AREA Blogs Feedhttp://area.autodesk.com/AREA is an Autodesk online community for 2D and 3D artists -- with free tutorials and downloads, movie and image galleries, professional industry artist interviews and job posting boards. AREA members also have access to Product-specific discussion forums, and blogs by Autodesk Media & Entertainment Software Product Developers.Mon, 22 Dec 2014 00:00:20 UTCNaughty Dog Talks about Uncharted 4, Nathan Drake and the PS4Cory Mogk<p>This is a great talk from&nbsp;Frank Tzeng, Yibing Jiang, Colin Thomas, Ryan Trowbridge, and Ashley Swidowski on the Uncharted 4 Team at Naughty Dog. <a href="/masters">Ryan</a> is known for being a Maya Master as well as training he's provided in the past like <a href="/masterclasses/masterclass/class3_q1_2012">3D Math for Artists</a> and the <a href="http://www.maya-python.com/">Maya Python for Film and Games</a> guide book.&nbsp;</p> <p>They talk about updating the design on Nathan Drake, his model, his rig, shading and dynamics. Beyond how great the art looks, they talk about dealing with the Uncannny Valley and getting a job in the games industry.</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/70jVUBnp6lQ" frameborder="0" allowfullscreen=""></iframe></p> <script type="text/javascript">// <![CDATA[ (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','//www.google-analytics.com/analytics.js','ga'); ga('create', 'UA-57785615-1', 'auto'); ga('send', 'pageview'); // ]]></script>Tue, 16 Dec 2014 17:02:52 UTChttp://area.autodesk.com/blogs/cory/naughty-dog-talks-about-uncharted-4-nathan-drake-and-the-ps4PAX AUS 2014 Video ReviewCon_Nicholas<p><img src="/userdata/blogs/con/Screen_Shot_2014-12-15_at_3.55.22_PM.png" /></p> <p><span style="line-height: 1.5em;">Filmed over three days at PAX AUS 2014, David Zwierzchaczewski interviews 27 Australian and New Zealand Indie Game Developers about their forthcoming games. This review features some unique games developed to&nbsp;</span><span style="line-height: 1.5em;">an incredibly high standard</span><span style="line-height: 1.5em;">. Many of the studios now use development pipelines that were the realm of major AAA studios only a few years ago. (Duration 58 Mins).</span></p> <p><span style="line-height: 1.5em;">https://www.youtube.com/watch?v=RT9oFczSrIU</span></p> <p><strong>ANZ Indie Games Featured / Video Timeline: </strong></p> <p><span style="line-height: 1.5em;">2:21 min:&nbsp;</span>Assault Android Cactus (Witch Beam)&nbsp;</p> <p><span style="line-height: 1.5em;">4.08 min:&nbsp;</span>Bonza Word Puzzle (<span style="line-height: 1.5em;">MiniMega)</span></p> <p><span style="line-height: 1.5em;"><span style="line-height: 1.5em;">5:45 min:&nbsp;</span>Ninja Pizza Girl (Disparity)</span></p> <p><span style="line-height: 1.5em;">6:48 min: Sundae Drive (Baby Steps Games)</span></p> <p><span style="line-height: 1.5em;">9:12 min: Satellite Reign (Five Lives Studios)</span></p> <p><span style="line-height: 1.5em;">12:02 min: Majestic Nights (Epiphany Games)</span></p> <p><span style="line-height: 1.5em;">15:22 min: &nbsp;Torque Burnout &amp; Knife, Gun Bomb (League of Monkeys)</span></p> <p><span style="line-height: 1.5em;">17:44 min: &nbsp;Hand of Fate (Defiant)</span></p> <p><span style="line-height: 1.5em;">19:12 min: Submerged (Uppercut Games)</span></p> <p><span style="line-height: 1.5em;">20:28 min: Boy Goes to Space (One Legged Crab)</span></p> <p><span style="line-height: 1.5em;">21:33 min: Breakout Blurg (Dimestudios)</span></p> <p><span style="line-height: 1.5em;">24:30 min: &nbsp;Dual Duel (Blue Team Go)</span></p> <p><span style="line-height: 1.5em;">26:00 min: Freedom Fall &nbsp;(Stir Fire Studios)&nbsp;</span></p> <p><span style="line-height: 1.5em;">28:03 min: Crabitron Kinect (TwoLivesLeft)</span></p> <p><span style="line-height: 1.5em;">29:00 min Phantasmal (Eye Mobi)</span></p> <p><span style="line-height: 1.5em;">32:30 min Primal Carnage - Extinction (Circle 5 Studios)</span></p> <p><span style="line-height: 1.5em;">35:48 min Framed (Love Shack)</span></p> <p><span style="line-height: 1.5em;">37:24 min: Nippy Cats (Hojo Studios)</span></p> <p><span style="line-height: 1.5em;">40:11 min: Warden (Carboard Keep)</span></p> <p><span style="line-height: 1.5em;">42:15 min: Rogue Singularity (Considerable Content)</span></p> <p><span style="line-height: 1.5em;">43:51 min: Train Conductor 3 (The Voxel Agents)</span></p> <p><span style="line-height: 1.5em;">44:55 min: BearZerkers (Wild Grass Games)</span></p> <p><span style="line-height: 1.5em;">46:17 min: Light in the Dark (Dreamgate Studios)</span></p> <p><span style="line-height: 1.5em;">47:36 min: Evergreen (Seige Loft Games)</span></p> <p><span style="line-height: 1.5em;">49:26 min: Dark Field VR (VR Bits)</span></p> <p><span style="line-height: 1.5em;">50:39 min: Fighting Fantasy (Tinman Games)</span></p> <p><span style="line-height: 1.5em;">52:00 min: Dawn of the Tyrant (Six Times Nothing)</span></p> <p><span style="line-height: 1.5em;">53:56 min:&nbsp;</span><span style="line-height: 1.5em;">VR Smartview Headset (</span><span style="line-height: 1.5em;">Phenomec)</span></p> <p></p> <p><img src="/userdata/blogs/con/Dave_at_Pax_2014.jpg" width="153" height="204" /></p> <p><strong>David Zwierzchaczewski, 3D Specialist Application Engineer, Autodesk Media and Entertainment ANZ</strong></p> <p>David Zwierzchaczewski has been working in the Film/ TV and games industry for over 15 years. Trained as a traditional 2D animator David quickly transitioned over to 3D where he moved up through the production ranks to direct several projects. Some of the recent project he has been involved in are Civilisation V, Dark Siders II, Saints Row the Third, L.A. Noire &nbsp;He is now the resident 3D specialist at Autodesk, where he is on the BETA development teams for Maya, 3DS Max, MudBox and Motion Builder.</p> <p>david.zwierzchaczewski@autodesk.com</p> <p><strong>Follow David :</strong> <a href="https://twitter.com/david_zedd">@David_Zedd</a> | <a href="https://www.youtube.com/user/CGPunch">CG PUNCH</a></p> <p>******************************************</p> <p><strong>Related Review:</strong>&nbsp;<a href="/blogs/con/guest-blogger-jerran-schmidt-interprets-gcap-amp-pax-aus">Guest Blogger Jerran Schmidt on GCAP and PAX AUS 2014</a></p> <p><strong>Maya LT for Indie Game Devs:&nbsp;</strong>&nbsp;<a href="http://www.autodesk.com/campaigns/maya-lt-indie">About Maya LT&nbsp;</a>|&nbsp;<span style="line-height: 1.5em;"><a href="/products/features/mayalt">Maya LT Features</a></span></p> <p><span style="line-height: 1.5em;"><strong>Desktop Subscription (3Ds Max &amp; Maya):&nbsp;</strong><a href="http://www.autodesk.com.au/campaigns/startsmart?mktvar001=614034&amp;mktvar002=614034"><span style="line-height: 1.5em;">Find out about Autodesk's new pay-as-you-go licenses for 3Ds Max &amp; Maya</span></a></span></p>Tue, 16 Dec 2014 01:47:47 UTChttp://area.autodesk.com/blogs/con/pax-aus-2015-video-reviewMaya Monday - 45 tips in 45 minutes Promodobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/bIgY1oNeyBI?list=UUM0Q5-CvEUp-mBlZKDGQPyQ" frameborder="0" allowfullscreen=""></iframe></p> <p><a href="http://www.autodesk.co.uk/adsk/servlet/pc/index?id=17144365&amp;siteID=452932">Webinar Regestration</a></p> <p></p> <p>You can now follow me on twitter @maya_mondays</p>Mon, 15 Dec 2014 20:00:01 UTChttp://area.autodesk.com/blogs/daryl/maya-monday----45-tips-in-45-minutes-promoMore 3ds Max related videos from Autodesk University 2014MaxStation<div>The url i'm refreshing to get to see the videos:&nbsp;<a href="http://au.autodesk.com/au-online/classes-on-demand/search?full-text=&amp;productName=3ds+Max&amp;year=2014&amp;video-only=on">AU Online 2014 - 3ds Max</a>&nbsp;<a href="http://au.autodesk.com/au-online/classes-on-demand/search?full-text=&amp;productName=3ds+Max&amp;year=2014&amp;video-only=on" style="font-size: 14.4444446563721px; line-height: 1.5em;">classes on demand&nbsp;</a></div> <div></div> <div> <ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi6669"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI6669 : 3ds Max Software Template-Based Workflows&mdash;For New and Part-Time Users&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;">GARY DAVIS</span></a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">This session will show several 3ds Max software workflows throughout the production pipeline that accommodate fast turnaround for new, part-time, and casual users, as well as for seasoned veterans who want to create beautiful static images or animations without an in-depth 'guru' knowledge of 3ds Max ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi6524"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI6524 : Compositing: What is It Good For? An Introduction to Compositing&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;">MARCUS KIM</span></a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">3D visualization has become a very important part of the practice in today's design industry; it is no longer limited to just the film and game studios who have long-established pipelines that deal with rendering and compositing. These critical techniques are little known by other design industries ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi7205"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI7205 : Inside The Boxtrolls: The Hybrid of Stop-Motion and Visual Effects in LAIKA's Third Feature Film&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;">MARK SHAPIRO</span></a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Oregon-based LAIKA is a renowned animation studio that has inspired audiences with an unprecedented visual artistry. Animators breathe life into meticulously hand-crafted puppets on handmade sets. Visual effects artists seamlessly enhance performances with cutting-edge technologies....