: Dark Field VR (VR Bits)</span></p> <p><span style="line-height: 1.5em;">50:39 min: Fighting Fantasy (Tinman Games)</span></p> <p><span style="line-height: 1.5em;">52:00 min: Dawn of the Tyrant (Six Times Nothing)</span></p> <p><span style="line-height: 1.5em;">53:56 min:&nbsp;</span><span style="line-height: 1.5em;">VR Smartview Headset (</span><span style="line-height: 1.5em;">Phenomec)</span></p> <p></p> <p><img src="/userdata/blogs/con/Dave_at_Pax_2014.jpg" width="153" height="204" /></p> <p><strong>David Zwierzchaczewski, 3D Specialist Application Engineer, Autodesk Media and Entertainment ANZ</strong></p> <p>David Zwierzchaczewski has been working in the Film/ TV and games industry for over 15 years. Trained as a traditional 2D animator David quickly transitioned over to 3D where he moved up through the production ranks to direct several projects. Some of the recent project he has been involved in are Civilisation V, Dark Siders II, Saints Row the Third, L.A. Noire &nbsp;He is now the resident 3D specialist at Autodesk, where he is on the BETA development teams for Maya, 3DS Max, MudBox and Motion Builder.</p> <p>david.zwierzchaczewski@autodesk.com</p> <p><strong>Follow David :</strong> <a href="https://twitter.com/david_zedd">@David_Zedd</a> | <a href="https://www.youtube.com/user/CGPunch">CG PUNCH</a></p> <p>******************************************</p> <p><strong>Related Review:</strong>&nbsp;<a href="/blogs/con/guest-blogger-jerran-schmidt-interprets-gcap-amp-pax-aus">Guest Blogger Jerran Schmidt on GCAP and PAX AUS 2014</a></p> <p><strong>Maya LT for Indie Game Devs:&nbsp;</strong>&nbsp;<a href="http://www.autodesk.com/campaigns/maya-lt-indie">About Maya LT&nbsp;</a>|&nbsp;<span style="line-height: 1.5em;"><a href="/products/features/mayalt">Maya LT Features</a></span></p> <p><span style="line-height: 1.5em;"><strong>Desktop Subscription (3Ds Max &amp; Maya):&nbsp;</strong><a href="http://www.autodesk.com.au/campaigns/startsmart?mktvar001=614034&amp;mktvar002=614034"><span style="line-height: 1.5em;">Find out about Autodesk's new pay-as-you-go licenses for 3Ds Max &amp; Maya</span></a></span></p>Tue, 16 Dec 2014 01:47:47 UTChttp://area.autodesk.com/blogs/con/pax-aus-2015-video-reviewMaya Monday - 45 tips in 45 minutes Promodobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/bIgY1oNeyBI?list=UUM0Q5-CvEUp-mBlZKDGQPyQ" frameborder="0" allowfullscreen=""></iframe></p> <p><a href="http://www.autodesk.co.uk/adsk/servlet/pc/index?id=17144365&amp;siteID=452932">Webinar Regestration</a></p> <p></p> <p>You can now follow me on twitter @maya_mondays</p>Mon, 15 Dec 2014 20:00:01 UTChttp://area.autodesk.com/blogs/daryl/maya-monday----45-tips-in-45-minutes-promoMore 3ds Max related videos from Autodesk University 2014 (Updated)MaxStation<div>The url i'm refreshing to get to see the videos:&nbsp;<a href="http://au.autodesk.com/au-online/classes-on-demand/search?full-text=&amp;productName=3ds+Max&amp;year=2014&amp;video-only=on">AU Online 2014 - 3ds Max classes on demand&nbsp;</a></div> <div></div> <div> <ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi6669"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI6669 : 3ds Max Software Template-Based Workflows&mdash;For New and Part-Time Users&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;"></span></a>Gary Davis</li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">This session will show several 3ds Max software workflows throughout the production pipeline that accommodate fast turnaround for new, part-time, and casual users, as well as for seasoned veterans who want to create beautiful static images or animations without an in-depth 'guru' knowledge of 3ds Max ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi7062"> </a> <a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi7062" style="line-height: 1.5em; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; font-weight: normal; color: white;"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI7062 : 3ds Max Tips and Tricks&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;"></span></a>Shawn Hendrix</li> <ul> <li><span style="line-height: 1.5em;">Shawn Hendriks returns with this popular tips and tricks class and a whole new set of techniques to expand your thinking on how you can use 3ds Max software. Shawn started out using 3D Studio Dos 2.0 software, and he worked as the Canadian technical specialist for 3ds Max software for many years...