Mr. Entertainmenthttp://area.autodesk.com/Autodesk M&E Product Manager talking about the Entertainment Creation Suites, Maya, Softimage and general Media and Entertainment happeningsTue, 21 May 2013 23:33:44 UTC98% Human, 100% Computer GeneratedCory Mogk<p>Very impressive work with a great message done by the Mill for PETA with Softimage:</p> <p><iframe src="http://www.youtube.com/embed/McD0dKuj5mA" allowfullscreen="" frameborder="0" height="360" width="640"></iframe> <iframe src="http://www.youtube.com/embed/wLmVm0nc5Gg" allowfullscreen="" frameborder="0" height="360" width="640"></iframe></p>Tue, 21 May 2013 17:21:47 UTChttp://area.autodesk.com/blogs/cory/98-humanWe&#039;re updating the Autodesk Area to serve you betterCory Mogk<p>We have a large community here on the Area and are excited to be making it better. You've given us a bunch of feedback and we're working on the following updates to the forums:</p> <ul> <li>Ability to track threads and reply to post by email</li> <li>Improved search</li> <li>Improved ability to manage your posts</li> <li>Easier access from mobile phones</li> <li>Kudos: Kudos is a new content rating system that lets you vote for the messages you think are the most useful or important</li> <li>Accepted solutions: Accepted Solutions is a way for you to choose the reply that best answers a question that you&rsquo;ve posted</li> </ul> <p>WIth this change, <a href="/forum/autodesk-3d-general/area-announcements/area-forums-are-moving-to-a-new-forum-platform">we're asking everyone to make sure they've logged</a> in to the Area since January 5, 2013. If you don't login, you may lose some of your history.</p> <p>Do you have more feedback to share on how we could improve the Area? If so, <a href="/feedback">please let us know</a>.</p>Fri, 17 May 2013 11:01:03 UTChttp://area.autodesk.com/blogs/cory/we039re-updating-the-autodesk-area-to-serve-you-betterCage Match! Is engineering an art or science?Cory Mogk<p>We're running a <a href="https://www.facebook.com/Autodeskedcommunity/app_240307746107533">Cage Match on the Autodesk Student Community</a> and last week the artists won with 56%. Our questions:</p> <p style="padding-left: 30px;">Which is more important for engineering excellence? Intuition or book smarts? Inspiration or innovation? What fuels you?</p> <p>It was a close one but art won with some interesting comments:</p> <ul> <li>The innovation need the arts creativity</li> <li>No Art - No World</li> <li>I definitely choose Art. Worlds where science prevails, fortunately are described only in Asimov's books</li> </ul> <p>This week's Cage Match is:</p> <p style="padding-left: 30px;">Could a machine make a better moral choice because it's devoid of emotion? Or does emotion govern human morality? Which is it going to be: the machine or its maker? Get out there and make a decision!</p>Wed, 24 Apr 2013 15:04:45 UTChttp://area.autodesk.com/blogs/cory/cage-match-is-engineering-an-art-or-scienceTime to Review the Maya Small Annoying Things ForumCory Mogk<p>We've closed more than 30 items on the Maya Feedback forums on UserVoice.com.&nbsp;<span style="line-height: 1.5em;">These forums are very open and transparent and</span><span style="line-height: 1.5em;">&nbsp;you can see what is going on and what is most important to the overall community.&nbsp;</span><span style="line-height: 1.5em;">We have two initiatives going on:</span></p> <ol> <li>Small Annoying Things</li> <li>Ideas for Maya</li> </ol> <p><a href="http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum">Small Annoying Things</a> (SAT) are improvements and enhancements that we can make to day to day workflows in Maya. As practitioners of Agile Development, we define SAT as two iterations of work or less. We have two week iterations. You can see all the items we have <a href="http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum/status/699758">closed to date</a>&nbsp;as well as sorting by different options. My top 5 favourites that we have completed are:</p> <ul> <li><a href="http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum/suggestions/2954683-insert-edge-loop-with-surface-flow">Insert edge loop with surface flow</a></li> <li><a href="http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum/suggestions/2870611-ship-pyside-with-maya">Ship PySide with Maya</a></li> <li><a href="http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum/suggestions/2959517-when-using-the-bridge-tool-make-it-so-adjacent-edg">Merge adjacent edges with the bridge tool</a></li> <li><a href="http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum/suggestions/2944803-provide-alt-mouse-button-navigation-in-the-out">Alt pan in the Outliner</a></li> <li><a href="http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum/suggestions/2867651-improve-the-interactive-split-tool">Improve the interactive split tool</a></li> </ul> <p>The<a href="http://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum"> Ideas for Maya</a> forum is for anything that is bigger than two iterations. We review items as they come in and may move them from one forum to the other depending on their size. Like SAT you can see every <a href="http://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum/status/699758">completed Idea for Maya</a>. Maya 2014 had a lot of work on modeling and we owe that in part to the community feedback and you can see some good improvements in this regard, including:</p> <ul> <li><a href="http://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum/suggestions/3051294-retopology-toolset">Retopology</a>&nbsp;(shameless Suites plug: the work in Maya goes really nicely with the work in Mudbox)</li> <li><a href="http://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum/suggestions/3139545-implement-the-digital-raster-nex-tools-in-to-the-n">NEX toolset in Maya</a></li> <li><a href="http://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum/suggestions/3580928-make-all-existing-modeling-tools-actually-usable-i">Support all modeling tools in Viewport 2.0</a></li> </ul> <p>So, now that Maya 2014 is out, what next? Well, we're asking everyone to revisit the forums with their knowledge of what's in Maya 2014 and to add some more items for us to work on. We have some good ideas so far and we think that there are more out there.