Smoke Signalshttp://area.autodesk.com/Wed, 30 Jul 2014 21:16:18 UTCColor Management Workflow in Smoke 2013Marc-Andre Ferguson<p>Smoke 2013 sports an all new ACES colour management workflow. C&eacute;dric Lejeune (from Workflowers), Flame artist, colorist and Smoke fan, discusses the ins and outs of this workflow in he following video. Although it's recorded using Flame Premium 20th Anniversary Edition, this workflow uses the same functions in Smoke 2013.</p> <p>https://vimeo.com/66865469</p>Thu, 04 Jul 2013 12:59:14 UTChttp://area.autodesk.com/blogs/marc-andre/color-management-workflow-in-smoke-2013Smoke 2013 Extension 1 as a free trial!Marc-Andre Ferguson<p>Starting today, you&nbsp;can download the 30-day trial of Smoke 2013 Extension 1.&nbsp;You can even download and install the new trial version, even if you've tried Smoke before (Pre-Release or release). That's a whole other stretch of 30 days to try Smoke 2013!</p> <p>You get to try all the new features, like Blackmagic Design support, the Trim View and other cool stuff.</p> <p>You can find out about the new features on the <a href="http://wikihelp.autodesk.com/Smoke/enu/2013/Help/User_Guide/0002-What_s_NU" title="What's New in Smoke 2013 Extension 1" target="_blank">Wiki Help page</a>, and check out Smoke Superhero Brian Mulligan's take on it <a href="http://www.premiumbeat.com/blog/extension-release-for-autodesk-smoke-2013-new-features/" title="New Features in Smoke 2013 Extension 1" target="_blank">here</a>.</p> <p>Download the free trial here: <a href="http://autodesk.com/smoke-trial" title="Download the free 30-day trial of Smoke 2013 Extension 1" target="_blank">autodesk.com/smoke-trial</a></p> <p>Check out the latest episode of Smoke Signals on the subject:</p> <p>http://youtu.be/_0Hclp7QeZo</p>Wed, 19 Jun 2013 17:15:20 UTChttp://area.autodesk.com/blogs/marc-andre/smoke-2013-extension-1-as-a-free-trialSmoke 2013: the basicsMarc-Andre Ferguson<p>It was almost a year ago that Smoke 2013 Pre-Release Trial 1 was available to the public. Smoke trainer Grant Kay had published a series of training videos for newcomers, but Smoke has evolved much since then.</p> <p>New users of Smoke can enjoy a fresh new version of the Getting Started series of videos, focusing on the new Extension 1 release.</p> <p>Enjoy!</p> <p>Smoke 2013 Getting Started Playlist on <a href="http://www.youtube.com/playlist?list=PLC7CCB9391712F125" target="_blank">YouTube</a> and on <a href="https://itunes.apple.com/gb/podcast/smoke-learning-channel/id552051408" target="_blank">iTunes</a>.</p>Thu, 06 Jun 2013 09:00:00 UTChttp://area.autodesk.com/blogs/marc-andre/smoke-2013-the-basicsMeet the Experts webinar | June 11thMarc-Andre Ferguson<p>Join Autodesk Expert Rob O&rsquo;Neill and Nicky Liddell from boutique post house, <a href="http://www.concretewednesday.com.au/" target="_blank">Concrete Wednesday</a> in Melbourne, Australia as they examine the work involved in putting together budget-conscious retail commercials.</p> <p>Rob O'Neill and Nicky Liddell will show how the powerful creative toolset of Autodesk Smoke was used to finish budget-conscious retail commercials for Opel and Bayer.</p> <p>During this hour-long in-depth session, we look at some of the techniques owner and Smoke Artist Nicky Liddell employed making these spots - from lighting and texturing in Autodesk&reg; Maya&reg; to editing, compositing, from fixing to finishing - a little bit of everything that Smoke has to offer!</p> <p><a href="http://autode.sk/15vByIi" target="_blank">Attend this webinar</a> to find out how Smoke can help editors who want to do more than just edit.</p> <p>Webinar will be in English only.