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi6524" style="line-height: 1.5em; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; font-weight: normal;"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI6524 : Compositing: What is It Good For? An Introduction to Compositing&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;"></span></a>Marcus Kim</li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">3D visualization has become a very important part of the practice in today's design industry; it is no longer limited to just the film and game studios who have long-established pipelines that deal with rendering and compositing. These critical techniques are little known by other design industries ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi5123"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI5123 : Is That Really a Rendering?&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;"></span></a>Ramy Hanna</li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">It's not enough to know how to create striking 3D renderings; you have to make images that really sell. To effectively sell your renderings, you need the knowledge of a photographer. This class will introduce worthy architectural photography principles and show you how to apply them to 3D renderings ....</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi7205"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI7205 : Inside The Boxtrolls: The Hybrid of Stop-Motion and Visual Effects in LAIKA's Third Feature Film&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;"></span></a>Mark Shapiro</li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Oregon-based LAIKA is a renowned animation studio that has inspired audiences with an unprecedented visual artistry. Animators breathe life into meticulously hand-crafted puppets on handmade sets. Visual effects artists seamlessly enhance performances with cutting-edge technologies....</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/ab5204"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">AB5204 : Rendering and Animation for Building Design with 3ds Max&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;"></span></a>Matt Dillon</li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">3ds Max Design rendering and animation software is extremely powerful. It can also be intimidating and overwhelming for the novice or casual user. This class will show you the specific workflows and tools you need to quickly and effectively create still images and animated sequences for visualizing ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/alias/vi7217"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI7217 : Quadruple Your Job Opportunities and Position Yourself as an Expert in Your Field&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;"></span></a>Allan McKay</li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this class you will learn how to position yourself as an expert, treat your career as a business, deal with clients, build an unstoppable resume and reel, and create an effective website and online presence. You will learn how to gain a following based on your work, and you'll discover ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi4947"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI4947 : Shading And Texturing Workflow&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;"></span></a>Neil Blevins</li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this intermediary class I will discuss the theory behind my workflow for shading and texturing environments, props, and characters. These techniques can be used to texture any high-resolution object, whether for visual effects, animated films, video game cinematics, or even architectural work. ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/revit-for-mep-engineers/cm7617"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">CM7617 : Tips and Tricks on Desktop and Mobile Workstation Selection for 2015&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;"></span></a>Tom Salomone</li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Technology changes dramatically every year, especially in just the last few months of 2014, resulting in significant improvements for users of AutoCAD, Revit, Inventor, 3ds Max, Maya, Showcase, Civil 3D, Autodesk Simulation and more, but only if you know what to choose and why. ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/revit-for-architects/cm7960"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">CM7960 : Virtualization is real: what you need to know&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;"></span></a>Sean Young</li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Let's clear up the Clouds. This class covers the latest in virtualization technology advancements and everything you need to know to plan your approach to virtualization with Autodesk software. Learn the difference between the Cloud, Private Cloud, and Virtual Private Cloud ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi7267"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI7267 : Real-Time Visualization and Simulation with 3ds Max Software and BitSquid&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;"></span></a>Alex Horst</li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Discover how real-time game engine technology can help you to develop rapid workflows for real-time visualization, enabling you to iterate your designs more swiftly and efficiently. In this class you will learn how to use Autodesk, Inc.'s, BitSquid real-time engine to interactively explore...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi4948" style="line-height: 1.5em;"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI4948 : Shading And Texturing a Photoreal Robot&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;"></span></a><span style="line-height: 1.5em;"></span>Sean Young</li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this intermediary class I will build upon the theory presented in my class, Shading And Texturing Workflow, with a practical example that involves shading and texturing a high-resolution photoreal robot. The techniques presented can be used to texture any high-resolution hard-surface object ...</span></li> </ul> </ul> </div>Wed, 10 Dec 2014 10:36:34 UTChttp://area.autodesk.com/blogs/maxstation/n264-more-3ds-max-related-videos-from-autodesk-universityGuest Blogger Jerran Schmidt on GCAP and PAX AUS 2014Con_Nicholas<p class="MsoNormal"><strong>GCAP &amp; PAX AUS 2014</strong></p> <p class="MsoNormal"><span lang="EN-US">The last week of October 2014 was a big one for Indie game developers in Melbourne with <a href="http://gcap.com.au">Game Connect Asia Pacific (GCAP)</a>, <a href="http://unity3d.com/unite/australia">Unite Australia</a> and <a href="http://www.paxaustralia.com.au">PAX Australia</a> all being held at the Melbourne Conference and Exhibition Centre. I was lucky enough to be able to attend GCAP and PAX on behalf of Autodesk and to take in some of the sessions and chat with indie developers working on their latest titles.</span></p> <p class="MsoNormal"><span lang="EN-US">There was a lot of buzz around the Autodesk-sponsored Indie Caf&eacute; at PAX Australia with various developers showing off titles of all sorts of genres from platformer&nbsp;<a href="http://www.airscapegame.com/">Airscape</a>&nbsp;to the innovative adventure game&nbsp;<a href="http://expandgame.com/">Expand</a>! While you could stand in line (like I ended up doing) for half an hour queuing at the Oculus booth to have a go with the VR headset you could also head over and find the&nbsp;<a href="http://blunt-instrument.com/dev/supermegamega/#f">Super Mega Mega</a>&nbsp;booth opposite the indie caf&eacute; and have a go at their 3D VR platformer. A lot of the developers showcasing their work have put together amazing new game concepts on shoestring budgets and so many of the ones I spoke to are taking advantage of Maya LT subscriptions in particular to make that happen! Also it was especially exciting to see the Scaleform logo popping up on products from devs big and small.</span></p> <p class="MsoNormal" align="center" style="text-align: left;"><img src="/userdata/blogs/con/Jerran.png" width="418" height="435" /></p> <p class="MsoNormal"><span lang="EN-US">GCAP 14 was a lot less focused on gaming showcases and more about the industry and technical challenges involved. The biggest takeaway from a business perspective is that indie development houses worry about managing cash flow - that is a <i style="mso-bidi-font-style: normal;">huge</i> concern for them - but many noted that subscription-based software is allowing them to do that better than ever before. Maya LT and MotionBuilder have been extremely well received in this regard. On the topic of budgeting there was a great response to the presentation by Morgan Lean of Epiphany on how to utilize different tools to create a flexible motion capture studio cheaply and how this can lead to large savings in time and cost over the traditional route of using animators for everything.