</p> <p>As a bonus incentive, I will share that we have been inviting people who have participated in these forums to join the Maya beta program. What can you do to improve your chances of getting an invitation?</p> <ul> <li>Make sure you have a name associated with your votes and comments. Many people are listed as Anonymous so it's not easy for us to send them an invitation.</li> <li>Add some comments to show your interest in the idea and how you would like to see it shaped. This is particularly helpful for the more generic ideas like "better mental ray integration". If you can be specific, you have a better chance of seeing an improvement.</li> </ul> <p style="padding-left: 30px;">A special note on "better mental ray integration": This item was very big and had a lot of different parts to it. We broke it down into all the smaller pieces that people had suggested in the thread. We're watching to see which of those parts make it to the top of the list.</p> <p>Another thing that comes up from time to time is the question "how can I get my idea higher up the list?" This is an open voting system so you need to communicate with the rest of the community and get them to put their support behind your idea. How can you do that?</p> <ul> <li>The Maya Feedback forums have buttons to Tweet your ideas and Like them on FaceBook. I usually use #Maya3D on twitter to differentiate from visits to Mexico and girls</li> <li>Share ideas via other social media options and blogs</li> <li>You can point people on the forums to your ideas when they mention something you know is there</li> <li>Bribe your colleagues with lunch or drinks or other favours to support you&nbsp;</li> </ul> <p>Thanks for all the feedback so far - let's see if we can top it this year!</p>Sun, 14 Apr 2013 15:02:16 UTChttp://area.autodesk.com/blogs/cory/time-to-review-the-maya-small-annoying-things-forumIt&#039;s 2014 - Happy New Year!Cory Mogk<p>We've officially launched the 2014 versions of your favourite M&amp;E products! I would like to start this post with our latest Games Show Reel - this is the work done by our customers and is always inspiring for us to see. Take note of the opening where you can see some of the new product screens in motion.</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/F73i_7bTtPQ" frameborder="0" allowfullscreen=""></iframe></p> <p>If you didn't check out our <a href="/2014unfold/products/index.html">2014 Unfold</a> event, you can still get the high level overview of what's going on with some answers from various members of the team as well as links to the What's New documentation. As you watch the Unfold 2014 videos, please note that we've set up the discussion forums to talk about the new features and answer questions from the community. I'm trying to answer as many of the questions there as I can - there are a lot of different forums out there and I'm trying to focus on the ones here on the <a href="/forum">Area</a>. If you want to go straight to the discussion, just pick your favourite product and look under the 2014 subforum.</p> <p>For your viewing pleasure, I have playlists of all the products in the Entertainment Creation Suite.</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/videoseries?list=PLvduw-jDAuHmkZH4kP6j9zXWTJFFfIyty" frameborder="0" allowfullscreen=""></iframe> <iframe width="560" height="315" src="http://www.youtube.com/embed/videoseries?list=PLvduw-jDAuHnGawKTmx7b-nEekfK5Pmze" frameborder="0" allowfullscreen=""></iframe> <iframe width="560" height="315" src="http://www.youtube.com/embed/videoseries?list=PLvduw-jDAuHl8VknXHiYBm-Ry7V_843ZI" frameborder="0" allowfullscreen=""></iframe> <iframe width="560" height="315" src="http://www.youtube.com/embed/videoseries?list=PLvduw-jDAuHl4_nqnIGZar4yQKsvfC4ut" frameborder="0" allowfullscreen=""></iframe> <iframe width="560" height="315" src="http://www.youtube.com/embed/videoseries?list=PLvduw-jDAuHmFjRrJoMqdeik1fvtiS3Rt" frameborder="0" allowfullscreen=""></iframe></p>Sun, 31 Mar 2013 06:03:27 UTChttp://area.autodesk.com/blogs/cory/it039s-2014---happy-new-yearSome cool thing with Project PinocchioCory Mogk<p>I talked about <a href="/blogs/cory/introducing-project-pinocchio">Project Pinocchio</a> a couple weeks ago and people have tried a bunch of cool things with it already. First we have a video showing the general workflow of Project Pinocchio:</p> <p></p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/hnPnqQcAIkc" frameborder="0" allowfullscreen=""></iframe></p> <p>Secondly, here's how you can work with Project Pinocchio characters in MotionBuilder:</p> <p><iframe width="420" height="315" src="http://www.youtube.com/embed/sASWel69PY0" frameborder="0" allowfullscreen=""></iframe></p> <p>A couple people have asked how to use Project Pinocchio with 3ds Max and some details can be found in the <a href="/forum/digital-entertainment-labs-projects/project-pinocchio/how-to-bring-your-characters-into-3ds-max/">discussion forum</a>. Also,&nbsp;Boris Kulagin has posted a video on YouTube showing some of the workflow he uses:<a href="http://www.youtube.com/channel/UCDr2ibA13o7qURBfXb4fvUQ?feature=watch" data-sessionlink="ei=XjVPUdm1GaScgAKc-IHgDA&amp;feature=watch" dir="ltr"></a></p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/f7gTAYxEcjc" frameborder="0" allowfullscreen=""></iframe></p> <p>Brian