</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/ab5204"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">AB5204 : Rendering and Animation for Building Design with 3ds Max&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;">MATT DILLON</span></a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">3ds Max Design rendering and animation software is extremely powerful. It can also be intimidating and overwhelming for the novice or casual user. This class will show you the specific workflows and tools you need to quickly and effectively create still images and animated sequences for visualizing ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi4947"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI4947 : Shading And Texturing Workflow&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;">NEIL BLEVINS</span></a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this intermediary class I will discuss the theory behind my workflow for shading and texturing environments, props, and characters. These techniques can be used to texture any high-resolution object, whether for visual effects, animated films, video game cinematics, or even architectural work. ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/revit-for-mep-engineers/cm7617"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">CM7617 : Tips and Tricks on Desktop and Mobile Workstation Selection for 2015&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;">TOM SALOMONE</span></a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Technology changes dramatically every year, especially in just the last few months of 2014, resulting in significant improvements for users of AutoCAD, Revit, Inventor, 3ds Max, Maya, Showcase, Civil 3D, Autodesk Simulation and more, but only if you know what to choose and why. ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/revit-for-architects/cm7960"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">CM7960 : Virtualization is real: what you need to know&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;">SEAN YOUNG</span></a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Let's clear up the Clouds. This class covers the latest in virtualization technology advancements and everything you need to know to plan your approach to virtualization with Autodesk software. Learn the difference between the Cloud, Private Cloud, and Virtual Private Cloud ...</span></li> </ul> </ul> </div>Wed, 10 Dec 2014 10:36:34 UTChttp://area.autodesk.com/blogs/maxstation/n264-more-3ds-max-related-videos-from-autodesk-universityGuest Blogger Jerran Schmidt on GCAP and PAX AUS 2014Con_Nicholas<p class="MsoNormal"><strong>GCAP &amp; PAX AUS 2014</strong></p> <p class="MsoNormal"><span lang="EN-US">The last week of October 2014 was a big one for Indie game developers in Melbourne with <a href="http://gcap.com.au">Game Connect Asia Pacific (GCAP)</a>, <a href="http://unity3d.com/unite/australia">Unite Australia</a> and <a href="http://www.paxaustralia.com.au">PAX Australia</a> all being held at the Melbourne Conference and Exhibition Centre. I was lucky enough to be able to attend GCAP and PAX on behalf of Autodesk and to take in some of the sessions and chat with indie developers working on their latest titles.</span></p> <p class="MsoNormal"><span lang="EN-US">There was a lot of buzz around the Autodesk-sponsored Indie Caf&eacute; at PAX Australia with various developers showing off titles of all sorts of genres from platformer&nbsp;<a href="http://www.airscapegame.com/">Airscape</a>&nbsp;to the innovative adventure game&nbsp;<a href="http://expandgame.com/">Expand</a>! While you could stand in line (like I ended up doing) for half an hour queuing at the Oculus booth to have a go with the VR headset you could also head over and find the&nbsp;<a href="http://blunt-instrument.com/dev/supermegamega/#f">Super Mega Mega</a>&nbsp;booth opposite the indie caf&eacute; and have a go at their 3D VR platformer. A lot of the developers showcasing their work have put together amazing new game concepts on shoestring budgets and so many of the ones I spoke to are taking advantage of Maya LT subscriptions in particular to make that happen! Also it was especially exciting to see the Scaleform logo popping up on products from devs big and small.</span></p> <p class="MsoNormal" align="center" style="text-align: left;"><img src="/userdata/blogs/con/Jerran.png" width="418" height="435" /></p> <p class="MsoNormal"><span lang="EN-US">GCAP 14 was a lot less focused on gaming showcases and more about the industry and technical challenges involved. The biggest takeaway from a business perspective is that indie development houses worry about managing cash flow - that is a <i style="mso-bidi-font-style: normal;">huge</i> concern for them - but many noted that subscription-based software is allowing them to do that better than ever before. Maya LT and MotionBuilder have been extremely well received in this regard. On the topic of budgeting there was a great response to the presentation by Morgan Lean of Epiphany on how to utilize different tools to create a flexible motion capture studio cheaply and how this can lead to large savings in time and cost over the traditional route of using animators for everything.<o:p></o:p></span></p> <p class="MsoNormal" align="center" style="text-align: left;"><img src="/userdata/blogs/con/HumanIK.png" /></p> <p class="MsoNormal"><span lang="EN-US">I spoke to a number of indie developers who had transitioned directly from tertiary education into producing indie titles and it was heartening to hear about how they had taken advantage of Autodesk&rsquo;s <a href="http://www.autodesk.com/education/free-software/all">Free Software for Students</a> to learn how to use these industry standard tools and then move on to affordable subscription options when going commercial.<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-US">From a developer&rsquo;s perspective it was fantastic to speak to various other developers in the industry about what they are working on, what tools they use and how we can assist in improving them to enhance their workflow!<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-US">On a final note the GCAP day two keynote on making &lsquo;The Room&rsquo; introduced me to this fantastic puzzle game series and that kept me entertained at the airport the following week on my way to AUx in Sydney </span><span lang="EN-US"><span><span face="Wingdings" style="font-family: Wingdings;">J</span>.</span></span></p> <p class="MsoNormal"><span lang="EN-US"><img src="/userdata/blogs/con/Jerrans_Pic2.png" width="150" height="267" /></span></p> <p><strong>Jerran Schmidt</strong></p> <p>Jerran is a Senior Software Engineer in Autodesk Simulation specializing in 3D graphics. His background is in developing virtual reality environments for the Department of Defence and structural engineering CAD packages for the building industry.</p> <p>jerran.schmidt@autodesk.com</p> <p class="MsoNormal"><span style="font-size: 12px; line-height: 13px;">********************************************************************</span></p> <p class="MsoNormal"><span lang="EN-US" style="font-size: 9.0pt; line-height: 115%;"><strong style="font-size: 14px; line-height: 21px;">Want to see what the Indies showed at PAX AUS 2014? </strong></span></p> <p class="MsoNormal"><a href="/blogs/con/pax-aus-2015-video-review"><span lang="EN-US" style="font-size: 9.0pt; line-height: 115%;"><strong style="font-size: 14px; line-height: 21px;">Check out David Zwierzchaczewski's video review (Duration 58 Mins)</strong></span></a></p> <p class="MsoNormal"><span style="line-height: 1.5em;">Filmed over three days at PAX AUS 2014, David Zwierzchaczewski interviews 30 Australian Indie Game Developers about their forthcoming games. This review features some amazingly unique games. Many of the studios now use pipelines that were in the realm of the major AAA studios only a few years ago - pushing the quality of games to an incredibly high standard.