Mr. Entertainmenthttp://area.autodesk.com/Autodesk M&E Product Manager talking about the Entertainment Creation Suites: Maya, 3ds Max, Softimage, MotionBuilder and Mudbox plus general Media and Entertainment happeningsTue, 29 Jul 2014 22:53:58 UTCAutodesk Screencast is a New Tool for Creating and Sharing TutorialsCory Mogk<p>Autodesk Screencast is a cool new tool for recording and sharing video based tutorials. There is something unique about Screencast that I will get to after covering the basics. You can download the app from the <a href="http://screencast.autodesk.com">Autodesk Screencast</a> site and you will see an easy to use interface once you start it up.</p> <p><img src="/userdata/blogs/cory/screencast.png" width="446" height="429" /></p> <p>A number of people have already posted tutorials for some of the M&amp;E products. Here is a sample og projection painting in Mudbox:</p> <p><iframe width="640" height="400" src="https://screencast.autodesk.com/Embed/26cb06ba-542b-4008-bef6-05263451e0c9" frameborder="0" allowfullscreen="" webkitallowfullscreen=""></iframe></p> <p>Here is a sample of Revit and 3ds Max to do clay renderings:</p> <p><iframe width="640" height="400" src="https://screencast.autodesk.com/Embed/fba17986-622c-40b8-8b45-fc2d9404c8d5" frameborder="0" allowfullscreen="" webkitallowfullscreen=""></iframe></p> <p>Now that we've covered the basics, we can look at a couple of the more unique features of Screencast. If you're watching the tutorials on the Screencast site, you'll have access to a thumbnail viewer on the left hand side that helps you find parts of the video more easily.</p> <p><img src="/userdata/blogs/cory/screencastThumbnails.png" width="436" height="573" /></p> <p>With some Autodesk products, you will also get an enhanced timeline that shows what commands were executed, what dialog boxes were used, when files are saved and when someone switched between products. This image is from Inventor. A user can click on anyone of the events in the timeline to jump to that portion of the tutorial - very handy for repeating a certain part of the tutorial or finding advice on a specific tool.</p> <p><img src="/userdata/blogs/cory/screencastTimeline.png" width="970" height="633" /></p> <p>You can also see the hotkeys that were used along the bottom of the screen and a running list of recent commands on the left hand side of the screen.</p>Mon, 23 Jun 2014 18:39:01 UTChttp://area.autodesk.com/blogs/cory/autodesk-screencast-is-a-new-tool-for-creating-and-sharing-tutorialsVersion 3 of the Matte Painting Toolkit is now Available for MayaCory Mogk<p>Glyph has released version 3 of the <a href="http://www.glyphfx.com/mptk.html">Mattepainting Toolkit for Maya</a> (MPTK). The MPTK is a plugin suite for Autodesk Maya that helps artists build photorealistic 3D environments with minimal rendering overhead. It offers an extensive toolset for working with digital paintings as well as datasets sourced from photographs.</p> <p>New features in MPTK include:</p> <ul> <li>Viewport 2.0 Support<span class="Apple-tab-span" style="white-space: pre;"> </span></li> <li>Viewport Matte Painting<span class="Apple-tab-span" style="white-space: pre;"> </span></li> <li>Spherical Map Support<span class="Apple-tab-span" style="white-space: pre;"> </span></li> <li>UV Map Support<span class="Apple-tab-span" style="white-space: pre;"> </span></li> <li>Bake shaders to UVs</li> </ul> <div>This shot shows the beginnings of the MPTK:</div> <div></div> <p><iframe src="http://player.vimeo.com/video/98003518" width="500" height="281" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe></p> <p><a href="http://vimeo.com/98003518">Benjamin Button 1950s Paris</a> from <a href="http://vimeo.com/user2545324">Glyph</a> on <a href="https://vimeo.com">Vimeo</a>.</p>Thu, 19 Jun 2014 17:25:15 UTChttp://area.autodesk.com/blogs/cory/version-3-of-the-matte-painting-toolkit-is-now-available-for-mayaSetting up an Amazon EC2 Render Farm for Maya and 3ds Max with BackburnerCory Mogk<p>I've been doing a lot of investigation of remote computing these days. If you haven't been following, I've shared info on<span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;"><a href="/blogs/cory/running-autodesk-software-on-amazon-with-otoy">Running Autodesk Software on Amazon with Otoy</a>,&nbsp;</span><span style="line-height: 1.5em;"><a href="/blogs/cory/running-autodesk-software-in-a-web-browser-with-amazon-and-otoy">Running Autodesk Software in a Web Browser with Amazon and Otoy</a> and&nbsp;</span><span style="line-height: 1.5em;"><a href="/blogs/cory/autodesk-remote-running-desktop-software-on-an-ipad">Autodesk Remote: Running Desktop Software on an iPad</a>.