The Deskhttp://area.autodesk.com/Sat, 25 May 2013 17:52:46 UTCMaya 2014 Bullet Ragdolldobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/jOKoftpYeoU" frameborder="0" allowfullscreen=""></iframe></p>Tue, 26 Mar 2013 22:53:08 UTChttp://area.autodesk.com/blogs/daryl/maya-2014-bullet-ragdollMaya transfer attributesdobert<p><iframe width="560" height="315" src="http://www.youtube.com/embed/uzN_5ugDxa8" frameborder="0" allowfullscreen=""></iframe></p>Thu, 31 Jan 2013 19:00:43 UTChttp://area.autodesk.com/blogs/daryl/maya-transfer-attributesMaya_lights_101dobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/G4CoqhJ0G0o" frameborder="0" allowfullscreen=""></iframe></p>Tue, 15 Jan 2013 19:15:12 UTChttp://area.autodesk.com/blogs/daryl/maya_lights_101Autodesk University Classdobert<p><iframe width="480" height="360" src="http://www.youtube.com/embed/7O-OxBKQpO4" frameborder="0" allowfullscreen=""></iframe></p> <p><strong>Virtual Production for the Real World Using Autodesk&reg; MotionBuilder&reg; 2013</strong></p> <p>This class will give attendees a firm understanding of the concepts and workflows involved in motion capture for virtual production. We will provide a basic overview of working with Autodesk MotionBuilder software and describe some of the options available for getting data in from low-end game tech all the way up to high-end devices like the Xsens suit.</p> <p><a href="/au2012">http://area.autodesk.com/au2012</a></p>Thu, 18 Oct 2012 13:02:49 UTChttp://area.autodesk.com/blogs/daryl/autodesk-university-classMotion Vector 101dobert<iframe width="640" height="360" src="http://www.youtube.com/embed/F9rW17naKUQ" frameborder="0" allowfullscreen></iframe>Sat, 13 Oct 2012 02:04:20 UTChttp://area.autodesk.com/blogs/daryl/motion-vector-101Passing nParticle.rotatePP to a Fluid&#039;s texture attributesdobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/jiYq2AGeawI" frameborder="0" allowfullscreen=""></iframe></p>Fri, 05 Oct 2012 19:09:32 UTChttp://area.autodesk.com/blogs/daryl/passing-nparticlerotatepp-to-a-fluid-shapes-textureViewport 2.0 Improvements in the Extension for Maya 2013:dobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/oBlPv_46a_k" frameborder="0" allowfullscreen=""></iframe></p> <p class="MsoNormal"><b>Viewport 2.0 Improvements in the Extension for Maya 2013:</b><br /><br /></p> <ul> <li>Improved mipmapped texture filtering allowing for crisp closeup textures and smooth distant textures</li> <li>VP2 now supports floating point precision allowing for improved accuracy in large scenes and objects far from origin</li> <li>Performance improvements in static and animated character scenes</li> <li>Stability improvements</li> <li>Component level isolate select is supported</li> <li>Complete support for viewport display filtering</li> <li>Support for mentalray viewport UI in VP2: IBL, FG &amp; Photon Map Vis and Custom Area light shapes (with lightshape visiblity)</li> <li>Improved NURBS tessellation quality and performance</li> <li>Support for high dynamic range EXR textures in VP2</li> <li>Cast and Receive shadow flags are supported</li> <li>All viewport modes supported (All, none, use selected)&nbsp;</li> <li>Display Layer and object level templating supported</li> <li>Improved Nurbs curve and trim surfaces support</li> <li>Construction plane support</li> <li>Skinned vertex influence coloring</li> </ul> <p class="MsoNormal"><br /><b>Shading support:</b></p> <ul> <li>High Fidelity VP2 Rendering:&nbsp;</li> <li>Default color input on native shaders</li> <li>Single component