AREA Blogs Feedhttp://area.autodesk.com/AREA is an Autodesk online community for 2D and 3D artists -- with free tutorials and downloads, movie and image galleries, professional industry artist interviews and job posting boards. AREA members also have access to Product-specific discussion forums, and blogs by Autodesk Media & Entertainment Software Product Developers.Thu, 24 Apr 2014 23:52:25 UTCThe Rebirth of Giana Sisters in 3ds MaxAlex Horst<p>Thanks to Black Forest Games we just published the latest Meet The Experts Webinar, which shows how the classic C64 game Giana Sisters got rebooted with 3ds Max.</p> <p>We show the full DCC development cycle from production of concept art to export to the game engine, looking at asset creation and animation along the way.</p> <p>What makes this indie reboot very special is the player&rsquo;s ability to transform not just the main character, but the mood of the world you play in. Black Forest Games created two versions of each asset and morphed between these assets in real-time in the Game Engine to create a unique and beautiful platformer that operates across two parallel worlds.</p> <p>Hoping you enjoy this webinar / tutorial. I didn&rsquo;t have time to put in additional workflows like how to use mParticles for Games and how to generate LODs for Morph objects. Stay tuned for a bonus track on these topics in the near future.</p> <p><iframe width="640" height="360" src="http://www.youtube.com/embed/FHovZ4fBCJc" frameborder="0" allowfullscreen=""></iframe></p> <p>Ps: Big thanks to Andreas Feist and the Black Forest Team for providing such great insight into their workflows and models.</p>Thu, 24 Apr 2014 17:09:08 UTChttp://area.autodesk.com/blogs/alexhorst/the-rebirth-of-giana-sisters-in-3ds-maxMixing 3ds Max and 3ds Max Design jobs on a Backburner render farmMaxStation<p>In the past we've always said that you'd had to have both 3ds Max and 3ds Max Design installed on your render farm machines. That's because when you submit a job from 3ds Max it's flagged as a 3ds Max job whereas a 3ds Max Design job is flagged as 3ds Max Design.</p> <p>There is now a new environment variable you can set which will make all jobs from 3ds Max and 3ds Max Design appear as 3ds Max jobs:</p> <p></p> <p>MIX_MAX_DESIGN_BB = 1</p> <p>Set that as a system environment variable and then restart Manager, Server and 3ds Max/3ds Max Design. You want to use this on all machines (workstations and renderfarm machines).</p> <p></p> <p>I've done the tests with 3ds Max 2015, 3ds Max Design 2015 and Backburner 2015.0.1 (the version that ships with the 2015 products). I've also done a quick test with the 2014 SP5 version of 3ds Max and 3ds Max Design, with Backburner 2015.0.1 as i didn't want to go back to Backburner 2014, do the test and then reinstall Backburner 2015.0.1 again.</p>Thu, 24 Apr 2014 11:53:20 UTChttp://area.autodesk.com/blogs/maxstation/n235-mixing-3ds-max-and-3ds-max-design-jobs-on-a-backburner-render-farmDallas IGDA and Austin AAUGASTLR<p>If you live in or near the Dallas or Austin areas, then come on down to one of our upcoming events, where I will be showing Maya 2015 and Gary Davis will be presenting 3ds Max 2015.</p> <p>We'll both be in Dallas this coming Saturday, April 26th, at the <a target="_blank" href="https://www.facebook.com/events/304478169709712/?ref=22">Dallas IGDA Autodesk Day event.</a></p> <p>Then we'll be presenting again on Tues, April 29th, at the <a target="_blank" href="https://www.facebook.com/events/221928424673922/">Austin Autodesk Animation User Group (AAUGA) meeting.</a></p> <p>Come on out and join us!</p>Wed, 23 Apr 2014 21:23:28 UTChttp://area.autodesk.com/blogs/stevenr/dallas-idga-and-austin-aaugaAutodesk Smoke 2015 Released - New 50+ Getting Started VideosUltimate_Smoker*<p>Hi Everyone,</p> <p></p> <p>I hope you are all well.</p> <p></p> <p>I know that it has been a long time since I posted but I had good reason. &nbsp;As you know, we announced Autodesk Smoke 2015 at NAB 2014. &nbsp;Since this was a long time in the making, it was also time to redo all the Smoke Getting Started Training. &nbsp; &nbsp;Since there are just over 50 videos, I am sure you realise this takes a bit of time to do but they are now ready and live on the Smoke Learning Channel.</p> <p></p> <p>For users on subscription can download Smoke 2015 now. &nbsp; For anyone wanting to try Smoke 2015, the trial will be available in May. &nbsp; Smoke 2013 is still available as the current trial download and there are different Getting Started videos in the Smoke Leagacy section of the Smoke Learning Channel.</p> <p></p> <h2 style="text-align: center;"><strong><a href="https://www.youtube.com/playlist?list=PLJMSXsdbrZ7YDvJ7OtPXozwqN2p7-noS2" style="line-height: 1.2em;" title="Getting Started 2015" target="_blank">Getting Started - Autodesk Smoke</a></strong></h2> <h2 style="text-align: center;"><strong>Recorded using Smoke 2015</strong></h2> <p></p> <p></p> <p>If you are still very new to Autodesk Smoke, this course will give you the grounding fundamentals to start using all the different tools.</p> <p></p> <p>BUT even if you are a seasoned Smoke Artist, I suggest taking time out to skim through the training as Smoke HAS CHANGED since the previous version of Smoke.</p> <p></p> <p>The changes appear at first on an interface level. &nbsp;The Media Panel looks a bit different, buttons have been shifted around as well as some keyboard shortcuts have changed. &nbsp;Not all of them :)</p> <p></p> <p>But seriously, the entire timeline has undergone a very big revamp. &nbsp;The effects processing engine under the timeline has changed and it brings significant changes to Smoke and ultimately the way you'll use the tool in the sequence.