AREA Blogs Feedhttp://area.autodesk.com/AREA is an Autodesk online community for 2D and 3D artists -- with free tutorials and downloads, movie and image galleries, professional industry artist interviews and job posting boards. AREA members also have access to Product-specific discussion forums, and blogs by Autodesk Media & Entertainment Software Product Developers.Fri, 27 Feb 2015 06:00:22 UTCJester&#039;s Quest - Getting in the Mood for GDCCory Mogk<p>I found this a while back and thought it might be a nice trip down memory lane (circa Maya v3) for some of you, particularly as GDC approaches - enjoy! Make sure to check out our <a href="/gdc2015">GDC 2015 page</a> to see what kind of fun we'll be getting into this year.</p> <p><iframe width="420" height="315" src="http://www.youtube.com/embed/Q1EAwg6jGKE" frameborder="0" allowfullscreen=""></iframe></p>Mon, 23 Feb 2015 18:19:50 UTChttp://area.autodesk.com/blogs/cory/jester039s-questMaxscript: scrollable text in rolloutMaxStation<p>I was working on a little script that shows information about selected objects, my intiial tests were done on a simple scene so i just used a Messagebox to show the results. That works fine as long as the number of lines of text fits on the screen.</p> <p>V1 of the script:</p> <p class="code" style="padding-left: 30px;">m=""</p> <p class="code" style="padding-left: 30px;">for i in selection do&nbsp;<span style="line-height: 1.5em;">m=m+i.name+"\n"</span></p> <p class="code" style="padding-left: 30px;"><span style="line-height: 1.5em;">messagebox m</span></p> <p class="code"><span style="line-height: 1.5em;"><br /></span></p> <p><span style="line-height: 1.5em;">But what if the user selects lots of objects? In that case the message box goes off the screen, you can still hit return to close it but you won't be able to see all the info. I need a scrollbar!</span></p> <p>With .Net you can do that, here is V2 of the script:</p> <p class="code" style="padding-left: 30px;"><span style="font-family: 'Courier New', Courier, monospace; line-height: 1em;">m=""</span></p> <p class="code" style="padding-left: 30px;">for i in selection do&nbsp;<span style="line-height: 1.5em;">m=m+i.name+"\\r\\n"</span></p> <p style="padding-left: 30px;" class="code">rollout r "Info" width:300 height:300</p> <p style="padding-left: 30px;" class="code">(</p> <p style="padding-left: 60px;" class="code">dotNetControl textboxctrl "System.Windows.Forms.TextBox" pos:[0,0] width:300 height:300</p> <p style="padding-left: 60px;" class="code"><span style="line-height: 1.5em;">on r open do</span></p> <p style="padding-left: 60px;" class="code">(</p> <p style="padding-left: 90px;" class="code">textboxctrl.WordWrap = false;</p> <p style="padding-left: 90px;" class="code">textboxctrl.Multiline = true;</p> <p style="padding-left: 90px;" class="code">textboxctrl.ScrollBars = textboxctrl.ScrollBars.vertical;</p> <p style="padding-left: 90px;" class="code">textboxctrl.Text=n;</p> <p style="padding-left: 60px;" class="code">)</p> <p style="padding-left: 30px;" class="code">)</p> <p style="padding-left: 30px;" class="code">createDialog r;</p> <p style="padding-left: 30px;" class="code"></p> <p>The thing to keep in mind is that you need to use <span class="code">\\r\\n</span> in the textBox instead of&nbsp;<span class="code">\\n</span> to ensure all the text doesn't end up on a single line.&nbsp;If you'd like to scroll horizontally also replace<span class="code"> textboxctrl.ScrollBars.vertical;&nbsp;</span>with <span class="code">textboxctrl.ScrollBars.both;</span>.</p>Fri, 20 Feb 2015 11:57:38 UTChttp://area.autodesk.com/blogs/maxstation/n270-maxscript-scrollable-text-in-rolloutMaya Monday - nParticle collision set updobert<p><iframe width="640" height="360" src="https://www.youtube.com/embed/Uvlin_zw03M" frameborder="0" allowfullscreen=""></iframe></p>Mon, 16 Feb 2015 15:10:52 UTChttp://area.autodesk.com/blogs/daryl/maya-monday---nparticle-collision-set-upCombining Animations in ActionUltimate_Smoker*<p>Hi Everyone,</p> <p></p> <p>I hope that you are all well.