on the team in San Francisco has tried some cool things out - using the Leap controller and <a href="http://www.faceshift.com/">FaceShift</a> to animate Project Pinocchio characters:</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/3XmFlB7NgtM" frameborder="0" allowfullscreen=""></iframe> <iframe width="420" height="315" src="http://www.youtube.com/embed/jxT0Xti4yG0" frameborder="0" allowfullscreen=""></iframe></p> <p>We would love to see what you've done with Project Pinocchio :)</p>Sun, 24 Mar 2013 17:11:53 UTChttp://area.autodesk.com/blogs/cory/some-cool-thing-with-project-pinocchioIntroducing Project PinocchioCory Mogk<p><a href="http://labs.autodesk.com/technologies/pinocchio">Project Pinocchio</a> leverages Autodesk's powerful 3D design and animation tools to provide you with a web-based laboratory where you can create fully-rigged custom 3D characters.</p> <p><img src="http://labs.blogs.com/.a/6a00d8341caed853ef017ee8ee407a970d-800wi" style="line-height: 1.5em;" /></p> <p>If you have questions you can ask them in our <a href="/forum/digital-entertainment-labs-projects/project-pinocchio/">Project Pinocchio forum</a>. We would also love to see any images or movies you have created.&nbsp;</p> <p><img src="http://labs.blogs.com/.a/6a00d8341caed853ef017c374b43f9970b-800wi" /></p> <p>Project Pinocchio offers you textured characters with a skeleton, blendshapes and an HIK rig. This video shows the workflow in Maya.</p> <p><iframe width="640" height="480" src="http://www.youtube.com/embed/XK64zsSYnm0" frameborder="0" allowfullscreen=""></iframe></p> <p>Here's a character I've been working on. This is based on a real-life encounter and the others who were there found this to be a good likeness of the situation. More importantly you can see some of the interface for blending between characters and dialing in specific body proportions.</p> <p><img src="/userdata/blogs/cory/DetroitBobBigCrop.jpg" width="919" height="575" /></p> <p></p> <p>You can use these characters anywhere that accepts an FBX file. Here's a shot of something<a href="/blogs/craig"> Craig Barr of the Mudroom</a> was working on to further customize a character.</p> <p><img src="/userdata/blogs/cory/CharGen_Male_Crop.jpg" width="338" height="414" /><img src="C:\Users\mogkc\Pictures" /></p> <p>If you get a chance to try it out, we would love to hear what you think!</p>Fri, 08 Mar 2013 16:49:41 UTChttp://area.autodesk.com/blogs/cory/introducing-project-pinocchioMaya Modeling Technology PreviewCory Mogk<p><span style="background-color: #0a1214;">This video is a technology preview. Autodesk wishes to caution you that this preview reflects technology research, and that actual events or results could differ materially from the preview. Also, this preview is not intended to be a promise or guarantee of future delivery of products, services or features but merely reflect technology research, which may change. Purchasing decisions should not be made based upon reliance on this preview. Autodesk does not assume any obligation to update any statements we make to reflect events that occur or circumstances that exist after the date of this technology preview.</span></p> <p><span style="background-color: #0a1214;"><br /></span></p> <p><iframe width="640" height="360" src="http://www.youtube.com/embed/EuGuBDhUEWU" frameborder="0" allowfullscreen=""></iframe></p>Wed, 06 Mar 2013 15:43:22 UTChttp://area.autodesk.com/blogs/cory/maya-modeling-technology-preview3ds Max, Maya and Softimage Technology PreviewsCory Mogk<p>These videos are a technology preview. Autodesk wishes to caution you that these previews reflect technology research, and that actual events or results could differ materially from the preview. Also, these previews are not intended to be a promise or guarantee of future delivery of products, services or features but merely reflect technology research, which may change. Purchasing decisions should not be made based upon reliance on this preview. Autodesk does not assume any obligation to update any statements we make to reflect events that occur or circumstances that exist after the date of this technology preview.</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/MQEvacydsVE" frameborder="0" allowfullscreen=""></iframe> <iframe width="560" height="315" src="http://www.youtube.com/embed/Cb2ezI6dDgo" frameborder="0" allowfullscreen=""></iframe> <iframe width="560" height="315" src="http://www.youtube.com/embed/IW4Oqc40kJg" frameborder="0" allowfullscreen=""></iframe></p>Wed, 27 Feb 2013 12:11:12 UTChttp://area.autodesk.com/blogs/cory/technology-previewsLearn 3D Graphics Programming from an Autodesk Guru (for free!)Cory Mogk<p>Would you like to learn <a href="https://www.udacity.com/course/cs291">Interactive 3D Graphics Programming</a> from an Autodesk Guru? Autodesk is sponsoring this free online training at <a href="https://www.udacity.com/">Udacity</a>. By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding the basic principles of how realistic computer images are generated.</p> <p><iframe src="http://www.youtube.com/embed/Vl0hmKg1pVw" allowfullscreen="" frameborder="0" height="493" width="877"></iframe></p> <p>This course is being taught by Autodesk's Eric Haines.</p> <p><img src="https://lh3.ggpht.com/1jM1dhKL48ciBm2Mt8xvKuhv5LOQW_j0u-1e4uQAyFWLNS2Zu7CcBdxmV4YqFsVm7svp3QXMPwhqATeBOQ=s0#w=561&amp;h=524" height="262" width="280" /></p> <p>Eric Haines is a Senior Principal Engineer at Autodesk and one of the great minds that contributes to the cool viewport technology in many of our products, including 3ds Max and Maya. He is a coauthor of the book &ldquo;Real-Time Rendering,&rdquo; a founder and editor of the Journal of Computer Graphics Techniques, and maintainer of the Graphics Gems code repository, among other activities. He received an MS from the Program of Computer Graphics at Cornell in 1985.