Suite-ishhttp://area.autodesk.com/Fri, 28 Nov 2014 05:28:06 UTCUpcoming User Group Events NY and Atlantalfraser<p>This is a great week to be in both New York and Atlanta as both cities will be hosting user group events. &nbsp;</p> <p>In New York Mr. X Gotham and Cinesys Inc. will be hosting the Maya User Group. &nbsp;</p> <p></p> <p><a href="http://nymayausersgroup.blogspot.com/2014/04/april-30th-maya-users-group-meeting-mr.html" target="_blank"><img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/userdata/NYUG.JPG" alt="NYUG" width="570" height="220" /></a></p> <p></p> <p>In Atlanta, Turner Studios will host the Atlanta Autodesk User Group. &nbsp;This requires registration</p> <p>for access to Turner so make sure to click the link:</p> <p></p> <p><a href="http://www.eventbrite.com/e/autodesk-users-group-atlanta-tickets-11256050149?aff=erelexporg" target="_blank"><img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/userdata/ATLUG.JPG" width="457" height="220" /></a></p> <p></p> <p>I'll be at the Atlanta meeting showing off the latest in Maya 2015.</p> <p><span style="line-height: 1.5em;">Hope to see you there.</span></p>Mon, 28 Apr 2014 20:38:19 UTChttp://area.autodesk.com/blogs/lee/upcoming-user-group-events-ny-and-atlantaEventslfraser<p>It's been quiet around here lately so I thought I'd let you know of a few events that are coming up. &nbsp;</p> <p></p> <p>First up is CAVE. &nbsp;Unless you've been living in one you've probably heard about it by now. &nbsp;What you might have missed is</p> <p>the annual Autodesk Developer Network conference on that Monday. &nbsp;This is free to Standard and Professional members so</p> <p>if you needed more incentive to take part in AU or CAVE, this is a great way to go.</p> <p></p> <p><a href="/cave2013/adn">http://area.autodesk.com/cave2013/adn</a></p> <p></p> <p>Of course just in case you haven't heard about CAVE, you're missing out on some amazing</p> <p>speakers and master classes given by industry professionals. &nbsp;</p> <p></p> <p><a href="/cave2013">http://area.autodesk.com/cave2013</a></p> <p></p> <p>The week after AU Autodesk is hosting a user group meeting in NY. &nbsp;It will be part of the</p> <p>3Dec event so be sure to attend. &nbsp;Check out the details on Steve Mann's blog.</p> <p></p> <p><a href="http://nymayausersgroup.blohttp//nymayausersgroup.blogspot.com/gspot.com/">http://nymayausersgroup.blohttp://nymayausersgroup.blogspot.com/gspot.com/</a></p> <p></p> <p>Looks like a fun start to December.</p>Wed, 20 Nov 2013 22:04:23 UTChttp://area.autodesk.com/blogs/lee/eventsPixar and Open Subdivslfraser<p>Next Tuesday from 1pm-2pm Pacific, Pixar is joining us to talk about The Open Subdiv Project and how they've been taking advantage of it in their pipeline.</p> <p>Register here:</p> <p>http://autode.sk/11LETBJ</p> <p></p> <p><img style="vertical-align: middle;" src="/userdata/blogs/lee/blogImages/pixarChessMan.png" alt="pixar" width="942" height="420" /></p>Fri, 19 Apr 2013 18:13:52 UTChttp://area.autodesk.com/blogs/lee/mampe-live-webinar-series-pixar-and-open-subdivsHappy Halloween!lfraser<p style="text-align: center;"></p> <p style="text-align: center;"></p> <p style="text-align: center;"><iframe width="640" height="360" src="http://www.youtube.com/embed/cbxGHnKwC8I" frameborder="0" allowfullscreen=""></iframe></p>Wed, 31 Oct 2012 21:54:19 UTChttp://area.autodesk.com/blogs/lee/happy-halloweenThe ABCs of Mayalfraser<p style="text-align: left;"><br />S<sup style="text-align: center;"></sup><span style="text-align: center;">o my last post was all about the main Maya UI. &nbsp;I covered the basics on navigating and arranging the UI and hopefully gave you some ways of improving efficiency when working in Maya. This time I want to focus on the Maya hotkeys. &nbsp;I chose the "ABC's" because my wife recently illustrated a kid's ABC book and I thought it was a good way to logically walk through some of the most used hotkeys in Maya. &nbsp;Hotkeys aren't new of course, we use them all the time in other programs. &nbsp;In Maya they work hand in hand with the rest of the UI, allowing you access to tools, Marking Menus, and offer other functions like clutch keys. If the Maya UI is like a playing a video game, working with the hotkeys reminds me more of playing an instrument. &nbsp;</span></p> <p style="text-align: left;"><span style="text-align: center;"><br /></span></p> <p style="text-align: left;"><span style="text-align: center;"><img src="/userdata/blogs/lee/blogImages/organUIsm.jpg" width="400" height="266" style="display: block; margin-left: auto; margin-right: auto;" /></span></p> <p></p> <p>Maya's hotkeys take time to master too, but once muscle memory takes over, you'll wonder how you did without them. &nbsp;These videos are meant to help make sense of the Maya hotkeys and provide an easy to access reference.