AREA Blogs Feedhttp://area.autodesk.com/AREA is an Autodesk online community for 2D and 3D artists -- with free tutorials and downloads, movie and image galleries, professional industry artist interviews and job posting boards. AREA members also have access to Product-specific discussion forums, and blogs by Autodesk Media & Entertainment Software Product Developers.Wed, 19 Jun 2013 12:53:28 UTCJoin us at the International Autodesk User Group on July 23rd!Cory Mogk<p>On Tuesday, July 23rd, join us in Anaheim, CA where Autodesk will be hosting a live <a href="http://autode.sk/anaheim">International User Group Event</a>. Come to an evening of drinks, food and special presentations in a great atmosphere. Hear from industry visionaries in the film and games industry, connect with Autodesk staff and executives, see the latest product demonstrations, and network with your peers. If you can&rsquo;t make it to Anaheim, follow us here on AREA where we&rsquo;ll be posting new content daily. <a href="https://www.cvent.com/events/autodesk-user-group-in-anaheim-ca/registration-a9eb16343be14440973eed1a69bb0da4.aspx">Registration</a> is required. We hope to see you there! &nbsp;</p>Tue, 18 Jun 2013 16:46:24 UTChttp://area.autodesk.com/blogs/cory/join-us-at-the-international-autodesk-user-group-on-july-23rdCreativity is Something to Celebrate!Cory Mogk<p>Autodesk Media and Entertainment brings you a new industry magazine called <a href="http://autode.sk/13zhwLn">Celebrating Creativity</a>. Celebrating Creativity brings you recent award-winning work, industry articles and more. In this new interactive issue, you'll get the latest on the evolution of the 3D industry, catch 3ds Max and Maya tips and tricks from experts Fred Ruff and <a href="/blogs/daryl">Daryl Obert</a>, and learn what it's like to work at the amazing HALON Entertainment. Get your free digital magazine today!</p> <p><img src="/userdata/blogs/cory/celebratingCreativity.jpg" width="641" height="426" /></p>Mon, 17 Jun 2013 14:03:53 UTChttp://area.autodesk.com/blogs/cory/creativity-is-something-to-celebrateMastering the Entertainment Creation Suite WorkflowsCory Mogk<p>Hopefully you're aware of the <a href="http://www.youtube.com/user/SoftimageHowTos">Softimage</a>, <a href="http://www.youtube.com/user/3dsMaxHowTos">3ds Max</a> and <a href="http://www.youtube.com/user/MayaHowTos">Maya</a> Learning Channels on YouTube! These channels all have playlists. If you want to get the most out of everything available to you in the Entertainment Creation Suite check out the Interoperability playlists that I've conveniently added here for you.</p> <p>Some of the highlights you'll see in these tutorials include:</p> <ul> <li>Ptex workflows between Maya and Mudbox with mental ray</li> <li>Using Mudbox with Maya or 3ds Max</li> <li>Converting a CAT rig from 3ds Max to Maya or MotionBuilder</li> <li>Working with 3ds Max and MotionBuilder</li> <li>Using the FBX Converter</li> <li>Sending data between Maya and Softimage with ICEflow</li> <li>Working with OpenEXR in Composite</li> <li>Taking MatchMover data into 3ds Max</li> </ul> <p>Please let us know in the comments if there are other workflows you would like us to share more information about!</p> <div></div> <p><iframe width="640" height="360" src="http://www.youtube.com/embed/9McOw1q238s?list=PLB177DEA76347E631" frameborder="0" allowfullscreen=""></iframe></p> <p><iframe width="640" height="360" src="http://www.youtube.com/embed/rfG4TwA1__Q?list=PL1659378320D2F791" frameborder="0" allowfullscreen=""></iframe> <iframe width="640" height="360" src="http://www.youtube.com/embed/etpX2BNnrxo?list=PLCBC1CF07CA59961F" frameborder="0" allowfullscreen=""></iframe></p>Fri, 14 Jun 2013 15:57:34 UTChttp://area.autodesk.com/blogs/cory/mastering-the-entertainment-creation-suite-workflowsVico Sharabani on the Flame 20th Anniversary Edition: Letting Go of the PastBill Ennis<p><img style="vertical-align: top;" src="/userdata/blogs/bill/Vico_Sharabani/VicoPress2013_small.jpg" width="750" height="351" /></p> <p class="MsoNormal"><b><span style="color: #5d9013;">We are pleased to welcome back Flame artist and Right-Brain of <a href="http://www.thearteryvfx.com" target="_blank">The Artery VFX</a>, <a href="http://www.thearteryvfx.com/about" target="_blank">Vico Sharabani</a>,&nbsp; as guest editor. Vico has been sharing with us his journey with the 20th Anniversary Edition of Flame Premium. &nbsp;In this, his second blog post, Vico talks about letting go of the past and moving the 20th Anniversary Edition into his commercial pipeline.&nbsp;</span></b></p> <p>I'm happy to be back on the Flame Premium Can Do That AREA blog to report on our latest step of adopting the Flame 20th Anniversary Edition for production. I will share the latest steps we took and the results we produced.</p> <p><span style="font-size: 14px; line-height: 1.5em;">If you haven't made the move to the new software yet, I hope you'll find our experience valuable when planning your own upgrade. If you've already made the move, you'll probably see yourself in the following paragraphs ;-)</span></p> <p><span style="font-size: 14px; line-height: 1.5em;">At </span><a href="http://www.thearteryvfx.com/" target="_blank" style="font-size: 14px; line-height: 1.5em;">The Artery VFX</a><span style="font-size: 14px; line-height: 1.5em;">, the transition to the new workflow was a carefully managed process over the past six months. While we were early adopters of the redesigned software in its infancy (late last year), we were still quite risk averse. Our approach was to learn the new workflow while using it on feature-films where the pace of work is slower than commercials. This worked great for us as we benefited from the power of the new MediaHub and its scriptable export functionalities.