</p> <p></p> <p>There have been some modifications to the editing tools however if you look at your effects tools in the FX Ribbon, you will see that there are so many more tools now available at the timeline level.</p> <p></p> <p>Even Action is now at the timeline level! &nbsp;&nbsp;</p> <p></p> <p>The main point is that the effects tools you have used in CONNECTFX are now working at the timeline level. &nbsp;So the quality and consistency of your effects will be the same throughout Autodesk Smoke.</p> <p></p> <p>With the effects engine having a total revamp, it is much faster and you'll notice that there are NO MORE UNRENDERED FRAMES. &nbsp; &nbsp;That right! &nbsp; You can scrub through your segments without rendering and, hardware dependant, some can now be played back in real-time.</p> <p></p> <p>This is only the beginning of the changes and I am sure that you will be pleased.</p> <p></p> <p>Did I mention 3D tracking is now in Autodesk Smoke 2015? &nbsp; &nbsp;</p> <p></p> <p>This isn't covered in the Getting Started Experience but videos will soon make their way to the Smoke Learning Channel.</p> <p></p> <p>The videos are also available on the Smoke Learning Channel&nbsp;on&nbsp;<a href="http://www.youtube.com/smokehowtos" style="border-style: initial; border-color: initial; font-size: 14px; font: inherit; vertical-align: baseline; color: #5d9013; text-decoration: none; border-width: 0px; padding: 0px; margin: 0px;">YouTube</a>&nbsp;or as podcasts on&nbsp;<a href="http://itunes.apple.com/gb/podcast/smoke-learning-channel/id552051408?mt=2" title="itunes" target="_blank" style="border-style: initial; border-color: initial; font-size: 14px; font: inherit; vertical-align: baseline; color: #5d9013; text-decoration: none; border-width: 0px; padding: 0px; margin: 0px;">iTunes</a>.</p> <p></p> <p>Comments, requests and feedback always welcome.</p> <p></p> <p>Have a great week and see you soon!</p> <p></p> <p>Regards</p> <p>Grant</p>Wed, 23 Apr 2014 10:30:00 UTChttp://area.autodesk.com/blogs/discreetuk/autodesk-smoke-2015-released---new-50-getting-started-videos3ds Max Features-by-Version (PDF)visualz<div class="mbs _5pbx userContent" data-ft="{&quot;tn&quot;:&quot;K&quot;}" style="margin-bottom: 5px; background-color: #ffffff;"><span color="#141823" face="Helvetica, Arial, lucida grande, tahoma, verdana, arial, sans-serif" style="color: #141823; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif;"><span style="line-height: 19.31999969482422px;">This document is not official Autodesk marketing or tech documentation. &nbsp;The original idea was to provide myself and others a means of quick access to feature-highlights for various releases of Autodesk 3ds Max going back in the last few years (to version 2008). &nbsp;This is NOT a full, comprehensive list of everything from any particular release, but simply a list of what I feel are &ldquo;Significant 3ds Max Features by Release&rdquo; (to drive discussions and demonstrations). &nbsp;&nbsp;Thanks to Rodrigo for the initial layout!</span></span></div> <div class="mbs _5pbx userContent" data-ft="{&quot;tn&quot;:&quot;K&quot;}" style="margin-bottom: 5px; background-color: #ffffff;"><span color="#141823" face="Helvetica, Arial, lucida grande, tahoma, verdana, arial, sans-serif" style="color: #141823; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif;"><span style="line-height: 19.31999969482422px;"><br /></span></span></div> <div class="mbs _5pbx userContent" data-ft="{&quot;tn&quot;:&quot;K&quot;}" style="margin-bottom: 5px; background-color: #ffffff;"> <div style="color: #141823; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif; line-height: 1.38;"><a href="https://dl.dropboxusercontent.com/u/14441275/3ds%20Max%20Features%20by%20Version%20v2%20-%20gD.pdf" style="line-height: 1.38;"><span style="line-height: 1.38;">DOWNLOAD HERE</span></a></div> <div style="color: #141823; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif; line-height: 1.38;"><span style="line-height: 1.38;"><br /></span></div> <div style="color: #141823; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif; line-height: 1.38;"><span style="line-height: 1.38;">Also, the online help files for 3ds Max 2015 are now available <a href="/blogs/maxstation/n230-3ds-max-2015--3ds-max-design-2015-help-files-are-live">HERE</a></span></div> <div style="color: #141823; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif; line-height: 1.38;"><span style="line-height: 1.38;"><br /></span></div> <div style="color: #141823; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif; line-height: 1.38;"><span style="line-height: 1.38;">[edit] Two more links off the web that go further back before r2008 are <a href="http://wiki.cgsociety.org/index.php/3ds_Max_History">HERE</a>&nbsp;and <a href="/maxturns20/history">HERE</a></span></div> </div> <div style="color: #141823; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 12px; line-height: 15.359999656677246px; background-color: #ffffff;"> <div data-ft="{&quot;tn&quot;:&quot;H&quot;}"> <div class="mtm" style="margin-top: 10px;"> <div class="_6m2 _dcs _4_w4 clearfix _6m8 _6m4 _5cwb" id="u_jsonp_6_4" data-ft="{&quot;tn&quot;:&quot;H&quot;}" style="zoom: 1; -webkit-box-shadow: rgba(0, 0, 0, 0.0980392) 0px 0px 0px 1.5px inset, rgba(0, 0, 0, 0.0470588) 0px 1px 1px; position: relative; overflow: hidden; z-index: 0;"> <div class="clearfix" style="zoom: 1;"> <div class="_42ef" style="overflow: hidden;"> <div class="_6m3" style="height: auto; margin: 10px 12px 9px; position: relative;"> <div class="mbs _6m6" style="margin-bottom: 5px; font-family: Georgia, 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 18px; line-height: 22px; max-height: 110px; overflow: hidden; word-wrap: break-word; transition: color 0.1s ease-in-out; -webkit-transition: color 0.1s ease-in-out;"></div> </div> </div> </div> </div> </div> </div> </div>Tue, 22 Apr 2014 17:38:38 UTChttp://area.autodesk.com/blogs/garyd/3ds-max-features-by-version-pdfMaya Monday - How I set up my environmentdobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/dCSMPtaFOPA" frameborder="0" allowfullscreen=""></iframe></p>Mon, 21 Apr 2014 23:48:59 UTChttp://area.autodesk.com/blogs/daryl/maya-monday---how-i-set-up-my-environmentSketchbook Pro Artist - Humberto CunhaRodrigo Assaf<p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p>Hi Everybody, I am happy to show you an interview I did with Humberto Cunha, a great Sketch Artist from Brazil. Although the audio is in Portuguese only you may watch and check out his tecniques using the tool Sketchbook Pro with Wacom Cintiq and Pen Stylus.<br /><br /></p> <p><iframe src="http://www.youtube.com/embed/JkO5doTxdRI" allowfullscreen="" frameborder="0" height="315" width="560"></iframe></p> <p>Here are some sketches Humberto published in his portfolio:</p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/Humberto_Cunha_Mawile.jpg" height="600" width="600" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/as_fairytales_go.jpg" height="413" width="772" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/baby_monster.jpg" height="850" width="782" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/bigbarbarian.jpg" height="765" width="765" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/finished_colors.jpg" height="911" width="790" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/girl_candy_final.jpg" height="563" width="797" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/grayscale-studies.jpg" height="623" width="801" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/m2.jpg" height="572" width="771" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/racoon.jpg" height="446" width="838" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/sketches.jpg" height="914" width="826" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p>Thu, 17 Apr 2014 19:28:00 UTChttp://area.autodesk.com/blogs/rodrigo/humbertoBackburner 2015 is available on the Autodesk ExchangeMaxStation<p>This is the same version that ships with 3ds Max 2015 (build 1688).</p> <p>You can download it here:&nbsp;<a href="http://apps.exchange.autodesk.com/MAYA/en/Detail/Index?id=appstore.exchange.autodesk.com%3aautodeskbackburner_windows64%3aen"><span style="font-size: 14px; line-height: 1.5em;">Autodesk Backburner</span></a></p>Wed, 16 Apr 2014 09:53:18 UTChttp://area.autodesk.com/blogs/maxstation/n234-backburner-201501-is-available-on-the-autodesk-exchangeAutodesk Composite Now FREE (and how to set it up for realtime playback)visualz<p class="MsoNormal">Now that Autodesk Composite is FREE, I thought I would take a moment to show users the proper way to set up the disk-based caching for the best performance possible.&nbsp; In this example, I forego using a SSD or RAID0 in favor of a Fusion ioFX card for caching and playback.</p> <p class="MsoNormal"><iframe width="420" height="315" src="http://www.youtube.com/embed/IKNnbfIfFeE" frameborder="0" allowfullscreen="" style="line-height: 1.5em;"></iframe></p> <p class="MsoNormal"><span style="line-height: 1.5em;">Some feature highlights of Autodesk Composite include</span></p> <ul> <li><span style="line-height: 1.5em;">Disk based caching &amp; playback</span></li> <li><span style="line-height: 1.5em;">Full 32bit, floating point pipeline (in all tools)</span></li> <li><span style="line-height: 1.5em;">Photolab node</span></li> <li><span style="line-height: 1.5em;">"Motio" motion estimation</span></li> <li><span style="line-height: 1.5em;">Blur tool that supports motion vectors (moblur) and Z-depth (DOF) <span style="text-decoration: underline;">in one node</span></span></li> <li><span style="line-height: 1.5em;">Python scripting</span></li> <li><span style="line-height: 1.5em;">Vector paint</span></li> <li><span style="line-height: 1.5em;">Stereoscopic toolset</span></li> <li><span style="line-height: 1.5em;">Options for&nbsp;</span><span style="line-height: 1.5em;">2D node-based, layer-based and/or 3D compositing</span><span style="line-height: 1.5em;">&nbsp;</span></li> <li><span style="line-height: 1.5em;">3D compositing environment supports lights, cameras and FBX support (aka "Reaction"</span><span style="line-height: 1.5em;">&nbsp;node)</span></li> </ul> <p class="MsoNormal"><span style="line-height: 1.5em;">Enjoy!</span></p> <p class="MsoNormal">//gD</p>Tue, 15 Apr 2014 13:55:26 UTChttp://area.autodesk.com/blogs/garyd/autodesk-composite-now-free-and-how-to-set-it-up-for-realtime-playback3ds Max 2015 and 3ds Max Design are now availableMaxStation<p>Get it from Subscription Center or download the 2015 trial versions:</p> <ul> <li><a href="http://www.autodesk.com/products/autodesk-3ds-max/free-trial">3ds Max 2015 trial</a></li> <li><a href="http://www.autodesk.com/products/autodesk-3ds-max-design/free-trial">3ds Max Design 2015 trial</a></li> </ul>Tue, 15 Apr 2014 11:22:45 UTChttp://area.autodesk.com/blogs/maxstation/n233-3ds-max-2015-and-3ds-max-design-are-now-availableMaya Mondays - 2015 is Out!!dobert<p><iframe width="853" height="480" src="http://www.youtube.com/embed/GpoA6Q3P_KM" frameborder="0" allowfullscreen=""></iframe></p> <p><strong>Maya 2015 Trial:</strong></p> <p>http://www.autodesk.com/products/autodesk-maya/free-trial</p> <p><strong>NAB