</p> <p></p> <p>I have posted another video to the Smoke Learning Channel.</p> <p></p> <p>In this video, we take a look at how you can create animation in separate parts and combine them together to create complex animations without writing expressions.&nbsp;</p> <p></p> <p>This includes instancing and mimicking in the Action schematic.</p> <p></p> <p>You can check it out on the <a href="http://ow.ly/IVQzQ%20" target="_blank">Smoke Learning Channel.</a></p> <p></p> <p>All the videos are also available for download <a href="https://itunes.apple.com/gb/podcast/smoke-learning-channel/id552051408?mt=2" target="_blank">via iTunes for later viewing.</a></p> <p></p> <p>I have other videos in the works including requests and feedback.</p> <p></p> <p>More to come soon but please keep the comments, feedback and suggestions coming!</p> <p></p> <p>Have a great week!</p> <p></p> <p>Regards</p> <p>Grant</p>Thu, 12 Feb 2015 12:25:39 UTChttp://area.autodesk.com/blogs/discreetuk/combining-animations-in-actionAutodesk Artist in Residence Program at Pier 9Cory Mogk<p>Pier 9 is Autodesk's makerspace in San Francisco. One of the things that happens at Pier 9 is that we host an <a href="http://www.autodesk.com/artist-in-residence/home">Artist in Residence Program</a>. This video provides a nice overview of the space and the program.</p> <p><iframe src="http://player.vimeo.com/video/117585581" width="500" height="281" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe></p> <p><a href="http://vimeo.com/117585581">2015 Pier 9 Artist in Residence Exhibition</a> from <a href="http://vimeo.com/pier9">Pier 9</a> on <a href="https://vimeo.com">Vimeo</a>.</p> <p>Here are a couple of interesting projects from the Artists.</p> <p><iframe src="http://player.vimeo.com/video/116582567" width="500" height="281" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe></p> <p><a href="http://vimeo.com/116582567">Blooms: Strobe-Animated Sculptures</a> from <a href="http://vimeo.com/pier9">Pier 9</a> on <a href="https://vimeo.com">Vimeo</a>.</p> <p><iframe src="http://player.vimeo.com/video/95917907" width="500" height="281" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe></p> <p><a href="http://vimeo.com/95917907">Artist Profile: U-Ram Choe</a> from <a href="http://vimeo.com/pier9">Pier 9</a> on <a href="https://vimeo.com">Vimeo</a>.</p> <p>If you are interested in being an Artist in Residence, you may <a href="http://www.autodesk.com/artist-in-residence/apply">apply</a> - the next deadline is February 22, 2015. Not sure if you want to apply, check out some of the <a href="http://www.autodesk.com/artist-in-residence/artists">artists</a> and <a href="http://www.autodesk.com/artist-in-residence/projects">projects</a> that are part of the program.</p>Thu, 12 Feb 2015 03:40:49 UTChttp://area.autodesk.com/blogs/cory/autodesk-artist-in-residence-program-at-pier-9Maya Monday -- Million Storiesdobert<p><iframe width="640" height="360" src="https://www.youtube.com/embed/rBCXcPX1doA" frameborder="0" allowfullscreen=""></iframe></p> <p><a href="/showcase/#!/">http://area.autodesk.com/showcase</a></p>Mon, 09 Feb 2015 20:55:39 UTChttp://area.autodesk.com/blogs/daryl/maya-monday----million-storiesMaya Monday - Attaching objects to a deforming meshdobert<p><iframe width="640" height="360" src="https://www.youtube.com/embed/BXjyznn1quo" frameborder="0" allowfullscreen=""></iframe></p>Tue, 03 Feb 2015 02:46:42 UTChttp://area.autodesk.com/blogs/daryl/maya-monday---attaching-objects-to-a-deforming-mesh3ds Max Template Workflows for New &amp; Part-Time Usersvisualz<p class="Headertext" style="margin-top: 0in; margin-right: 0in; margin-bottom: 19.0pt; margin-left: 4.5pt;"><span style="font-size: 10.0pt; font-family: 'Arial','sans-serif'; letter-spacing: 0pt;">My 60-minute lecture from Autodesk University 2014.