inputs&nbsp;</li> <li>Shading switch</li> <li>2d placement noise</li> <li>Layered texture / shader</li> <li>Multiply divide&nbsp;</li> <li>Clamp</li> <li>Ramp&nbsp;</li> <li>Fractal</li> <li>Snow</li> <li>plusMinusAverage</li> <li>multDoubleLinear</li> <li>vectorProduct</li> <li>addDoubleLinear</li> <li>Condition</li> <li>Contrast</li> <li>setRange</li> <li>Noise</li> <li>Bulge</li> <li>Cloth</li> <li>Mountain</li> <li>remap HSV, color, value</li> <li>Gamma</li> </ul> <p class="MsoNormal"><b>Baked:</b></p> <ul> <li>Projection mapping</li> <li>Movie</li> <li>Mandelbrot</li> <li>Ocean</li> <li>Water</li> <li>Cloud</li> <li>Wood</li> <li>Brownian</li> <li>Crater</li> <li>Granite</li> <li>Leather</li> <li>Marble</li> <li>Rock</li> <li>solidFractal</li> <li>Stucco</li> <li>VolumeNoise</li> </ul> <p class="MsoNormal"><o:p>&nbsp;</o:p></p> <p class="MsoNormal"><o:p>&nbsp;</o:p></p>Wed, 03 Oct 2012 20:40:44 UTChttp://area.autodesk.com/blogs/daryl/viewport-20-improvements-in-the-extension-for-maya-2013Cool trick for setting environment variable when launching Mayadobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/WMCYW3AhL6Y" frameborder="0" allowfullscreen=""></iframe></p> <p><em>Just put this in a .bat file:</em></p> <p>set MAYA_VP2_DEVICE_OVERRIDE=VirtualDeviceDx11</p> <p>%1</p>Thu, 30 Aug 2012 00:56:01 UTChttp://area.autodesk.com/blogs/daryl/cool-trick-for-setting-environment-variable-when-launching-maya-dx11Technology preview of livelinking between Maya and MotionBuilderdobert<p>This video is a technology preview. Autodesk wishes to caution you that this preview reflects technology research, and that actual events or results could differ materially from the preview. Also, this preview is not intended to be a promise or guarantee of future delivery of products, services or features but merely reflects technology research, which may change. Purchasing decisions should not be made based upon reliance on this preview. Autodesk does not assume any obligation to update any statements we make to reflect events that occur or circumstances that exist after the date of this technology preview.</p> <p>&nbsp;</p> <p><iframe width="640" height="360" src="http://www.youtube.com/embed/3dS-7D9IlRs" frameborder="0" allowfullscreen=""></iframe></p> The Tokyo Big Sight environment is made by Christian Bloch and can be freely downloaded from www.hdrlabs.com/sibl/archiveSun, 18 Mar 2012 20:00:00 UTChttp://area.autodesk.com/blogs/daryl/technology_preview_of_livelinking_between_maya_and_motionbuilderHelp killer CG artist Zack Detox raise money for his film.dobert<p><a href="http://www.kickstarter.com/projects/468726992/hauled-off?ref=live">www.kickstarter.com/projects/468726992/hauled-off</a></p>Fri, 10 Feb 2012 19:00:00 UTChttp://area.autodesk.com/blogs/daryl/help_killer_cg_artist_zack_detox_raise_money_for_his_filmViewport 2.0 vertex caching tipdobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ATLf1UbpJVw?rel=0" frameborder="0" allowfullscreen=""></iframe></p>Mon, 19 Dec 2011 19:00:00 UTChttp://area.autodesk.com/blogs/daryl/viewport_2_0_vertex_caching_tipHot Key 101dobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/uCNrnZA6Jp8?rel=0" frameborder="0" allowfullscreen=""></iframe></p>Tue, 13 Dec 2011 19:00:00 UTChttp://area.autodesk.com/blogs/daryl/hot_key_101Shadows in Viewport 2.0dobert<p><iframe width="640" height="360" src="http://www.youtube.com/embed/hKPnN8KJgag" frameborder="0" allowfullscreen=""></iframe></p>Wed, 07 Dec 2011 19:00:00 UTChttp://area.autodesk.com/blogs/daryl/shadows_in_viewport2_0