AREA Blogs Feedhttp://area.autodesk.com/AREA is an Autodesk online community for 2D and 3D artists -- with free tutorials and downloads, movie and image galleries, professional industry artist interviews and job posting boards. AREA members also have access to Product-specific discussion forums, and blogs by Autodesk Media & Entertainment Software Product Developers.Mon, 21 Apr 2014 14:42:47 UTCSketchbook Pro Artist - Humberto CunhaRodrigo Assaf<p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p>Hi Everybody, I am happy to show you an interview I did with Humberto Cunha, a great Sketch Artist from Brazil. Although the audio is in Portuguese only you may watch and check out his tecniques using the tool Sketchbook Pro with Wacom Cintiq and Pen Stylus.<br /><br /></p> <p><iframe src="http://www.youtube.com/embed/JkO5doTxdRI" allowfullscreen="" frameborder="0" height="315" width="560"></iframe></p> <p>Here are some sketches Humberto published in his portfolio:</p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/Humberto_Cunha_Mawile.jpg" height="600" width="600" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/as_fairytales_go.jpg" height="413" width="772" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/baby_monster.jpg" height="850" width="782" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/bigbarbarian.jpg" height="765" width="765" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/finished_colors.jpg" height="911" width="790" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/girl_candy_final.jpg" height="563" width="797" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/grayscale-studies.jpg" height="623" width="801" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/m2.jpg" height="572" width="771" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/racoon.jpg" height="446" width="838" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p> <p></p> <p><img src="/userdata/blogs/rodrigo/humberto_cunha/sketches.jpg" height="914" width="826" /></p> <p>Humberto Cunha - Portfolio: <a target="_blank" href="http://humbertoart.com">http://humbertoart.com</a></p>Thu, 17 Apr 2014 19:28:00 UTChttp://area.autodesk.com/blogs/rodrigo/humbertoBackburner 2015 is available on the Autodesk ExchangeMaxStation<p>This is the same version that ships with 3ds Max 2015 (build 1688).</p> <p>You can download it here:&nbsp;<a href="http://apps.exchange.autodesk.com/MAYA/en/Detail/Index?id=appstore.exchange.autodesk.com%3aautodeskbackburner_windows64%3aen"><span style="font-size: 14px; line-height: 1.5em;">Autodesk Backburner</span></a></p>Wed, 16 Apr 2014 09:53:18 UTChttp://area.autodesk.com/blogs/maxstation/n234-backburner-201501-is-available-on-the-autodesk-exchangeAutodesk Composite Now FREE (and how to set it up for realtime playback)visualz<p class="MsoNormal">Now that Autodesk Composite is FREE, I thought I would take a moment to show users the proper way to set up the disk-based caching for the best performance possible.&nbsp; In this example, I forego using a SSD or RAID0 in favor of a Fusion ioFX card for caching and playback.</p> <p class="MsoNormal"><iframe width="420" height="315" src="http://www.youtube.com/embed/IKNnbfIfFeE" frameborder="0" allowfullscreen="" style="line-height: 1.5em;"></iframe></p> <p class="MsoNormal"><span style="line-height: 1.5em;">Some feature highlights of Autodesk Composite include</span></p> <ul> <li><span style="line-height: 1.5em;">Disk based caching &amp; playback</span></li> <li><span style="line-height: 1.5em;">Full 32bit, floating point pipeline (in all tools)</span></li> <li><span style="line-height: 1.5em;">Photolab node</span></li> <li><span style="line-height: 1.5em;">"Motio" motion estimation</span></li> <li><span style="line-height: 1.5em;">Blur tool that supports motion vectors (moblur) and Z-depth (DOF) <span style="text-decoration: underline;">in one node</span></span></li> <li><span style="line-height: 1.5em;">Python scripting</span></li> <li><span style="line-height: 1.5em;">Vector paint</span></li> <li><span style="line-height: 1.5em;">Stereoscopic toolset</span></li> <li><span style="line-height: 1.5em;">Options for&nbsp;</span><span style="line-height: 1.5em;">2D node-based, layer-based and/or 3D compositing</span><span style="line-height: 1.5em;">&nbsp;</span></li> <li><span style="line-height: 1.5em;">3D compositing environment supports lights, cameras and FBX support (aka "Reaction"</span><span style="line-height: 1.5em;">&nbsp;node)</span></li> </ul> <p class="MsoNormal"><span style="line-height: 1.5em;">Enjoy!</span></p> <p class="MsoNormal">//gD</p>Tue, 15 Apr 2014 13:55:26 UTChttp://area.autodesk.com/blogs/garyd/autodesk-composite-now-free-and-how-to-set-it-up-for-realtime-playback3ds Max 2015 and 3ds Max Design are now availableMaxStation<p>Get it from Subscription Center or download the 2015 trial versions:</p> <ul> <li><a href="http://www.autodesk.com/products/autodesk-3ds-max/free-trial">3ds Max 2015 trial</a></li> <li><a href="http://www.autodesk.com/products/autodesk-3ds-max-design/free-trial">3ds Max Design 2015 trial</a></li> </ul>Tue, 15 Apr 2014 11:22:45 UTChttp://area.autodesk.com/blogs/maxstation/n233-3ds-max-2015-and-3ds-max-design-are-now-availableMaya Mondays - 2015 is Out!!dobert<p><iframe width="853" height="480" src="http://www.youtube.com/embed/GpoA6Q3P_KM" frameborder="0" allowfullscreen=""></iframe></p> <p><strong>Maya 2015 Trial:</strong></p> <p>http://www.autodesk.com/products/autodesk-maya/free-trial</p> <p><strong>NAB content on the Area:</strong></p> <p><span style="line-height: 1.5em;">https://area.autodesk.com/nab2014</span></p>Tue, 15 Apr 2014 01:14:32 UTChttp://area.autodesk.com/blogs/daryl/maya-mondays---2015-is-outMaya LT on Steam!delisef<p class="MsoNormal"><b><span style="font-family: 'Calibri','sans-serif'; color: black;">5 Cool things about Maya LT on Steam</span></b><span style="color: black;"><u1:p></u1:p><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">Today we've announced that Maya LT is coming to Steam on April 22. This means you'll be able to purchase Maya LT directly from the Steam store, and it offers integration so you can get started with Maya LT modding and creating assets for Dota2. We're really excited about this new outlet for Maya LT that puts it right in the heart of one of the most vibrant and popular gaming communities out there.