</p> <p>This course is a great opportunity for anyone interested in learning more about graphics programming as well as seasoned professionals looking for a refresher. The course starts March 11 so sign up now!</p>Sat, 23 Feb 2013 12:41:09 UTChttp://area.autodesk.com/blogs/cory/learn-3d-graphics-programming-from-an-autodesk-guru-for-freeAutodesk Software is part of the upcoming Academy AwardsCory Mogk<p class="MsoNormal"><span style="line-height: 1.5em;">We are thrilled to see Autodesk customers honored by The Academy. Browse trailers and behind-the-scenes action from this year's nominees for Best Picture, Best Visual Effects, Best Animated Feature and Best Short Film. Here's our playlist:</span></p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/videoseries?list=PL_6ApchKwjN9L9cb1zW0eavxZor_ae5RV" frameborder="0" allowfullscreen=""></iframe></p> <p>You can read our full <a href="http://news.autodesk.com/news/autodesk/20130221005534/en/Academy-Award-Nominations-Celebrate-Marriage-Storytelling-Artistry">Academy Award Press Release</a>, if you like.&nbsp;<span style="line-height: 1.5em;">Autodesk congratulates the following studios for using Autodesk software to contribute movie magic into this year&rsquo;s Academy Award-nominated films: Aardman Animation, Argon, Atomic Fiction</span><span style="line-height: 1.5em;">, Baseblack, BlueBolt, Buf Campagnie, Christov Effects and Design, Cinesite, Digital Domain, DIVE, Double Negative, Evil Eye Pictures, fluent/image, Framestore, Fuel VFX, Halon, Hammerhead Productions, Hydraulx, Identity FX, Industrial Light &amp; Magic, Iloura, Image Engine, LAIKA, Legacy Effects, Lola VFX, LOOK Effects, Luma Pictures, Method Studios, Mikros Image, The Mill, Modus FX, MPC, New Deal Studios, Nvizage, Nvizible, Pixar, Pixomondo, Prologue, REDLAB Digital, Reliance Mediaworks, Rhythm &amp; Hues</span><span style="line-height: 1.5em;">, Rising Sun Pictures, Rushes, Scanline VFX, Shade VFX, Technicolor, The Third Floor, Tim Burton Productions, Tippett Studio, Trixter, Walt Disney Animation Studios, Weta Digital, Whiskytree, yU+co and Zero VFX.</span></p> <p>Good luck on Sunday, Everyone!</p> <p>AUTODESK ACADEMY AWARDS FACTOIDS<o:p></o:p></p> <ul type="disc"> <li>This is the 18th&nbsp;consecutive year that the winning film for Best Visual Effects will have used&nbsp;Autodesk technology in the making of the movie. All 5 nominees used Autodesk&nbsp;software, so we can comfortably make that assertion :)<o:p></o:p></li> <li>The&nbsp;five nominated movies for Best Visual effects involved the work of 30 visual&nbsp;effects studios using Autodesk software (many of whom worked on multiple films)&nbsp;in more than 10 countries.<o:p></o:p></li> <li>This year, all 5&nbsp;nominees for Best Visual Effects and all 5 nominees for Best Animated Feature&nbsp;used Autodesk Maya, 3D animation and visual effects software to help create the&nbsp;visuals in the films.<o:p></o:p></li> <li>This year, 7 of&nbsp;the 9 Best Picture nominees used Autodesk technology in the making of the films&nbsp;(Amour, Argo, Les Mis&eacute;rables, Life of Pi, Lincoln, Silver Linings&nbsp;Playbook and Zero Dark Thirty). 6&nbsp;of those 9 used Autodesk Maya; on Silver&nbsp;Linings Playbook, DIVE visual effects studio in Philadelphia used the three&nbsp;software tools in Autodesk Flame Premium (Flame, Smoke and Lustre) for&nbsp;post-production finishing.<o:p></o:p></li> <li>Over 50 visual&nbsp;effects and animation studios around the world used Autodesk technology to&nbsp;contribute to the creation of 21 of this year&rsquo;s nominees (Amour, Argo, Brave, Buzkashi Boys, Flight, Frankenweenie, The Hobbit:&nbsp;An Unexpected Journey, Life of Pi, Lincoln, Marvel&rsquo;s The Avengers, Les&nbsp;<span style="line-height: 1.5em;">Mis&eacute;rables, Paperman, ParaNorman, The Pirates! Band of Misfits, Prometheus,&nbsp;Silver Linings Playbook, Skyfall, Snow White and the Huntsman, Ted, Wreck-It&nbsp;Ralph and Zero Dark Thirty)</span></li> <li><span style="line-height: 1.5em;">Virtually all&nbsp;the software that&rsquo;s considered part of the Autodesk Media &amp; Entertainment&nbsp;division was used at some point in production on this year&rsquo;s nominated films&nbsp;(Maya, 3ds Max and Softimage, 3D visual effects and animation software; MotionBuilder,&nbsp;real-time 3D character animation software; Mudbox, 3D digital sculpting and&nbsp;digital painting software; and Flame, Lustre and Smoke, 3D visual effects,&nbsp;real-time color grading and editing software.</span><o:p></o:p></li> <li><a href="http://www.autodesk.com/academyawards" style="line-height: 1.5em;">Autodesk technology has been&nbsp;honored 5 times</a><span style="line-height: 1.5em;">&nbsp;by The Academy of Motion Picture Arts and Sciences &ndash; Scientific&nbsp;and Engineering Award for Lustre, (2010), Technical Achievement Award (Academy&nbsp;Certificate (2007) for the design and implementation of Maya Fluid Effects,&nbsp;Technical Achievement Award (Academy Certificate) for research on subdivision&nbsp;surfaces (2005), Academy Award of Merit (2002) for the development of Maya,&nbsp;Scientific and Engineering Academy Award (1999) for Inferno and Flame.</span><o:p></o:p></li> <li><span style="line-height: 1.5em;">This&nbsp;year is only the fourth time in the category&rsquo;s 11-year history that the Best&nbsp;Animated Feature race has five nominees in the running (also in 2002, 2009&nbsp;&amp; 2012).</span><o:p></o:p></li> <li><span style="line-height: 1.5em;">There&nbsp;are 5 nominees for Best Animated film &mdash; usually there are three &mdash; reflecting a&nbsp;record 21 such features up for consideration this season.