</span></p> <p class="MsoNormal"><span lang="EN-US" style="font-size: 9.0pt; line-height: 115%;"><img src="/userdata/blogs/con/Dave_at_Pax_2014.jpg" width="153" height="204" /></span></p> <p class="MsoNormal"></p> <p class="MsoNormal"><span lang="EN-US" style="font-size: 9.0pt; line-height: 115%;"><strong style="font-size: 14px; line-height: 21px;">Learn about Desktop Subscription:&nbsp;<a href="http://www.autodesk.com.au/campaigns/startsmart?mktvar001=614034&amp;mktvar002=614034">Autodesk's new pay-as-you-go licenses for 3Ds Max &amp; Maya</a></strong></span></p> <p class="MsoNormal"><span lang="EN-US" style="font-size: 9.0pt; line-height: 115%;"><strong style="font-size: 14px; line-height: 21px;"><br /></strong></span></p>Wed, 10 Dec 2014 02:12:31 UTChttp://area.autodesk.com/blogs/con/guest-blogger-jerran-schmidt-interprets-gcap-amp-pax-ausMaya Monday - nHair part2dobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/SroybX_V_EE?list=UUM0Q5-CvEUp-mBlZKDGQPyQ" frameborder="0" allowfullscreen=""></iframe></p> <p>MEL code: &nbsp;connectAttr nRigid1.nucleusId hairSystem1.attachObjectId;</p>Tue, 09 Dec 2014 16:58:47 UTChttp://area.autodesk.com/blogs/daryl/maya-monday---nhair-part2Getting version and service pack information from MAXScriptMaxStation<p>The result from <span class="code">maxVersion()</span> is&nbsp;<span style="font-size: 14px; line-height: 1.5em;"><span class="code">#(17000, 44, 0)</span>. Ok, 17000 means release 17, so that is 3ds Max 2015. But how do you know which service pack is currently installed?</span></p> <p><span style="font-size: 14px; line-height: 1.5em;">The easiest way to get that information is to look at the Product Version in the Properties-&gt;Details of the 3dsmax.exe. &nbsp;That shows 17.2.259.0 for 3ds Max 2015 SP2:</span></p> <p style="padding-left: 30px;"><span style="font-size: 14px; line-height: 1.5em;">17 = release number, 2015</span></p> <p style="padding-left: 30px;"><span style="font-size: 14px; line-height: 1.5em;">2 = service pack</span></p> <p style="padding-left: 30px;"><span style="font-size: 14px; line-height: 1.5em;">259 = build number</span></p> <p><span style="font-size: 14px; line-height: 1.5em;">Ok, so how do we access this from MaxScript?</span></p> <p><span class="code">getFileVersion "$max/3dsmax.exe"&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">returns<span class="code">&nbsp;</span></span><span style="font-size: 14px; line-height: 1.5em;" class="code">"17,2,259,0"</span></p>Tue, 09 Dec 2014 12:02:03 UTChttp://area.autodesk.com/blogs/maxstation/n263-getting-version-and-service-pack-information-from-maxscriptAutodesk Meshmixer Now has an API and ScriptingCory Mogk<p>Autodesk Meshmixer 2.7 has been released and you can read more about the new features that make it easier to <a href="http://autodeskresearch.typepad.com/blog/2014/12/meshmixer-27-3d-print-multiple-objects.html">3D print multiple objects</a>.</p> <p><img src="http://autodeskresearch.typepad.com/.a/6a01630463a631970d01b7c71aa738970b-500wi" width="500" height="356" /></p> <p>Meshmixer 2.7 now offers a C++ API and Python Scripting. With this interface you can perform commands inside the running application.&nbsp;</p> <p>The docs and examples are available on <a href="https://github.com/meshmixer/mm-api">Github</a>. Things that you can do include:</p> <ul> <li>list objects in scene</li> <li>select specific objects</li> <li>get bounding box of selected object</li> <li>find ray/surface intersection</li> <li>find nearest point on surface to query point</li> <li>conversion between Scene and World coordinates</li> <li>run commands (eg the plane command to cut objects in half, generate supports, offset polygons)</li> <li>read/write files</li> </ul> <div></div> <div>As this is the first release of the API, it is possible that it may change. This also means it's a good time to provide feedback if you have ideas for improvement. More details can be found on the <a href="http://meshmixer.com/forum/index.php?topic=1887.0">Meshmixer forum</a>.</div>Mon, 08 Dec 2014 23:07:17 UTChttp://area.autodesk.com/blogs/cory/autodesk-meshmixer-now-has-an-api-and-scriptingAutodesk 3ds Max Minutes (ongoing)visualz<p>This <a href="https://www.youtube.com/playlist?list=PLhKASMJF7WMIT0jz5MC8wYzUJlZG-NViq">series of tips &amp; tricks videos</a> are meant to jump right in and quickly show a particular feature or workflow within Autodesk 3ds Max. &nbsp;Whenever possible, I will simply title these as follows:</p> <ul> <li><span style="line-height: 1.5em;">WORKFLOW &ndash; FEATURE NAME &ndash; SPECIFIC TOOL(s)</span></li> </ul> <p><span style="line-height: 1.5em;">For example:</span></p> <ul> <li><span style="line-height: 1.5em;">Materials &ndash; Texture Painting &ndash; Viewport Canvas</span></li> </ul> <p><span style="line-height: 1.5em;">This list will continue to grow so please come back often and let me know what you think!</span></p> <p><span style="line-height: 1.5em;">Thanks to Kim Lee and the <a href="http://www.nyc3d.org/">New York City 3ds Max User Group</a> for the original idea.</span></p> <p><span style="line-height: 1.5em;">//gmd</span></p> <p><span style="line-height: 1.5em;">========================================================</span></p> <p><span>1. &nbsp;The video below features the optional workflow using MediaSync to *start* in Adobe After Effects and then send data across to 3ds Max. &nbsp;This example sends a 3D tracked camera.</span></p> <ul> <li><span style="line-height: 1.5em;">Animation/Rendering - After Effects MediaSync - State Sets</span></li> </ul> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/Zi2sgSvKgRM" frameborder="0" allowfullscreen=""></iframe></p>Mon, 08 Dec 2014 22:34:07 UTChttp://area.autodesk.com/blogs/garyd/autodesk-3ds-max-minutes-ongoingFirst 3ds Max related video from Autodesk University 2014MaxStation<h1>VI5392: Making Fast and Effective Animation: Procedural Animation Tools in 3ds Max Software</h1> <div> <div id="video"> <div> <div id="au_video_player"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/2014/3ds-max/vi5392"><img alt="AU Video" src="http://adskeventsvideo.edgesuite.net/FyazAzcjpWXVVLU19iP-D1QQYX4dekq9/Ut_HKthATH4eww8X4xMDoxOjBrO-I4W8" /></a></div> <div>(90 minutes - and yes you need to log in with an Autodesk account to see the video)</div> <div id="au_video_player"> <div></div> </div> </div> </div> </div> <h3>Description</h3> <div>Animation can be a time-consuming venture that can slow down the production pipeline. You can use a host of procedural animation tools to speed the process and produce flexible and editable animation sequences. This class will help attendees to expand their knowledge of 3ds Max software's animation toolset and procedural animation methods.</div> <h3>Key Learning</h3> <div> <ul> <li>Understand the basic animation tools and methods</li> <li>Learn fast and effective methods for creating animations</li> <li>Learn how to solve everyday animation problems with procedural animation tools</li> <li>Learn how to evaluate when procedural animation will be the most effective Solution</li> </ul> </div> <h3>Speakers</h3> <div> <div> <div> <div><img src="http://aucache.autodesk.com/au2014/files/11904/userPhoto.jpg" /></div> <div> <h4>Paul Neale</h4> </div> </div> </div> </div>Thu, 04 Dec 2014 12:51:52 UTChttp://area.autodesk.com/blogs/maxstation/n262-first-3ds-max-related-video-from-autodesk-university-20143ds Max 2015 Extension 2eperlberg<p>It all started at SIGGRAPH, and I'm extremely happy that it now continues here at Autodesk University in Las Vegas with our announcement of Extension 2 for 3ds Max and 3ds Max Design. &nbsp;We are dedicated to bringing you more functionality and value as fast as we can, which is why we are providing, for the first time ever, this second extension for Subscription customers.</p> <p>As you may all know, 3ds Max is popular across many different industries, from games, to architecture, industrial design and vfx. When we considered the timing and bundling of these multiple releases, we had the unique opportunity to tailor the offerings to correspond to the events we were using to announce them with. There was also the opportunity to get highly requested functionality to you as fast as possible. Whereas Extension 1 included many features that fit the workflows that a SIGGRAPH attendee may focus on, Extension 2 fits an AU theme with tools that will help architects, engineers and designers work with more confidence and efficiency in 3ds Max (and 3ds Max Design). Extension 2 also features new tools that will speed up the animation and skinning process, so there is something for everyone.