</span></p> <p><span style="line-height: 1.5em;">I found a very thorough set of videos from Jud Pratt talking about how to <a href="http://www.judpratt.com/tutorials/ec2-renderfarm/">set up an Amazon EC2 render farm for Maya and 3ds Max with Backburner</a>. Jud recorded these a couple years back so you may see some differences but it generally looks ok. Disclaimer: I have not tried the workflow Jud describes but it seems clear. Presumably, this would work for other products in conjunction with Backburner.</span></p> <p><span style="line-height: 1.5em;">Jud outlines the process as:</span></p> <ul> <li>Setting up your Amazon Instances</li> <li>Installing your software (this step could be simpler if you used the preconfigured Maya and 3ds Max instances that I previously described - you'll likely still want an FTP client though you could optionally use your <a href="https://360.autodesk.com/">Autodesk 360 Storage</a>)</li> <li>Setting up a max price for your spot instances</li> <li>Launching renders from within 3ds Max and Maya</li> </ul> <div>Here is the grand finale of what Jud has put together :)</div> <div></div> <p><iframe src="http://player.vimeo.com/video/28087882?portrait=0&amp;color=e4741f" width="500" height="281" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe></p> <p><a href="http://vimeo.com/28087882">EC2 Renderfarm: Launching Maya Backburner Render</a> from <a href="http://vimeo.com/judpratt">Jud Pratt</a> on <a href="https://vimeo.com">Vimeo</a>.</p>Mon, 07 Apr 2014 16:22:05 UTChttp://area.autodesk.com/blogs/cory/setting-up-an-amazon-ec2-render-farm-with-backburnerGenerating 3D Geometry in your Web Browser with JavaScriptCory Mogk<p>Autodesk <a href="https://www.tinkercad.com/">TinkerCad</a> is a cute little web based modeller with the awesome power of JavaScript customizability.</p> <p><img src="/userdata/blogs/cory/tinkerScreen.jpg" height="305" width="535" /></p> <p>Here's a short video walk through of how and what you can create with it:</p> <p><iframe src="http://www.youtube.com/embed/ibMF8GbFCcw" allowfullscreen="" frameborder="0" height="360" width="480"></iframe></p>Mon, 24 Mar 2014 15:58:21 UTChttp://area.autodesk.com/blogs/cory/generating-3d-geometry-in-your-web-browser-with-javascriptAutodesk Remote: Running Desktop Software on an iPadCory Mogk<p>Autodesk Remote runs on your <a href="http://apps.exchange.autodesk.com/acd/en/Detail/Index?id=appstore.exchange.autodesk.com%3Aautodeskremote%3Aen">desktop</a> and your <a href="https://itunes.apple.com/us/app/autodesk-remote/id649428417?mt=8">iPad</a> to connect the two systems together allowing you more flexibility and mobility in how you approach your work. It's a very easy to setup your desktop to be accessed from your iPad and there are some nice UI conventions to make it easier to work with.</p> <p>Here are the iPad gestures:</p> <p><img src="http://blogs.rand.com/.a/6a0115711b8d26970b019aff3c257e970d-pi" height="384" width="512" /></p> <p>And here is a look at the keyboard customization. The buttons across the top (Space, Ctrl, Alt, etc.) are easily accessible from the bottom of the iPad screen for commonly used operations:</p> <p><img src="http://synergiscad.files.wordpress.com/2013/10/ar4.jpg" height="441" width="827" /></p> <p>Here's a movie I put together to step you through the setup and workflow:</p> <p><iframe src="http://www.youtube.com/embed/djP8NHsGvmk" allowfullscreen="" frameborder="0" height="360" width="480"></iframe></p>Fri, 21 Mar 2014 15:04:06 UTChttp://area.autodesk.com/blogs/cory/autodesk-remote-running-desktop-software-on-an-ipadWhat can you make with a UAV, a GoPro Camera and ReCap?Cory Mogk<p><iframe width="560" height="315" src="http://www.youtube.com/embed/5lQVH3hSh0c" frameborder="0" allowfullscreen=""></iframe></p>Sat, 01 Mar 2014 20:26:50 UTChttp://area.autodesk.com/blogs/cory/what-can-you-make-with-a-uav-a-gopro-camera-and-recapLearning Maya XGenCory Mogk<p><iframe width="640" height="360" src="http://www.youtube.com/embed/Q08WLqixuuE" frameborder="0" allowfullscreen=""></iframe> <iframe width="640" height="360" src="http://www.youtube.com/embed/6xzAsTAJ5uY" frameborder="0" allowfullscreen=""></iframe> <iframe width="640" height="360" src="http://www.youtube.com/embed/yLwVLj3zFg0" frameborder="0" allowfullscreen=""></iframe></p>Fri, 28 Feb 2014 15:00:38 UTChttp://area.autodesk.com/blogs/cory/learning-maya-xgenRunning Autodesk Software in a Web Browser with Amazon and OtoyCory Mogk<p>Three weeks ago I posted on how