<o:p></o:p></span></p> <p class="MsoNormal" align="center" style="text-align: left;"><img src="/userdata/blogs/con/HumanIK.png" /></p> <p class="MsoNormal"><span lang="EN-US">I spoke to a number of indie developers who had transitioned directly from tertiary education into producing indie titles and it was heartening to hear about how they had taken advantage of Autodesk&rsquo;s <a href="http://www.autodesk.com/education/free-software/all">Free Software for Students</a> to learn how to use these industry standard tools and then move on to affordable subscription options when going commercial.<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-US">From a developer&rsquo;s perspective it was fantastic to speak to various other developers in the industry about what they are working on, what tools they use and how we can assist in improving them to enhance their workflow!<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-US">On a final note the GCAP day two keynote on making &lsquo;The Room&rsquo; introduced me to this fantastic puzzle game series and that kept me entertained at the airport the following week on my way to AUx in Sydney </span><span lang="EN-US"><span><span face="Wingdings" style="font-family: Wingdings;">J</span>.</span></span></p> <p class="MsoNormal"><span lang="EN-US"><img src="/userdata/blogs/con/Jerrans_Pic2.png" width="150" height="267" /></span></p> <p><strong>Jerran Schmidt</strong></p> <p>Jerran is a Senior Software Engineer in Autodesk Simulation specializing in 3D graphics. His background is in developing virtual reality environments for the Department of Defence and structural engineering CAD packages for the building industry.</p> <p>jerran.schmidt@autodesk.com</p> <p class="MsoNormal"><span style="font-size: 12px; line-height: 13px;">********************************************************************</span></p> <p class="MsoNormal"><span lang="EN-US" style="font-size: 9.0pt; line-height: 115%;"><strong style="font-size: 14px; line-height: 21px;">Want to see what the Indies showed at PAX AUS 2014? </strong></span></p> <p class="MsoNormal"><a href="/blogs/con/pax-aus-2015-video-review"><span lang="EN-US" style="font-size: 9.0pt; line-height: 115%;"><strong style="font-size: 14px; line-height: 21px;">Check out David Zwierzchaczewski's video review (Duration 58 Mins)</strong></span></a></p> <p class="MsoNormal"><span style="line-height: 1.5em;">Filmed over three days at PAX AUS 2014, David Zwierzchaczewski interviews 30 Australian Indie Game Developers about their forthcoming games. This review features some amazingly unique games. Many of the studios now use pipelines that were in the realm of the major AAA studios only a few years ago - pushing the quality of games to an incredibly high standard.</span></p> <p class="MsoNormal"><span lang="EN-US" style="font-size: 9.0pt; line-height: 115%;"><img src="/userdata/blogs/con/Dave_at_Pax_2014.jpg" width="153" height="204" /></span></p> <p class="MsoNormal"></p> <p class="MsoNormal"><span lang="EN-US" style="font-size: 9.0pt; line-height: 115%;"><strong style="font-size: 14px; line-height: 21px;">Learn about Desktop Subscription:&nbsp;<a href="http://www.autodesk.com.au/campaigns/startsmart?mktvar001=614034&amp;mktvar002=614034">Autodesk's new pay-as-you-go licenses for 3Ds Max &amp; Maya</a></strong></span></p> <p class="MsoNormal"><span lang="EN-US" style="font-size: 9.0pt; line-height: 115%;"><strong style="font-size: 14px; line-height: 21px;"><br /></strong></span></p>Wed, 10 Dec 2014 02:12:31 UTChttp://area.autodesk.com/blogs/con/guest-blogger-jerran-schmidt-interprets-gcap-amp-pax-ausMaya Monday - nHair part2dobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/SroybX_V_EE?list=UUM0Q5-CvEUp-mBlZKDGQPyQ" frameborder="0" allowfullscreen=""></iframe></p> <p>MEL code: &nbsp;connectAttr nRigid1.nucleusId hairSystem1.attachObjectId;</p>Tue, 09 Dec 2014 16:58:47 UTChttp://area.autodesk.com/blogs/daryl/maya-monday---nhair-part2Getting version and service pack information from MAXScriptMaxStation<p>The result from <span class="code">maxVersion()</span> is&nbsp;<span style="font-size: 14px; line-height: 1.5em;"><span class="code">#(17000, 44, 0)</span>. Ok, 17000 means release 17, so that is 3ds Max 2015. But how do you know which service pack is currently installed?