</p> <p>Let's take a look at the new features:&nbsp;</p> <p><strong>New Template System</strong></p> <p>New on-demand templates provide you with standardized start-up configurations, which help accelerate the scene creation process. With easy import/export options, you can quickly share templates across teams and offices. You can also create new templates or modify existing ones and custom-tailor them for your individual workflows. Built-in settings for rendering, environments, lighting and units translate into faster, more accurate results.&nbsp;</p> <p>https://www.youtube.com/watch?v=cMDvSupJR8E&amp;index=24&amp;list=PL_6ApchKwjN_nyXQX075MZF2ivDI_Bd8H</p> <p><strong>Design Workspace</strong></p> <p>Inspired by our years of professional experience with Revit and Autodesk? Inventor? software (and Revit and Inventor workflows), the new Design Workspace follows a task-based workflow with easy access to object placement, lighting, rendering, modeling and texturing tools in 3ds Max/3ds Max Design. Importing design data to quickly create high-quality stills and animation is now easier than ever.</p> <p>https://www.youtube.com/watch?v=X2kjmk226Oc&amp;list=PL_6ApchKwjN_nyXQX075MZF2ivDI_Bd8H&amp;index=22</p> <p>Here's a longer version</p> <p>http://youtu.be/PmZNRCrAs5c?list=PL_6ApchKwjN_nyXQX075MZF2ivDI_Bd8H</p> <p><strong>Easier Revit and SketchUp Imports</strong></p> <p>A tighter Revit integration makes importing models into 3ds Max faster and easier. In addition to the existing Revit File Link workflow, Extension 2 features a new Revit importer that allows you to import data up to 10x faster and with much cleaner geometry. If you use SketchUp, you can now take your design further in 3ds Max by importing your SketchUp 2014 files.</p> <p>https://www.youtube.com/watch?v=KKyNOOuTIdg&amp;list=PL_6ApchKwjN_nyXQX075MZF2ivDI_Bd8H&amp;index=25</p> <p><strong>Camera Sequencer</strong></p> <p>Telling great stories with high-quality animated visualizations, animatics, and cinematics is now easier with the new Camera Sequencer, giving designers and animators even more control. This new feature allows you to easily cut between multiple cameras, trim, and reorder animated clips nondestructively leaving the original animation data unchanged.</p> <p>https://www.youtube.com/watch?v=NSeQ6AJBA2M&amp;list=PL_6ApchKwjN_nyXQX075MZF2ivDI_Bd8H&amp;index=27</p> <p><strong><span style="line-height: 1.5em;">Dual Quaternion Skinning</span></strong></p> <p><span style="line-height: 1.5em;">Sm</span><span style="line-height: 1.5em;">ooth skinning is made better with the addition of Dual Quaternion, built specifically to avoid "bow tie" or "candy wrapper" effects where the mesh loses volume when deformers are twisted or pivoted. Most common in a character?s shoulders or wrists, this new method of smooth skinning helps reduce undesirable deformation artifacts. As a new option in the Skin modifier, Dual Quaternion lets you paint the amount of influence skinning will have on a surface, so you can use it where you need it and taper off to linear skin weighting where you don't.</span></p> <p>https://www.youtube.com/watch?v=vr7LNipUIMw&amp;list=PL_6ApchKwjN_nyXQX075MZF2ivDI_Bd8H&amp;index=26</p> <p>Extension 2 is expected to be available on or after December 17th just in time for the holidays, so if you're a Subscription customer (Maintenance or Desktop aka rental), watch for it on the Subscription center.&nbsp;</p>Tue, 02 Dec 2014 09:25:22 UTChttp://area.autodesk.com/blogs/max/3ds-max-2015-extension-2Still some spaces available on some the 3ds Max related Autodesk University 2014 sessionsMaxStation<p>These are the 3ds Max related sessions for this year:&nbsp;<a href="https://events.au.autodesk.com/connect/publicDashboard.ww?utm_source=dotcom&amp;utm_medium=AU-top-nav&amp;utm_campaign=class-catalog#loadSearch-searchPhrase=&amp;searchType=session&amp;tc=0&amp;sortBy=&amp;i(11080)=15050" style="font-size: 14px; line-height: 1.5em;">3ds Max at Autodesk University 2014</a></p> <p></p> <p>A quick snapshot of that page (seats counts are out of date by now):</p> <div id="session_5392"> <ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5392" style="font-size: 14px; line-height: 1.5em;">VI5392 -&nbsp;Making Fast and Effective Animation: Procedural Animation Tools in 3ds Max Software</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Animation can be a time-consuming venture that can slow down the production pipeline. You can use a host of procedural animation tools to speed the process and produce...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Paul Neale&nbsp;</span><a data-action="" data-timeid="1727" data-sessionid="5392" style="font-size: 14px; line-height: 1.5em;">Tuesday, Dec 2, 8:00 AM - 9:30 AM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">17 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7204" style="font-size: 14px; line-height: 1.5em;">VI7204 -&nbsp;The Making of Marvel's "Guardians of the Galaxy"</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Rocketing to a record-breaking opening weekend success and being labeled one of the best Marvel films yet, Marvel's&nbsp;Guardians of the Galaxy&nbsp;takes the Marvel Cinematic...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Jonathan Fawkner&nbsp;</span><a data-action="" data-timeid="2465" data-sessionid="7204" style="font-size: 14px; line-height: 1.5em;">Tuesday, Dec 2, 1:30 PM - 2:30 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">126 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=4947" style="font-size: 14px; line-height: 1.5em;">VI4947 -&nbsp;Shading And Texturing Workflow</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this intermediary class I will discuss the theory behind my workflow for shading and texturing environments, props, and characters. These techniques can be used to texture...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Neil Blevins&nbsp;</span><a data-action="" data-timeid="1723" data-sessionid="4947" style="font-size: 14px; line-height: 1.5em;">Tuesday, Dec 2, 3:00 PM - 4:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">303 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5197" style="font-size: 14px; line-height: 1.5em;">VI5197 -&nbsp;Up on Blocks and Under the Hood: Dissecting the New Features in 3ds Max 2015 Software</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">3ds Max 2015 software has shipped and you may have heard, or even seen, the new features&mdash;but do you know how they work or what tips or insights you can obtain regarding their...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Christopher Murray&nbsp;Kim Lee&nbsp;</span><a data-action="" data-timeid="1726" data-sessionid="5197" style="font-size: 14px; line-height: 1.5em;">Tuesday, Dec 2, 3:00 PM - 4:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">41 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5718" style="font-size: 14px; line-height: 1.5em;">VI5718-R -&nbsp;Building Render Farms in the Cloud&mdash;Using Amazon EC2 for On-Demand Rendering</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Not everyone can afford either the cost or infrastructure of a permanently installed server farm used for completing projects. This course will teach users the most effective...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Roundtable&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Alex Lorman&nbsp;</span><a data-action="" data-timeid="1583" data-sessionid="5718" style="font-size: 14px; line-height: 1.5em;">Tuesday, Dec 2, 3:00 PM - 4:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=6219" style="line-height: 1.5em; font-size: 14px;">VI6219 -&nbsp;Autodesk&reg; 3ds Max&reg; Certification Preparation</a></li> <ul> <li><span style="line-height: 1.5em; font-size: 14px;">Certification in Autodesk 3ds Max software demonstrates your capabilities in one of the most demanding creative jobs in the market today. Digital artists and educators alike...&nbsp;</span><a style="line-height: 1.5em; font-size: 14px;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">Adam Crespi&nbsp;</span><a data-action="" data-timeid="2731" data-sessionid="6219" style="line-height: 1.5em; font-size: 14px;">Tuesday, Dec 2, 3:00 PM - 4:00 PM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">56 Seats remaining</span></li> </ul> </ul> <ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7279" style="font-size: 14px; line-height: 1.5em;">VI7279-R -&nbsp;Finding the Story in a Forest of Ideas</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">This interactive class will demonstrate the importance of the discovery process that happens at the beginning of any visualization or video project. After an introduction to...