</span></p> <p><img style="vertical-align: text-top;" src="/userdata/blogs/bill/Vico_Sharabani/vico_on_flame_20th.jpg" width="694" height="391" /></p> <div> <div><i><span style="font-size: 9.0pt; line-height: 115%; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">Vico working on Flame 20th Anniversary Edition at The Artery VFX</span></i></div> <div><i><span style="font-size: 9.0pt; line-height: 115%; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"><br /></span></i></div> <div> <p class="MsoNormal"><b><span style="mso-bidi-font-size: 9.0pt; line-height: 115%; color: #5d9013;">Today: Service Pack 3 provides the stability needed for commercial work&nbsp;<br /></span></b><span style="font-size: 14px; line-height: 1.5em;">Autodesk recently shipped service pack 3 which is a stable, more powerful and production-ready version of the software. This release has allowed us to begin deploying the new Flame in our commercials pipeline, where the editing tools are even more valuable, and interactivity is so important.&nbsp;</span></p> </div> <div><span style="font-size: 14px; line-height: 1.5em;">The accelerated performance, the critical feedback you now get about what&rsquo;s happening in Backburner, and the UI enhancements together with the feature developments, let us take on two advertising campaigns in client sessions. And Flame's new way of handling EXRs has proved to be incredibly valuable and fast in our first commercial. It has meant that the work from our 3D artists can be immediately updated and reviewed. Combined with the powerful relighting tools of Action, this gave us the interactivity our commercial clients are so used to.</span></div> <div><span style="font-size: 14px; line-height: 1.5em;"><br /></span></div> <div><b><span style="line-height: 15.454545021057129px; color: #5d9013;">Test-driving the new workflow on film work&nbsp;</span></b></div> <div>Some of you may have seen my demos at <a href="http://youtu.be/qHviiv5Sa9A" target="_blank">NAB 2013</a> or the <a href="http://youtu.be/7ANu0Jk6v2w" target="_blank">M&amp;E Meet the Experts global webinar</a>. In these presentations, I shared my different explorations in the new workflow: organizing assets in the timeline or as standalone composites, stacking up different versions, new possibilities that opened up with the MediaHub, and some creative tools.</div> <p></p> <div>While I received favorable feedback from viewers, I feel these were the first steps of migrating to the new workflow. At that time the software was not so stable, however we made a managerial decision to test the new Flame on film work, where the pace is less demanding than it is for commercials. In a way, the time we had to invest in adapting to the new software was balanced out by the faster work.</div> <p></p> <div>This turned out great for us, as many of the new features and architecture allowed us to push massive amounts of work through our facility. The experience taught us how to manage assets and versions for a single shot with a single sequence. We are now applying the same idea in the commercial and music video world where a single sequence can powerfully hold the entire production.</div> <p></p> <div>The results were quite astonishing. In just a few months, we completed hundreds of shots, working on high profile feature films.</div> </div> <p></p> <div><img style="vertical-align: text-top;" src="/userdata/blogs/bill/Vico_Sharabani/film_posters.jpg" width="694" height="205" /></div> <div></div> <div><b><span style="line-height: 15.454545021057129px; color: #5d9013;"><br /></span></b></div> <div><b><span style="line-height: 15.454545021057129px; color: #5d9013;">The 20th Anniversary Flame experience&nbsp;</span></b></div> <div> <div>With Service Pack 3, we feel stability is finally there. As <a href="http://www.workflowers.net/wp/about-us/people/cedric-lejeune/" target="_blank">Cedric Lejeune</a> (from <a href="http://www.workflowers.net/" target="_blank">Workflowers</a>) said on Facebook, "This is the real 20th Anniversary Edition". I tend to agree. This version is much closer to the original, buttery feel we Flame artists love so much.</div> <p></p> <div>I would conclude that Flame allows us as a small group of artists to manage many tasks with large amounts of data. Working with a small team fits our philosophy as it simplifies the management of any given project.</div> <p></p> <div>My next and final blog post will be my last report in this journey, and will cover the conclusions after delivering our two campaigns.</div> </div> <p></p> <div><b><span style="color: #5d9013;">See more of Vico's journey&nbsp;</span></b><b style="font-size: 14px; line-height: 1.5em;"><span style="color: #5d9013;"><a href="/blogs/bill/vico-sharabani-shares-his-experiences-on-the-flame-20th-anniversary-edition" target="_blank">here on the blog</a>, at <a href="http://youtu.be/qHviiv5Sa9A" target="_blank">NAB 2013</a>, and through his <a href="http://youtu.be/7ANu0Jk6v2w" target="_blank">Meet the Experts Webcast</a>.