you could <a href="/blogs/cory/running-autodesk-software-on-amazon-with-otoy">run a trial of Autodesk software remotely</a>. A couple people mentioned some display issues with this mode of working. Running the software through a web browser gets around those issues. There are some other cool things that come along with it:</p> <ul> <li>after the initial set-up it is easier to run subsequent sessions</li> <li>multiple users can be looking at the same data from different locations - these kinds of relationships for example:</li> <ul> <li>teacher/student</li> <li>artist/supervisor</li> </ul> </ul> <p>There are two methods to set up running through a web browser:</p> <ol> <li>Get some info from your existing instance(s) to create the URL</li> <li>Start new instances differently than how I previously showed you to create the URL</li> </ol> <div>Both methods come down to knowing the IP address of your instance and the GUID. Those two pieces of information are entered into the following base URL:</div> <div></div> <div style="padding-left: 30px;">http://aws.otoy.com/?connect=//&lt;ip&gt;:8090/?NOCRYPTO=1;STATUS=1;AUTOLOCK=0;WAN=12;GUID=&lt;guid&gt;</div> <div style="padding-left: 30px;"></div> <h3>Get Info from Your Existing Instances</h3> <p><a href="http://aws.otoy.com/docs/">Otoy outlines how to do this</a> and it is fairly easy.</p> <p>The IP address can be found on your dashboard. It seems to work better if you use the Public DNS as opposed to the Public IP.</p> <p><span style="line-height: 1.5em;">For the GUID you need to go into your remote desktop and run the following from a shell:</span></p> <p>Windows:&nbsp;</p> <p style="padding-left: 30px;">wmic PROCESS get Caption,Commandline | FIND "GUID="</p> <p>Linux:</p> <p style="padding-left: 30px;">ps -edalf | grep GUID</p> <p>You can close the remote desktop, enter the &lt;ip&gt; and &lt;guid&gt; in the URL and paste it into your browser.</p> <p></p> <h3>Start a New Instance</h3> <p>I was smitten with the "Launch with 1 Click". It sounds so easy. And doing the couple steps as mentioned above isn't too hard. Now, if you never wanted to open a remote desktop, you could take the slightly longer route to setting up your instance. Otoy has a movie showing the steps for that. Take note of the places where you capture the IP and GUID so you can build your custom URL.</p> <p><iframe width="480" height="360" src="http://www.youtube.com/embed/90Crg4NtWBM" frameborder="0" allowfullscreen=""></iframe></p> <p>As before, in both cases, make sure to stop your instances when you are done so you are not continuously charged for the time. Note that starting a stopped instance can require a new IP and GUID.</p> <p>Here's a short sample of what it looks like - you have your typical desktop access and Maya experience.</p> <p><iframe width="640" height="360" src="http://www.youtube.com/embed/23A12GjqPiY?list=UUjHjtYoDy0a3m9sHBgYbPqQ" frameborder="0" allowfullscreen=""></iframe></p>Thu, 27 Feb 2014 14:50:43 UTChttp://area.autodesk.com/blogs/cory/running-autodesk-software-in-a-web-browser-with-amazon-and-otoyGetting Started with MotionBuilderCory Mogk<p>Here are the first couple movies giving a tour of the MotionBuilder UI: <iframe width="640" height="360" src="http://www.youtube.com/embed/HJG7F_EoCbc?list=PLZ20voJXmUtFtsyxKsL19K6OSf4qz8az8" frameborder="0" allowfullscreen=""></iframe> <iframe width="640" height="360" src="http://www.youtube.com/embed/8xFojGJxoOw?list=PLZ20voJXmUtFtsyxKsL19K6OSf4qz8az8" frameborder="0" allowfullscreen=""></iframe></p>Wed, 05 Feb 2014 19:44:37 UTChttp://area.autodesk.com/blogs/cory/getting-started-with-motionbuilderParticle Meshing with Mootzoid emPolygonizer4 for MayaCory Mogk<p>Eric Mootz has ported his particle meshing plug-in from Softimage to Maya. I'll let the video do the rest of the talking :) <iframe src="https://player.vimeo.com/video/83662354" width="500" height="281" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe></p> <p><a href="http://vimeo.com/83662354">emPolygonizer4 (Maya) 4.00 Tutorial 01 - Short walk through the first Mootzoid plugin for Maya</a> from <a href="http://vimeo.com/mootzoid">Eric Mootz</a> on <a href="https://vimeo.com">Vimeo</a>.