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Roundtable&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">John Higgs&nbsp;Brandon Carmichael&nbsp;</span><a data-action="" data-timeid="1584" data-sessionid="7279" style="font-size: 14px; line-height: 1.5em;">Tuesday, Dec 2, 3:00 PM - 4:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=6669" style="line-height: 1.5em; font-size: 14px;">VI6669 -&nbsp;3ds Max Software Template-Based Workflows&mdash;For New and Part-Time Users</a></li> <ul> <li><span style="line-height: 1.5em; font-size: 14px;">This session will show several 3ds Max software workflows throughout the production pipeline that accommodate fast turnaround for new, part-time, and casual users, as well as...&nbsp;</span><a style="line-height: 1.5em; font-size: 14px;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">Gary Davis&nbsp;</span><a data-action="" data-timeid="1740" data-sessionid="6669" style="line-height: 1.5em; font-size: 14px;">Tuesday, Dec 2, 5:00 PM - 6:00 PM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">252 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5189" style="font-size: 14px; line-height: 1.5em;">VI5189-R -&nbsp;Roundtable on Autodesk's Design Software to 3ds Max Software Interoperability</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Autodesk, Inc., design software provides great tools for building complex designs that range from mechanical to civil, and 3ds Max Design software is a great tool for...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Roundtable&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Steven Schain&nbsp;</span><a data-action="" data-timeid="1582" data-sessionid="5189" style="font-size: 14px; line-height: 1.5em;">Tuesday, Dec 2, 5:00 PM - 6:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> </ul> <ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5188" style="font-size: 14px; line-height: 1.5em;">VI5188-L -&nbsp;Effective Techniques for Animating Inventor Software Assemblies Using 3ds Max Design Software</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Inventor software is a great tool for building complex mechanical assemblies, and 3ds Max Design software is a great tool for generating visually striking rendered...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Hands-on Lab&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Steven Schain&nbsp;</span><a data-action="" data-timeid="1804" data-sessionid="5188" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 8:00 AM - 9:30 AM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">7 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7062" style="font-size: 14px; line-height: 1.5em;">VI7062 -&nbsp;3ds Max Tips and Tricks</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Shawn Hendriks returns with this popular tips and tricks class and a whole new set of techniques to expand your thinking on how you can use 3ds Max software. Shawn started...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">shawn hendriks&nbsp;</span><a data-action="" data-timeid="1741" data-sessionid="7062" style="line-height: 1.5em; font-size: 14px;">Wednesday, Dec 3, 8:00 AM - 9:30 AM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">244 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5198" style="font-size: 14px; line-height: 1.5em;">VI5198 -&nbsp;Creating Original HDR Imagery for Use in Image-Based Lighting Within 3D Applications</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Back by popular demand&mdash;and intended for emerging users of 3ds Max software and Maya software&mdash;this session will explore the world of image-based lighting for rendering images...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">Christopher Murray&nbsp;</span><a data-action="" data-timeid="1742" data-sessionid="5198" style="line-height: 1.5em; font-size: 14px;">Wednesday, Dec 3, 8:00 AM - 9:30 AM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=6524" style="font-size: 14px; line-height: 1.5em;">VI6524 -&nbsp;Compositing: What is It Good For? An Introduction to Compositing</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">3D visualization has become a very important part of the practice in today&rsquo;s design industry; it is no longer limited to just the film and game studios who have...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Marcus Kim&nbsp;</span><a data-action="" data-timeid="1744" data-sessionid="6524" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 10:00 AM - 11:30 AM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">343 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5324" style="font-size: 14px; line-height: 1.5em;">VI5324 -&nbsp;Commercial Breakdown: Part 1</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this class you will gain an understanding of a commercial production that uses only computer graphics. This is a 2-part series that will cover the entire process of...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">Joe Gunn&nbsp;Chad Ashley&nbsp;</span><a data-action="" data-timeid="1743" data-sessionid="5324" style="line-height: 1.5em; font-size: 14px;">Wednesday, Dec 3, 10:00 AM - 11:30 AM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">9 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5195" style="font-size: 14px; line-height: 1.5em;">VI5195 -&nbsp;Using 3ds Max Design Software, Revit Software, and Iray Rendering Engine to Render Compelling Photographic Scenes</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">This lab will introduce designers to the real-world use of, and best practices for, rendering Revit software models using 3ds Max software and the NVIDIA iray rendering...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">Steven Schain&nbsp;Tod Stephens&nbsp;</span><a data-action="" data-timeid="1751" data-sessionid="5195" style="line-height: 1.5em; font-size: 14px;">Wednesday, Dec 3, 10:00 AM - 11:30 AM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5204" style="font-size: 14px; line-height: 1.5em;">AB5204 -&nbsp;Rendering and Animation for Building Design with 3ds Max</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">3ds Max Design rendering and animation software is extremely powerful. It can also be intimidating and overwhelming for the novice or casual user. This class will show you...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Matt Dillon&nbsp;</span><a data-action="" data-timeid="1972" data-sessionid="5204" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 10:00 AM - 11:30 AM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5396" style="font-size: 14px; line-height: 1.5em;">VI5396-L -&nbsp;3ds Max Design Software: 3 Rendering Techniques for Users of Inventor Software</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">This lab will demonstrate 3 different easy-to-use rendering options available with 3ds Max Design software. We will use an Inventor software model as a source example, but...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">75 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Hands-on Lab&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Marion Landry&nbsp;</span><a data-action="" data-timeid="1810" data-sessionid="5396" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 1:00 PM - 2:15 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7205" style="font-size: 14px; line-height: 1.5em;">VI7205 -&nbsp;Inside The Boxtrolls: The Hybrid of Stop-Motion and Visual Effects in LAIKA's Third Feature Film</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Oregon-based LAIKA is a renowned animation studio that has inspired audiences with an unprecedented visual artistry. &nbsp;Animators breathe life into meticulously hand-crafted...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Mark Shapiro&nbsp;</span><a data-action="" data-timeid="2466" data-sessionid="7205" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 1:00 PM - 2:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">211 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7273" style="font-size: 14px; line-height: 1.5em;">VI7273-L -&nbsp;Modeling for Architecture, Engineering, and Construction: 3ds Max Design Software</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">This session is full, but an alternate time is now available. VIEW REPEAT SESSION In this hands-on lab we will maximize on several of 3ds Max Design software's powerful...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">75 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Hands-on Lab&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Jose Manuel Elizardo&nbsp;Marion Landry&nbsp;</span><a data-action="" data-timeid="2737" data-sessionid="7273" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 2:45 PM - 4:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7280" style="font-size: 14px; line-height: 1.5em;">VI7280-R -&nbsp;Mobile Interactive Technologies for Architectural Visualization</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Join us for an exciting discussion about some of the latest interactive technologies for architectural visualization and their uses on mobile devices. This discussion will...