<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">To get you started, here are 5 cool things&nbsp;I&nbsp;want to make sure you know about Maya LT on Steam:<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><b><span style="font-family: 'Calibri','sans-serif'; color: black;">1) It's the most affordable way to access professional 3D tools for game makers</span></b><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">Maya LT is only $50/month on Steam, and it's bought directly through your Steam account. Whether you're building your first game or creating 3D assets for the games you play, Maya LT can be a significant first step towards professional game development. &nbsp;If you already know Maya you'll feel right at home, and if not, it's the best way to get started learning a 3D tool used by game studios everywhere by designing your own 3D assets for games.<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><b><span style="font-family: 'Calibri','sans-serif'; color: black;">2) There are no artificial limitations with Maya LT on Steam</span></b><span style="color: black;"><u1:p></u1:p><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">We don't believe in limitations or sacrificing tools because you're buying on Steam!&nbsp;This is a full commercial version of Maya LT, so you get&nbsp;the same high-quality toolset as buying Maya LT through any other Autodesk sales channel. Not only can you use it to mod games on Steam or create assets for Steam games, you can use it to build your own professional (and commercial) 3D games.<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><b><span style="font-family: 'Calibri','sans-serif'; color: black;">3) Direct integration with Dota</span></b><span style="color: black;"><u1:p></u1:p><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">One benefit that's unique to Maya LT on Steam is direct integration with the Steam workshop for Dota2. This means there's no separate download or install you have to do before you can start using Maya LT to create assets or mods. You can use the &ldquo;Send to Dota2&rdquo; feature to export your item right to the game.<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><b><span style="font-family: 'Calibri','sans-serif'; color: black;">4) There's a sh*tload of content to help you get started</span></b><span style="color: black;"><u1:p></u1:p><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">So when you're ready to take the plunge with Maya LT, we're ready with a ton of content to get you started.&nbsp;<a href="https://twitter.com/PaulKind3D"><span style="color: purple;">Paul Kind,</span></a>&nbsp;Autodesk's resident game maker, and Indie Games Evangelist has been busy creating a series of videos showing how to create your first asset for Dota. It's an extensive and accessible way to get started creating content that you can use in your games or content that you can sell. Check out Paul's videos on the Maya LT Community Hub on Steam,&nbsp;<a href="http://steamcommunity.com/app/243580/guides/"><span style="color: purple;">here</span></a>.<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">You can also find specialized content ranging from a basic Maya LT 101 overview, to getting your 3D assets into Unity with&nbsp;<a href="https://twitter.com/The3DNinja"><span style="color: black;">Wes McDermott</span></a>&nbsp;and an introduction to using the powerful Shader FX tools in Maya LT from Technical Artist&nbsp;Chris Perrella.<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">And if you're still hungry for Maya LT training, check out this brand new course on Indie Game Making from Digital-Tutors featuring Maya LT:&nbsp;<a href="http://www.digitaltutors.com/promotion/learn-maya-lt"><span style="color: purple;">http://www.digitaltutors.com/promotion/learn-maya-lt</span></a>&nbsp;&nbsp;You can take advantage of this special offer to access to free lessons until the end of May.<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">&nbsp;</span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoNormal"><b><span style="font-family: 'Calibri','sans-serif'; color: black;">5) We'll see you on Steam</span></b><span style="color: black;"><u1:p></u1:p><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-family: 'Calibri','sans-serif'; color: black;">Finally, the cool thing about brining Maya LT to Steam is that we're already there. You'll find members of our development, marketing and technical teams already on Steam, and now they're going to be there to answer you're Maya LT questions. Here are a few to make note of:<u1:p></u1:p></span><span style="color: black;"><o:p></o:p></span></p> <p class="MsoListParagraph" style="margin-top: 0in; margin-right: 0in; margin-bottom: .0001pt; margin-left: .5in;"><u1:p><span style="color: black;">&nbsp;<o:p></o:p></span></u1:p></p> <p class="MsoListParagraph" style="margin-top: 0in; margin-right: 0in; margin-bottom: .0001pt; margin-left: .5in; text-indent: -.25in;"><span style="color: black;">&middot;</span><span style="font-size: 7.0pt; color: black;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: black;">Shawn McClelland &ndash; &ldquo;<a href="http://steamcommunity.com/id/boostabuse"><span style="color: purple;">boostabuse</span></a>&rdquo;, AKA WildCard<o:p></o:p></span><u1:p></u1:p></p> <p