</span></b></div> <div><b style="font-size: 14px; line-height: 1.5em;"><span style="color: #5d9013;"><img style="vertical-align: text-top;" src="/userdata/blogs/bill/Vico_Sharabani/a_late_quartet.jpg" width="694" height="362" /></span></b></div> <p><i><span style="font-size: 9.0pt; line-height: 115%; font-family: 'Calibri','sans-serif'; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: minor-bidi; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">A taxi scene from the film "A Late Quartet" starring&nbsp;Christopher Walken,&nbsp;Philip Seymour Hoffman,&nbsp;Catherine Keener</span></i></p>Fri, 14 Jun 2013 12:46:02 UTChttp://area.autodesk.com/blogs/bill/vico-sharabani-on-the-flame-20th-anniversary-edition-letting-go-of-the-pastMaya OpenData and Scene Assembly WorkflowsSTLR<p>Howdy folks -</p> <p>I've got some new Scene Assembly demos for you.&nbsp; But first a quick and completely unrelated joke...</p> <p></p> <p style="padding-left: 30px;"><span style="font-size: 12.0pt; font-family: 'Times New Roman','serif'; mso-fareast-font-family: 'Times New Roman';">Two cannibals are eating a clown.&nbsp;</span></p> <p style="padding-left: 30px;"><span style="font-size: 12.0pt; font-family: 'Times New Roman','serif'; mso-fareast-font-family: 'Times New Roman';">One turns to the other and asks...</span></p> <p style="padding-left: 30px;"><span style="font-size: 12.0pt; font-family: 'Times New Roman','serif'; mso-fareast-font-family: 'Times New Roman';">"Does this taste funny to you?"</span></p> <p>Now back to bidness :)</p> <hr /> <p>I've recorded a couple of new movies to share with you related to Scene Assembly.&nbsp; In the 2014 release we extended Scene Assembly to help deal with managing multiple representations of characters, rigs, animation, etc...&nbsp; I put together a few examples to show Scene Assembly in the context of what we are calling <strong>Character Assemblies</strong>.</p> <p style="text-align: center;"><br /><strong>Character Assemblies in Maya 2014</strong></p> <p style="text-align: center;">[video]http://youtu.be/LnAE_RlxYWk[/video]</p> <p>Additionally we've posted a recording of a recent webinar that I hosted that covered not only Scene Assembly but the broader Maya OpenData initiative.&nbsp; Check out this extended movie to learn more about it.</p> <p style="text-align: center;"><strong>Maya OpenData and Scene Assembly Workflows</strong></p> <p style="text-align: center;">[video]http://www.youtube.com/watch?v=Qsn6i1YVZo8&amp;feature=share&amp;list=PL8AC2262DEF98303E[/video]</p>Wed, 12 Jun 2013 12:15:32 UTChttp://area.autodesk.com/blogs/stevenr/maya-opendata-and-scene-assembly-workflowsSmoke 2013: the basicsMarc-Andre Ferguson<p>It was almost a year ago that Smoke 2013 Pre-Release Trial 1 was available to the public. Smoke trainer Grant Kay had published a series of training videos for newcomers, but Smoke has evolved much since then.</p> <p>New users of Smoke can enjoy a fresh new version of the Getting Started series of videos, focusing on the new Extension 1 release.</p> <p>Enjoy!</p> <p>Smoke 2013 Getting Started Playlist on <a href="http://www.youtube.com/playlist?list=PLC7CCB9391712F125" target="_blank">YouTube</a> and on <a href="https://itunes.apple.com/gb/podcast/smoke-learning-channel/id552051408" target="_blank">iTunes</a>.</p>Thu, 06 Jun 2013 09:00:00 UTChttp://area.autodesk.com/blogs/marc-andre/smoke-2013-the-basicsEUE 2013!delisef<p>Hi all,</p> <p>Dont forget EUE 2013 is here!&nbsp;</p> <p>As usual the team there is setting up a great event with an amazing speaker lineup.</p> <p>Check it out here,</p> <p><img src="/userdata/blogs/frank/EUE_2013_A4_003_preview.jpg" width="713" height="1000" /></p>Thu, 06 Jun 2013 05:27:23 UTChttp://area.autodesk.com/blogs/frank/eue-2013Maya Bonus Tools Resource Page (Update - 3DsImport plugin available for Mac)STLR<p style="text-align: center;"><strong><span style="font-size: large;"><img style="border: 3px solid black;" src="/userdata/blogs/stevenr/Misc/BT_Banner2014_1024x.jpg" height="140" width="1083" /></span></strong></p> <p style="text-align: center;"><strong><span style="font-size: large;"><br /></span></strong></p> <p style="text-align: center;"><strong><span style="font-size: large;">&nbsp;- Welcome to the Maya BonusTools Resource Page -<br /></span></strong></p> <p><span style="font-size: larger;"><br /></span></p> <p><span style="font-size: larger;">Here you will find links to installers, useful information, tutorials, demonstrations and updates related to Maya BonusTools.&nbsp; This page will be continually updated with new information, so bookmark it and check back later for more updates.</span></p> <hr /> <p><span style="font-size: larger;"><br /></span></p> <p style="text-align: center;"><strong><span style="font-size: large;">- BonusTools 2014 Installation -<br /></span></strong></p> <p><br /><span style="font-size: larger;">The 2014 version of BonusTools is now available for download.&nbsp; Going forward we will be posting the installers on the new Autodesk Maya Apps Exchange -&gt;&nbsp; <a target="_blank" href="http://apps.exchange.autodesk.com/MAYA/Detail/Index?id=appstore.exchange.autodesk.com%3aautodeskmayabonustools2014%3aen"><strong>BonusTools 2014 Installers.