&nbsp;</p> <p>First up, let's take a look at the Maya hotkey editor.</p> <p style="text-align: center;"></p> <p style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/mm8ijrmggf4" frameborder="0" allowfullscreen=""></iframe></p> <p style="text-align: center;"></p> <p style="text-align: center;">ABC</p> <p style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/xV8edE7eM74" frameborder="0" allowfullscreen=""></iframe></p> <p style="text-align: center;"></p> <p style="text-align: center;">DEF</p> <p style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/4QDgkq95jGM" frameborder="0" allowfullscreen=""></iframe></p> <p style="text-align: center;"></p> <p style="text-align: center;">GHIJK</p> <p style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/vy6FWZzQe0c" frameborder="0" allowfullscreen=""></iframe></p> <p style="text-align: center;"></p> <p style="text-align: center;">LMN</p> <p style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/9tExPEarqdg" frameborder="0" allowfullscreen=""></iframe></p> <p style="text-align: center;"></p> <p style="text-align: center;">OPQ</p> <p style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/Xcgg5BT5veI" frameborder="0" allowfullscreen=""></iframe></p> <p style="text-align: center;"></p> <p style="text-align: center;">RST</p> <p style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/fWiKpHR_pf0" frameborder="0" allowfullscreen=""></iframe></p> <p style="text-align: center;"></p> <p style="text-align: center;">UVW</p> <p style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/ql1DqwNRkGE" frameborder="0" allowfullscreen=""></iframe></p> <p style="text-align: center;"></p> <p style="text-align: center;">XYZ</p> <p style="text-align: center;"><iframe width="560" height="315" src="http://www.youtube.com/embed/mFcB38iFHkU" frameborder="0" allowfullscreen=""></iframe></p>Thu, 11 Oct 2012 16:51:48 UTChttp://area.autodesk.com/blogs/lee/the-abcs-of-mayaThe Maya interfacelfraser<p></p> <p>This post is all about the Maya UI. &nbsp;It's based on a webinar I did earlier this year and it comes in the form of two separate posts. I wanted&nbsp;to make it easier to find and digest in smaller chunks so here we go.</p> <hr /> <p></p> <p>Anyone that knows me knows that I'm a big advocate and fan of the Maya user interface. &nbsp;I love&nbsp;the way Marking Menus and the Hotbox work together with hotkeys to do things like rearange the&nbsp;workspace or simply maintain focus on whatever it is you happen to be working with in your&nbsp;scene. &nbsp;Another reason I like the Maya interface is the ability to simply get it out of the way. &nbsp;You can easily just turn it off, menus and all. &nbsp;The designers of the Maya UI did a great job of&nbsp;looking at how artists like to work as well as bringing UI elements from Power Animator, TDI, and&nbsp;Wavefront applications. &nbsp;Things have obviously changed quite a bit since the first version of the Maya&nbsp;interface, but the fundamentals have remained the same.</p> <p></p> <hr /> <p></p> <p>One question I get frequently is "What is the best way to learn Maya?" &nbsp;There are tons of&nbsp;resources of course, but I like to reinforce how important working with the Maya UI can be for&nbsp;efficiency while using those resources. &nbsp;I like to tell people to approach learning the UI like you would playing the&nbsp;first level of a video game. &nbsp;Video game controllers early on were easy to master. &nbsp;You had a single joy stick and a button. &nbsp;However, now that there are close to 20 inputs to a video game&nbsp;controller, they really haven't been that much more difficult to learn.