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Roundtable&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">John Higgs&nbsp;Brandon Carmichael&nbsp;</span><a data-action="" data-timeid="2732" data-sessionid="7280" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 3:00 PM - 4:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span><a data-action="" data-timeid="2732" data-sessionid="7280" style="font-size: 14px; line-height: 1.5em;">&nbsp;</a></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=6141" style="font-size: 14px; line-height: 1.5em;">VI6141 -&nbsp;Rendering Workflows Between Revit Software, 3ds Max Software, and Iray Rendering Engine</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">This class will describe how to do renderings from a Revit software model inside of 3ds Max software. Maximizing on the connecting power between 3ds Max software and Revit...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Scott DeWoody&nbsp;Suzanne Miks&nbsp;</span><a data-action="" data-timeid="1755" data-sessionid="6141" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 3:00 PM - 4:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=4948" style="font-size: 14px; line-height: 1.5em;">VI4948 -&nbsp;Shading And Texturing a Photoreal Robot</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this intermediary class I will build upon the theory presented in my class, Shading And Texturing Workflow, with a practical example that involves shading and texturing a...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Neil Blevins&nbsp;</span><a data-action="" data-timeid="1759" data-sessionid="4948" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 3:00 PM - 4:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">319 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5194" style="font-size: 14px; line-height: 1.5em;">VI5194-L -&nbsp;Integrating Water Elements into Architectural Renderings Using Particle Flow</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Many architectural structures incorporate a water feature as a prominent visual component of the structure. This class will explain how to implement the Particle Flow system...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">75 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Hands-on Lab&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Steven Schain&nbsp;</span><a data-action="" data-timeid="2736" data-sessionid="5194" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 4:30 PM - 5:45 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">34 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5123" style="font-size: 14px; line-height: 1.5em;">VI5123 -&nbsp;Is That Really a Rendering?</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">It&rsquo;s not enough to know how to create striking 3D renderings; you have to make images that really sell. To effectively sell your renderings, you need the knowledge of a...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">Ramy Hanna&nbsp;</span><a data-action="" data-timeid="1760" data-sessionid="5123" style="line-height: 1.5em; font-size: 14px;">Wednesday, Dec 3, 4:30 PM - 5:30 PM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7327" style="font-size: 14px; line-height: 1.5em;">VI7327 -&nbsp;A Retailer&rsquo;s Way into 3D: IKEA</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this session IKEA Communications AB in Sweden will present the challenge of a retailer taking on photographic renderings of indoor homes for catalog and web. We will share...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Martin Enthed&nbsp;</span><a data-action="" data-timeid="2725" data-sessionid="7327" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 4:30 PM - 5:30 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">24 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=6964" style="font-size: 14px; line-height: 1.5em;">VI6964-L -&nbsp;Discover mParticles&mdash;3ds Max Software's Built-in Destruction Toolkit</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">The mParticles toolset (formerly Particle Flow toolbox#2) has been fully integrated into 3ds Max software since the 2013 subscription expansion pack. This class will look at...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Hands-on Lab&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Anselm Von Seherr-Thoss&nbsp;</span><a data-action="" data-timeid="1828" data-sessionid="6964" style="font-size: 14px; line-height: 1.5em;">Thursday, Dec 4, 8:00 AM - 9:30 AM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">32 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7326" style="font-size: 14px; line-height: 1.5em;">VI7326 -&nbsp;Virtual Reality in the Real World: Transmedia, Planes, and Automobiles</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Virtual reality (VR) has been brought to the forefront recently with Oculus VR&rsquo;s Oculus Rift. In this class we will discuss how the emerging technologies around head-mounted...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">Solomon Rogers&nbsp;Matthew Allen&nbsp;</span><a data-action="" data-timeid="1762" data-sessionid="7326" style="line-height: 1.5em; font-size: 14px;">Thursday, Dec 4, 8:00 AM - 9:30 AM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5417" style="font-size: 14px; line-height: 1.5em;">VI5417 -&nbsp;Commercial Breakdown: Start to Finish&mdash;Part 2</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In part 2 of this 2-part class (part 1 taught by Joe Gunn) you will see the production pipeline from start to finish on a commercial spec spot for the HBO show Boardwalk...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Chad Ashley&nbsp;Joe Gunn&nbsp;</span><a data-action="" data-timeid="1746" data-sessionid="5417" style="font-size: 14px; line-height: 1.5em;">Thursday, Dec 4, 8:00 AM - 9:30 AM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">34 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7278" style="font-size: 14px; line-height: 1.5em;">VI7278 -&nbsp;Eye in the Sky: Using UAVs for Architectural Visualization and Storytelling</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">The introduction of small drones into the marketplace has made unmanned aerial vehicle (UAV) technology more affordable and accessible than ever before. The use of UAVs has...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">John Higgs Brandon Carmichael&nbsp;</span><a data-action="" data-timeid="1763" data-sessionid="7278" style="font-size: 14px; line-height: 1.5em;">Thursday, Dec 4, 10:00 AM - 11:30 AM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">22 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7339" style="font-size: 14px; line-height: 1.5em;">VI7339 -&nbsp;From Design to Fabrication: Using 3ds Max to Build a Real Rube Goldberg Machine</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this class we will examine how 3ds Max software was used during the previsualization, design, and fabrication phases of a recently released short film created for the new...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Kim Lee&nbsp;</span><a data-action="" data-timeid="1761" data-sessionid="7339" style="font-size: 14px; line-height: 1.5em;">Thursday, Dec 4, 10:00 AM - 11:30 AM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">44 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=8138" style="font-size: 14px; line-height: 1.5em;">VI8138-L -&nbsp;Modeling for Architecture, Engineering, and Construction: 3ds Max Design Software (Repeat)</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this hands-on lab we will maximize on several of 3ds Max Design software's powerful modeling tools to help you take your architecture, engineering, and construction...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">75 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Hands-on Lab&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Jose Manuel Elizardo&nbsp;</span><a data-action="" data-timeid="2981" data-sessionid="8138" style="font-size: 14px; line-height: 1.5em;">Thursday, Dec 4, 1:00 PM - 2:15 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=6177" style="font-size: 14px; line-height: 1.5em;">VI6177 -&nbsp;Hollywood BIM for Infrastructure</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">This lecture will cover the process of creating striking videos designed to communicate complex infrastructure projects within a Building Information Modeling (BIM) pipeline....