</strong>&nbsp; </a>The Exchange is a portal hosted by Autodesk where you can get access to plugins that extend the functionality of various Autodesk products.&nbsp; There are now both <strong><a target="_blank" href="http://apps.exchange.autodesk.com/MAYA/Home/Index">Maya </a></strong>and <strong><a target="_blank" href="http://apps.exchange.autodesk.com/3DSMAX/Home/Index">Max </a></strong>centric pages on the Exchange.</span><span style="font-size: 10.0pt; mso-fareast-font-family: 'Times New Roman'; mso-bidi-font-family: 'Times New Roman';"></span><strong> </strong></p> <p><strong>NOTE:&nbsp;</strong> We have fixed the legacy issue with the BonusTools python scripts path.&nbsp; You no longer need to set this up manually.&nbsp; It is now done automatically, so all python based Bonus Tools should work imediately after installation.<span style="font-size: larger;"></span></p> <hr /> <p style="text-align: center;"><strong><span style="font-size: large;"><br /></span></strong></p> <p style="text-align: center;"><strong><span style="font-size: large;">- BonusTools 2014 Update -<br /></span></strong></p> <p><br />We've had a few requests for the 3dsImport plugin which was not included in the 2014 version of BonusTools.&nbsp;</p> <p>The compiled windows (mll) version of the plugin&nbsp; -&gt; <strong><a target="_blank" title="3dsImport Plugin" href="/userdata/blogs/stevenr/Downloads/3dsImport.zip">Windows 3dsImport Plugin<br /></a></strong></p> <p>The compiled Mac (Bundle) version of the plugin -&gt; <strong><a target="_blank" href="/userdata/blogs/stevenr/Downloads/3dsImport-bundle.zip">Mac 3DsImport Plugin</a></strong></p> <p>Unzip the file and put the 3dsImport.mll (Win) or 3dsImport.bundle (Mac) file in the plugins folder where BonusTools 2014 is installed.&nbsp; See documentation for more details on installation location.</p> <hr /> <p><span style="font-size: larger;"><br /></span></p> <p style="text-align: center;"><span style="font-size: larger;"><strong><span style="font-size: large;">- Legacy BonusTools Installers -</span></strong></span></p> <p><span style="font-size: larger;"><br /></span></p> <p><span style="font-size: larger;">BonusTools installers for older versions of Maya can still be found on the Area -&gt; <strong><a target="_self" href="/downloads/plugins?word=Bonus&amp;where=1&amp;software=&amp;script=&amp;os=">Legacy Maya BonusTools Installers</a></strong>&nbsp; (</span><span style="font-size: larger;">Keep in mind that older versions will not contain all of the current toolset)</span></p> <p></p> <p><strong>NOTE:&nbsp;</strong> In older versions of BonusTools python based tools will not work after the initial installation (e.g. Flatten Components.)&nbsp; Python scripts required an additional setup step for versions prior to 2014. See the BonusTools help docs for instructions on how to setup your Python search path. You only need to do this once and it should work from then on.</p> <p><strong></strong>Fixes for the DrawSplit and DrawReduce tool are available for BonsuTools 2013.&nbsp; This update addresses an issue that was preventing the tools from being listed in the menu for MacOS as well as an issue with the default options for the tools.&nbsp; Put the contents of this zip file in the scripts folder of the BonusTools installation -&gt; &nbsp;&nbsp; <strong><a href="/userdata/blogs/stevenr/Downloads/BonusTools_2013_update1.zip">BonusTools 2013 Update1.&nbsp; </a></strong>These fixes are already integrated into the 2014 version.</p> <hr /> <p><strong><span style="font-size: large;"><br /></span></strong></p> <p style="text-align: center;"><strong><span style="font-size: large;">- BonusTools Tips, Tricks and Tutorials -<br /></span></strong></p> <p style="text-align: center;"></p> <p><span style="font-size: large;">What's New in -</span><span style="font-size: large;">&gt;</span><strong><span style="font-size: large;">&nbsp; <a target="_blank" href="/blogs/stevenr/maya-bonustools-2014-isare-ready--isare-you">BonusTools 2014?</a><br /></span></strong></p> <p><br /><a href="/blogs/stevenr/bonustools_2012_paint_geometry_tool" target="_blank"><span style="color: #ff0000;"></span></a></p> <p><strong><span style="font-size: large;">Modify</span></strong></p> <ul> <li><a href="/blogs/stevenr/bonustools_2012_paint_geometry_tool" target="_blank">Paint Geometry&nbsp;Tool<span style="color: #ff0000;"></span></a></li> </ul> <p><strong><span style="font-size: large;">Create</span></strong></p> <ul> <li><a href="/blogs/cory/locking_curve_intersections" target="_blank">Snap and Lock Curve Points</a></li> <li><a target="_blank" href="/blogs/stevenr/bonustools_2012_the_scene_annotation_tool">Scene Annotation</a></li> </ul> <p><strong><span style="font-size: large;">Windows</span></strong></p> <ul> <li><a href="http://the-area.com/tutorials/how_to_use_attribute_collection_2_02_to_build_a_custom_ui" target="_blank">Attribute Collection</a></li> <li><a target="_blank" href="/blogs/stevenr/bonustools-2013---attribute-editor-customization">Attribute Editor Template Builder</a></li> <li><a href="/blogs/stevenr/layouttools2011_for_maya2011_update" target="_blank">LayoutTools</a></li> <li><a target="_blank" href="/blogs/stevenr/maya_2012_namespace_and_prefix_tips_and_tricks">Pattern&nbsp;Rename<span style="color: #ff0000;"></span></a></li> </ul> <p><strong><span style="font-size: large;">Modeling</span></strong></p> <ul> <li><a href="/blogs/cory/select_every_n_edges" target="_blank">Select Every N Edges</a></li> <li><a href="/blogs/stevenr/symmetrical_modeling_tips_and_tricks" target="_blank">Mirror Instance / Combine Merge</a></li> <li><a href="/blogs/stevenr/bonustools_2012_extrude_and_preserve_uvs" target="_blank">Extrude and&nbsp;Preserve&nbsp;UVs</a></li> <li><a target="_blank" href="/blogs/stevenr/maya-bonustools-2013-is-ready--are-you#44292">Slide Components</a></li> <li><a target="_blank" href="/blogs/stevenr/maya-bonustools-2013-is-ready--are-you#44292">Flatten Components</a></li> <li><a target="_blank" href="/blogs/stevenr/maya-bonustools-2013-is-ready--are-you#44292">Poly Edit Tools</a></li> <li><a target="_blank" href="/blogs/stevenr/maya-bonustools-2013---drawsplitdrawreduce">Draw Split / Draw Reduce<br /></a></li> <li><a target="_blank" href="/blogs/cory/normal_checker">Normal Checker</a></li> </ul> <p><strong><span style="font-size: large;">UV Editing</span></strong></p> <ul> <li><a href="/blogs/stevenr/unwrap_uvs_tool_update_an_interactive_tool_for_automatically_unwrapping_uvs">Auto&nbsp;Unwrap UVs</a></li> <li><a target="_blank" href="/blogs/stevenr/bonustools-2013---uv-tools">Auto Map Multiple Meshes</a></li> <li><a target="_blank" href="/blogs/stevenr/bonustools-2013---uv-tools">Align UV Shells</a></li> <li><a target="_blank" href="/blogs/stevenr/bonustools-2013---uv-tools">Clamp UVs</a></li> <li><a target="_blank" href="/blogs/stevenr/bonustools-2013---uv-tools">Flip / Rotate UVs</a></li> <li><a target="_blank" href="/blogs/stevenr/bonustools-2013---uv-tools">UV Editor Display<br /></a></li> </ul> <p><strong><span style="font-size: large;">Animation</span></strong></p> <ul> <li><a target="_blank" href="/blogs/stevenr/maya-bonustools-2013---animation-editing-tools">Mirror Animation</a></li> <li><a target="_blank" href="/blogs/stevenr/maya-bonustools-2013---animation-editing-tools">Reverse Animation</a></li> <li><a href="/blogs/stevenr/bonustools_2012_the_new_time_warp_animation_tool" target="_blank">Time Warp Animation</a></li> <li><a target="_blank" href="/blogs/stevenr/maya-bonustools-2013---pose-blendshape-editor">Pose BlendShape Editor</a></li> <li><a target="_blank" href="/blogs/stevenr/maya-bonustools-2013---make-joints-dynamic">Make Joints Dynamic<br /></a></li> </ul> <p><strong><span style="font-size: large;">Rendering</span></strong></p> <ul> <li><span style="text-decoration: line-through;"><a href="/blogs/stevenr/test" target="_blank">Change Texture Paths / Organize Files</a></span> (retired)</li> <li><a href="/blogs/cory/fur_blender" target="_blank">Fur Blender</a></li> </ul> <p>&nbsp;</p>Tue, 04 Jun 2013 18:10:07 UTChttp://area.autodesk.com/blogs/stevenr/bonustoolsMatchMover crash with Automatic TrackingMaxStation<p><span style="line-height: 1.5em;">If you experience crashes when attempting Automatic Tracking in Matchmover, please&nbsp;</span><span style="line-height: 1.5em;">try these steps:</span></p> <ul> <li><span style="line-height: 1.5em;">Start MatchMover&nbsp;</span></li> <li><span style="line-height: 1.5em;">Invoke Windows Task Manager&nbsp;</span></li> <li><span style="line-height: 1.5em;">Select the Process tab&nbsp;</span></li> <li><span style="line-height: 1.5em;">Select MatchMoverApp.exe&nbsp;</span></li> <li><span style="line-height: 1.5em;">Right click it and choose Set Affinity&nbsp;</span></li> <li><span style="line-height: 1.5em;">Turn off all CPU&rsquo;s higher than 6 (6, 7, 8, 9, etc) on each Node 0 and Node 1</span></li> </ul>Tue, 04 Jun 2013 18:05:03 UTChttp://area.autodesk.com/blogs/maxstation/v5-matchmover-crash-with-automatic-trackingM&amp;E Live Webinars Series: Meet the ExpertsKen LaRue<p>Hi Everyone,</p> <p></p> <p>There is a new Smoke Webinar happening on Tuesday June 11th and I highly recommend watching it if you can. I know Rob very well through working at Autodesk and I had the pleasure of meeting Nicky when I visited Australia a couple years ago. He is a very talented Smoke artist and this webinar will be very informative. The info is below:</p> <p></p> <p>Join Autodesk Expert Rob O&rsquo;Neill and Nicky Liddell from boutique post house, Concrete Wednesday in Melbourne, Australia as they examine the work involved in putting together budget-conscious retail commercials.</p> <p></p> <p>Rob O'Neill and Nicky Liddell will show how the powerful creative toolset of Autodesk Smoke was used to finish budget-conscious retail commercials for Opel and Bayer.</p> <p></p> <p>During this hour-long in-depth session, we look at some of the techniques owner and Smoke Artist Nicky Liddell employed making these spots - from lighting and texturing in Autodesk&reg; Maya&reg; to editing, compositing, from fixing to finishing - a little bit of everything that Smoke has to offer!</p> <p></p> <p>Attend this webinar to find out how Smoke can help editors who want to do more than just edit.</p> <p></p> <p>Webinar will be in English only.</p> <p></p> <p><a href="http://autode.sk/15vByIi" title="M&amp;E: Meet the Experts" target="_blank" class="code">http://autode.sk/15vByIi</a></p>Tue, 04 Jun 2013 15:32:04 UTChttp://area.autodesk.com/blogs/kenl/mampe-live-webinars-series-meet-the-expertsMeet the Experts webinar | June 11thMarc-Andre Ferguson<p>Join Autodesk Expert Rob O&rsquo;Neill and Nicky Liddell from boutique post house, <a href="http://www.concretewednesday.com.au/" target="_blank">Concrete Wednesday</a> in Melbourne, Australia as they examine the work involved in putting together budget-conscious retail commercials.