</span></p> <p><span style="font-size: 14px; line-height: 1.5em;">The easiest way to get that information is to look at the Product Version in the Properties-&gt;Details of the 3dsmax.exe. &nbsp;That shows 17.2.259.0 for 3ds Max 2015 SP2:</span></p> <p style="padding-left: 30px;"><span style="font-size: 14px; line-height: 1.5em;">17 = release number, 2015</span></p> <p style="padding-left: 30px;"><span style="font-size: 14px; line-height: 1.5em;">2 = service pack</span></p> <p style="padding-left: 30px;"><span style="font-size: 14px; line-height: 1.5em;">259 = build number</span></p> <p><span style="font-size: 14px; line-height: 1.5em;">Ok, so how do we access this from MaxScript?</span></p> <p><span class="code">getFileVersion "$max/3dsmax.exe"&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">returns<span class="code">&nbsp;</span></span><span style="font-size: 14px; line-height: 1.5em;" class="code">"17,2,259,0"</span></p>Tue, 09 Dec 2014 12:02:03 UTChttp://area.autodesk.com/blogs/maxstation/n263-getting-version-and-service-pack-information-from-maxscriptAutodesk Meshmixer Now has an API and ScriptingCory Mogk<p>Autodesk Meshmixer 2.7 has been released and you can read more about the new features that make it easier to <a href="http://autodeskresearch.typepad.com/blog/2014/12/meshmixer-27-3d-print-multiple-objects.html">3D print multiple objects</a>.</p> <p><img src="http://autodeskresearch.typepad.com/.a/6a01630463a631970d01b7c71aa738970b-500wi" width="500" height="356" /></p> <p>Meshmixer 2.7 now offers a C++ API and Python Scripting. With this interface you can perform commands inside the running application.&nbsp;</p> <p>The docs and examples are available on <a href="https://github.com/meshmixer/mm-api">Github</a>. Things that you can do include:</p> <ul> <li>list objects in scene</li> <li>select specific objects</li> <li>get bounding box of selected object</li> <li>find ray/surface intersection</li> <li>find nearest point on surface to query point</li> <li>conversion between Scene and World coordinates</li> <li>run commands (eg the plane command to cut objects in half, generate supports, offset polygons)</li> <li>read/write files</li> </ul> <div></div> <div>As this is the first release of the API, it is possible that it may change. This also means it's a good time to provide feedback if you have ideas for improvement. More details can be found on the <a href="http://meshmixer.com/forum/index.php?topic=1887.0">Meshmixer forum</a>.</div>Mon, 08 Dec 2014 23:07:17 UTChttp://area.autodesk.com/blogs/cory/autodesk-meshmixer-now-has-an-api-and-scriptingAutodesk 3ds Max Minutes (ongoing)visualz<p>This <a href="https://www.youtube.com/playlist?list=PLhKASMJF7WMIT0jz5MC8wYzUJlZG-NViq">series of tips &amp; tricks videos</a> are meant to jump right in and quickly show a particular feature or workflow within Autodesk 3ds Max. &nbsp;Whenever possible, I will simply title these as follows:</p> <ul> <li><span style="line-height: 1.5em;">WORKFLOW &ndash; FEATURE NAME &ndash; SPECIFIC TOOL(s)</span></li> </ul> <p><span style="line-height: 1.5em;">For example:</span></p> <ul> <li><span style="line-height: 1.5em;">Materials &ndash; Texture Painting &ndash; Viewport Canvas</span></li> </ul> <p><span style="line-height: 1.5em;">This list will continue to grow so please come back often and let me know what you think!</span></p> <p><span style="line-height: 1.5em;">Thanks to Kim Lee and the <a href="http://www.nyc3d.org/">New York City 3ds Max User Group</a> for the original idea.</span></p> <p><span style="line-height: 1.5em;">//gmd</span></p> <p><span style="line-height: 1.5em;">========================================================</span></p> <p><span>1. &nbsp;The video below features the optional workflow using MediaSync to *start* in Adobe After Effects and then send data across to 3ds Max. &nbsp;This example sends a 3D tracked camera.</span></p> <ul> <li><strong><span style="line-height: 1.5em;">Animation/Rendering - After Effects MediaSync - State Sets</span></strong></li> </ul> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/Zi2sgSvKgRM" frameborder="0" allowfullscreen=""></iframe></p> <p>2. The video below shows how users can use "smoothing tools" such as Turbosmooth, Meshsmooth and OpenSubDiv on complex/irregular shapes such as text objects and objects generated with Boolean functions.</p> <ul> <li><strong><span style="line-height: 1.5em;">Modeling - Smoothing Complex Shapes - Quadify Mesh (Modifier)</span></strong></li> </ul> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/W3CCNnQe6c4" frameborder="0" allowfullscreen=""></iframe></p>Mon, 08 Dec 2014 22:34:07 UTChttp://area.autodesk.com/blogs/garyd/autodesk-3ds-max-minutes-ongoing