</span><o:p></o:p></li> <li><span style="line-height: 1.5em;">This&nbsp;year there were 282 eligible films for&nbsp;the best visual effects category</span><o:p></o:p></li> </ul>Fri, 22 Feb 2013 17:23:02 UTChttp://area.autodesk.com/blogs/cory/autodesk-software-is-part-of-the-upcoming-academy-awardsM&amp;E Highlights of 2012 Lead to a Good Looking 2013Cory Mogk<p class="MsoNormal">A new year is like traversing a mountain range. The beginning of the year is where you've reached the top of one mountain. You've worked hard and get to take a short break. The reward is the awesome view while you catch your breath and get your bearings. You look back at what you've accomplished and you look forward to what lies ahead. You reflect on all of it and get excited about what comes next :)</p> <p class="MsoNormal">Some predicted 2012 would be the end of the world. It looks like the Mayan calendar was misinterpreted and the world did not end. Despite predictions of doom and gloom, Maya is alive and kicking as is Softimage, 3ds Max, MotionBuilder, Mudbox, Smoke and Flame. Of course, this doesn&rsquo;t mean it was a year without change.&nbsp;</p> <p class="MsoNormal">Have you ever wondered how much Autodesk changes? Take a look at the <a href="http://www.autodeskresearch.com/projects/orgorgchart">OrgOrgChart</a> that Justin in the Autodesk Research team put together. This is a fabulous animation that really tells a story. How do you tell a story like this with just words or some pictures?</p> <p><iframe width="420" height="315" src="http://www.youtube.com/embed/mkJ-Uy5dt5g" frameborder="0" allowfullscreen=""></iframe></p> <p class="MsoNormal"></p> <p class="MsoNormal">Personally, I've picked up responsibility for the Entertainment Creation Suites and Softimage to go along with Maya. This has kept me very busy and rewarded me with some new experiences. I've met many new people in new places and my understanding of the challenges people are facing has grown. I'm spending more time looking at the big picture and thinking about how we can improve the complete set of M&amp;E solutions.</p> <p class="MsoNormal">The common thread, regardless of what industry, advertising, architecture, engineering, film, games, tv or others, is that everyone is trying to tell a story. So, it would follow, that our goal in M&amp;E is to help people tell their stories. How do we do that, how do we do it better and how do we help more people do it?&nbsp;</p> <p class="MsoNormal">We saw some very nice changes (aka advancements) in 2012 to help storytellers. Of all the good things that happened, here is a short list (for those of you who don't want to read my longer post) of the most exciting M&amp;E happenings:<o:p></o:p></p> <ul> <li>The 2013 Product Launches and New Features</li> <li>Smoke 2013 on Mac OS X</li> <li>Hyperspace Madness</li> <li>Autodesk is a great place to work</li> <li>M&amp;E at Autodesk University</li> <li>Flame 20th Anniversary</li> <li>Working with the Community&nbsp;</li> <li>Naiad joins Autodesk</li> </ul> <p class="MsoNormal">We saw some great updates to the product line this past spring. One of our biggest goals was to help address the growing complexity of digital production by providing artists with the ability to use the most powerful tool for the job. We introduced the Entertainment Creation Suite Ultimate edition with all of the 3D M&amp;E products you know and love with the addition of Autodesk Sketchbook Designer. <o:p></o:p></p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/jXENHOzf3AE" frameborder="0" allowfullscreen=""></iframe></p> <p class="MsoNormal"><o:p>&nbsp;</o:p></p> <p class="MsoNormal">This new Ultimate suite was created with efficient workflows in mind and we added new UI modes for ease of using the products together, we enhanced interop between products, via FBX, and used more common technology between products. Our Send-To workflows were expanded to support character animation between CAT in 3ds Max and Human IK in Maya and Motionbuilder.&nbsp;</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/dr6CFmocxW8" frameborder="0" allowfullscreen=""></iframe></p> <p class="MsoNormal"></p> <p class="MsoNormal">We took that a step further with the livelink between Maya and MotionBuilder, so that one can really take advantages of the strengths of each product. Kurt Foster summed this up very well over at <a href="http://www.renderosity.com/motion-builder-2013---a-maya-panel-pretty-much--cms-16275">Renderosity</a>:&nbsp;</p> <p class="MsoNormal" style="padding-left: 30px;"><em>There's a lot of cool updates this year, including several that didn't fit into this review, but the live connection feature is the coolest of them all. ... I turned on Maya's viewport 2.0 and cranked up the real-time ambient occlusion, anti-aliasing, motion blur and other quality settings, and it was like watching a fully rendered scene - as driven from MotionBuilder from the second monitor!</em><o:p></o:p></p> <p class="MsoNormal">Add <a href="/%20http:/www.businesswire.com/news/home/20120807005518/en/Autodesk-Lightstorm-Entertainment-Weta-Digital-Drive-Virtual">what James Cameron says</a> and you can see how we have worked with our customers and partners in the industry to further what is possible - to help artists focus on creating their art and telling their stories:</p> <p class="MsoNormal" style="padding-left: 30px;"><em>Creating the virtual production pipeline on &lsquo;Avatar&rsquo; was a groundbreaking process that only enabled us to scratch the surface of what is possible. Together with Autodesk and Weta Digital, we have used the knowledge gained from this first experience to clearly define the ideal process and then develop the technology needed to streamline our workflow. With the resulting pipeline, on the &lsquo;Avatar&rsquo; sequels, I will be able to devote more of my energy to the creative side of the moviemaking process, and dig deeper into all that is possible with virtual production.