</p> <p>Rob O'Neill and Nicky Liddell will show how the powerful creative toolset of Autodesk Smoke was used to finish budget-conscious retail commercials for Opel and Bayer.</p> <p>During this hour-long in-depth session, we look at some of the techniques owner and Smoke Artist Nicky Liddell employed making these spots - from lighting and texturing in Autodesk&reg; Maya&reg; to editing, compositing, from fixing to finishing - a little bit of everything that Smoke has to offer!</p> <p><a href="http://autode.sk/15vByIi" target="_blank">Attend this webinar</a> to find out how Smoke can help editors who want to do more than just edit.</p> <p>Webinar will be in English only.</p>Tue, 04 Jun 2013 14:06:33 UTChttp://area.autodesk.com/blogs/marc-andre/meet-the-experts-webinar--june-11thSmoke Signals, the seriesMarc-Andre Ferguson<p><strong>Episode 16: Smoke 2013 Extension 1<br /></strong>[video]http://youtu.be/g_67z4LGy-Y[/video]</p> <p></p> <p><strong>Episode 15: 2013 Las Vegas Supermee</strong>t<br />[video]http://youtu.be/f4AseMgfxqw[/video]</p> <p></p> <p><strong>Episode 14: An interview with director Jeremy Hunt on the making of Fix It In Post.<br /></strong>[video]http://youtu.be/8SD8yZY3lNI[/video]</p> <p></p> <p><strong>Episode 13: Everything you need to know to acquire Smoke 2013, run it on your Mac, learn to use it and where you can ask questions</strong><br />[video]http://youtu.be/c0YF8jda-CY[/video]</p> <p><strong><br /></strong></p> <p><strong>Episode 12: Smoke 2013 is shipping!</strong> <br />[video]http://youtu.be/GIbjN4ZF53o[/video]</p> <p><strong><br /></strong></p> <p><strong>Episode 11: An interview with the winner of the Scruffy Smoke Challenge, and Ken LaRue's Dynamic Editing training series.</strong> [video]http://youtu.be/z8KRsFiLDlA[/video]</p> <p><strong><br /></strong></p> <p><strong>Episode 10: Smoke 2013 Pre-Release Trial 4</strong> <br />[video]http://youtu.be/tWK09ZXl2Os[/video]</p> <p><strong><br /></strong></p> <p><strong>Episode 9: 2012 Amsterdam Supermeet and Smoke is BIG in Amsterdam</strong> <br />[video]http://youtu.be/TtC5Psqd03A[/video]</p> <p><strong><br /></strong></p> <p><strong>Episode 8: IBC 2012, part 2</strong> <br />[video]http://youtu.be/hUqvku9drlc[/video]</p> <p><strong><br /></strong></p> <p><strong>Episode 7: IBC 2012, part 1</strong> <br />[video]http://youtu.be/Yeq13wAqWZQ[/video]</p> <p><strong><br /></strong></p> <p><strong>Episode 6: Kanen Flowers and the Scruffy Smoke Challenge <br /></strong>[video]http://youtu.be/OrVLDsUPTZ8[/video]</p> <p><strong><br /></strong></p> <p><strong>Episode 5: New Conform tools</strong> <br />[video]http://youtu.be/btJrmUWyW34[/video]</p> <p><strong><br /></strong></p> <p><strong>Episode 4: Smoke 2013 Pre-Release Trial 2</strong> <br />[video]http://youtu.be/w8KflGSgo2o[/video]</p> <p><strong><br /></strong></p> <p><strong>Episode 3: Smoke for FCP editors</strong> <br />[video]http://youtu.be/LoP2_iSscIc[/video]</p> <p><strong><br /></strong></p> <p><strong>Episode 2: Carl Bass, CEO of Autodesk</strong> <br />[video]http://youtu.be/8rOeg3W3gCk[/video]</p> <p><strong><br /></strong></p> <p><strong>Episode 1: Redesigning Smoke</strong> <br />[video]http://youtu.be/oDz7edwSupg[/video]</p>Tue, 04 Jun 2013 13:40:35 UTChttp://area.autodesk.com/blogs/marc-andre/smoke-signals-the-seriesBack to businessMarc-Andre Ferguson<p>Greetings, Smoke aficionados.</p> <p>I confess, I'm not a very good blogger. Case it point, my last update is almost a year old. I apologize to my readers; I was so caught up in creating video content for Smoke Signals and the Smoke web page, among other things, that I forgot to give this blog some love.</p> <p>Recently, someone asked where they could find Smoke Signals episodes. I had to reply "YouTube" and "iTunes", realizing that Smoke Signals didn't have a home outside of those platforms.&nbsp;Hence the name change, from "Smoke &amp; Dagger" to "Smoke Signals".&nbsp;</p> <p>From now on, I'll be posting new episodes of Smoke Signals here, as well as other Smoke-related news. You can also watch it on <a href="http://www.youtube.com/watch?v=g_67z4LGy-Y&amp;list=PL243CA12759A9AC30" title="Autodesk Smoke Playlist" target="_blank">YouTube</a>, or subscribe to the series on <a href="https://itunes.apple.com/us/podcast/smoke-signals/id549239944" title="Smoke Signals on iTunes" target="_blank">iTunes</a>.</p> <p>Make sure to check back often, and feel free to post comments.</p> <p>Cheers!</p>Tue, 04 Jun 2013 13:23:29 UTChttp://area.autodesk.com/blogs/marc-andre/back-to-businessWindows crash during license authorization of Autodesk 2014 productsMaxStation<p><span style="line-height: 1.5em;">When trying to activate the software, you will get a fatal error and you will be prompted to submit a CER report. &nbsp;</span></p> <p><span style="line-height: 1.5em;">The post on the UAR blog:&nbsp;<a href="http://upandready.typepad.com/up_and_ready/2013/05/windows-crash-during-license-authorization-of-autodesk-2014-product.html">Windows crash during license authorization of Autodesk 2014 product</a></span></p> <p><span style="line-height: 1.5em;">The solution on Autodesk.com:&nbsp;</span><a href="http://usa.autodesk.com/getdoc/id=TS21825687">Windows crash during license authorization of Autodesk 2014 products</a></p> <p>The patch in the solution is only going to work if there is no serial number when you run the following command in a cmd shell:&nbsp;<strong style="line-height: 1.5em;">wmic bios get serialnumber</strong><span style="line-height: 1.5em;">.