class="MsoListParagraph" style="margin-top: 0in; margin-right: 0in; margin-bottom: .0001pt; margin-left: .5in; text-indent: -.25in;"><span style="color: black;">&middot;</span><span style="font-size: 7.0pt; color: black;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: black;">Paul Kind &ndash;&nbsp;<a href="http://steamcommunity.com/id/threedeenut"><span style="color: purple;">threedeenut</span></a></span><u1:p></u1:p></p> <p class="MsoListParagraph" style="margin-top: 0in; margin-right: 0in; margin-bottom: .0001pt; margin-left: .5in; text-indent: -.25in;"><span style="color: black;">&middot;</span><span style="font-size: 7.0pt; color: black;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: black;">Wes Adams &ndash; &ldquo;<a href="http://steamcommunity.com/id/smadathebest"><span style="color: purple;">smadathebest</span></a>&rdquo;, AKA a guy<o:p></o:p></span><u1:p></u1:p></p> <p class="MsoListParagraph" style="margin-top: 0in; margin-right: 0in; margin-bottom: .0001pt; margin-left: .5in; text-indent: -.25in;"><span style="color: black;">&middot;</span><span style="font-size: 7.0pt; color: black;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: black;">Frank Delise &ndash; &ldquo;<a href="http://steamcommunity.com/id/delisef"><span style="color: purple;">delisef</span></a>&rdquo;<o:p></o:p></span></p> <p></p> <p class="MsoListParagraph" style="margin-top: 0in; margin-right: 0in; margin-bottom: .0001pt; margin-left: .5in; text-indent: -.25in;"><span style="color: black;">&nbsp;</span></p>Mon, 14 Apr 2014 23:54:28 UTChttp://area.autodesk.com/blogs/frank/maya-lt-on-steamGetting feedback on missing files in network locationsMaxStation<p>By default asset tracking will not show the status of files on network drives (for performance reasons). So you'd see something like this:</p> <p><img src="/userdata/blogs/maxstation/nicolas/asset1.png" width="560" height="273" /></p> <p>If you're checking for missing files it would be quite handy if it would show you whether files on network drives are missing or not.</p> <p></p> <p>MAXScript to the rescue (just execute the following line in the MAXScript Listener or put it in a button if you're going to need this often)!</p> <p class="code"></p> <p class="code">ATSOps.CheckNetworkPaths=true</p> <p></p> <p>And immediately the correct status is shown:</p> <p><img src="/userdata/blogs/maxstation/nicolas/asset2.png" width="560" height="273" /></p> <p></p> <p>To switch it off again:</p> <p>&nbsp;</p> <p class="code">ATSOps.CheckNetworkPaths=false</p>Mon, 14 Apr 2014 14:25:48 UTChttp://area.autodesk.com/blogs/maxstation/n232-getting-feedback-on-missing-files-in-network-locationsMaya 2015 UV Editing Overview (Part1)STLR<p style="text-align: center;"><strong>Happy almost Easter everyone!&nbsp;</strong></p> <p><img style="display: block; margin-left: auto; margin-right: auto;" src="data:image/jpeg;base64,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" alt="" /></p> <p style="text-align: center;"><strong>And happy almost Passover as well!</strong></p> <hr /> <p style="text-align: center;"></p> <p>I am lucky enough to celebrate both Easter and Passover in my house :)&nbsp; Please pass the Chocaltate bunnies and the Manischewitz!!</p> <p>So on that note... you've probably bene hearing through the <em>grapevine</em> that Maya 2015 is shaping up to be a pretty awesome release?&nbsp; Things like Bifrost and XGen are certainly getting lots of attention, but as with the modeling improvements, I get just as excited about the nuts and bolts features.&nbsp; And you can't get any more nutty and botly that UV Editing.&nbsp; Everyone has to deal with UVs at some point.&nbsp; I've always said that next to skin weighting it might just be the most tedious part of a pipeline.&nbsp; It can also be quite a bottleneck as some artists prefer to leave Maya in lieu of 3rd party tools, just to do UV unfolding and layout.&nbsp; Luckily Maya 2015 has made that a lot less necessary and UV creation and editing in general a whole lot less tedious.&nbsp;</p> <p>There are a bunch of new things to cover with regards to UVs, but I'm going to open with the coolest one.&nbsp; In part 1 of my Maya 2015 UV editing overview I'll cover the new Unfold 3D algorithm along with the companion BonusTools called AutoUnwrapUVs.&nbsp; I'll also show how the related Checker and Distortion Shading options can be used to evaluate the results.</p> <hr /> <p></p> <p style="text-align: center;"><strong>Maya 2015 UV Editing Overview (Part1)</strong></p> <p style="text-align: center;">https://www.youtube.com/watch?v=1ZJx3xr0xOM&amp;feature=youtu.be</p>Fri, 11 Apr 2014 17:07:09 UTChttp://area.autodesk.com/blogs/stevenr/maya-2015-uv-editing-overview-part1Tips for speeding up 3ds Max / 3ds-Max DesignMaxStation<p>Experiment with settings in the following areas:&nbsp;<o:p></o:p></p> <ul> <li style="font-size: 14px; line-height: 1.5em;"><span style="font-size: 14px; line-height: 1.5em;">If you use the mental ray renderer:</span></li> <ul style="font-size: 14px; line-height: 1.5em;"> <li><span style="font-size: 14px; line-height: 1.5em;">Ray-Trace Acceleration, adjust the p</span><a href="http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-14A2CCDA-1B04-441D-BFC6-7E8A2780EC4A.htm" style="font-size: 14px; line-height: 1.5em;">arameters for the BSP method</a>,</li> <li><span style="font-size: 14px; line-height: 1.5em;">There is no way to tell a renderer to use more memory, however you can make sure that it's not doing its best to conserve memory by verifying that Conserve Memory in&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Rendering &gt; Render Setup &gt; Processing tab is not checked,</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">see Zap&rsquo;s blog post&nbsp;</span><a href="/blogs/maxstation/n193-interesting-post-by-master-zap-on-the-mental-ray-thread-priority-in-3ds-max-2014" style="font-size: 14px; line-height: 1.5em;">on mental ray thread priority</a>&nbsp;to maximize render performance at the cost of interactivity (or maximize interactivity at the cost of a little bit of render performance).