&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Jos&eacute; Andr&eacute;s Lara Seedorf&nbsp;Marco Vidali Castillo&nbsp;</span><a data-action="" data-timeid="1765" data-sessionid="6177" style="font-size: 14px; line-height: 1.5em;">Thursday, Dec 4, 1:00 PM - 2:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">61 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=4946" style="font-size: 14px; line-height: 1.5em;">VI4946 -&nbsp;Concept Art: Combining 2D and 3D Tools To Create Compelling Imagery</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this intermediary class I will show practical examples of my workflow for producing concept art. My workflow combines both 2D painting and 3D rendering to produce the most...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Neil Blevins&nbsp;</span><a data-action="" data-timeid="1748" data-sessionid="4946" style="font-size: 14px; line-height: 1.5em;">Thursday, Dec 4, 1:00 PM - 2:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7267" style="font-size: 14px; line-height: 1.5em;">VI7267 -&nbsp;Real-Time Visualization and Simulation with 3ds Max Software and BitSquid</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Discover how real-time game engine technology can help you to develop rapid workflows for real-time visualization, enabling you to iterate your designs more swiftly and...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">Alex Horst&nbsp;</span><a data-action="" data-timeid="2629" data-sessionid="7267" aria-describedby="ui-tooltip-333" style="line-height: 1.5em; font-size: 14px;">Thursday, Dec 4, 1:00 PM - 2:00 PM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">189 Seats remaining</span></li> </ul> </ul> </div>Mon, 01 Dec 2014 15:47:42 UTChttp://area.autodesk.com/blogs/maxstation/n261-still-some-spaces-available-on-some-the-3ds-max-related-autodesk-university-2014-sessionsImporting 2D Layered Photoshop Files into Smoke&#039;s 3D Compositing Space.Ultimate_Smoker*<p>Hi All,</p> <p></p> <p>I hope that you are well and crusing nicely towards to the end of the 2014.</p> <p></p> <p>I have posted another user requested video to the Smoke Learning Channel.</p> <p></p> <h1 style="text-align: center;">2D Photoshop Layers into 3D Space</h1> <p></p> <p>In this video, we take a look at the workflow to import a Photoshop PSD file and import that into Smoke. &nbsp;&nbsp;</p> <p></p> <p>You can than position the layers in 3D space and animate them to create a moving 3D environment. &nbsp;</p> <p></p> <p>Tips, tricks and hints included!</p> <p></p> <p>Great uses for motion graphics, bring stills to life and set extensions.</p> <p></p> <p>You can check this out on <a href="http://ow.ly/F2cbQ%20" target="_blank">the Smoke Learning Channel.</a></p> <p></p> <p>Or you can download the videos <a href="https://itunes.apple.com/gb/podcast/smoke-learning-channel/id552051408?mt=2" target="_blank">via iTunes.</a></p> <p></p> <p>Please follow me on Twitter @discreetuk for the latest Official Smoke Training Updates</p> <p></p> <p>All feedback, requests and comments are always welcome!</p> <p></p> <p>Have a great weekend!</p> <p></p> <p>Regards</p> <p>Grant</p>Fri, 28 Nov 2014 15:24:11 UTChttp://area.autodesk.com/blogs/discreetuk/importing-2d-layered-photoshop-files-into-smoke039s-3d-compositing-spaceHow many CPU cores are used by the iray renderer?MaxStation<p>If you check the render log when you're using the iray renderer with both CPU and GPU you may notice something strange (in this example the machine has 24 CPU cores and a Quadro 4000 GPU):</p> <p style="padding-left: 30px;" class="code">RC 0.10 22 MB info : progressive: using iray renderer</p> <p style="padding-left: 30px;" class="code">IRAY 0.10 39 MB info : found 1 CUDA devices</p> <p style="padding-left: 30px;" class="code">IRAY 0.10 39 MB info : using CUDA device 0</p> <p style="padding-left: 30px;" class="code"><strong>IRAY 0.10 39 MB info : using CPU rendering with 24 thread(s)</strong></p> <p style="padding-left: 30px;" class="code">...</p> <p style="padding-left: 30px;" class="code">IRAY 0.58 58 MB info : Rendering with 2 device(s):</p> <p style="padding-left: 30px;" class="code"><strong>IRAY 0.58 58 MB info : CPU (23 threads)</strong></p> <p style="padding-left: 30px;" class="code">IRAY 0.58 58 MB info : CUDA device 0 (Quadro 4000)</p> <p style="padding-left: 30px;" class="code">IRAY 0.58 58 MB info : Rendering...</p> <p class="code"></p> <p>So initially it says it's going to use both the CUDA device and 24 cores. But just before the actual rendering begins it shows you that it's using one cpu core fewer.</p> <p>There is a good reason for that: in order to get the best possible performance one CPU core is left unused by the iray renderer. That core will be managing the GPU(s), if that core would also be rendering it would cause a drop in performance as the code that gets and sends information to the GPU would be competing for clock cycles with the actual rendering.</p> <p>If for some reason you want to use a specific number of cores (but less than the total number available) you may want to configure one additional core for iray to use.</p> <p>If you don't use the GPU for rendering the exact number of CPU cores you've configured will be used.</p>Thu, 27 Nov 2014 14:53:40 UTChttp://area.autodesk.com/blogs/maxstation/n260-how-many-cpu-cores-are-used-by-the-iray-rendererMaya Monday - nHair tipsdobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/jpG_53WdbSM" frameborder="0" allowfullscreen=""></iframe></p>Tue, 25 Nov 2014 00:37:03 UTChttp://area.autodesk.com/blogs/daryl/maya-monday---nhair-tipsMAXScript: Making sure scenematerials array is up to dateMaxStation<p>The problem:</p> <p>In a new scene cre<span style="line-height: 1.5em; font-size: 14px;">ate an object, a</span><span style="line-height: 1.5em; font-size: 14px;">ssign a material and then delete the object. If you now&nbsp;</span><span style="line-height: 1.5em; font-size: 14px;">check scenematerials it still shows the material. When you run "scenematerials.count" it still shows 1.</span></p> <p>The solution:&nbsp;</p> <p><span style="line-height: 1.5em; font-size: 14px;">You need to save the scene, that causes the scenematerials array to get cleaned up. On a large file that might take a long time, luckily it is enough to call "savenodes #() somefile". That will be quick as it saves an empty array of objects.</span></p>Mon, 24 Nov 2014 14:00:03 UTChttp://area.autodesk.com/blogs/maxstation/n259-maxscript-making-sure-scenematerials-array-is-up-to-dateTemplate Based Chart Graphs : How To Build Customizable Graphics with 3ds MaxLouis Marcoux<p>In this blog post, see how to create customizable chart graphs. You'll see multiple examples and different techniques that you can pick and choose from in order to build template based graphics.</p> <p>i tried to cover a wide range of techniques so that's why the post is a bit long. But if you try to build customizable templates, i think you'll find a lot of valuable information. It's almost a Master Class all for free!!!</p> <p>I chose 4 examples for this post:</p> <p style="padding-left: 30px;">- Bars Graph</p> <p style="padding-left: 30px;">- Static Pie Graph&nbsp;</p> <p style="padding-left: 30px;">- Growing Pie Graph&nbsp;</p> <p style="padding-left: 30px;">- Line Chart</p> <p style="text-align: left;">Enjoy!</p> <p style="text-align: left;">lm</p> <h3 style="text-align: left;"><span style="text-decoration: underline;">Introduction</span>&nbsp;</h3> <p></p> <p>What we will build in this post.</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/_PxVcNX4pqo" frameborder="0" allowfullscreen=""></iframe></p> <h3 style="text-align: left;"><span style="text-decoration: underline;"><br /></span></h3> <h3 style="text-align: left;"><span style="text-decoration: underline;">Bar Graph</span></h3> <p><span style="text-decoration: underline;"><br /></span></p> <h5 style="text-align: left;">Part 1</h5> <p>Building the scene</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/m9hK1QcGKts" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 2</h5> <p>creating the control node &amp; connecting colors</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/ASEoa6N4Yxs" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 3</h5> <p>scripted controllers to adjust the height of the bars depending on values entered by users</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/1Ml1B-kjIKQ" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 4</h5> <p>updating text with change handlers and callback scripts</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/X0eSorauD9M" frameborder="0" allowfullscreen="" style="line-height: 1.5em;"></iframe></p> <h5>Part 5</h5> <p>create enhanced menu items and icons using macrocripts</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/Usig6fqfGcE" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 6</h5> <p>changing project and load files using max script commands</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/V4MIriOErzc" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 