</span></p> <p><span style="line-height: 1.5em;"><br /><a href="http://upandready.typepad.com/up_and_ready/2013/05/windows-crash-during-license-authorization-of-autodesk-2014-product.html"></a></span></p>Tue, 04 Jun 2013 08:51:21 UTChttp://area.autodesk.com/blogs/maxstation/n199-windows-crash-during-license-authorization-of-autodesk-2014-productVein BrushDuncan Brinsmead<h2 class="MsoNormal">Vein Brush</h2> <p><img src="/userdata/blogs/duncan/veinsBrush.jpg" width="640" height="480" /></p> <p class="MsoNormal">Here are some Paint Effects vein brushes similar to what I used in my <a href="/blogs/duncan/scene-files-from-my-maya-2014-unfold-presentation">Unfold</a> presentation.&nbsp; Download the following folder "veins":</p> <p class="MsoNormal"><strong><a href="/userdata/blogs/duncan/veins.zip">veins</a></strong></p> <p class="MsoNormal">Put it in your Maya brushes folder, for example:<o:p></o:p></p> <p class="MsoNormal"><strong>C:\Program Files\Autodesk\Maya2014\brushes</strong><o:p></o:p></p> <p class="MsoNormal">You can then find the brushes inside Maya: <strong>&ldquo;Paint Effects: Get Brush</strong>&rdquo;.<o:p></o:p></p> <p class="MsoNormal">These are designed to be used with an object&hellip; if you simply paint on the ground they won&rsquo;t work properly.&nbsp; So first select your object and do <strong>&ldquo;Paint Effects: Make Paintable&rdquo;</strong> before painting.&nbsp; If the brush is too big or too small hold the &ldquo;b&rdquo; key down while dragging the mouse to resize. Note that the brush in these cases does not appear correct until you finish painting (mouse up).&nbsp; For the most part one can just to a short quick stroke with these brushes in the general desired direction.<o:p></o:p></p> <p class="MsoNormal">Paint effects with these brushes should be considered more as a modeling tool. If you paint on an animated deforming character, for example, you do not want the brush to compute during the animation because the structure of the branching will change and pop (not a bug, but rather the way the branching attempts to fill available space), as well as slow down the playback speed. Instead convert pfx to poly and delete the original stroke. Then attach the veins to the object depending on the requirements, for example with parenting, wrap deformer, or bind skin.<o:p></o:p></p> <p>The critical brush attributes used for these presets are:<o:p></o:p></p> <p>1.&nbsp;<!--[endif]-->All the <strong>Occupation Surface</strong> attributes. Higher occupyAttraction attributes allows tubes to bend more when attempting to fill the surface.<o:p></o:p></p> <p>2.&nbsp;<!--[endif]--><strong>Surface Attract</strong><o:p></o:p></p> <p>3.&nbsp;<!--[endif]--><strong>Surface Collide</strong> and <strong>Collide Method</strong><o:p></o:p></p> <p>4.&nbsp;<!--[endif]-->Branch attributes. &nbsp;Note that with <strong>Occupy Branch Termination</strong> enabled one can set the <strong>Split Max Depth</strong> high without resulting in too many branches. Care needs to be taken, however, because with a high max depth anything that keeps the branches from terminating could result in a large number of branches( it shouldn&rsquo;t kill Maya, but could lock it up for a few minutes). For example increasing the <strong>Attract Radius Offse</strong>t could greatly reduce the number of terminated branches.<o:p></o:p></p> <p>5.&nbsp;<!--[endif]--><strong>Hue Rand</strong>. This is set to get a range of colors between blue and red, with the base color being the middle, or purple.</p> <p class="MsoNormal">These brushes are quite sensitive to the size of your object relative to the veins. If the object is much bigger than the veins then you may need to increase the<strong> Surface Sample Density</strong> on the brush (this can make the brush slower to compute, however).&nbsp;<o:p></o:p></p>Mon, 03 Jun 2013 21:14:59 UTChttp://area.autodesk.com/blogs/duncan/vein-brushNow, why didnt I think of that?Bellsey<p>One of the many things I get asked when showing Softimage, is how can data from ICE work with, and be exported to something like Maya or Max. Well, Softimage supports Maya's nCache format so getting particle data out of Soft and in Maya is actually quite easy.</p> <p>About a month ago, this <a href="http://vimeo.com/64659866" target="_blank"><strong>video</strong> </a>appeared shoing how you can cache ICE particles into Maya and have them drive Maya's fluids. Now, this is great, but one thing that people often want to send to Maya is Strands from Softimage ICE. Unfortunately you can't cached ICE strands to Maya, but you can (with the help of a compound) convert them to curves and then export them to Maya. Then once in Maya, you can use those curved to drive all kinds of different things, especially Paint Effects (which are awesome btw).</p> <p></p> <p>Well, the guy who produced the previous video has now gone one better and can now show us how to drive Maya Paint Effects using Softimage ICE Strands. Check this out, it's awesome......