<br /><br /></span><span style="font-family: Arial, sans-serif; font-size: 10pt; letter-spacing: 0pt; line-height: 1.5em;">This session explores several 3ds Max software workflows throughout the production pipeline that accommodate fast turnaround for <strong>new, part-time, and casual users</strong>, as well as for seasoned veterans who want to create beautiful static images or animations </span><strong><i style="font-family: Arial, sans-serif; font-size: 10pt; letter-spacing: 0pt; line-height: 1.5em;">without</i></strong><span style="font-family: Arial, sans-serif; font-size: 10pt; letter-spacing: 0pt; line-height: 1.5em;"><strong> an in-depth &ldquo;guru&rdquo; knowledge </strong>of 3ds Max software.&nbsp;<br /><br /></span><span style="font-family: Arial, sans-serif; font-size: 10pt; letter-spacing: 0pt; line-height: 1.5em;">Diving into a new 3D package can be intimidating. This session aims to remove this barrier of entry and enable people of various skill levels to create beautiful deliverables in the shortest amount of time.</span></p> <p class="Headertext" style="margin: 0in 0in 19pt 4.5pt; text-align: center;"><span style="font-family: Arial, sans-serif; font-size: 10pt; letter-spacing: 0pt; line-height: 1.5em;"><iframe width="420" height="315" src="https://www.youtube.com/embed/k0qSjQ3rwyY" frameborder="0" allowfullscreen=""></iframe></span></p> <p class="Headertext" style="margin-top: 0in; margin-right: 0in; margin-bottom: 19.0pt; margin-left: 4.5pt;"><img src="/userdata/blogs/garyd/summary.PNG" width="704" height="397" style="display: block; margin-left: auto; margin-right: auto;" /></p>Thu, 29 Jan 2015 23:42:03 UTChttp://area.autodesk.com/blogs/garyd/template-based-workflows-in-3ds-max---for-new-and-part-time-usersCreating Topological Art in Maya with XGenCory Mogk<p>Have you ever wondered how <a href="https://leegriggs.wordpress.com/">Lee Griggs</a> makes these awesome images?</p> <p><img src="/userdata/blogs/cory/xgenGriggs.jpg" width="977" height="728" /></p> <p>You can browse through these on <a href="/showcase/portfolios/660">Lee's Area portfolio</a>.&nbsp;</p> <p><span style="line-height: 1.5em;">If you want to take it further, there's a new video on the Maya Learning Channnel that you can try to learn more.&nbsp;</span>This movie shows you how to use XGen to create a series of primitive cubes, then adjust their heights and color via ptex map to create interesting works of art.</p> <p><iframe width="560" height="315" src="https://www.youtube.com/embed/L7XZxffWork" frameborder="0" allowfullscreen=""></iframe></p>Thu, 29 Jan 2015 16:24:13 UTChttp://area.autodesk.com/blogs/cory/creating-topological-art-in-maya-with-xgenMaya Monday - Working with lots of objects - part2dobert<p><iframe width="640" height="360" src="https://www.youtube.com/embed/1_XuUxhBHf0" frameborder="0" allowfullscreen=""></iframe></p>Mon, 26 Jan 2015 02:52:07 UTChttp://area.autodesk.com/blogs/daryl/maya-monday---working-with-lots-of-objects---part2How many cores does 3ds Max support? Part 2: RenderersMaxStation<p>The previous post (H<a href="/blogs/maxstation/n268-how-many-cores-does-3ds-max-support">ow many cores does 3ds Max support</a>) was about how many cores 3ds Max would recognise, this one looks specifically at the scanline and the mental ray renderers.</p> <p></p> <p>The scanline renderer is limited to 32 cores. If there are more than 32 cores in the machine you have to have at least Service Pack 1 for 3ds Max 2015 installed otherwise it will crash (from the SP1 readme file:&nbsp;<span style="line-height: 1.5em; font-size: 14px;">MAXX-16801&nbsp;The Scanline renderer caused a program error when rendering with more than 32 processors).</span></p> <p><span style="font-size: 14px; line-height: 1.5em;">Like 3ds Max the mental ray renderer will only use a single processor group, so at most 64 cores can be used, but depending on the number of cores in the machine it could be significantly lower (in the example from the previous post the 72 cores will be split in two 36 processor groups).