</p>Tue, 04 Feb 2014 14:49:19 UTChttp://area.autodesk.com/blogs/cory/particle-meshing-with-mootzoid-empolygonizer4-for-mayaRunning Autodesk Software on Amazon with OtoyCory Mogk<p>Before we get into the <em>how</em>, let's look at some reasons for w<em>hy</em> you might want to try this:</p> <ul> <li>You don't want to bother with downloading and installing software to try it out</li> <li><span style="line-height: 1.5em;">You want to run some software on a platform that you do not have access to (eg running 3ds Max on a Mac)</span></li> <li>You want to investigate increasing your compute power (eg do computationally heavy things like rendering or simulation on extra machines)</li> <li>You want to explore working with remote software</li> </ul> <p>To try this out, there are a few things you need to do. It can seem a little overwhelming but it's actually pretty straightforward if you stay calm.</p> <ol> <li>Create a login and sign in to the <a href="https://aws.amazon.com/marketplace">AWS Marketplace</a></li> <li>Search for <a href="https://aws.amazon.com/marketplace/pp/B00FGB1VTC/ref=srh_res_product_title?ie=UTF8&amp;sr=0-5&amp;qid=1391452186938">Otoy's Octane Cloud Workstation Autodesk Edition</a><br /><img src="/userdata/blogs/cory/otoy1.png" width="475" height="145" /></li> <li>From that page, select the region that you would like to access a server in and press the big Continue button<br /><img src="/userdata/blogs/cory/otoy2.png" width="386" height="76" /></li> <li>You'll need to do a little set-up on this next page, specifically setting up a Key Pair so that your instance is secure.</li> <li>Once that's done, you should be able to launch your instance with the 1 click button<br /><img src="/userdata/blogs/cory/otoy3.png" width="191" height="47" /><br /> (yes, it has been more than 1 click and you still have a couple more but the sentiment is nice)&nbsp;&nbsp;</li> <li>It should take 2-3 minutes to get your instance rolling so just be patient - if you've just setup your AWS account, it can take a couple of hours to get that verified (that wait was agonizing for me)</li> <li>When that is set, you can download the remote desktop launcher from AWS, point to your key pair file and decrypt the password to login to your instance</li> <li>You'll see a desktop something like this (I've actually shrunk mine down so it's easier to do a screen cap). From here, launch the software as you like.&nbsp;<br /><img src="/userdata/blogs/cory/otoy4.png" width="475" height="370" /></li> <li>Here's a short video clip of Maya running.<br /><iframe width="420" height="315" src="https://www.youtube.com/embed/P9VoctQQxr8" frameborder="0" allowfullscreen=""></iframe></li> <li>You have storage with the AWS account and instance so you can save your data between sessions. Here you can see a small MEL script I wrote. For the little demo movie, I made the character with <a href="/projectpinocchio.autodesk.com">Project Pinocchio</a> and downloaded the file from my Autodesk 360 storage.<br /><img src="/userdata/blogs/cory/otoy5.png" width="475" height="370" /></li> <li>When you are done, make sure to stop or terminate your instance so that you're not being charged for further computer time. If you stop it, your data will be there for future sessions. If you terminate, you're wiping everything.</li> </ol> <p>This is pretty cool to try out and does open some possibilities for how things may work in the future!</p> <p>Should you want to know more, here are some additional resources:</p> <ul> <li><a href="http://aws.otoy.com/docs/">Otoy documentation</a></li> <li><a href="http://docs.aws.amazon.com/AWSEC2/latest/UserGuide/concepts.html">AWS EC2 documentation</a></li> <li><a href="http://autodesk.blogs.com/between_the_lines/2013/11/running-autodesk-applications-in-my-web-browser-today.html">My colleague Shaan Hurley talking about some of the details including references to various announcements</a></li> </ul> <p>Enjoy!</p> <p>Update: I've posted a <a href="/blogs/cory/running-autodesk-software-in-a-web-browser-with-amazon-and-otoy">follow-up on running your software in a web browser</a> with this same technology.</p>Mon, 03 Feb 2014 21:34:49 UTChttp://area.autodesk.com/blogs/cory/running-autodesk-software-on-amazon-with-otoyCreating a forest with ICE in SoftimageCory Mogk<p>The Autodesk Learning team has created a couple videos to show how to model a forest with ICE in Softimage - enjoy!</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/DicLkXzoT8Q?list=PLC4040C7FF264D722" frameborder="0" allowfullscreen=""></iframe>&nbsp;<iframe width="560" height="315" src="http://www.youtube.com/embed/clvmq7ikWbY?list=PLC4040C7FF264D722" frameborder="0" allowfullscreen=""></iframe></p>Wed, 15 Jan 2014 18:30:47 UTChttp://area.autodesk.com/blogs/cory/creating-a-forest-with-ice-in-softimageCongrats to Mudbox, MotionBuilder and all the other Academy Award Sci-Tech winners!Cory Mogk<p><a href="http://www.deadline.com/2014/01/oscars-sci-tech-awards-full-list/">Deadline</a> has listed the Sci-Tech award winners and Mudbox and MotionBuilder have been recognized! :)</p> <p>Mudbox has received a Certificate:</p> <p style="padding-left: 30px;">To Andrew Camenisch, David Cardwell and Tibor Madjar for the concept and design, and to Csaba Kohegyi and Imre Major for the implementation of the Mudbox software.