</li> </ul> <li style="font-size: 14px; line-height: 1.5em;"><span style="font-size: 14px; line-height: 1.5em;">Optimize scene where possible, use ProOptimizer on as many dense objects as possible. </span><a href="http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-109C880F-181B-4067-91F0-B4EF79639FB3.htm" style="font-size: 14px; line-height: 1.5em;">ProOptimizer Modifier Documentation</a></li> <li style="font-size: 14px; line-height: 1.5em;"><span style="font-size: 14px; line-height: 1.5em;">Right click on a modifier and choose Collapse All in the stack.</span>&nbsp;<span style="font-size: 14px; line-height: 1.5em;">This removes all history, so be sure to save the scene under a new name to avoid overwriting original scene!</span></li> <li style="font-size: 14px; line-height: 1.5em;"><span style="font-size: 14px; line-height: 1.5em;">Where possible reduce number of lights in scene:</span></li> <ul style="font-size: 14px; line-height: 1.5em;"> <li><span style="font-size: 14px; line-height: 1.5em;">Fewer lights means fewer calculations and therefore faster render times.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Use the Light Lister to disable lights where possible.</span></li> </ul> <li><span style="font-size: 14px; line-height: 1.5em;">Disable Receive / Cast Shadows on&nbsp; objects not needing them:</span></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">right click on the object &gt; Object Properties &gt; Rendering Control &gt;Receive Shadows/Cast Shadows</span></li> </ul> <li><span style="font-size: 14px; line-height: 1.5em;">Do the same for &ldquo;Visible To Reflections/Refractions"</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Disable/Exclude objects from Caustic and GI Calculations:</span></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">right click on the object &gt; Object Properties &gt; Mental Ray, uncheck where necessary&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">options for Final Gather, Caustics and GI, etc.</span></li> </ul> <li><span style="font-size: 14px; line-height: 1.5em;">Reduce the number of reflections/refractions in the scene.&nbsp;</span></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Fewer reflection/refractions results in shorter render times.</span></li> </ul> <li><span style="font-size: 14px; line-height: 1.5em;">Sometimes BIOS power-saving options can impact performance in 3ds Max:</span></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">an example is the cstates option in the BIOS of Dell machines which can impact the viewport performance of &nbsp;3ds Max. Switch off the power-saving options in the BIOS and instead use the ones in Windows Control Panel, that way you can adjust the settings without rebooting the machine.</span></li> </ul> </ul>Fri, 11 Apr 2014 08:32:50 UTChttp://area.autodesk.com/blogs/maxstation/v9-tips-for-speeding-up-3ds-max--3ds-max-designGDC 2014 - AUS Wrap Up and VideoCon_Nicholas<p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;"><img src="/userdata/blogs/con/david_zedited.jpg" width="130" height="130" /></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;"><a href="http://www.gdconf.com/"><strong>GDC 2014</strong></a> was a fantastic event, it&rsquo;s always so much fun and this year was one of the best one I have ever been to. This year I want to help showcase the Aussie contingent at GDC, and spent the 3 days of the event interviewing as many Australian Games developers as I could find. I feel that the Australian dev community is constantly punching well above its weight when it comes to quality and quantity of games, and I hope this video will shine more light on these very talented people.<o:p></o:p></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">There where so many high lights of the GDC week that it&rsquo;s hard to know which ones to talk about, but I&rsquo;ll try to sum up the ones that made the most impact on me. The first was the <strong>Aussies at GDC Party</strong>, this was a great event organised by <strong>Giselle Rosman</strong>, <strong>Rebecca Fernandez</strong> and I&rsquo;m sure many others.&nbsp;<span style="font-size: 11pt; text-align: -webkit-auto;">This was a great way to catch up with old friends, make new ones and hear and see what is happening in the games community. This party went to the wee hours of the morning (as it should) and was one of the talked about parties for the rest of GDC (as is should). There is a sense of optimism in&nbsp; the gaming community and I think that was evident by how many Australians and friends of Australians where at this party, I think it was over 300?!?!&nbsp;</span></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;"><strong><span style="font-size: 11pt; text-align: -webkit-auto;"></span></strong><img src="/userdata/blogs/con/GDCf.jpg" width="346" height="224" style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;" /></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;"><strong><span style="font-size: 11pt; text-align: -webkit-auto;">Check out more GDC AUS Party Photos below&nbsp;</span></strong></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">A big highlight for me was seeing the <strong>Game Assault Android Cactus</strong> moving from strength to strength. I have played this game on early access and love it, it was great to talk to the games developers and see where they are wanting to take this game.