</span></p> <p><span style="font-size: 14px; line-height: 1.5em;"><br /></span></p> <p><span style="font-size: 14px; line-height: 1.5em;">How to maximize render performance? The two approaches from the previous post still apply, you have to ensure that the number of cores is lower or equal to 32 (for the scanline renderer) or 64 (for the mental ray renderer). The options are either disabling hyper-threading (which for compute intensive operations tends to give a 10-20% performance increase) or to run multiple virtual machines (which can have a 3-15% overhead). Both are much better than leaving half the cpu cores of the machine unused.</span></p>Thu, 22 Jan 2015 14:40:32 UTChttp://area.autodesk.com/blogs/maxstation/n269-how-many-cores-does-3ds-max-support-part-2-renderersHow many cores does 3ds Max support?MaxStation<p>Until now in order to have lots of cpu cores in a machine you'd have to buy a server in order to get more than two processor sockets and run a Windows Server on it so that all the processors are recognized. Officially that is not supported because we only test 3ds Max on Windows Workstation versions.</p> <p><span style="font-size: 14px; line-height: 1.5em;">The latest announced Intel cpu has 18 cores (</span><a href="http://ark.intel.com/products/81061/Intel-Xeon-Processor-E5-2699-v3-45M-Cache-2_30-GHz" style="font-size: 14px; line-height: 1.5em;">Intel&reg; Xeon&reg; Processor E5-2699 v3&nbsp;(45M Cache, 2.30 GHz)</a><span style="font-size: 14px; line-height: 1.5em;">), add two of those in a workstation, switch on hyperhtreading and you'll have 72 cores.&nbsp;</span></p> <p><span style="font-size: 14px; line-height: 1.5em;"><br /></span></p> <p>With that many cores you'll run into a problem: 3ds Max doesn't use all of them. With two of those latest Intel cpus it will only use 36 cores...</p> <p>The reason for that is Windows Processor Groups (see&nbsp;<a href="http://msdn.microsoft.com/en-us/library/windows/desktop/dd405503%28v=vs.85%29.aspx">this MSDN article on Processor Groups</a>&nbsp;for the details). As there are more than 64 processor cores in the system they get split into two processor groups, 36 per group.&nbsp;</p> <p>And as 3ds Max isn't Windows Processor Group aware it will run in a single group only, therefore using only 36 cores.</p> <p></p> <p>T<span style="font-size: 14px; line-height: 1.5em;">o maximize utilisation of the cores in the machine there are two approaches:</span></p> <ul> <li>run multiple virtual machines each with a certain number of cores assigned (that could be assymetric: one virtual machine with 64 cores assigned and the other with the rest)</li> <li>disable hyperthreading so that there are 64 or fewer cores.</li> </ul> <p></p> <p>Both of these have a certain performance impact (running virtual machines can cost from 3 to 15% performance and enabling hyperthreading with cpu intensive tasks tends to give between 10 and 20% performance improvement). But even the worst case scenario will better than only using half the processor cores.</p>Wed, 21 Jan 2015 14:14:27 UTChttp://area.autodesk.com/blogs/maxstation/n268-how-many-cores-does-3ds-max-supportWhat Could Project Draco Do For Storyboarding and Animatics?Cory Mogk<p>We asked <a href="/blogs/hsm/will-the-story-collaborator-please-stand-up--wait-story-what">Matthew Chan</a> from the Hyperspace Madness team to try out Project Draco as a storyboarding tool. Here's a bit of what he came up with. We think it looks pretty cool and it helps to tell the story with fewer images which means less data to manage. What do you think? You can read more about Project Draco on the <a href="http://autodeskresearch.typepad.com/blog/2015/01/easy-animation-for-storyboarding.html">Autodesk Research blog</a>.