content on the Area:</strong></p> <p><span style="line-height: 1.5em;">https://area.autodesk.com/nab2014</span></p>Tue, 15 Apr 2014 01:14:32 UTChttp://area.autodesk.com/blogs/daryl/maya-mondays---2015-is-outMaya LT on Steam!delisef<p class="MsoNormal"><b><span style="font-family: 'Calibri','sans-serif'; color: black;">5 Cool things about Maya LT on Steam</span></b><span style="color: black;"><u1:p></u1:p><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">Today we've announced that Maya LT is coming to Steam on April 22. This means you'll be able to purchase Maya LT directly from the Steam store, and it offers integration so you can get started with Maya LT modding and creating assets for Dota2. We're really excited about this new outlet for Maya LT that puts it right in the heart of one of the most vibrant and popular gaming communities out there.<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">To get you started, here are 5 cool things&nbsp;I&nbsp;want to make sure you know about Maya LT on Steam:<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><b><span style="font-family: 'Calibri','sans-serif'; color: black;">1) It's the most affordable way to access professional 3D tools for game makers</span></b><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">Maya LT is only $50/month on Steam, and it's bought directly through your Steam account. Whether you're building your first game or creating 3D assets for the games you play, Maya LT can be a significant first step towards professional game development. &nbsp;If you already know Maya you'll feel right at home, and if not, it's the best way to get started learning a 3D tool used by game studios everywhere by designing your own 3D assets for games.<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><b><span style="font-family: 'Calibri','sans-serif'; color: black;">2) There are no artificial limitations with Maya LT on Steam</span></b><span style="color: black;"><u1:p></u1:p><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">We don't believe in limitations or sacrificing tools because you're buying on Steam!&nbsp;This is a full commercial version of Maya LT, so you get&nbsp;the same high-quality toolset as buying Maya LT through any other Autodesk sales channel. Not only can you use it to mod games on Steam or create assets for Steam games, you can use it to build your own professional (and commercial) 3D games.<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><b><span style="font-family: 'Calibri','sans-serif'; color: black;">3) Direct integration with Dota</span></b><span style="color: black;"><u1:p></u1:p><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">One benefit that's unique to Maya LT on Steam is direct integration with the Steam workshop for Dota2. This means there's no separate download or install you have to do before you can start using Maya LT to create assets or mods. You can use the &ldquo;Send to Dota2&rdquo; feature to export your item right to the game.<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><b><span style="font-family: 'Calibri','sans-serif'; color: black;">4) There's a sh*tload of content to help you get started</span></b><span style="color: black;"><u1:p></u1:p><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">So when you're ready to take the plunge with Maya LT, we're ready with a ton of content to get you started.&nbsp;<a href="https://twitter.com/PaulKind3D"><span style="color: purple;">Paul Kind,</span></a>&nbsp;Autodesk's resident game maker, and Indie Games Evangelist has been busy creating a series of videos showing how to create your first asset for Dota. It's an extensive and accessible way to get started creating content that you can use in your games or content that you can sell. Check out Paul's videos on the Maya LT Community Hub on Steam,&nbsp;<a href="http://steamcommunity.com/app/243580/guides/"><span style="color: purple;">here</span></a>.<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">You can also find specialized content ranging from a basic Maya LT 101 overview, to getting your 3D assets into Unity with&nbsp;<a href="https://twitter.com/The3DNinja"><span style="color: black;">Wes McDermott</span></a>&nbsp;and an introduction to using the powerful Shader FX tools in Maya LT from Technical Artist&nbsp;Chris Perrella.<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">And if you're still hungry for Maya LT training, check out this brand new course on Indie Game Making from Digital-Tutors featuring Maya LT:&nbsp;<a href="http://www.digitaltutors.com/promotion/learn-maya-lt"><span style="color: purple;">http://www.digitaltutors.com/promotion/learn-maya-lt</span></a>&nbsp;&nbsp;You can take advantage of this special offer to access to free lessons until the end of May.