<o:p></o:p></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">Another highlight was talking to <strong>John Passfield</strong> who runs <strong>Right Pedal Studios</strong> and see how successful the Games incubation program they has is. Being a mentor on this iterative I am involved with the game at various stages of their development but this was the first time I got to see them finished and for some of the games it was the first time I got to play them.<o:p></o:p></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">A bit of a personal highlight for me was demoing <strong>Maya LT 2015</strong> at the allegorithmic booth. Amongst all the really cool new features in Maya LT 2015 I also showed Shader FX and substance shaders and how easy it is to get that working and into your engine, the engine being Unity. The allegorithmic guys where so much fun and very welcoming and supportive, Cheers guys!</p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">Like I said, there were too many high lights to name them all, but I would like to thank all the devs I got to interview they all did a great job, it&rsquo;s not easy having a camera stuck in your face and asked to talk to it on the spot. There were so many more people I wanted to talk to, one of these was <strong>Big Ant Studios</strong> who have just announced their next game <strong>Don Bradman Cricket 14</strong>.<o:p></o:p></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">Unfortunately I was so busy talking to Aussie Devs and demoing Maya LT 2015 at the Allegorithmic booth, that I didn&rsquo;t get a chance to see any of the talks, but there is always next year.</p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">Don't forget to check out the video below and others on <a href="https://www.youtube.com/channel/UCdI7GEdC7_ETcpU9PJYQ5nw">CGPUNCH</a>. &nbsp;</p> <p>https://www.youtube.com/watch?v=_zwluif6fAE&amp;noredirect=1</p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;"><strong>David Zwierzchaczewski | ANZ Animation Specialist at Autodesk</strong></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">Twitter @David_Zedd</p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;">david.zwierzchaczewski@autodesk.com</p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;"><strong><span style="font-size: 11pt; text-align: -webkit-auto;">| GDC AUS Party Photos | Courtesy of&nbsp;</span><span style="text-align: -webkit-auto; font-family: Calibri; font-size: medium;">Nicole Stark |</span></strong></p> <p class="MsoNormal" style="margin: 0cm 0cm 0.0001pt; font-size: 11pt; font-family: Calibri, sans-serif; color: #000000; line-height: normal; orphans: 2; text-align: -webkit-auto; widows: 2;"><span style="font-family: Calibri; font-size: medium; text-align: -webkit-auto;">&nbsp;</span><img src="/userdata/blogs/con/GDCe.jpg" width="341" height="219" style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;" /><img src="/userdata/blogs/con/GDCc.jpg" width="328" height="139" style="font-family: Calibri; font-size: medium; text-align: -webkit-auto;" /><img src="/userdata/blogs/con/GDCg.jpg" width="343" height="212" style="font-family: Calibri; font-size: medium; text-align: -webkit-auto;" /><span style="font-family: Calibri; font-size: medium; text-align: -webkit-auto;">&nbsp; </span><img src="/userdata/blogs/con/GDCd.jpg" width="341" height="205" style="font-family: Calibri; font-size: medium; text-align: -webkit-auto;" /></p>Fri, 11 Apr 2014 02:45:37 UTChttp://area.autodesk.com/blogs/con/gdc-2014---wrap-up-and-videoMaya Monday - NAB 2014 boothdobert<p><iframe width="560" height="315" src="http://www.youtube.com/embed/RBH9y0JxNew" frameborder="0" allowfullscreen=""></iframe></p>Tue, 08 Apr 2014 15:37:25 UTChttp://area.autodesk.com/blogs/daryl/maya-monday---nab-2014-boothSetting up an Amazon EC2 Render Farm for Maya and 3ds Max with BackburnerCory Mogk<p>I've been doing a lot of investigation of remote computing these days. If you haven't been following, I've shared info on<span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;"><a href="/blogs/cory/running-autodesk-software-on-amazon-with-otoy">Running Autodesk Software on Amazon with Otoy</a>,&nbsp;</span><span style="line-height: 1.5em;"><a href="/blogs/cory/running-autodesk-software-in-a-web-browser-with-amazon-and-otoy">Running Autodesk Software in a Web Browser with Amazon and Otoy</a> and&nbsp;</span><span style="line-height: 1.5em;"><a href="/blogs/cory/autodesk-remote-running-desktop-software-on-an-ipad">Autodesk Remote: Running Desktop Software on an iPad</a>.</span></p> <p><span style="line-height: 1.5em;">I found a very thorough set of videos from Jud Pratt talking about how to <a href="http://www.judpratt.com/tutorials/ec2-renderfarm/">set up an Amazon EC2 render farm for Maya and 3ds Max with Backburner</a>. Jud recorded these a couple years back so you may see some differences but it generally looks ok. Disclaimer: I have not tried the workflow Jud describes but it seems clear. Presumably, this would work for other products in conjunction with Backburner.</span></p> <p><span style="line-height: 1.5em;">Jud outlines the process as:</span></p> <ul> <li>Setting up your Amazon Instances</li> <li>Installing your software (this step could be simpler if you used the preconfigured Maya and 3ds Max instances that I previously described - you'll likely still want an FTP client though you could optionally use your <a href="https://360.autodesk.com/">Autodesk 360 Storage</a>)</li> <li>Setting up a max price for your spot instances</li> <li>Launching renders from within 3ds Max and Maya</li> </ul> <div>Here is the grand finale of what Jud has put together :)</div> <div></div> <p><iframe src="http://player.vimeo.com/video/28087882?portrait=0&amp;color=e4741f" width="500" height="281" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe></p> <p><a href="http://vimeo.com/28087882">EC2 Renderfarm: Launching Maya Backburner Render</a> from <a href="http://vimeo.com/judpratt">Jud Pratt</a> on <a href="https://vimeo.com">Vimeo</a>.