&nbsp;Mudbox provides artists powerful new design capabilities that significantly advance the state of the art in multi-resolution digital sculpting for film production.</p> <p>MotionBuilder (previously known as FiLMBOX) has received a Plaque:</p> <p style="padding-left: 30px;">To Andre Gauthier, Benoit Sevigny, Yves Boudreault and Robert Lanciault for the design and implementation of the FiLMBOX software application. FiLMBOX, the foundation of MotionBuilder, enables the real-time processing and control of devices and animation. For over two decades, its innovative architecture has been a basis for the development and evolution of new techniques in filmmaking, such as virtual production.</p> <p>Congrats to the recipients, the rest of the team members and all the others working to advance the industry!</p>Thu, 09 Jan 2014 20:15:53 UTChttp://area.autodesk.com/blogs/cory/congrats-to-mudbox-motionbuilder-and-all-the-other-academy-award-sci-tech-winnersHappy 2014Cory Mogk<p>Happy new year, Everyone! I've had a couple people ask about the winter weather here in Toronto and thought I would share some visuals of the ice storm that we experienced over the Christmas break. It's the aftermath that really looks like a storm went through.</p> <p><iframe width="480" height="360" src="http://www.youtube.com/embed/Wl_qn9u33_A" frameborder="0" allowfullscreen="" style="line-height: 1.5em;"></iframe></p> <p>A lot of people were without electricity for many days which can be a tough way to live in the winter but at least one guy found a way to have some fun.</p> <p><iframe width="640" height="360" src="http://www.youtube.com/embed/xZy1J4yWg98" frameborder="0" allowfullscreen=""></iframe></p>Mon, 06 Jan 2014 20:44:06 UTChttp://area.autodesk.com/blogs/cory/happy-2014Project Khan: Asset Simplification in the Cloud UpdatesCory Mogk<p><a href="http://labs.autodesk.com/technologies/khan">Project Khan</a>, our asset simplication service on <a href="http://labs.autodesk.com/">Autodesk Labs</a>, was updated last week. Updates include:</p> <ul> <li><span style="line-height: 1.5em;">Maya can now be closed while jobs are queued and processed on the cloud.</span></li> <li><span style="line-height: 1.5em;">Edge sets and vertex color sets can now be used to modulate the level of optimization performed.</span></li> <li><span style="line-height: 1.5em;">Skinning is now supported in Proxy LOD (including Bone/Vertex Limit).</span></li> <li><span style="line-height: 1.5em;">Alpha texture sampling is now supported.</span></li> <li><span style="line-height: 1.5em;">Material bake weighting is now supported.</span></li> <li><span style="line-height: 1.5em;">The standard Maya controls can now be used in preview window.</span></li> </ul> <p><iframe width="640" height="360" src="http://www.youtube.com/embed/fEaLH-vbl6A" frameborder="0" allowfullscreen=""></iframe></p>Mon, 16 Dec 2013 20:58:17 UTChttp://area.autodesk.com/blogs/cory/project-khan-asset-simplification-in-the-cloud-updatesSimulators in the SkyCory Mogk<p>The video below allows you to:</p> <p style="padding-left: 30px;"><em>Follow Amy, a mechanical engineering student, and her architecture student friends as they utilize Autodesk&reg; cloud services to quickly analyze and simulate their designs.</em></p> <p>Before you say "I'm not into mechanical engineering or architecture", take a moment to consider the similarities that we see in filmmaking and game development:</p> <ul> <li>Modeling</li> <li>Rendering</li> <li>Simulation</li> <li>Running around</li> <li>Losing sleep</li> </ul> <p><iframe src="http://www.youtube.com/embed/qrWjQmF29Ps" allowfullscreen="" frameborder="0" height="360" width="640"></iframe></p> <p>Here are the things that stand out to me in this video:</p> <ul> <li>Simulating and rendering on other computers so that you don't lose local processing power</li> <li>Getting notified when your simulation and renderings are complete</li> <li>Concept design on a tablet that allows quick and collaborative workflows</li> <li>Using the desktop for more complex and detail oriented work</li> <li>Remote data access from anywhere</li> </ul> <p>What do you think? Are these concepts useful for your work?