</p> <p><img src="http://autodeskresearch.typepad.com/.a/6a01630463a631970d01b8d0a7c9a8970c-800wi" /></p>Mon, 19 Jan 2015 22:16:36 UTChttp://area.autodesk.com/blogs/cory/what-could-project-draco-do-for-storyboarding-and-animaticsMaya Monday - working with lots of objects - part1dobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/r62cK57_BT0" frameborder="0" allowfullscreen=""></iframe></p>Tue, 13 Jan 2015 02:24:30 UTChttp://area.autodesk.com/blogs/daryl/maya-monday---working-with-lots-of-objects---part1Controlling how Backburner handles missing bitmaps, xrefs and pluginsMaxStation<p><span style="font-size: 14px; line-height: 1.5em;">With the latest Backburner 2015 version (see<a href="/blogs/maxstation/n265-updated-backburner-2015-available">&nbsp;</a></span><a href="/blogs/maxstation/n265-updated-backburner-2015-available">Updated B</a><a href="/blogs/maxstation/n265-updated-backburner-2015-available" style="font-size: 14px; line-height: 1.5em;">ackburner 2015 available</a><span style="font-size: 14px; line-height: 1.5em;">) when Backburner encounters missing plugins, maps or xrefs, it reports them as warnings and continues the rendering job. </span></p> <p><span style="font-size: 14px; line-height: 1.5em;">If you prefer the old behaviour that these cause an error and therefor don't render the job you can crea</span><span style="font-size: 14px; line-height: 1.5em;">te a Windows environment variable called 3DSMAX_BACKBURNER_TREAT_MISSING_DLLS_MAPS_XREFS_AS_ERRORS and set its Value to 1.&nbsp;</span></p> <p></p> <p>To c<span style="font-size: 14px; line-height: 1.5em;">reate this environment variable in Windows 7:</span></p> <ol> <li><span style="font-size: 14px; line-height: 1.5em;">Open the Start Menu and right click on Computer. Select Properties.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Select Advanced system settings.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">In the Advanced tab, select System Environment Variables.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Select New.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Enter the system environmental variable.&nbsp;</span></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In the variable name field name enter: 3DSMAX_BACKBURNER_TREAT_MISSING_DLLS_MAPS_XREFS_AS_ERRORS&nbsp;</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">and in the variable value field enter: 1</span></li> </ul> <li><span style="font-size: 14px; line-height: 1.5em;">Select Ok.</span></li> </ol> <div></div> <div><strong>This needs to be set on all server machines!</strong></div> <div></div> <div>To check for this variable from Maxscript (note that this only shows what it is set to on the machine you're running it on):</div> <div>e=dotNetClass "System.Environment"<br />v=Environment.GetEnvironmentVariable "3DSMAX_BACKBURNER_TREAT_MISSING_DLLS_MAPS_XREFS_AS_ERRORS"<br /><br />If it is set the variable v will be 1 otherwise it will return undefined.</div>Thu, 08 Jan 2015 14:15:52 UTChttp://area.autodesk.com/blogs/maxstation/n267-controlling-how-backburner-handles-missing-bitmaps-xrefs-and-pluginsHarnessing the power of the 3ds Max Template Workfloweperlberg<p>With the release of Extension 2 for 3ds Max and 3ds Max Design 2015, we were introduced to the template workflow. As a part of the new functionality, we shipped some sample files for you to &ldquo;play with&rdquo; to get a sense of that flow. But, in no way did we ship these 5 examples as a complete set of everything you would ever need. In fact, we hoped they would simply wet you appetites for creating your own.</p> <p>So now that we&rsquo;ve whet you appetite, let&rsquo;s head up to the <a href="https://www.youtube.com/user/3dsMaxHowTos">3ds Max Learning channel</a> where Amer Yassine has stepped us through everything we need to know on how to use, create and share templates.</p> <p></p> <p>http://youtu.be/8GOvZgzD1Gc</p> <p></p> <p>http://youtu.be/ptNWQfiNNJc</p> <p></p> <p>http://youtu.be/uG-5G9WJJLk</p> <p></p> <p>http://youtu.be/gACYVp3OgA8</p>Wed, 07 Jan 2015 18:23:49 UTChttp://area.autodesk.com/blogs/max/3ds_max_template_workflowService Pack 3 and Extension 2 for 3ds Max 2015 are availableMaxStation<p>You can download Extension 2 from subscription center, it contains Service Pack 3.