</p>Mon, 07 Apr 2014 16:22:05 UTChttp://area.autodesk.com/blogs/cory/setting-up-an-amazon-ec2-render-farm-with-backburnerExpert Challenge videos are available on the AreaMaxStation<p><img src="/userdata/blogs/maxstation/nicolas/expertchallenge.jpg" width="321" height="174" style="display: block; margin-left: auto; margin-right: auto;" /></p> <p>The 3ds Max sessions:</p> <ul> <li><a href="/ooyala/show/05bDBmbDqN9rHgpuUMp7oVv-EXrDbtQx/900/506#ooid=05bDBmbDqN9rHgpuUMp7oVv-EXrDbtQx" style="font-family: Arial, sans-serif; font-size: 10pt; line-height: 1.5em;">Autodesk 3ds Max Dev Session</a><span style="color: #0696d7; font-family: Arial, sans-serif; font-size: 10pt; line-height: 1.5em;">&nbsp;&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Hosted by Hendriks with Eddie Perlberg, Chris Murray, Kelcey Simpson and Michael Russo.</span></li> <li><span class="MsoHyperlink" style="font-size: 14px; line-height: 1.5em;"><span class="MsoHyperlink"><span style="font-size: 10.0pt; font-family: 'Arial','sans-serif'; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; color: #0696d7; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"><span><a href="/ooyala/show/V0NXFmbDqQyLK7NBm9jkSBbHz19lGw7N/900/506#ooid=V0NXFmbDqQyLK7NBm9jkSBbHz19lGw7N">Autodesk 3ds Max Tips &amp; Tricks</a>&nbsp;</span></span></span></span><span style="font-size: 14px; line-height: 1.5em;">Hosted by&nbsp;Hendriks with Chris Murray, Louis Marcoux, Martin Coven, Jacque Choi.</span></li> </ul> <p>The other three sessions are:&nbsp;<span style="font-family: 'Arial','sans-serif'; color: #0696d7;"><a href="/ooyala/show/dnZTZmbDpPotou_zt1df2jCEUOiBk4Wl/900/506#ooid=dnZTZmbDpPotou_zt1df2jCEUOiBk4Wl" style="font-family: Calibri, sans-serif; font-size: 10pt; line-height: 1.5em;">Autodesk Maya Dev Session</a>&nbsp;,&nbsp;</span><span style="font-family: 'Arial','sans-serif'; color: #0696d7;"><a href="/ooyala/show/00NnNmbDrWwanhoHDNWK_2xMvLZ-2HFN/900/506#ooid=00NnNmbDrWwanhoHDNWK_2xMvLZ-2HFN" style="font-family: Calibri, sans-serif; font-size: 10pt; line-height: 1.5em;">Autodesk Maya Tips &amp; Tricks</a>,&nbsp;</span><span style="font-family: 'Arial','sans-serif'; color: #0696d7;"><a href="/ooyala/show/szcDBmbDoUWv7HGjxP_nLQm1mDQLLO2I/900/506#ooid=szcDBmbDoUWv7HGjxP_nLQm1mDQLLO2I" style="font-family: Calibri, sans-serif; font-size: 10pt; line-height: 1.5em;">Autodesk Mudbox Tips &amp; Tricks</a>&nbsp;.</span></p>Fri, 04 Apr 2014 13:33:43 UTChttp://area.autodesk.com/blogs/maxstation/n231-expert-challenge-videos-are-available-on-the-areaEnabling MaxScript Support in the Sublime Text Editorvisualz<p class="MsoNormal">In this short video, I step way out of my typical comfort zone to share an interesting tip and trick for the TD&rsquo;s and scripting gang out there.&nbsp; Sublime Text is a popular text-editor that accommodates lots of favored workflows in the industry. &nbsp;This quick video shows how to add support to it for MaxScript.&nbsp; The result is the ability to open, edit and execute MaxScripts from Sublime, which also has support for Python (as does 3ds Max 2015).</p> <p class="MsoNormal"><span style="line-height: 1.5em; text-decoration: underline;"><strong>HUGE</strong></span><span style="line-height: 1.5em;"> thanks to my good friend, Rogier Van Etten, for his work on this and also his&nbsp;</span>patience<span style="line-height: 1.5em;">&nbsp;while teaching me how to get this up&nbsp;and running!</span></p> <div></div> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/1P6wvSiykTQ" frameborder="0" allowfullscreen=""></iframe></p> <p class="MsoNormal">Links:</p> <p class="MsoNormal"><a href="http://www.sublimetext.com/">Sublime Text editor</a></p> <p class="MsoNormal"><a href="https://bitbucket.org/cb109/sublime3dsmax"><span style="line-height: 1.5em;">The basics and download package</span></a></p> <p class="MsoNormal"><a href="https://sublime.wbond.net/installation#st2"><span style="line-height: 1.5em;">Sublime Package Control installation</span></a></p> <p class="MsoNormal"><span style="line-height: 1.5em;"><br /></span></p> <p class="MsoNormal"><span style="line-height: 1.5em;">The two lines of text that I copy paste for MaxScript hotkey execustion in Sublime are &gt;</span></p> <p class="MsoNoSpacing"><span style="font-size: 11.0pt; mso-bidi-font-size: 12.0pt; font-family: 'Courier New';">{ "keys": ["ctrl+e"], "command": "send_file_to_max" },<br /> { "keys": ["shift+enter"], "command": "send_selection_to_max"}<o:p></o:p></span></p> <p class="MsoNormal"></p> <p class="MsoNormal">enjoy!</p> <p class="MsoNormal">//gD<o:p></o:p></p>Thu, 03 Apr 2014 16:17:17 UTChttp://area.autodesk.com/blogs/garyd/enabling-maxscript-support-in-the-sublime-text-editorThe Teacher becomes the Designer - Welcome Jenni O&#039;Connoreperlberg<p>I have another addition to the 3ds Max development family to announce to you.</p> <p>Jenni O'Connor</p> <p><img src="/userdata/blogs/max/Jenni/Jenni.jpg" width="147" height="200" /></p> <p>I first met Jenni at the Autodesk Animation User's Group Association for Chicago. She is a long-time user of Autodesk software, bringing with her 29 years of experience in CAD and 22 years of experience with 3D Studio and 3DS Max.&nbsp;</p> <p><span style="line-height: 1.5em;">Many of you know her as the author of the five-star rated book, "<a href="http://tinyurl.com/y94ase4">Mastering mental ray</a>". Her book covers everything you'll need to master rendering in 3ds Max and mental ray focusing on maximizing productivity, and how to optimize your materials, lighting, and render settings for both quality and speed. The book also includes chapters on using 3DS Max with Inventor and Revit models.