</p>Mon, 09 Dec 2013 15:12:30 UTChttp://area.autodesk.com/blogs/cory/what-if-we-could-do-this-with-the-entertainment-creation-suiteTools for Indie FilmmakersCory Mogk<p>We talk a lot about the software used for making films here on the Area and the vast majority of projects are not 100% computer generated. What you may not know is that Autodesk has a great <a href="http://www.instructables.com/tag/type-id/?sort=none&amp;q=filmmaking">community for filmmakers on Instructables</a>. Just like indie filmmaking, Instructables is all about DIY.</p> <p>This post looks at the tools one needs to consider before shooting a film and how to create them.</p> <p>All films start with an idea. A lot of people want to jump right into shooting from this point. If you can resist that urge and do some planning, you'll have a smoother time of production with less surprises. One thing that really helps (and many people skip) is the storyboard. Think about creating a storyboard, at least for the tricky shots that you need to plan the action, positions of cameras, lights and actors. Let's start by looking at this&nbsp;<a href="http://www.instructables.com/id/Filmmaking-A-Storyboards-Primer/">nice primer on Storyboards</a>.</p> <p><img src="http://www.instructables.com/files/deriv/FTW/7JU9/HCJNWOQM/FTW7JU9HCJNWOQM.RECTANGLE1.jpg" width="306" height="255" /></p> <p>The only piece of software I'm going to mention today is <a href="http://www.autodesk.com/products/sketchbook-pro/overview">Autodesk SketchBook Pro</a> that will run on your desktop or tablet. Sketchbook is a great tool for getting your ideas down quickly.</p> <p>Your storyboard effort should help you build up the list of gear you need and things you need to consider:</p> <ul> <li>cameras</li> <li>lighting</li> <li>sound</li> <li>effects</li> <li>costumes</li> </ul> <div>Instructables has lots of ideas and tutorials for making all of these things and more. Here are some examples that you can look at for inspiration or search through the site to find more.&nbsp;</div> <div>&nbsp;</div> <p><span style="line-height: 1.5em;">What kind of camera movement do you have? This decision doesn't only set the style for your film but also helps define the quality. Spending some time to get good camera movement is well worth the investment.</span></p> <p><span style="line-height: 1.5em;">Would a <a href="http://www.instructables.com/id/PVC-Camera-Shoulder-Rig-Filmmaking/">shoulder rig</a>&nbsp;that fits a DSLR camera help you get smooth, stable shots? Maybe an <a href="http://www.instructables.com/id/14-Lightweight-Over-the-Shoulder-Snorricam-Body-/">over-the-soulder snorricam</a>? How about a <a href="http://www.instructables.com/id/Ultimate-DIY-motorized-camera-slider-and-dolly-M/">motorized camera slider</a>&nbsp;or a simple <a href="http://www.instructables.com/id/Make-a-Camera-Table-Dolly-for-Under-20/">table top dolly</a>? Maybe you need a <a href="http://www.instructables.com/id/DIY-Camera-Crane/">camera crane</a> for opening or closing your story?</span></p> <p><span style="line-height: 1.5em;"><img src="http://www.instructables.com/files/deriv/F0C/F8YW/GKKEKWW3/F0CF8YWGKKEKWW3.LARGE.jpg" width="512" height="288" /></span></p> <p><span style="line-height: 1.5em;">Directly related to the camera is your lighting. Just as bad camera work can make a movie unwatchable, so can the lighting. Will you use&nbsp;<a href="http://www.instructables.com/id/Three-Point-Lighting-FREE-STUDIO/">three point lighting</a>? Maybe you want <a href="http://www.instructables.com/id/Build-a-Photography-Studio-Softbox-Directional-a/">studio lighting</a>&nbsp;or a <a href="http://www.instructables.com/id/Build-a-photographer8217s-Zoom-Spot/">zoom spot</a>? Would a <a href="http://www.instructables.com/id/Gobo-Light-Projector/">gobo</a> help give you better control over your lighting? What do you do if you get some&nbsp;<a href="http://www.instructables.com/id/How-to-Track-Down-Lens-Flares/">unwanted lens flares</a>?</span></p> <p><span style="line-height: 1.5em;"><img src="http://www.instructables.com/files/deriv/FWT/Y4ZI/HCJNWOR3/FWTY4ZIHCJNWOR3.RECTANGLE1.jpg" width="306" height="255" /></span></p> <p><span style="line-height: 1.5em;">To complete the triad of filmmaking essentials, we must mention sound. Unless you're doing a silent movie or music video it is essential to capture the best sound possible while filming. It's not that easy to fix it in post. Maybe you need a&nbsp;<a href="http://www.instructables.com/id/Easy-Boom-Pole-for-Under-%2430.00!!!/">boom for your microphone</a>&nbsp;or an idea on how to create an&nbsp;<a href="http://www.instructables.com/id/Emergency-Windscreen-DEADCAT/">emergency windscreen</a>?