<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><b><span style="font-family: 'Calibri','sans-serif'; color: black;">5) We'll see you on Steam</span></b><span style="color: black;"><u1:p></u1:p><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">Finally, the cool thing about brining Maya LT to Steam is that we're already there. You'll find members of our development, marketing and technical teams already on Steam, and now they're going to be there to answer you're Maya LT questions. Here are a few to make note of:<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoListParagraph" style="margin-top: 0in; margin-right: 0in; margin-bottom: .0001pt; margin-left: .5in;"><u1:p><span style="color: black;">&nbsp;<o:p></o:p></span></u1:p></p> <p class="MsoListParagraph" style="margin-top: 0in; margin-right: 0in; margin-bottom: .0001pt; margin-left: .5in; text-indent: -.25in;"><span style="color: black;">&middot;</span><span style="font-size: 7.0pt; color: black;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: black;">Shawn McClelland &ndash; &ldquo;<a href="http://steamcommunity.com/id/boostabuse"><span style="color: purple;">boostabuse</span></a>&rdquo;, AKA WildCard<o:p></o:p></span><u1:p></u1:p></p> <p class="MsoListParagraph" style="margin-top: 0in; margin-right: 0in; margin-bottom: .0001pt; margin-left: .5in; text-indent: -.25in;"><span style="color: black;">&middot;</span><span style="font-size: 7.0pt; color: black;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: black;">Paul Kind &ndash;&nbsp;<a href="http://steamcommunity.com/id/threedeenut"><span style="color: purple;">threedeenut</span></a></span><u1:p></u1:p></p> <p class="MsoListParagraph" style="margin-top: 0in; margin-right: 0in; margin-bottom: .0001pt; margin-left: .5in; text-indent: -.25in;"><span style="color: black;">&middot;</span><span style="font-size: 7.0pt; color: black;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: black;">Wes Adams &ndash; &ldquo;<a href="http://steamcommunity.com/id/smadathebest"><span style="color: purple;">smadathebest</span></a>&rdquo;, AKA a guy<o:p></o:p></span><u1:p></u1:p></p> <p class="MsoListParagraph" style="margin-top: 0in; margin-right: 0in; margin-bottom: .0001pt; margin-left: .5in; text-indent: -.25in;"><span style="color: black;">&middot;</span><span style="font-size: 7.0pt; color: black;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: black;">Frank Delise &ndash; &ldquo;<a href="http://steamcommunity.com/id/delisef"><span style="color: purple;">delisef</span></a>&rdquo;<o:p></o:p></span></p> <p></p> <p class="MsoListParagraph" style="margin-top: 0in; margin-right: 0in; margin-bottom: .0001pt; margin-left: .5in; text-indent: -.25in;"><span style="color: black;">&nbsp;</span></p>Mon, 14 Apr 2014 23:54:28 UTChttp://area.autodesk.com/blogs/frank/maya-lt-on-steamGetting feedback on missing files in network locationsMaxStation<p>By default asset tracking will not show the status of files on network drives (for performance reasons). So you'd see something like this:</p> <p><img src="/userdata/blogs/maxstation/nicolas/asset1.png" width="560" height="273" /></p> <p>If you're checking for missing files it would be quite handy if it would show you whether files on network drives are missing or not.</p> <p></p> <p>MAXScript to the rescue (just execute the following line in the MAXScript Listener or put it in a button if you're going to need this often)!</p> <p class="code"></p> <p class="code">ATSOps.CheckNetworkPaths=true</p> <p></p> <p>And immediately the correct status is shown:</p> <p><img src="/userdata/blogs/maxstation/nicolas/asset2.png" width="560" height="273" /></p> <p></p> <p>To switch it off again:</p> <p>&nbsp;</p> <p class="code">ATSOps.CheckNetworkPaths=false</p>Mon, 14 Apr 2014 14:25:48 UTChttp://area.autodesk.com/blogs/maxstation/n232-getting-feedback-on-missing-files-in-network-locationsMaya 2015 UV Editing Overview (Part1)STLR<p style="text-align: center;"><strong>Happy almost Easter everyone!&nbsp;</strong></p> <p><img style="display: block; margin-left: auto; margin-right: auto;" src="data:image/jpeg;base64,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" alt="" /></p> <p style="text-align: center;"><strong>And happy almost Passover as well!</strong></p> <hr /> <p style="text-align: center;"></p> <p>I am lucky enough to celebrate both Easter and Passover in my house :)&nbsp; Please pass the Chocaltate bunnies and the Manischewitz!!</p> <p>So on that note... you've probably bene hearing through the <em>grapevine</em> that Maya 2015 is shaping up to be a pretty awesome release?&nbsp; Things like Bifrost and XGen are certainly getting lots of attention, but as with the modeling improvements, I get just as excited about the nuts and bolts features.&nbsp; And you can't get any more nutty and botly that UV Editing.&nbsp; Everyone has to deal with UVs at some point.&nbsp; I've always said that next to skin weighting it might just be the most tedious part of a pipeline.&nbsp; It can also be quite a bottleneck as some artists prefer to leave Maya in lieu of 3rd party tools, just to do UV unfolding and layout.&nbsp; Luckily Maya 2015 has made that a lot less necessary and UV creation and editing in general a whole lot less tedious.&nbsp;</p> <p>There are a bunch of new things to cover with regards to UVs, but I'm going to open with the coolest one.&nbsp; In part 1 of my Maya 2015 UV editing overview I'll cover the new Unfold 3D algorithm along with the companion BonusTools called AutoUnwrapUVs.&nbsp; I'll also show how the related Checker and Distortion Shading options can be used to evaluate the results.