&nbsp;</span></p> <p><a href="http://tinyurl.com/y94ase4"><span style="line-height: 1.5em;"><img src="/userdata/blogs/max/Jenni/Mastering_mr_Cover.jpg" width="323" height="400" /></span></a></p> <p><span style="line-height: 1.5em;">Just prior to joining Autodesk she was the Director of Digital Artists at Blue Marble 3D near Chicago, and managed the production of high-end renderings and animations, along with immersive virtual reality projects for clients around the world.&nbsp;</span></p> <p><span style="line-height: 1.5em;"><img src="/userdata/blogs/max/Jenni/Elsten_view05.jpg" width="711" height="400" /></span></p> <p><span style="line-height: 1.5em;">For the past 18 years Jenni was an adjunct professor at the College of Lake County and taught 3ds Max, AutoCAD, Revit, Inventor, Design Visualization, and Computer Concepts. She has extensive experience in computer science and electrical engineering.</span></p> <p><span style="line-height: 1.5em;"><img src="/userdata/blogs/max/Jenni/Marietta-Lanes01.jpg" width="711" height="400" /></span></p> <p class="MsoNormal">Jenni will be joining the 3ds Max group as a Senior User Experience Designer.</p> <p class="MsoNormal"><img src="/userdata/blogs/max/Jenni/Tower03m.jpg" width="711" height="400" /></p> <p><span style="line-height: 1.5em;">I've asked Jenni to add a few words:</span></p> <p><span style="line-height: 1.5em;">"The best thing about this field is that there is always something new to learn and do. I love that we each have the opportunity to never stop growing, to never stop improving ourselves, and to do cool things every day. &nbsp;</span></p> <p><span style="line-height: 1.5em;">When I first started talking with the Autodesk team about this position I was told that one of my responsibilities would be to represent the user, to work to understand what they need, and to work with management and the developers to come up with things that can improve 3ds Max and make user's lives better. That had me sold. I've enjoyed working with the designers and developers at Autodesk these many years, and look forward to helping bring new things to 3ds Max for our users."</span></p> <p><span style="line-height: 1.5em;">With this much experience, the 3ds Max users are in good hands.</span></p> <p><span style="line-height: 1.5em;">Eddie</span></p>Wed, 02 Apr 2014 15:44:33 UTChttp://area.autodesk.com/blogs/max/the-teacher-becomes-the-designer---welcome-jenni-oconnorMaya Mondays - Bifrost Shaderdobert<p><iframe width="853" height="480" src="http://www.youtube.com/embed/pDVW5oXQrqM" frameborder="0" allowfullscreen=""></iframe></p> <p></p> <p>Mel command I used in the tutorial: createNode bifrost_mix_vorticity_velocities;</p>Tue, 01 Apr 2014 15:40:46 UTChttp://area.autodesk.com/blogs/daryl/maya-mondays---bifrost-shaderMudbox Sculpt &amp; Paint Layers to 3ds Max 2015 (non-destructive interop)visualz<p>In this short video, I take a look at how to use the one-click interop between 3ds Max 2015 and Mudbox 2015. &nbsp;Specific area of interst are two options for sending Mudbox sculpt layers to 3ds Max as Morpher modifier targets and secondly, sending Mudbox paint layers to 3ds Max as non-destructive, Composite maps for material editing.</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/dy7KPZcDZFE" frameborder="0" allowfullscreen="" style="line-height: 1.5em;"></iframe></p> <p>I hope you enjoy!</p> <p><span style="line-height: 1.5em;">//gD</span></p> <p><span style="line-height: 1.5em;"><br /></span></p> <p><span style="line-height: 1.5em;">Free trail software:</span></p> <p><span style="line-height: 1.5em;"><a href="http://www.autodesk.com/products/mudbox/free-trial">Mudbox</a><br /><a href="http://www.autodesk.com/products/autodesk-3ds-max/free-trial">3ds Max </a></span></p>Mon, 31 Mar 2014 22:30:47 UTChttp://area.autodesk.com/blogs/garyd/mudbox-sclupt-amp-paint-layers-to-3ds-max-2015-non-destructive-interop3ds Max 2015 / 3ds Max Design 2015 Help files are liveMaxStation<p>Download or browse it from this page:&nbsp;<a href="http://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/download-and-install-3ds-max-product-help.html" style="font-size: 14px; line-height: 1.5em;">Download and install 3ds Max product help</a></p> <p>Browse the online documentation directly from this link:&nbsp;<a href="http://www.autodesk.com/3dsmax-help-2015-enu" style="font-size: 14px; line-height: 1.5em;">3ds Max and 3ds Max Design 2015 Help</a></p>Mon, 31 Mar 2014 13:17:43 UTChttp://area.autodesk.com/blogs/maxstation/n230-3ds-max-2015--3ds-max-design-2015-help-files-are-liveImporting SketchUp 2013 and 2014 files in 3ds MaxMaxStation<p>Thanks to Spacefrog for pointing this out!</p> <p><strong>Please note that this is not supported! If you have any problems please restore the original .dll and save the files as version 8 in SketchUp.</strong></p> <p><span style="font-size: 14px; line-height: 1.5em;">Steps:</span></p> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Goto the Trimble homepage and download Sketchup SDK for Windows&nbsp;</span><a href="http://www.sketchup.com/intl/en/developer/sdk_start.html" target="_blank" rel="nofollow" style="font-size: 14px; line-height: 1.5em;">http://www.sketchup.com/intl/en/developer/sdk_star<wbr>t.html</wbr></a></li> <li><span style="font-size: 14px; line-height: 1.5em;">In the Max root folder, rename "SketchUpReader.dll" to "SketchUpReader_BAK.dll"</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Extract the downloaded zip file (SketchUp-SDK-Win.zip) somewhere,</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Locate the following file in your extract-location&nbsp;</span><span style="line-height: 1.5em; font-size: 14px;">"deprecated\\SkpReader\\Binaries\\Windows\\SketchUpRea</span><wbr style="line-height: 1.5em; font-size: 14px;"><span style="line-height: 1.5em; font-size: 14px;">der.dll"</span></wbr></li> <li><span style="font-size: 14px; line-height: 1.5em;">Copy this file to your 3ds Max 2014 folder &nbsp;</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Restart 3ds Max and enjoy the new SketchUp 2013 &amp; 2014 import capability</span></li> </ul> <p>Notes:</p> <ul> <li><strong><span style="font-size: 14px; line-height: 1.5em;">Again: not tested, not supported, use at yo</span><span style="font-size: 14px; line-height: 1.5em;">ur own risk!