</em></p> <p class="MsoNormal">Our interop efforts were not limited to Autodesk technology and include other common CG tools. One of the most significant updates being Media Sync, the sharing of data between 3ds Max and Adobe After Effects.</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/OAa3IIk-BsA" frameborder="0" allowfullscreen=""></iframe></p> <p class="MsoNormal"></p> <p class="MsoNormal">Not an interop enhancement per se, although a good reason to try something you might not be familiar with, Softimage added the very powerful Crowd FX technology built with the high-performance ICE visual programming language. This test below is quite nice and&nbsp;the <a href="http://www.themill.com/work/dow-quiet-train.aspx">Dow Quiet Train piece and testimonial by The Mill</a> speaks well of its ease of use.</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/7Z1euBaloWQ" frameborder="0" allowfullscreen=""></iframe></p> <p class="MsoNormal"><o:p>&nbsp;</o:p></p> <p class="MsoNormal">We built a game this year called <a href="http://gameware.autodesk.com/projects/hyperspace">Hyperspace Madness</a> to show off how all of our tools work together with Autodesk Gameware to make cool, fun experiences (aka interactive stories). This kind of project is important for us to understand how the pieces fit together and to spend some time in our customers' places - both experiencing the challenges and celebrating the successes of a completed project.</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/qRVxa7i2BJo" frameborder="0" allowfullscreen=""></iframe></p> <p class="MsoNormal"></p> <p class="MsoNormal">Later in the year we had the release of <a href="http://www.autodesk.com/smoke">Smoke 2013</a>. Smoke is a very powerful, all-in-one editing and finishing program now available on Mac OS X. If you haven&rsquo;t checked it out, with the new pricing, improved workflow and new tools, there&rsquo;s never been a better time.<o:p></o:p></p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/fU8WnvCzST4" frameborder="0" allowfullscreen=""></iframe></p> <p class="MsoNormal"></p> <p class="MsoNormal">One other product improvement to point out is the multi-touch support in <a href="http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;id=20920224&amp;linkID=11937426">Mudbox 2013 SP3</a>. This helps bridge the gap between what you can do in Mudbox and what you can do in <a href="http://www.123dapp.com/sculpt">123D Sculpt</a>.</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/TKh4JGHwASc" frameborder="0" allowfullscreen=""></iframe></p> <p class="MsoNormal"></p> <p class="MsoNormal">I'm happy to share that Autodesk was recognized as a top employer by <a href="http://news.autodesk.com/news/autodesk/20120119006485/en/Autodesk-Named-FORTUNE%E2%80%99S-%E2%80%9C100-Companies-Work-For%E2%80%9D">FORTUNE</a> and <a href="http://news.autodesk.com/news/autodesk/20121114006697/en/Autodesk-Named-Top-25-Workplaces">the Great Places to Work Institute</a>. Additionally, <a href="http://news.autodesk.com/news/autodesk/20121023006796/en/Autodesk-Ranks-6-Companies-Newsweek-Magazine%E2%80%99s-Green">Autodesk ranked #6 in Newsweek Magazine&rsquo;s Green Rankings</a>. I share this as engaged employees are a good sign that they care about the products they are working on and the communities they serve. If you're looking to make a change in the new year, <a href="/autodesk.com/jobs">Autodesk has some job openings</a>.</p> <p class="MsoNormal">Speaking of community, there are some important things this year. First, M&amp;E had a much bigger presence at <a href="/au2012">AU (Autodesk University)</a>. If you didn&rsquo;t make it, check out what happened, watch some master classes and consider adding it to your calendar of must attend events next year.</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/sjgUmcR1YEE" frameborder="0" allowfullscreen=""></iframe></p> <p class="MsoNormal"></p> <p class="MsoNormal">This was the 20<sup>th</sup> year for AU.&nbsp;What else turned 20 this year? <a href="/flame20">Flame! Happy Anniversary!</a>&nbsp;Looking at the updates to the <a href="https://www.youtube.com/watch?v=h04sx-Tef-c">Relighting workflow</a>, we can see that Flame continues to bring workflow efficiencies to the party.&nbsp;</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/i2FakeVMkkU" frameborder="0" allowfullscreen=""></iframe></p> <p class="MsoNormal"></p> <p class="MsoNormal">We had some folks in the community concerned about Softimage stories. I offered to put people in touch with our team here to improve that. Sandy at Triggerfish took me up on the offer and I&rsquo;m really glad he did. We have a cool story about<a href="/inhouse/bts/triggerfish_from_cape_town_to_the_world"> Softimage in production from the Triggerfish team in South Africa</a> and a <a href="/tutorials/triggerfish_feathers_by_sue_sauer">tutorial on doing feathers</a>. If others have work to share, let us know and we&rsquo;ll get you set up. I love these kinds of articles!</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/YwVcjdEe0c8" frameborder="0" allowfullscreen=""></iframe></p> <p class="MsoNormal">&nbsp;</p> <p class="MsoNormal">I've mentioned our focus on user reported issues with CER, CIP and the Small Annoying Things initiative before. <a href="http://3dsmaxfeedback.autodesk.com/forums/76763-small-annoying-things">3ds Max</a> started Small Annoying Things and <a href="http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum">Maya</a> and <a href="http://mudboxfeedback.autodesk.com/forums/158884-small-annoying-things-to-fix-in-mudbox-forum">Mudbox</a> have followed. We've been getting some important feedback from the community on what's most important to fix. If you haven't participated, please do.