</p> <p></p> <p style="text-align: center;"><img src="/userdata/blogs/lee/blogImages/controller.jpg" width="700" height="300" /></p> <p></p> <p>There are great prompts&nbsp;in the first levels of a video game that teach you new skills so you don't fall off a cliff or&nbsp;get shot at the wrong time. &nbsp;In no time, you have the controller mastered and you never have&nbsp;to take your eyes off the screen. &nbsp;Your muscle memory takes care of the rest after playing for&nbsp;a while. &nbsp;&nbsp;So how do you get through the first level of Maya? &nbsp;Well, I'm not sure this series of videos&nbsp;counts as quite the "first level" but hopefully it will help get you through some of the first&nbsp;hurdles with learning Maya and increasing that muscle memory that we eventually rely on. &nbsp;These four videos&nbsp;focus on navigating and organizing the workspace as well as getting access to tools more quickly.</p> <p></p> <hr /> <p></p> <p></p> <p>http://www.youtube.com/watch?v=q9yXtgomvC4</p> <p></p> <p></p> <p><span style="background-color: #f5f5f5; color: #333333; font-family: Menlo, Monaco, Consolas, 'Courier New', monospace; font-size: 12.025px; line-height: 18px; white-space: pre-wrap;"><br /></span></p> <p><span style="background-color: #f5f5f5; color: #333333; font-family: Menlo, Monaco, Consolas, 'Courier New', monospace; font-size: 12.025px; line-height: 18px; white-space: pre-wrap;"><br /></span></p> <p>http://www.youtube.com/watch?v=YNT6njtiTak</p> <p></p> <p></p> <p></p> <p></p> <p>http://www.youtube.com/watch?v=BnVxaWmMY3o</p> <p></p> <p></p> <p></p> <p></p> <p>http://www.youtube.com/watch?v=WodIEgQMWH4</p> <p></p> <hr />Mon, 01 Oct 2012 20:04:10 UTChttp://area.autodesk.com/blogs/lee/the-maya-interfaceSculpting nHair with Mudboxlfraser<p style="font-size: 12px; line-height: normal; font-family: Helvetica;">Who is ready for Siggraph? This will be my 16th Siggraph and although it's always good to see everyone back in Los Angeles, I might miss the temperatures in Vancouver &nbsp;a little. &nbsp;&nbsp;</p> <p style="font-size: 12px; line-height: normal; font-family: Helvetica;">Make sure to check out all things Siggraph and Autodesk at:</p> <p style="font-size: 12px; line-height: normal; font-family: Helvetica;"></p> <p style="font-size: 12px; line-height: normal; font-family: Helvetica;"><a href="/siggraph2012" target="_blank">http://area.autodesk.com/siggraph2012</a></p> <p style="font-size: 12px; line-height: normal; font-family: Helvetica;"></p> <p style="font-size: 12px; line-height: normal; font-family: Helvetica;">As usual we'll be live online&nbsp;every day of the show and have some amazing speakers lined up. If you happen to be in L.A. for the show, stop by our AU mini stage where&nbsp;several of the Area Bloggers will be giving presentations on a wide variety of topics.</p> <p style="font-size: 12px; line-height: normal; font-family: Helvetica;"></p> <p style="font-size: 12px; line-height: normal; font-family: Helvetica;">This video focuses on working with two new tools we added in Maya and Mudbox 2013; nHair and Mudbox Curves. &nbsp; The curves in Mudbox&nbsp;makes it simple to get great guides for use in sculpting nHair.&nbsp; Check out the video and let me know how it works for you.</p> <p style="font-size: 12px; line-height: normal; font-family: Helvetica;"></p> <p></p> <p>http://youtu.be/d5L50ETOhc4</p> <p style="font-size: 12px; line-height: normal; font-family: Helvetica;"></p> <p style="font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;">The image in the video turned out dark so here is a touched up version.&nbsp;</p> <p style="font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;"></p> <p style="font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;"><img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/userdata/blogs/lee/blogImages/SvenTestRenderCCsm.jpg" alt="Sven wHair" width="512" height="288" /></p> <p style="font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;"></p> <p style="font-size: 12px; line-height: normal; font-family: Helvetica; min-height: 14px;"></p> <p style="font-size: 12px; line-height: normal; font-family: Helvetica;">Let me know what you're looking forward to most about Siggraph 2012.