</p> <p>Download it from Subscription Center -&gt; Downloads -&gt; Product Enhancements</p> <p>The new features in Extension 2 are:</p> <ul> <li><span style="line-height: 1.5em;">Design Workspace&nbsp;</span></li> <li><span style="line-height: 1.5em;">Easier Revit and SketchUp Imports</span></li> <li><span style="line-height: 1.5em;">Template System&nbsp;</span></li> <li><span style="line-height: 1.5em;">Camera Sequencer&nbsp;</span></li> <li><span style="line-height: 1.5em;">Dual Quaternion Skinning</span></li> </ul> <div></div> <div>Service Pack 3 contains Service Packs 1 and 2 and is available on autodesk.com:</div> <div> <ul> <li><a href="http://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/autodesk-3ds-max-2015-service-pack-3.html?v=2015">3ds Max 2015 Service Pack 3</a></li> <li><a href="http://knowledge.autodesk.com/support/3ds-max-design/downloads/caas/downloads/content/autodesk-3ds-max-design-2015-service-pack-3.html">3ds Max Design 2015 Service Pack 3</a></li> </ul> </div> <div>Issues that have been addressed in Service Pack 3:</div> <div> <div> <ul> <li><span style="line-height: 1.5em;">MAXX-18370,&nbsp;</span><span style="line-height: 1.5em;">MAXX-18294 -&nbsp;</span><span style="line-height: 1.5em;">Biped: Figure mode would cause scene corruption.</span></li> <li><span style="line-height: 1.5em;">MAXX-18208 -&nbsp;</span><span style="line-height: 1.5em;">The Position Expression controller would default to containing semicolons.</span></li> <li><span style="line-height: 1.5em;">MAXX-11011 -&nbsp;</span><span style="line-height: 1.5em;">CAT: The rig arm did not stretch with IK.</span></li> <li><span style="line-height: 1.5em;">MAXX-18663 -&nbsp;</span><span style="line-height: 1.5em;">3ds Max 2015 SP2 could not render from CLI when launched from a service.</span></li> <li><span style="line-height: 1.5em;">MAXX-19331 -&nbsp;</span><span style="line-height: 1.5em;">Selecting a Camera View with the middle mouse button would change camera position on a path.</span></li> <li><span style="line-height: 1.5em;">MAXX-16258</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Values in double_cache were not protected against garbage collection.</span></li> <li><span style="line-height: 1.5em;">MAXX-16499</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Exiting the Modify panel could leave the program in a "hold" state.</span></li> <li><span style="line-height: 1.5em;">MAXX-18761</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">There were problems with animating FBX Custom attributes.</span></li> <li><span style="line-height: 1.5em;">MAXX-17902</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Having the Scene Explorer open (floating or docked) dramatically reduced the performance of Biped rig manipulation.</span></li> <li><span style="line-height: 1.5em;">MAXX-18135</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Keyboard shortcuts were not always responding.</span></li> <li><span style="line-height: 1.5em;">MAXX-19698</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">The new template folder (\3ds Max 2015\&lt;language&gt;\StartupTemplates\) is part of SP3.</span></li> <li><span style="line-height: 1.5em;">MAXX-19106 -&nbsp;</span><span style="line-height: 1.5em;">The SketchUp reader was updated to support newer formats.</span></li> <li><span style="line-height: 1.5em;">MAXX-19292</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">There is an update to Open SSL 1.0.1i.</span></li> <li><span style="line-height: 1.5em;">MAXX-20005</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">When closing a dockable Scene Explorer via MAXScript, reopening the dialog would place it in a wrong position.</span></li> <li><span style="line-height: 1.5em;">MAXX-19402,&nbsp;</span><span style="line-height: 1.5em;">MAXX-11540</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">The Editable Poly &gt; Attach option window would deactivate the Attach button.