</p> <hr /> <p></p> <p style="text-align: center;"><strong>Maya 2015 UV Editing Overview (Part1)</strong></p> <p style="text-align: center;">https://www.youtube.com/watch?v=1ZJx3xr0xOM&amp;feature=youtu.be</p>Fri, 11 Apr 2014 17:07:09 UTChttp://area.autodesk.com/blogs/stevenr/maya-2015-uv-editing-overview-part1Tips for speeding up 3ds Max / 3ds-Max DesignMaxStation<p>Experiment with settings in the following areas:&nbsp;<o:p></o:p></p> <ul> <li style="font-size: 14px; line-height: 1.5em;"><span style="font-size: 14px; line-height: 1.5em;">If you use the mental ray renderer:</span></li> <ul style="font-size: 14px; line-height: 1.5em;"> <li><span style="font-size: 14px; line-height: 1.5em;">Ray-Trace Acceleration, adjust the p</span><a href="http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-14A2CCDA-1B04-441D-BFC6-7E8A2780EC4A.htm" style="font-size: 14px; line-height: 1.5em;">arameters for the BSP method</a>,</li> <li><span style="font-size: 14px; line-height: 1.5em;">There is no way to tell a renderer to use more memory, however you can make sure that it's not doing its best to conserve memory by verifying that Conserve Memory in&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Rendering &gt; Render Setup &gt; Processing tab is not checked,</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">see Zap&rsquo;s blog post&nbsp;</span><a href="/blogs/maxstation/n193-interesting-post-by-master-zap-on-the-mental-ray-thread-priority-in-3ds-max-2014" style="font-size: 14px; line-height: 1.5em;">on mental ray thread priority</a>&nbsp;to maximize render performance at the cost of interactivity (or maximize interactivity at the cost of a little bit of render performance).</li> </ul> <li style="font-size: 14px; line-height: 1.5em;"><span style="font-size: 14px; line-height: 1.5em;">Optimize scene where possible, use ProOptimizer on as many dense objects as possible. </span><a href="http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-109C880F-181B-4067-91F0-B4EF79639FB3.htm" style="font-size: 14px; line-height: 1.5em;">ProOptimizer Modifier Documentation</a></li> <li style="font-size: 14px; line-height: 1.5em;"><span style="font-size: 14px; line-height: 1.5em;">Right click on a modifier and choose Collapse All in the stack.</span>&nbsp;<span style="font-size: 14px; line-height: 1.5em;">This removes all history, so be sure to save the scene under a new name to avoid overwriting original scene!</span></li> <li style="font-size: 14px; line-height: 1.5em;"><span style="font-size: 14px; line-height: 1.5em;">Where possible reduce number of lights in scene:</span></li> <ul style="font-size: 14px; line-height: 1.5em;"> <li><span style="font-size: 14px; line-height: 1.5em;">Fewer lights means fewer calculations and therefore faster render times.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Use the Light Lister to disable lights where possible.</span></li> </ul> <li><span style="font-size: 14px; line-height: 1.5em;">Disable Receive / Cast Shadows on&nbsp; objects not needing them:</span></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">right click on the object &gt; Object Properties &gt; Rendering Control &gt;Receive Shadows/Cast Shadows</span></li> </ul> <li><span style="font-size: 14px; line-height: 1.5em;">Do the same for &ldquo;Visible To Reflections/Refractions"</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Disable/Exclude objects from Caustic and GI Calculations:</span></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">right click on the object &gt; Object Properties &gt; Mental Ray, uncheck where necessary&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">options for Final Gather, Caustics and GI, etc.</span></li> </ul> <li><span style="font-size: 14px; line-height: 1.5em;">Reduce the number of reflections/refractions in the scene.&nbsp;</span></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Fewer reflection/refractions results in shorter render times.</span></li> </ul> <li><span style="font-size: 14px; line-height: 1.5em;">Sometimes BIOS power-saving options can impact performance in 3ds Max:</span></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">an example is the cstates option in the BIOS of Dell machines which can impact the viewport performance of &nbsp;3ds Max. Switch off the power-saving options in the BIOS and instead use the ones in Windows Control Panel, that way you can adjust the settings without rebooting the machine.</span></li> </ul> </ul>Fri, 11 Apr 2014 08:32:50 UTChttp://area.autodesk.com/blogs/maxstation/v9-tips-for-speeding-up-3ds-max--3ds-max-designGDC 2014 - AUS Wrap Up and VideoCon_Nicholas<p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;"><img src="/userdata/blogs/con/david_zedited.jpg" width="130" height="130" /></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;"><a href="http://www.gdconf.com/"><strong>GDC 2014</strong></a> was a fantastic event, it&rsquo;s always so much fun and this year was one of the best one I have ever been to. This year I want to help showcase the Aussie contingent at GDC, and spent the 3 days of the event interviewing as many Australian Games developers as I could find. I feel that the Australian dev community is constantly punching well above its weight when it comes to quality and quantity of games, and I hope this video will shine more light on these very talented people.<o:p></o:p></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">There where so many high lights of the GDC week that it&rsquo;s hard to know which ones to talk about, but I&rsquo;ll try to sum up the ones that made the most impact on me. The first was the <strong>Aussies at GDC Party</strong>, this was a great event organised by <strong>Giselle Rosman</strong>, <strong>Rebecca Fernandez</strong> and I&rsquo;m sure many others.&nbsp;<span style="font-size: 11pt; text-align: -webkit-auto;">This was a great way to catch up with old friends, make new ones and hear and see what is happening in the games community. This party went to the wee hours of the morning (as it should) and was one of the talked about parties for the rest of GDC (as is should). There is a sense of optimism in&nbsp; the gaming community and I think that was evident by how many Australians and friends of Australians where at this party, I think it was over 300?!?!