</p>Tue, 31 Jul 2012 19:42:38 UTChttp://area.autodesk.com/blogs/lee/sculpting-nhair-with-mudboxEverything I know I learned from Mayalfraser<p> <link rel="image_src" href="/userdata/thumb/blogs_108x108/i/2hqbz-y5u1u-ui642-de5ih.jpg" /></p> <p>One of the things I love about 3d is how much I've learned about other subjects that really have nothing to do directly with 3d. &nbsp;Through visiting many different types of customers and working on characters and effects, it's hard not to gain a bit of knowledge whether you want to or not. &nbsp;I've broadened knowledge of architecture, nature, anatomy and cinematography. I know more about the space program and the Hare Krishnas because of customer visits just off the top of my head. I know more about physics just from using Maya. I don't know about you, but when I was in college, Navier-Stokes fluid dynamics wasn't on the curriculum. &nbsp;</p> <p>I've learned about all kinds of topics inadvertently in the process of building characters and environments as I'm sure you have too. &nbsp;I guess you could argue that art in general carries this ability, but I tend to think of 3d as working on that premise a little faster and maybe broader due to its use in so many areas through visualization.</p> <p>I'm pretty sure my browser history is useless to internet ads from researching so many different topics. &nbsp; Google has a hard time figuring out if I want to buy a suit of armor, a hair dryer or a footlong sub.</p> <p>&nbsp;</p> <p style="text-align: center; "><img width="320" height="427" align="middle" alt="" src="/userdata/fckdata/2664/image/Lee/vizbi1_320x.jpg" /></p> <p style="text-align: center; "><span style="font-size: smaller; ">European Molecular Biology Lab</span></p> <p>&nbsp;</p> <p><br /> With that in mind, I learned quite a bit recently. &nbsp;A few weeks ago while most of my co-workers were off at the Game Developer's Conference in San Francisco, I got the unique opportunity to show off Maya in Heidelberg Germany at the third annual Vizbi. Vizbi is a conference focused on visualizing biological data. It was held in the EMBL, or <a href="http://www.embl.de/">European Molecular Biology Lab</a>. &nbsp; The DNA shaped building is in a beautiful setting just outside the city high up on a hill. &nbsp;I doubt I've ever been around so many people with PHDs in my life. &nbsp;So needless to say, I was glad I brushed up on what little biology I recalled from school prior to leaving. &nbsp;</p> <p>While there Erick Ceresato, Carlos Olguin and I got to introduce Maya and Autodesk to people looking to communicate complex molecular information in a visually compelling way. Several of the attendees were interested in protein folding, some wanted to increase the visual quality of the data they were already seeing in simpler ways and some just wanted to improve the communication power of their thesis. If you are involved in the field of life sciences or are in any way interested in different ways of data visualization, I encourage you to watch some of the videos on the Vizbi <a href="http://vizbi.org">website</a>.&nbsp;</p> <p>&nbsp;</p> <p style="text-align: center; "><img width="320" height="427" align="middle" alt="" src="/userdata/fckdata/2664/image/Lee/vizbi2_320x.jpg" /></p> <p style="text-align: center; "><span style="font-size: smaller; ">EMBL looking skyward from the lobby</span></p> <p><br /> This year Ga&euml;l McGill was one of the Co-Chairs of Vizbi. Ga&euml;l is a professor at Harvard and teaches a course specifically on using Maya for biological visualization. He also does amazing work through his company Digizyme (Digizyme http://www.digizyme.com/) and is hard at work with E. O. Wilson and others on an Apple Digital Textbook titled Life on Earth. As if that weren't enough, he co-develops a tool you may have heard of called Molecular Maya or mMaya for short.</p> <p><br /> You can download Molecular Maya from www.molecularmovies.com. The tool is very useful and easy to use for reading in protein structures and displaying them using a variety of commonly used methods. If you remember the ball and stick models from school, you'll recognize one right away. &nbsp; &nbsp;While you're there, check out the free tutorials on not just mMaya, but many other useful bio-related Maya lessons.