</span></p> <p><span style="line-height: 1.5em;"><img src="http://cdn.instructables.com/FEM/BE5E/YA6EV2Z8TSF/FEMBE5EYA6EV2Z8TSF.MEDIUM.jpg" width="465" height="620" /></span></p> <p><span style="line-height: 1.5em;">Not every movies needs special effects but blood is certainly a common one. Would you like some&nbsp;<a href="http://www.instructables.com/id/No-Cook-Edible-Fake-Blood-for-mouth-wounds%2c-etc./">fake blood</a> and a <a href="http://www.instructables.com/id/Pneumatic-Squib-Tutorial/">pneumatic quib</a> to spray that blood around?</span></p> <p><span style="line-height: 1.5em;"><img src="http://cdn.instructables.com/FEC/41XI/F4PLTR8O/FEC41XIF4PLTR8O.LARGE.jpg" width="512" height="384" /></span></p> <p><span style="line-height: 1.5em;">Do you need a <a href="http://www.instructables.com/id/How-to-Make-a-Rain-Machine/">rain machine</a>?</span></p> <p><span style="line-height: 1.5em;"><img src="http://cdn.instructables.com/FL2/1SMH/F4WY1LG6/FL21SMHF4WY1LG6.LARGE.jpg" width="450" height="300" /></span></p> <p><span style="line-height: 1.5em;">Do you need to make costumes? Lots of examples available - here's a <a href="http://www.instructables.com/id/Simple-Spartan-Helmet/">spartan helmet</a> and some <a href="http://www.instructables.com/id/Chainmail-Costume-cloth/">chainmail</a>.</span></p> <p><span style="line-height: 1.5em;"><img src="http://www.instructables.com/files/deriv/F3B/3R0A/HLZRKL3E/F3B3R0AHLZRKL3E.LARGE.jpg" width="300" height="402" /></span></p> <p><span style="line-height: 1.5em;">Phew! That's a lot of stuff. From here, you can actually think about your actors and shooting your film. Instructables does have some content on that but we'll save it for another day.&nbsp;</span><span style="line-height: 1.5em;">If you have a tip to share, please add it to Instructables and share it with the community!</span></p>Tue, 19 Nov 2013 20:44:05 UTChttp://area.autodesk.com/blogs/cory/tools-for-indie-filmmakersPacific Rim VFX Breakdown by Rodeo Visual EffectsCory Mogk<p>Rodeo Visual Effects in Montreal posted a breakdown of the work they did on Pacific Rim with Softimage, including interiors of the control pods (aka cockpits), visors, foot actuators, mechanical stilts and some digidoubles.</p> <p><iframe src="http://player.vimeo.com/video/77822882" width="500" height="281" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe></p> <p><a href="http://vimeo.com/77822882">Pacific Rim - VFX Breakdown</a> from <a href="http://vimeo.com/rodeofx">Rodeo FX</a> on <a href="https://vimeo.com">Vimeo</a>.</p> <p><a href="https://groups.google.com/forum/#!topic/xsi_list/irlFhq_7U-o">Alan, the lead rigger, shares more detailed info</a>&nbsp;on the Softimage list&nbsp;and I've grabbed a couple highlights from that here:</p> <p style="padding-left: 30px;">Overall, we did over a hundred shots. CG was done in Softimage and as far as I know it was all rendered in our favourite renderer, Arnold!&nbsp;</p> <p style="padding-left: 30px;">The stilts (the leg controls in the cockpit) had anything from 1500 to 2500 separate meshes and on average about 150 segments (solid groups of parts that moved as one.) Once we identified the "segments" by the end we had a rig of Arnold stand-ins with each segment saved as one ass file, and low-res geo representing that segment constrained to some part of the rig. It then became relatively "light" to have the standins rigged instead of the full raw geo, and it made it quite easy to replace parts or textures later in the pipeline during or after animation. (Also caching was a piece of cake in this scenario, as we only needed to plot the segment nulls instead of thousands of meshes or pointcaching anything.)</p> <p style="padding-left: 30px;">We also had the chance of doing our first organic creature, the brain in the lab (which involved a lot of "gross" ICE deformations)...<span style="line-height: 1.5em;">there was procedural pulsing animation driven by ICE deformers. Globules would "breathe", a heart-like organ would pump its ventricles intermittently and an intestine-like organ flowed with bulges travelling along its tract. It was gross and (in my opinion) kind of awesome. lol Speaking of ICE, there was a kind of lettuce behind the brain that was also moving a bit. The modeling was done with strips that were procedurally curled and then if I remember correctly the whole thing was driven via Syflex as the brain gently floated.</span></p> <p><span style="line-height: 1.5em;">Great work!