&nbsp;</span></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;"><strong><span style="font-size: 11pt; text-align: -webkit-auto;"></span></strong><img src="/userdata/blogs/con/GDCf.jpg" width="346" height="224" style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;" /></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;"><strong><span style="font-size: 11pt; text-align: -webkit-auto;">Check out more GDC AUS Party Photos below&nbsp;</span></strong></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">A big highlight for me was seeing the <strong>Game Assault Android Cactus</strong> moving from strength to strength. I have played this game on early access and love it, it was great to talk to the games developers and see where they are wanting to take this game.<o:p></o:p></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">Another highlight was talking to <strong>John Passfield</strong> who runs <strong>Right Pedal Studios</strong> and see how successful the Games incubation program they has is. Being a mentor on this iterative I am involved with the game at various stages of their development but this was the first time I got to see them finished and for some of the games it was the first time I got to play them.<o:p></o:p></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">A bit of a personal highlight for me was demoing <strong>Maya LT 2015</strong> at the allegorithmic booth. Amongst all the really cool new features in Maya LT 2015 I also showed Shader FX and substance shaders and how easy it is to get that working and into your engine, the engine being Unity. The allegorithmic guys where so much fun and very welcoming and supportive, Cheers guys!</p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">Like I said, there were too many high lights to name them all, but I would like to thank all the devs I got to interview they all did a great job, it&rsquo;s not easy having a camera stuck in your face and asked to talk to it on the spot. There were so many more people I wanted to talk to, one of these was <strong>Big Ant Studios</strong> who have just announced their next game <strong>Don Bradman Cricket 14</strong>.<o:p></o:p></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">Unfortunately I was so busy talking to Aussie Devs and demoing Maya LT 2015 at the Allegorithmic booth, that I didn&rsquo;t get a chance to see any of the talks, but there is always next year.</p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">Don't forget to check out the video below and others on <a href="https://www.youtube.com/channel/UCdI7GEdC7_ETcpU9PJYQ5nw">CGPUNCH</a>. &nbsp;</p> <p>https://www.youtube.com/watch?v=_zwluif6fAE&amp;noredirect=1</p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;"><strong>David Zwierzchaczewski | ANZ Animation Specialist at Autodesk</strong></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">Twitter @David_Zedd</p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">david.zwierzchaczewski@autodesk.com</p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;"><strong><span style="font-size: 11pt; text-align: -webkit-auto;">| GDC AUS Party Photos | Courtesy of&nbsp;</span><span style="text-align: -webkit-auto; font-family: Calibri; font-size: medium;">Nicole Stark |</span></strong></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;"><span style="font-family: Calibri; font-size: medium; text-align: -webkit-auto;">&nbsp;</span><img src="/userdata/blogs/con/GDCe.jpg" width="341" height="219" style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;" /><img src="/userdata/blogs/con/GDCc.jpg" width="328" height="139" style="font-family: Calibri; font-size: medium; text-align: -webkit-auto;" /><img src="/userdata/blogs/con/GDCg.jpg" width="343" height="212" style="font-family: Calibri; font-size: medium; text-align: -webkit-auto;" /><span style="font-family: Calibri; font-size: medium; text-align: -webkit-auto;">&nbsp; </span><img src="/userdata/blogs/con/GDCd.jpg" width="341" height="205" style="font-family: Calibri; font-size: medium; text-align: -webkit-auto;" /></p>Fri, 11 Apr 2014 02:45:37 UTChttp://area.autodesk.com/blogs/con/gdc-2014---wrap-up-and-videoMaya Monday - NAB 2014 boothdobert<p><iframe width="560" height="315" src="http://www.youtube.com/embed/RBH9y0JxNew" frameborder="0" allowfullscreen=""></iframe></p>Tue, 08 Apr 2014 15:37:25 UTChttp://area.autodesk.com/blogs/daryl/maya-monday---nab-2014-boothSetting up an Amazon EC2 Render Farm for Maya and 3ds Max with BackburnerCory Mogk<p>I've been doing a lot of investigation of remote computing these days. If you haven't been following, I've shared info on<span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;"><a href="/blogs/cory/running-autodesk-software-on-amazon-with-otoy">Running Autodesk Software on Amazon with Otoy</a>,&nbsp;</span><span style="line-height: 1.5em;"><a href="/blogs/cory/running-autodesk-software-in-a-web-browser-with-amazon-and-otoy">Running Autodesk Software in a Web Browser with Amazon and Otoy</a> and&nbsp;</span><span style="line-height: 1.5em;"><a href="/blogs/cory/autodesk-remote-running-desktop-software-on-an-ipad">Autodesk Remote: Running Desktop Software on an iPad</a>.</span></p> <p><span style="line-height: 1.5em;">I found a very thorough set of videos from Jud Pratt talking about how to <a href="http://www.judpratt.com/tutorials/ec2-renderfarm/">set up an Amazon EC2 render farm for Maya and 3ds Max with Backburner</a>. Jud recorded these a couple years back so you may see some differences but it generally looks ok. Disclaimer: I have not tried the workflow Jud describes but it seems clear. Presumably, this would work for other products in conjunction with Backburner.