</p> <p></p> <p>[video]http://vimeo.com/67114459[/video]</p> <p></p> <p>When I saw this, it kinda appears obvious, and I don't know why I didn't think of it :-)</p>Mon, 03 Jun 2013 19:57:44 UTChttp://area.autodesk.com/blogs/graham/now-why-didn039t-i-think-of-thatHas anybody seen my Civil View 2014?Eddie Perlberg<p>To err is human, to forgive, divine. I hope that I appeal to the divinity in all of us.</p> <p>With the release of the Autodesk Building Design Suite Premium and Ultimate 2014, the Civil View option in the installer is not activated. Thus, as you install 3ds Max Design, the Civil View Resource kit is not included. The result is the following error message when starting Civil View.</p> <p style="text-align: center;"><img style="vertical-align: middle;" src="/userdata/blogs/eddie/CivilViewError.png" alt="Civil View Error" width="452" height="224" /></p> <p>The good news is the development team is working on a fix for future installers of the Building Design Suite Premium and Ultimate</p> <p>Those of us that have already installed can <span style="text-decoration: underline;">easily</span> add the Civil View Resource kits by running the CivilView2014.msi.</p> <p>If you installed using the downloaded installer set, navigate to the location that the files expanded to a find the installer. I found mine here: C:\Autodesk\Building_Design_Suite_Ultimate_2014_English_Win_32_64bit_dlm\x86\Components\CV</p> <p>If you are running off of the Building Design Suite jump drive, it will be in the same place just instead on the location of that drive when you plug it in.</p> <p>If you&rsquo;ve already deleted these files from the hard drive, you can copy just the .msi from one location to the other or sneaker net it around the office.&nbsp;</p> <p>While I can't speak for them, I know the development team would sincerely apologies for the inconvenience this may occur.</p>Mon, 03 Jun 2013 17:33:25 UTChttp://area.autodesk.com/blogs/eddie/has-anybody-seen-my-civil-view-2014Populate High Res SkinMaxStation<p>In order to use the High Res Skin option you need to install some additional data. The first time you use the feature you'll be taken to the download.</p> <p><span style="line-height: 1.5em;">If you'd like to use this feature on multiple machines it may make sense to download it once and install it on all machines.</span></p> <p>The direct download link is:&nbsp;<a href="http://areadownloads.autodesk.com/oc/hosting/autodeskpopulatehighres.exe"><span style="line-height: 1.5em;">http://areadownloads.autodesk.com/oc/hosting/autodeskpopulatehighres.exe</span></a></p>Mon, 03 Jun 2013 14:20:38 UTChttp://area.autodesk.com/blogs/maxstation/198-populate-high-res-skinAmazing Maya Animation Tutorial!STLR<pre>Watch this animation tutorial and you are pretty much guaranteed to become a top notch animator! <br /><br />I think I need to start incorporating some of these techniques into my tutorials :)<br /><br />[video]http://vimeo.com/67501143#[/video]<br /><br /></pre>Mon, 03 Jun 2013 13:06:00 UTChttp://area.autodesk.com/blogs/stevenr/amazing-maya-animation-tutorialIray samplersMaxStation<p>In 3ds Max 2014 two samplers are available in the Solver Methods section of the Advanced Parameters of the iray renderer: the Architectural Sampler and the Caustic Sampler.</p> <p>When used correctly they speed up the render, so what are the rules?</p> <p></p> <p><strong>Architectural Sampler</strong></p> <p>Its strong point is indirect lighting. So if a scene mainly uses indirect light use this one.</p> <p></p> <p><strong>Caustic Sampler</strong></p> <p>If you need caustic effects in your render you'll probably want to use this sampler. One exception (as mentioned on the iray dev blog): in a very detailed scene where most of the caustics aren't visible to the camera there.</p> <p></p> <p><strong>Both </strong></p> <p>You can select both, would make sense if your scene has both caustics and indirect lighting.</p> <p><strong><br /></strong></p> <p><strong>None</strong></p> <p>A scene which is mainly directly lit and has no caustics or the caustics aren't visible to the camera won't benefit from these samplers being active. Quite likely the opposite, so don't use them.</p> <p></p> <p>Time for a little quiz: which sampler is used in the following images?</p> <p>A:&nbsp;<img src="http://25.media.tumblr.com/d3c04b3406335a24a86210bbc5580f0b/tumblr_mnm4lfhK2o1r5zkh9o4_1280.png" width="400" height="240" /></p> <p>B:&nbsp;<img src="http://25.media.tumblr.com/352e16231d69e5f3f260b7b058b972ec/tumblr_mnm4lfhK2o1r5zkh9o3_1280.png" width="400" height="240" />&nbsp;</p> <p>C:&nbsp;<img src="http://25.media.tumblr.com/7cfdc9a8d439dac2919fa33540e51b3d/tumblr_mnm4lfhK2o1r5zkh9o2_1280.png" width="400" height="240" /></p> <p>D:&nbsp;<img src="http://25.media.tumblr.com/7158bae0b17be2c4635725ac8d76a022/tumblr_mnm4lfhK2o1r5zkh9o1_1280.png" width="400" height="240" /></p> <p>For the answers, larger versions of these nice example renders and more details see:&nbsp;<a href="http://blog.irayrender.com/post/51722647664/the-architectural-and-caustic-samplers" style="line-height: 1.5em;"><span style="line-height: 1.5em;">The Architectual and Caustic samplers on the iray dev blog</span></a></p>Fri, 31 May 2013 10:35:23 UTChttp://area.autodesk.com/blogs/maxstation/n196-iray-samplers