</p> <p><br /> If you want another overview of mMaya's capabilities, check out <a href="http://www.youtube.com/watch?v=CW8ZJ80xaxk">Eric Keller's</a> 4 part walkthrough on YouTube.&nbsp;</p> <p>There are so many people out there doing great work in the field of life sciences using many of the tools found in the Autodesk Suites. Here are just a few links along with a couple of extra nanotech links so you can see what Autodesk research is up to. &nbsp;</p> <p>&nbsp;</p> <p style="text-align: center; "><br /> <strong>Drew Berry Ted Talk</strong></p> <p style="text-align: center; ">&nbsp;<a href="http://www.youtube.com/watch?v=WFCvkkDSfIU">www.youtube.com/watch</a></p> <p style="text-align: center; "><br /> <strong>Spronk3d</strong></p> <p style="text-align: center; "><a href="http://www.spronk3d.com">www.spronk3d.com</a></p> <p style="text-align: center; "><br /> <strong>AXS studio</strong></p> <p style="text-align: center; "><a href="http://www.axs3d.com/">www.axs3d.com/</a></p> <p style="text-align: center; "><br /> <strong>Digizyme</strong></p> <p style="text-align: center; "><a href="http://www.digizyme.com/">www.digizyme.com/</a></p> <p style="text-align: center; "><br /> <strong>David Goodsell</strong></p> <p style="text-align: center; "><a href="http://mgl.scripps.edu/people/goodsell/">mgl.scripps.edu/people/goodsell/</a></p> <p style="text-align: center; "><br /> <strong>XVIVO</strong></p> <p style="text-align: center; "><a href="http://www.xvivo.net/">www.xvivo.net/</a></p> <p style="text-align: center; ">&nbsp;</p> <p style="text-align: center; "><strong>Biodigital</strong></p> <p style="text-align: center; "><a href="http://www.biodigital.com/">www.biodigital.com</a></p> <p style="text-align: center; ">&nbsp;</p> <p style="text-align: center; "><strong>Autodesk Research</strong></p> <p style="text-align: center; "><a href="http://www.autodeskresearch.com/publications">www.autodeskresearch.com/publications</a></p> <p style="text-align: center; "><a href="http://autodeskresearch.com/groups/nano">autodeskresearch.com/groups/nano</a></p> <p>&nbsp;</p> <p>I'd love to see your favorite life sciences or bio-medical work as well anything you've learned in the course of using 3d that you weren't expecting.</p> <p>Fire away in the comments.</p> <p>&nbsp;</p>Mon, 26 Mar 2012 20:00:00 UTChttp://area.autodesk.com/blogs/lee/everything_i_know_i_learned_from_mayaMaya 2013 and morelfraser<p>&nbsp;</p> <p>Awesome, new stuff!&nbsp;</p> <p>&nbsp;</p> <p><a href="http://usa.autodesk.com/autodesk-entertainment-creation-suite/"><strong>Autodesk M&amp;E 2013 product page</strong></a></p> <p>&nbsp;</p> <p>Check out the&nbsp;<a href="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;id=18406427"><strong>Ultimate Suite</strong></a></p> <p>&nbsp;</p> <p>&nbsp;</p>Mon, 26 Mar 2012 20:00:00 UTChttp://area.autodesk.com/blogs/lee/maya_2013_and_moreCreating Radial Symmetry in Mudboxlfraser<p>&nbsp;I like checking out all the other blogs here on the Area. It's easy to get inspired with ideas for new&nbsp;posts of my own and today's post is no exception. Steven Roselle has a webinar coming up next week which I'll&nbsp;shamelessly promote for him as thanks for helping spawn my post. <a href="http://usa.autodesk.com/adsk/servlet/oc/offer/form?siteID=123112&amp;id=18307979">Boost your productivity with Maya Bonus Tools </a><a href="http://usa.autodesk.com/adsk/servlet/oc/offer/form?siteID=123112&amp;id=18307979">and Layout Tools.</a>&nbsp; &nbsp;Definitely check it out, &nbsp;Steven authored many of the tools he'll be talking about and in this video I use his&nbsp;Auto Unwrap UVs Tool along with Align UVs as a &nbsp;way of setting up your model for painting and sculpting in&nbsp;Mudbox using radial symmetry.&nbsp;</p> <p>A couple of other posts you should check out are Grant Kay's latest post on<a href="http://the-area.com/blogs/discreetuk/creating_a_maya_z_depth_pass_for_autodesk_smoke"> Creating a Maya Z-Depth Pass for Autodesk Smoke</a>&nbsp;and Graham's<a href="http://www.autodesk.co.uk/adsk/servlet/pc/index?siteID=452932&amp;id=17144365"> webinar</a> that was just given today on Face Robot. &nbsp;Oh, and Happy slightly belated New Year to everyone, hope the holidays treated you right.