</span></p> <p><span style="line-height: 1.5em;">Jud outlines the process as:</span></p> <ul> <li>Setting up your Amazon Instances</li> <li>Installing your software (this step could be simpler if you used the preconfigured Maya and 3ds Max instances that I previously described - you'll likely still want an FTP client though you could optionally use your <a href="https://360.autodesk.com/">Autodesk 360 Storage</a>)</li> <li>Setting up a max price for your spot instances</li> <li>Launching renders from within 3ds Max and Maya</li> </ul> <div>Here is the grand finale of what Jud has put together :)</div> <div></div> <p><iframe src="http://player.vimeo.com/video/28087882?portrait=0&amp;color=e4741f" width="500" height="281" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe></p> <p><a href="http://vimeo.com/28087882">EC2 Renderfarm: Launching Maya Backburner Render</a> from <a href="http://vimeo.com/judpratt">Jud Pratt</a> on <a href="https://vimeo.com">Vimeo</a>.</p>Mon, 07 Apr 2014 16:22:05 UTChttp://area.autodesk.com/blogs/cory/setting-up-an-amazon-ec2-render-farm-with-backburnerExpert Challenge videos are available on the AreaMaxStation<p><img src="/userdata/blogs/maxstation/nicolas/expertchallenge.jpg" width="321" height="174" style="display: block; margin-left: auto; margin-right: auto;" /></p> <p>The 3ds Max sessions:</p> <ul> <li><a href="/ooyala/show/05bDBmbDqN9rHgpuUMp7oVv-EXrDbtQx/900/506#ooid=05bDBmbDqN9rHgpuUMp7oVv-EXrDbtQx" style="font-family: Arial, sans-serif; font-size: 10pt; line-height: 1.5em;">Autodesk 3ds Max Dev Session</a><span style="color: #0696d7; font-family: Arial, sans-serif; font-size: 10pt; line-height: 1.5em;">&nbsp;&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Hosted by Hendriks with Eddie Perlberg, Chris Murray, Kelcey Simpson and Michael Russo.</span></li> <li><span class="MsoHyperlink" style="font-size: 14px; line-height: 1.5em;"><span class="MsoHyperlink"><span style="font-size: 10.0pt; font-family: 'Arial','sans-serif'; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; color: #0696d7; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"><span><a href="/ooyala/show/V0NXFmbDqQyLK7NBm9jkSBbHz19lGw7N/900/506#ooid=V0NXFmbDqQyLK7NBm9jkSBbHz19lGw7N">Autodesk 3ds Max Tips &amp; Tricks</a>&nbsp;</span></span></span></span><span style="font-size: 14px; line-height: 1.5em;">Hosted by&nbsp;Hendriks with Chris Murray, Louis Marcoux, Martin Coven, Jacque Choi.</span></li> </ul> <p>The other three sessions are:&nbsp;<span style="font-family: 'Arial','sans-serif'; color: #0696d7;"><a href="/ooyala/show/dnZTZmbDpPotou_zt1df2jCEUOiBk4Wl/900/506#ooid=dnZTZmbDpPotou_zt1df2jCEUOiBk4Wl" style="font-family: Calibri, sans-serif; font-size: 10pt; line-height: 1.5em;">Autodesk Maya Dev Session</a>&nbsp;,&nbsp;</span><span style="font-family: 'Arial','sans-serif'; color: #0696d7;"><a href="/ooyala/show/00NnNmbDrWwanhoHDNWK_2xMvLZ-2HFN/900/506#ooid=00NnNmbDrWwanhoHDNWK_2xMvLZ-2HFN" style="font-family: Calibri, sans-serif; font-size: 10pt; line-height: 1.5em;">Autodesk Maya Tips &amp; Tricks</a>,&nbsp;</span><span style="font-family: 'Arial','sans-serif'; color: #0696d7;"><a href="/ooyala/show/szcDBmbDoUWv7HGjxP_nLQm1mDQLLO2I/900/506#ooid=szcDBmbDoUWv7HGjxP_nLQm1mDQLLO2I" style="font-family: Calibri, sans-serif; font-size: 10pt; line-height: 1.5em;">Autodesk Mudbox Tips &amp; Tricks</a>&nbsp;.</span></p>Fri, 04 Apr 2014 13:33:43 UTChttp://area.autodesk.com/blogs/maxstation/n231-expert-challenge-videos-are-available-on-the-areaEnabling MaxScript Support in the Sublime Text Editorvisualz<p class="MsoNormal">In this short video, I step way out of my typical comfort zone to share an interesting tip and trick for the TD&rsquo;s and scripting gang out there.&nbsp; Sublime Text is a popular text-editor that accommodates lots of favored workflows in the industry. &nbsp;This quick video shows how to add support to it for MaxScript.&nbsp; The result is the ability to open, edit and execute MaxScripts from Sublime, which also has support for Python (as does 3ds Max 2015).</p> <p class="MsoNormal"><span style="line-height: 1.5em; text-decoration: underline;"><strong>HUGE</strong></span><span style="line-height: 1.5em;"> thanks to my good friend, Rogier Van Etten, for his work on this and also his&nbsp;</span>patience<span style="line-height: 1.5em;">&nbsp;while teaching me how to get this up&nbsp;and running!</span></p> <div></div> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/1P6wvSiykTQ" frameborder="0" allowfullscreen=""></iframe></p> <p class="MsoNormal">Links:</p> <p class="MsoNormal"><a href="http://www.sublimetext.com/">Sublime Text editor</a></p> <p class="MsoNormal"><a href="https://bitbucket.org/cb109/sublime3dsmax"><span style="line-height: 1.5em;">The basics and download package</span></a></p> <p class="MsoNormal"><a href="https://sublime.wbond.net/installation#st2"><span style="line-height: 1.5em;">Sublime Package Control installation</span></a></p> <p class="MsoNormal"><span style="line-height: 1.5em;"><br /></span></p> <p class="MsoNormal"><span style="line-height: 1.5em;">The two lines of text that I copy paste for MaxScript hotkey execustion in Sublime are &gt;</span></p> <p class="MsoNoSpacing"><span style="font-size: 11.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Courier New';">{ "keys": ["ctrl+e"], "command": "send_file_to_max" },<br /> { "keys": ["shift+enter"], "command": "send_selection_to_max"}<o:p></o:p></span></p> <p class="MsoNormal"></p> <p class="MsoNormal">enjoy!</p> <p class="MsoNormal">//gD<o:p></o:p></p>Thu, 03 Apr 2014 16:17:17 UTChttp://area.autodesk.com/blogs/garyd/enabling-maxscript-support-in-the-sublime-text-editor