</span></li> <li><span style="line-height: 1.5em;">MAXX-18443,&nbsp;</span><span style="line-height: 1.5em;">MAXX-18025</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">CER: mods DispDlgProc DisableControls 0x28</span></li> <li><span style="line-height: 1.5em;">MAXX-16175</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Array: Deleting the arrayed object while setting parameters would cause a program error.</span></li> <li><span style="line-height: 1.5em;">MAXX-18958</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">At the Face sub-object level, the Volume Select modifier would select random faces.</span></li> <li><span style="line-height: 1.5em;">MAXX-12892</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Graphite Modeling Tools &gt; Freeform tab: Canceling from the Ribbon Shift action (brush) would generate an Error Exception.</span></li> <li><span style="line-height: 1.5em;">MAXX-19316,&nbsp;</span><span style="line-height: 1.5em;">MAXX-19314</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">CER: UVWUnwrap</span></li> <li><span style="line-height: 1.5em;">MAXX-19359</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">The mental ray renderer would cause a program error.</span></li> <li><span style="line-height: 1.5em;">MAXX-18902</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">MAXX-12848: Integrate mental ray 3.12.1.19.</span></li> <li><span style="line-height: 1.5em;">MAXX-17623</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">The mental ray renderer would cause a program error with an unknown exception.</span></li> <li><span style="line-height: 1.5em;">MAXX-16240</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Selecting an object within a nested layer did not highlight the parent layer.</span></li> <li><span style="line-height: 1.5em;">MAXX-19796,&nbsp;</span><span style="line-height: 1.5em;">MAXX-17108</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Scene Explorer: Renaming an object and using the Select All command would result in incorrect behavior.</span></li> <li><span style="line-height: 1.5em;">MAXX-17101</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Viewport focal point sampling was broken.</span></li> <li><span style="line-height: 1.5em;">MAXX-17845</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Nitrous viewports: Objects would disappear when using the Display panel to switch the Display Color.</span></li> <li><span style="line-height: 1.5em;">MAXX-17792</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">Nitrous viewports: Texture was not displayed when using the Shell modifier and a Multi/Sub-Object material.</span></li> <li><span style="line-height: 1.5em;">MAXX-16999</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">-&nbsp;</span><span style="line-height: 1.5em;">SDK: The IHLSLMaterialTranslator class did not work for textures.</span></li> </ul> </div> </div>Tue, 30 Dec 2014 14:02:26 UTChttp://area.autodesk.com/blogs/maxstation/n266-service-pack-3-and-extension-2-for-3ds-max-2015-are-availableMaya Monday - Blendshapesdobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ZjPvSIbLERw?list=UUM0Q5-CvEUp-mBlZKDGQPyQ" frameborder="0" allowfullscreen=""></iframe></p>Mon, 29 Dec 2014 19:12:43 UTChttp://area.autodesk.com/blogs/daryl/maya-monday---blendshapesMaya Monday - 45 tips in 45dobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/aelEbVhL2Lg?list=UUM0Q5-CvEUp-mBlZKDGQPyQ" frameborder="0" allowfullscreen=""></iframe> link to nParticle preset and .mb file: https://autodesk.box.com/s/f8o78yd6zs3wmigdtsxf</p>Mon, 29 Dec 2014 19:09:47 UTChttp://area.autodesk.com/blogs/daryl/maya-monday----45-tips-in-45Updated Backburner 2015 availableMaxStation<p>Get it here: <a href="http://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/backburner-2015-windows-version-for-3ds-max3ds-max-design-2015.html?v=2015">Backburner 2015 Windows version</a></p> <p>This build (1699) has a number of stability fixes for the Monitor application (crashes when sorting columns, correct display of messages in the errors tab for multi-byte languages).&nbsp;</p>Mon, 29 Dec 2014 12:24:28 UTChttp://area.autodesk.com/blogs/maxstation/n265-updated-backburner-2015-available