</p> <p class="MsoNormal">What would a year be without some acquisition news? The most exciting one for me this year was Exotic Matter, makers of the <a href="http://usa.autodesk.com/adsk/servlet/pc/item?id=20307972&amp;siteID=123112">Naiad Fluid simulation toolset</a>. We don&rsquo;t have a lot of news to share on this one at the moment though it does help us segue into the "what can we expect in 2013?" part of this post.<o:p></o:p></p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/8jD1bz4N3_0" frameborder="0" allowfullscreen=""></iframe></p> <p class="MsoNormal"><o:p>&nbsp;</o:p></p> <p class="MsoNormal">If you watch the <a href="http://au.autodesk.com/">AU 2012 keynote</a>, you can see our CTO, Jeff Kowalski, say that we've spent a lot of time on tools and data and need to turn our attention towards people and teams. Our CEO, Carl Bass, follows that up with a number of "what if" questions:</p> <ul> <li><span style="text-indent: -0.25in;">You could create whenever and wherever you are?</span></li> <li><span style="text-indent: -0.25in;">You could work in context at any time?</span></li> <li><span style="text-indent: -0.25in;">Simulation was easy and inexpensive for massive datasets?</span></li> </ul> <p class="MsoNormal">These kinds of ideas, questions and challenges are often directed to us on the product teams. Again, this rolls up into "how do we help people tell their stories?" Reflecting on some of the 2012 happenings mentioned above, you might have some ideas on how things could evolve and these questions get answered. Roll in things like XBR from 3ds Max, Maya's OpenInitiative (Open Data, Open Rendering, etc.) - I wonder if things like <a href="/blogs/craig/pixar--opensubdiv-with-mudbox-and-maya">OpenSubdiv</a> fit into this? - Multi-touch in Mudbox, ICE in Softimage, Virtual Production in MotionBuilder, the all-in-one workflow of Smoke and Flame's high-powered toolset and we're in for a good ride.&nbsp;Add in some of the other Autodesk offerings like <a href="http://www.flickr.com/groups/sketchbookmobile/">Sketchbook for Mobile</a>&nbsp;and&nbsp;<a href="http://www.123dapp.com/catch">123D Catch</a> that let you work from anywhere and it gets even better!</p> <p class="MsoNormal">Let us know what some of the highlights of 2012 were for you and what you are looking forward to most in 2013 from the team here at Autodesk :)</p> <p class="MsoNormal"><strong>Happy Storytelling in 2013! We're looking forward to helping you and seeing your creations!</strong></p>Wed, 02 Jan 2013 12:57:36 UTChttp://area.autodesk.com/blogs/cory/mampe-highlights-of-2012-lead-to-a-good-looking-2013Update on the Maya Feedback Voting SiteCory Mogk<p>Our two highest ranked items on the feedback site were for <a href="http://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum/suggestions/2956000-better-mental-ray-integration">mental ray</a> and <a href="http://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum/suggestions/2956362-entire-modeling-toolset-needs-to-be-brought-up-to-">modeling</a> improvements. There were a lot of different items rolled up in those two so we have opened specific items to cover each idea and have closed the big topics. If you have put votes in on those big topics, please take them back and apply them to more specific requests.</p> <p>Something else we've been doing is inviting some of the people who've participated on the User Voice site into a more intimate forum for deeper discussions. We've noticed that not everyone has supplied their email address - if you do, there's a better chance you get into the deeper discussions.</p> <p>If you haven't been to the <a href="http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum">Maya Feedback</a> site, please head over and vote on the important stuff or enter new things that aren't there.</p>Sat, 08 Dec 2012 20:43:08 UTChttp://area.autodesk.com/blogs/cory/update-on-the-maya-feedback-voting-site1Enabling CIP in SoftimageCory Mogk<p>I've recorded a short video on how to enable <a href="http://usa.autodesk.com/adsk/servlet/index?id=12264110&amp;siteID=123112">CIP (Customer Involvement Program)</a> in Softimage and discuss how it helps us with product planning. If you just want the bullet point list, CIP helps us:</p> <ul> <li>determine system and operating requirements</li> <li>track (and improve) product stability</li> <li>see what commands are being used most so we know where to spend our effort</li> </ul> <div>Please turn CIP on, if you can.</div> <div></div> <p><iframe width="420" height="315" src="http://www.youtube.com/embed/5r0peLlacZo" frameborder="0" allowfullscreen=""></iframe></p> <p>This applies to other Autodesk products as well and can help with planning them, too. Let me know if you have questions.</p>Wed, 19 Sep 2012 15:10:51 UTChttp://area.autodesk.com/blogs/cory/enabling-cip-in-softimageA shelf in MotionBuilder?Cory Mogk<p>This <a href="http://labs.blogs.com/its_alive_in_the_lab/2012/09/the-motionbuilder-shelf-free-adn-plugin-of-the-month-for-september.html">'Maya style' shelf in MotionBuilder</a> allows you to access all the key functionality that you would use daily from the Asset Browser, it is now right at your fingertips. You no longer have to dig around in the MotionBuilder UI to look for these items -- they are in one central location for you. The File menu tab is the default display in the tool, giving you quick access at any time to create a new file, open a file, save a file, and save as a file. Additional menus tabs provide you access to default Elements, Primitives, Characters, Constraints, and Devices. This one click creation workflow gives you the objects you desire in your scene immediately. If you&rsquo;re not sure what the images are, simply hover over the button for the Tooltips.