7: addendum</h5> <p>i forgot a detail in the script described in Part 4. Omission explained in this video:</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/unyB8Kyoi14" frameborder="0" allowfullscreen=""></iframe></p> <h3></h3> <h3><span style="text-decoration: underline;">Static Pie Graph</span></h3> <p></p> <h5>Part 1</h5> <p>create the Pie Graph with Text aligned in camera space</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/_wiWbu4aLd4" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 2</h5> <p>create the control object and connect material colors</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/frdEupv2KUs" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 3</h5> <p>update text using change handlers and callbacks</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/RZZpvOtRjOY" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 4</h5> <p>update pie sections size with scripted controllers</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/-7ihoZfXYFg" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 5</h5> <p>package Pie Graph for enhanced menu library</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/Ue6g2YrbBOQ" frameborder="0" allowfullscreen=""></iframe></p> <h3><span style="text-decoration: underline;"><br /></span></h3> <h3><span style="text-decoration: underline;">Growing Pie Graph</span></h3> <p><span style="text-decoration: underline;"><br /></span></p> <h5>Part 1</h5> <p>create the graph and growing animation</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/KZfSKom-BTk" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 2</h5> <p>shell for adding custom attributes with a script</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/nsobZHOzLns" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 3</h5> <p>creating the paramters and the user interface for the control object with scripting</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/A8jaV7cFd-Q" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 4</h5> <p>Methods to react to user interaction</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/XFb-mX97QeM" frameborder="0" allowfullscreen=""></iframe></p> <p></p> <h5>Part 5</h5> <p>Package for template library in the enhanced menus</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/yrJOLaFBjqQ" frameborder="0" allowfullscreen=""></iframe></p> <h3><span style="text-decoration: underline;"><br /></span></h3> <h3><span style="text-decoration: underline;">Line Chart</span>&nbsp;</h3> <h5></h5> <h5>Part 1</h5> <p>create the revealing 3D line chart</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/hbUcJCeDCXc" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 2</h5> <p>shell to execute a Python script from 3ds Max</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/j0zLYzK0e8Y" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 3</h5> <p>Python modules and reading a CSV file</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/DlKKYrV8hCg" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 4</h5> <p>updating 3ds Max objects from Python Scripts</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/o6lp6LmcslM" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 5</h5> <p>Embedding the Python script in the 3ds Max scene</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/x7-C0NPOtOs" frameborder="0" allowfullscreen=""></iframe></p> <h5>Part 6</h5> <p>Packaging the scene for the enhanced menus</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/R9EF2wKB5H8" frameborder="0" allowfullscreen=""></iframe></p> <h3><span style="text-decoration: underline;">Scripts</span></h3> <p>Here is a .zip file containing all the scripts i have written in this post.</p> <p><a href="/userdata/blogs/louis/TemplateBasedGraphics/Scripts.zip" title="Scripts.zip" target="_blank">Scripts.zip</a></p> <h3><span style="text-decoration: underline;">3ds Max Project</span></h3> <p>Here is a .zip file with the scenes i created in the blog post.</p> <p><a href="/userdata/blogs/louis/TemplateBasedGraphics/Templates.zip" title="Templates.zip" target="_blank">Templates.zip</a></p> <h3 style="text-align: left;"><span style="text-decoration: underline;">Template Based Graphics at Autodesk University 2014</span></h3> <p style="text-align: left;">Also of note, Gary Davis is presenting a class at AU on using templates in your workflow. If you are attending AU, take a look at his class on the <a href="http://au.autodesk.com" title="AU Web Site" target="_blank">AU web site</a>.</p> <p style="text-align: left;"><span style="line-height: 1.5em;">lm</span></p>Fri, 21 Nov 2014 21:18:14 UTChttp://area.autodesk.com/blogs/louis/template-based-chart-graphs--how-to-build-customizable-graphics-with-3ds-maxMaya Mondays - change Deformer orderdobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/L7L5tN8Ir5w" frameborder="0" allowfullscreen=""></iframe></p>Mon, 17 Nov 2014 22:32:52 UTChttp://area.autodesk.com/blogs/daryl/maya-mondays---change-deformer-order1Backburner error &quot;Could not find the specified file in DefaultSettingsParser::parse() ;&quot;MaxStation<p>The error "<span style="font-size: 14.4444446563721px; line-height: 1.5em;">Could not find the specified file in DefaultSettingsParser::parse() ;" occurs if you don't have the Populate Data installed on the machines.</span></p> <p><span style="font-size: 14.4444446563721px; line-height: 1.5em;"><br /></span></p> <p>This is what the errors will look like in the log files:</p> <p>In the server log (backburnerserver.log):</p> <p class="code" style="padding-left: 30px;">2014/11/14 09:33:24 INF New task assigned: 0</p> <p class="code" style="padding-left: 30px;">2014/11/14 09:33:26 INF Adapter returned unexpected code -2 for "C:\\Program Files\\Autodesk\\3ds Max 2015\\maxadapter.adp.exe" "-o" "NewTask" "-l" "Info" "-j" "C:\\Users\\bb\\AppData\\Local\\backburner\\ServerJob\\Untitled01.xml.details" "-s" "0" "-n" "1" "-a" "C:\\Users\\bb\\AppData\\Local\\backburner\\ServerJob\\Untitled01.zip" "-d" "utf-8"&nbsp;</p> <p class="code" style="padding-left: 30px;">2014/11/14 09:33:26 ERR Task error: 3dsmax adapter error : Autodesk 3dsMax 17.2 reported error: Could not find the specified file in DefaultSettingsParser::parse() ; Could not find the specified file in DefaultSettingsParser::parse() ; Could not find the specified file in DefaultSettingsParser::parse() ; Could not find the specified file in DefaultS&nbsp;</p> <p class="code" style="padding-left: 30px;"><span style="line-height: 1em; font-size: 14px;">2014/11/14 09:33:26 ERR 3dsmax adapter error : Autodesk 3dsMax 17.2 reported error: Could not find the specified file in DefaultSettingsParser::parse() ; Could not find the specified file in DefaultSettingsParser::parse() ; Could not find the specified file in De</span></p> <p class="code" style="padding-left: 30px;">2014/11/14 09:33:26 INF Application is down</p> <p>In the manager log (backburner.log):</p> <p style="padding-left: 30px;" class="code">2014/11/14 09:33:26 WRN Task error from fara06253</p> <p style="padding-left: 30px;" class="code">2014/11/14 09:33:26 ERR Job 'Untitled01' (Autodesk 3ds Max 2015 (64-bit)) failed for fara06253</p> <p style="padding-left: 30px;" class="code">2014/11/14 09:33:26 ERR Error message: 3dsmax adapter error : Autodesk 3dsMax 17.2 reported error: Could not find the specified file in DefaultSettingsParser::parse() ; Could not find the specified file in DefaultSettingsParser::parse() ; Could not find the specified file in De</p> <p style="padding-left: 30px;" class="code">2014/11/14 09:33:26 WRN Server fara06253 flagged as failed for job 'Untitled01'</p> <p></p> <p>To resolve the issue you need to ensure that the Populate Data is installed on all the render machines. You can run the 3dsMax_2015_PopulateData.msi installer from the \\x64\\PDATA\\ folder of the 3ds Max 2015 installer. In case there was a previous install of the Populate Data on the machine please delete the following folder before installing C:\\Program Files\\Common Files\\Autodesk Shared\\PeoplePower\\2.0\\.</p>Fri, 14 Nov 2014 11:21:51 UTChttp://area.autodesk.com/blogs/maxstation/n258-backburner-error-could-not-find-the-specified-file-in-defaultsettingsparserparse-New Bifrost Tutorials for MayaCory Mogk<p>Here's a series of three new Bifrost tutorials - enjoy!</p> <p><iframe width="640" height="360" src="http://www.youtube.com/embed/fBO_IiZXN8A?list=PL2611366C5C04BF9B" frameborder="0" allowfullscreen=""></iframe> <iframe width="640" height="360" src="http://www.youtube.com/embed/GL4eRzovyVs?list=PL2611366C5C04BF9B" frameborder="0" allowfullscreen=""></iframe> <iframe width="640" height="360" src="http://www.youtube.com/embed/4DLmTRGzH00?list=PL2611366C5C04BF9B" frameborder="0" allowfullscreen=""></iframe></p>Thu, 13 Nov 2014 23:45:03 UTChttp://area.autodesk.com/blogs/cory/new-bifrost-tutorials-for-maya