</p> <p>&nbsp;</p> <p style="text-align: center; ">&nbsp;</p> <p style="text-align: center; ">&nbsp;</p> <p style="text-align: center; "><iframe width="640" height="360" src="http://www.youtube.com/embed/W-zbPSguo3Y" frameborder="0" allowfullscreen=""></iframe></p> <p>&nbsp;</p> <p>&nbsp;</p> <p>&nbsp;</p>Fri, 13 Jan 2012 19:00:00 UTChttp://area.autodesk.com/blogs/lee/creating_radial_symmetry_in_mudboxRigging Webcast links and Characterization in MotionBuilder 2012lfraser<p>Just a few things to finish off the year. First off, I promised to post some the from my recent webinar on rigging. There are so many good resources out there but these are a few of my favorites. Feel free to add your favorites in the comments. &nbsp;Hope everyone has a great Holiday and Happy New Year.</p> <p><br /> Resources:</p> <p><br /> Jason Schleifer -<br /> <a href="http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/">jasonschleifer.com/afr/animator-friendly-rigging-part-1/</a></p> <p>Maya Rigging Wiki -<br /> <a href="https://sites.google.com/site/mayariggingwiki/">sites.google.com/site/mayariggingwiki/</a></p> <p>Rigging Dojo &ndash;<br /> <a href="http://www.riggingdojo.com">www.riggingdojo.com</a></p> <p>Hamish McKenzie<br /> <a href="http://www.macaronikazoo.com/">www.macaronikazoo.com/</a></p> <p>&nbsp;</p> <p><br /> Rigs:</p> <p style="text-align: left;">Advanced Skeleton-<br /> <a href="https://www.facebook.com/pages/AdvancedSkeleton/114793298585853">www.facebook.com/pages/AdvancedSkeleton/114793298585853</a></p> <p>&nbsp;11 second club-<br /> <a href="http://www.11secondclub.com">www.11secondclub.com</a></p> <p>Lester Banks free rig links-<br /> <a href="http://lesterbanks.com/2010/03/22-of-the-most-fun-rigs-for-maya/">lesterbanks.com/2010/03/22-of-the-most-fun-rigs-for-maya/</a></p> <p>Animation Buffet-<br /> <a href="http://www.animationbuffet.blogspot.com/">www.animationbuffet.blogspot.com/</a></p> <p><br /> Commercial Plugins:</p> <p><br /> The Setup Machine -<br /> <a href="http://www.anzovin.com/products.html">www.anzovin.com/products.html</a></p> <p>F-stretch -<br /> <a href="http://cgaddict.com/index.html">cgaddict.com/index.html</a></p> <p>Ikinema -<br /> <a href="http://www.ikinema.com/">www.ikinema.com/</a></p> <p>&nbsp;</p> <p>This video to finish off the year is based on a request I've had come up a few times recently on the new Characterization window in MotionBuilder. We've made lots of improvements to the workflow and although it's exactly the same now as setup in Maya, based on requests, I thought it deserved a look.</p> <p>&nbsp;</p> <p>&nbsp;</p> <p style="text-align: center;"><iframe width="640" height="480" src="http://www.youtube.com/embed/HvNFBRK1Dkg" frameborder="0" allowfullscreen=""></iframe></p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: left;">This is how to create a looping walk cycle using a larger clip that isn't initially set up to loop.</p> <p style="text-align: left;">&nbsp;</p> <p style="text-align: center;">&nbsp;</p> <p style="text-align: center;"><iframe width="640" height="360" src="http://www.youtube.com/embed/ccAjK4fBEA4" frameborder="0" allowfullscreen=""></iframe></p>Wed, 21 Dec 2011 19:00:00 UTChttp://area.autodesk.com/blogs/lee/rigging_webcast_links_and_characterization_in_motionbuilder_2012First Postlfraser<p>&nbsp;</p> <p><br /> Well, here goes. I chose the blog title &quot;Suite-ish&quot; so I could talk about more workflow tips and tricks surrounding more than just Maya. (well, and it made me laugh) Hopefully I can add to the great content already on the Area. This first video is additional content from the Webinar that was posted today. It's just a simple way to create hair braids out of geometry. I promise to try and limit the &quot;Suite&quot; puns so thanks for dropping by.</p> <p>&nbsp;</p> <p>&nbsp;<object type="application/x-shockwave-flash" data="/player/loader.swf?p=/player/main.swf&amp;f=/userdata/fckdata/2664/flash/blogBraids.flv" width="760" height="580"> <param name="allowFullScreen" value="true" /> <param name="wmode" value="transparent" /> <param name="movie" value="/player/loader.swf?p=/player/main.swf&amp;f=/userdata/fckdata/2664/flash/blogBraids.flv" /></object></p>Wed, 13 Jul 2011 20:00:00 UTChttp://area.autodesk.com/blogs/lee/first_post