</p> <p><img src="http://labs.blogs.com/.a/6a00d8341caed853ef017c31937677970b-800wi" /></p>Wed, 12 Sep 2012 14:41:41 UTChttp://area.autodesk.com/blogs/cory/a-shelf-in-motionbuilder(Re-)Introducing MyselfCory Mogk<p>My role at Autodesk has changed a bit and I thought it might be good to update folks on that and share some background for those who might not have cared what I did before. <br /><br /><strong>What's the same for me?</strong><br /><br />I still love to see the cool things that people do in our various 3D industries. I enjoy talking with customers and figuring out how we can help solve problems. <br /><br />I continue to be the Product Manager (PM) for Maya. A PM at Autodesk is the go-to person for the product. We don't know everything but we do know who to talk to when we don't know the answer. Our main responsibility is for the product roadmap. We have multiple inputs that drive the roadmap that we need to balance: customer feedback, prospective customer concerns, corporate strategy and engineering requirements being the biggest pieces. We work with external technology partners and all the different Autodesk teams including Sales, Support, Education and Marketing. <br /><br /><strong>What new things am I working on?</strong><br /><br />This answer will be a little longer. <br /><br />I am not looking after MotionBuilder on a day to day basis but keep in contact with the team (more on that later). Bruno Sargeant now has PM duties for MotionBuilder. Bruno is responsible for Virtual Production and since MotionBuilder is a big part of that (<a href="http://www.businesswire.com/news/home/20120807005518/en/Autodesk-Lightstorm-Entertainment-Weta-Digital-Drive-Virtual">as mentioned here</a>) it made sense for him to take things and provide the team with a single PM to deal with. <br /><br />I am now PM for Softimage. Softimage folks, I've been working in the 3D software industry for 17 years now and do have some history with Softimage. Although I worked with Alias|wavefront, Alias and Autodesk I always kept an eye on Softimage and would use it from time to time to try things out and get a better understanding of what people meant when they said "make this tool work like Softimage". Prior to being in software development I did work in Games, Film and Design Viz. We have a great team in Singapore. I've been there to work with them on our future plans already and look forward to going back. <br /><br />I am also the PM responsible for the Entertainment Creation Suites. This is how I stay in touch with MotionBuilder as mentioned above (and Mudbox and 3ds Max for that matter). Having the experience with the individual products helps to provide insight into how they work together and how we can improve that. <br /><br /><strong>What else can I tell you?</strong><br /><br />Drop me a line and we'll see :)</p>Fri, 07 Sep 2012 19:07:06 UTChttp://area.autodesk.com/blogs/cory/re-introducing-myselfMaya 2013 DG ProfilerCory Mogk<p><iframe width="420" height="315" src="http://www.youtube.com/embed/4Nly2Q1mRDM" frameborder="0" allowfullscreen=""></iframe></p>Fri, 27 Jul 2012 11:41:02 UTChttp://area.autodesk.com/blogs/cory/maya-2013-dg-profilerUpdate on the Maya Feedback Voting SiteCory Mogk<p>If you haven't had your say in the <a href="http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum">Maya Feedback Voting site</a>, please do!</p> <p>We've had over 10,000 visits already and it's great to see the feedback coming in. We've fixed one of the issues (dealing with OBJ import) mentioned on the forum in <a href="http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;id=19834912&amp;linkID=9242259">Maya 2013 SP1</a>. We've also marked a number of other items as completed as they work in newer versions of Maya or there were some settings that weren't clear to people.</p> <p>Thanks for the feedback - keep it coming!</p>Wed, 11 Jul 2012 14:27:21 UTChttp://area.autodesk.com/blogs/cory/update-on-the-maya-feedback-voting-siteNew Maya TutorialsCory Mogk<p>New tutorials for Maya 2013 are now available! New HumanIK and nHair Getting Started tutorials showing the latest workflows are available online. In addition, check out the updated lessons in Rendering for Viewport 2.0. We've also updated the File Referencing tutorials and supplied new lesson data for the Polygonal Modeling tutorial. Find it all here:<a href="http://www.autodesk.com/maya-tutorials"> www.autodesk.com/maya-tutorials</a>.</p>Thu, 28 Jun 2012 15:50:21 UTChttp://area.autodesk.com/blogs/cory/new-maya-tutorialsOur annual API wishlist surveys are now liveCory Mogk<p>Our annual API wishlist surveys are now live:</p> <p></p> <p>Autodesk&reg; 3ds Studio Max&reg; - <a href="http://www.zoomerang.com/Survey/WEB22FY5KP4ZPD">http://www.zoomerang.com/Survey/WEB22FY5KP4ZPD</a></p> <p>Autodesk&reg; Maya&reg; - <a href="http://www.zoomerang.com/Survey/WEB22FY5JJ4YYS">http://www.zoomerang.com/Survey/WEB22FY5JJ4YYS</a></p> <p></p> <p>Please do take the time to provide us with your input: it&rsquo;s one of the most direct ways to influence the direction of the Autodesk products you customize or for which you develop applications. Our various Engineering teams take this feedback very seriously when prioritizing the APIs to expose over the coming releases of our software. And if you (optionally) provide your email address in the survey, I&rsquo;ll send you a copy of the results once they&rsquo;ve been compiled.</p> <p></p> <p>The surveys will remain open until July 25th, 2012. Thanks in advance for your feedback!</p>Thu, 28 Jun 2012 15:41:27 UTChttp://area.autodesk.com/blogs/cory/our-annual-api-wishlist-surveys-are-now-live