</span></p>Wed, 30 Oct 2013 09:49:37 UTChttp://area.autodesk.com/blogs/cory/pacific-rim-vfx-breakdown-by-rodeo-visual-effectsThe Autodesk Developer Network is preparing the next round of DevDaysCory Mogk<p>The Autodesk Developer Network (ADN) is once again hosting the annual Autodesk DevDays Conference and DevLab. DevDays conferences will be held in cities around the world from November 2013 through February 2014. The ADN team will be in 17 cities: from Beijing on November 7<sup>th</sup>&nbsp;to Las Vegas on December 2<sup>nd</sup> (coinciding with Autodesk University), as well as cities throughout Asia Pacific, Europe and South America.&nbsp;<span style="line-height: 1.5em;">If you are attending </span><a href="http://au.autodesk.com/" style="line-height: 1.5em;">Autodesk University</a><span style="line-height: 1.5em;">, Cyrille Fauvel has shared what the </span><a href="http://around-the-corner.typepad.com/adn/2013/10/adn-devdays-au-las-vegas-2013.html" style="line-height: 1.5em;">Las Vegas DevDays Agenda</a><span style="line-height: 1.5em;"> looks like for that session to whet your appetite as well as <a href="/au2012/adn">links to recordings of past sessions</a>.</span></p> <p>Autodesk DevDays Conference and DevLab is a developers-only learning and networking event. This is the best way for any company doing commercial or internal software development on Autodesk platform technology to position for competitive advantage.&nbsp; This year's theme, &ldquo;rEvolution &ndash; Where Desktop meets the Cloud&rdquo; will take you on a deep dive into what&rsquo;s new in the 2015 desktop products as well as the latest Autodesk&reg; web services and API&rsquo;s for cloud and mobile development.&nbsp;</p> <p>Note that material at any DevDays Conference is forward-looking and highly confidential so ADN membership is required. &nbsp;If you&rsquo;d like to attend DevDays, visit&nbsp;<a href="http://www.autodesk.com/joinadn">www.autodesk.com/joinadn</a>&nbsp;to learn about ADN or send an email to your&nbsp;<a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;id=473880">local ADN representative</a>&nbsp;for more information. They always like to hear from &mdash; and help &mdash; interested parties, innovators and companies just getting started.</p>Tue, 29 Oct 2013 17:05:44 UTChttp://area.autodesk.com/blogs/cory/the-autodesk-developer-network-is-preparing-the-next-round-of-devdaysIndustry Luminaries and Master Classes Galore at the Autodesk CAVE ConferenceCory Mogk<p>The <a href="http://autodeskcave.com/index">CAVE Conference</a>&nbsp;is an exciting, new creative conference part of&nbsp;<a href="http://autodeskcave.com/www.autodesuniversity.com" target="_blank">Autodesk University</a>. CAVE Conference is dedicated to bringing together artists, designers, and storytellers to explore and celebrate the fundamental spirit that traverses these creative domains and disciplines.</p> <p>Here are some of the highlights from a very action-packed <a href="http://autodeskcave.com/agenda">CAVE Conference agenda</a>:</p> <ul> <li>Pixar explains why <em>Story is King</em></li> <li><em style="line-height: 1.5em;">The Romance and Science of Creature Design</em><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">explores the merging of two natures: animal and human in an animal body</span></li> <li><span style="line-height: 1.5em;">Syd Mead looks at the </span><em style="line-height: 1.5em;">Future of Everything</em></li> <li>John Cleese humours us with his thoughts on creativity</li> <li><em><span style="line-height: 1.5em;">From Digital to Physical: Making of the Hyperspace Madness Trilobot</span></em></li> <li><em><span style="line-height: 1.5em;">Deconstructing the Visual Effects of Pacific Rim</span></em></li> <li><em><span style="line-height: 1.5em;">Using Storyboarding and Previsualization Before Final Rendering</span></em></li> <li><em><span style="line-height: 1.5em;">Rapid Casual Game Prototyping in Unity3D with Autodesk Maya LT</span></em></li> <li><span style="line-height: 1.5em;">Chris Landreth talks about</span><em><span style="line-height: 1.5em;"> Making Faces</span></em></li> <li><em style="line-height: 1.5em;">Creating Film-Quality Digital Doubles</em></li> <li><em><span style="line-height: 1.5em;">Behind the scenes of Elysium</span></em></li> </ul> <div>This is just a small sample of what the CAVE Conference has in store. Beyond these talks, there will be time to mingle with members of the Autodesk team and your industry peers. Check it out now!</div>Mon, 28 Oct 2013 16:58:56 UTChttp://area.autodesk.com/blogs/cory/industry-luminaries-and-master-classes-galore-at-the-autodesk-cave-conference