</span></strong></li> <li><span style="font-size: 14px; line-height: 1.5em;">According to Trimble, the "SketchUpReader" functionality will be deprecated and removed&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">with Sketchup 2015 (check the docs coming with the SDK ). So don't expect this fix to&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">still work with Sktechup 2015 files, once Sketchup 2015 gets released.</span></li> </ul>Thu, 27 Mar 2014 09:44:35 UTChttp://area.autodesk.com/blogs/maxstation/n229-importing-sketchup-2013-and-2014-files-in-3ds-maxGDC 2014. For the Love of indie game makers.WarpZone_Team<p>We just got back from the beautiful city of San Francisco where we had the pleasure of touring the GDC 2014 show floor to see what cool games we could find. While there seemed to be less indie developers overall, I&rsquo;d have to say that the concentration of quality was definitely higher than last year. My favorite part of talking with indie developers is the pure love of creation and also community involvement, which was probably one of the biggest trends in all the games I saw. Here are just a few amazing examples of the cool stuff you find by indies at GDC. <br /><br /><a href="http://musedev.net/">Alpha Muse, by Current Circus </a><br />The team at Current Circus has made a really cool experience for anybody who likes music. Liking games is almost a bonus in this case. Alpha Muse lets players fly through a gorgeous 3D world where they interact with other players to create unique music as they go. Each time you enter the world, every time you meet somebody new, every mood that strikes you will have you creating a completely new musical experience. The most interesting aspect is in how players will sort of have to figure each other out without a traditional chat system, making this Journey-like experience not only about the music, but the connection that forms between players as they collaborate. <br />You can get access to their game and monthly updates through their site <a href="http://musedev.net/membership/" target="_blank">right now</a>!<br />https://www.youtube.com/watch?v=8WNEQx2KSgs&amp;list=PL_6ApchKwjN_bWbHDqBPxnITGrankdtlP&amp;index=7<br /><br /><a href="http://fightthedragon.com/">Fight the Dragon, by 3 Sprockets </a><br />You&rsquo;re wrong if you think this is just a simple hack n&rsquo; slash. The 3 Sprockets guys have not just created a game so much as they have created a robust toolset that lets players build their own game levels and missions. Player/Designers also get a set of feedback and analysis tools that lets them examine where each player went in the level through a heat map, figure out average playtimes, where players die, and all other kinds of numerical analytics so each level can be tweaked and refined. Players can also vote on content to push the best stuff to the top of the pile, and give qualitative feedback to designers.<br />The game should be available on Steam Early Access by the time you read this, and will also be available later this year on PS4 and Vita. <br />https://www.youtube.com/watch?v=G-Sgxj980CE&amp;index=6&amp;list=PL_6ApchKwjN_bWbHDqBPxnITGrankdtlP<br /><br /><a href="http://sareptastudio.com/shadowpuppeteer/">Shadow Puppeteer, by Sarepta Studio</a><br />This was one of my favorite at the show. I always like the idea of an IRL collaborative experience, so I was pretty stoked when I saw the game. Shadow Puppeteer is a neat combination of 2D and 3D gameplay; one player moves around in the 3D environment while the second player plays as the main character&rsquo;s shadow. The shadow player is playing in a 2D environment where only shadows of regular game objects are considered part of that player&rsquo;s game level. The two players have to work together to manipulate the level so they can each progress to the end. The game design uses lights and 3D assets placed behind the main camera to create all the shadows in real-time, which kind of surprised me. This makes it such that some real communication is required between players, which is kind of unique in the current indie space.<br />You can check out their progress and vote for them on their <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=239800209">Steam Greenlight page</a>.<br />https://www.youtube.com/watch?v=K12IO4DgyAs&amp;list=PL_6ApchKwjN_bWbHDqBPxnITGrankdtlP<br /><br /><a href="http://www.rocket5studios.com/">Phantom P.I. Mission Apparition, by Rocket 5 Studio</a><br />The story and art combination of this puzzle-adventure game is super endearing. In Phantom P.I. Mission Apparition, you play as Cecil Sparks, a paranormal investigator hired by the ghost of a recently deceased musician named Marshall Stacks (see what they did there?) who is himself being haunted by a poltergeist. The kind of meta ghost story at play here is all part of the subtle humor of having Cecil clumsily stumble through levels as he tries to solve the puzzles in each level. It&rsquo;s exactly the kind of quality you&rsquo;d expect from long-time animators who have experience like Dreamworks and LucasArts on their resumes.<br />You can learn more about Cecil Sparks <a href="http://thephantompi.com/">here</a>.<br />https://www.youtube.com/watch?v=Su9Do9SZQkU&amp;list=PL_6ApchKwjN_bWbHDqBPxnITGrankdtlP</p> <p>Cheers,</p> <p><a href="https://twitter.com/wesleyeh">Wes</a> &amp; <a href="https://twitter.com/JocelynMoffatt">Jocelyn</a></p>Wed, 26 Mar 2014 22:15:45 UTChttp://area.autodesk.com/blogs/warpzone/gdc-2014-for-the-love-of-indie-game-makers