</p>Tue, 04 Jun 2013 14:06:33 UTChttp://area.autodesk.com/blogs/marc-andre/meet-the-experts-webinar--june-11thSmoke Signals, the seriesMarc-Andre Ferguson<p><strong>Episode 16: Smoke 2013 Extension 1<br /></strong>http://youtu.be/g_67z4LGy-Y</p> <p></p> <p><strong>Episode 15: 2013 Las Vegas Supermee</strong>t<br />http://youtu.be/f4AseMgfxqw</p> <p></p> <p><strong>Episode 14: An interview with director Jeremy Hunt on the making of Fix It In Post.<br /></strong>http://youtu.be/8SD8yZY3lNI</p> <p></p> <p><strong>Episode 13: Everything you need to know to acquire Smoke 2013, run it on your Mac, learn to use it and where you can ask questions</strong><br />http://youtu.be/c0YF8jda-CY</p> <p><strong><br /></strong></p> <p><strong>Episode 12: Smoke 2013 is shipping!</strong> <br />http://youtu.be/GIbjN4ZF53o</p> <p><strong><br /></strong></p> <p><strong>Episode 11: An interview with the winner of the Scruffy Smoke Challenge, and Ken LaRue's Dynamic Editing training series.</strong> http://youtu.be/z8KRsFiLDlA</p> <p><strong><br /></strong></p> <p><strong>Episode 10: Smoke 2013 Pre-Release Trial 4</strong> <br />http://youtu.be/tWK09ZXl2Os</p> <p><strong><br /></strong></p> <p><strong>Episode 9: 2012 Amsterdam Supermeet and Smoke is BIG in Amsterdam</strong> <br />http://youtu.be/TtC5Psqd03A</p> <p><strong><br /></strong></p> <p><strong>Episode 8: IBC 2012, part 2</strong> <br />http://youtu.be/hUqvku9drlc</p> <p><strong><br /></strong></p> <p><strong>Episode 7: IBC 2012, part 1</strong> <br />http://youtu.be/Yeq13wAqWZQ</p> <p><strong><br /></strong></p> <p><strong>Episode 6: Kanen Flowers and the Scruffy Smoke Challenge <br /></strong>http://youtu.be/OrVLDsUPTZ8</p> <p><strong><br /></strong></p> <p><strong>Episode 5: New Conform tools</strong> <br />http://youtu.be/btJrmUWyW34</p> <p><strong><br /></strong></p> <p><strong>Episode 4: Smoke 2013 Pre-Release Trial 2</strong> <br />http://youtu.be/w8KflGSgo2o</p> <p><strong><br /></strong></p> <p><strong>Episode 3: Smoke for FCP editors</strong> <br />http://youtu.be/LoP2_iSscIc</p> <p><strong><br /></strong></p> <p><strong>Episode 2: Carl Bass, CEO of Autodesk</strong> <br />http://youtu.be/8rOeg3W3gCk</p> <p><strong><br /></strong></p> <p><strong>Episode 1: Redesigning Smoke</strong> <br />http://youtu.be/oDz7edwSupg</p>Tue, 04 Jun 2013 13:40:35 UTChttp://area.autodesk.com/blogs/marc-andre/smoke-signals-the-seriesBack to businessMarc-Andre Ferguson<p>Greetings, Smoke aficionados.</p> <p>I confess, I'm not a very good blogger. Case it point, my last update is almost a year old. I apologize to my readers; I was so caught up in creating video content for Smoke Signals and the Smoke web page, among other things, that I forgot to give this blog some love.</p> <p>Recently, someone asked where they could find Smoke Signals episodes. I had to reply "YouTube" and "iTunes", realizing that Smoke Signals didn't have a home outside of those platforms.&nbsp;Hence the name change, from "Smoke &amp; Dagger" to "Smoke Signals".&nbsp;</p> <p>From now on, I'll be posting new episodes of Smoke Signals here, as well as other Smoke-related news. You can also watch it on <a href="http://www.youtube.com/watch?v=g_67z4LGy-Y&amp;list=PL243CA12759A9AC30" title="Autodesk Smoke Playlist" target="_blank">YouTube</a>, or subscribe to the series on <a href="https://itunes.apple.com/us/podcast/smoke-signals/id549239944" title="Smoke Signals on iTunes" target="_blank">iTunes</a>.</p> <p>Make sure to check back often, and feel free to post comments.</p> <p>Cheers!</p>Tue, 04 Jun 2013 13:23:29 UTChttp://area.autodesk.com/blogs/marc-andre/back-to-businessSmoke Signals Episode 4Marc-Andre Ferguson<p>Smoke 2013 Pre-Release Trial 2 (PR2) is now available. If you haven't done so, <a href="http://usa.autodesk.com/smoke-for-mac/trial/" title="Smoke 2013 Pre-Release Trial download." target="_blank">download</a> it today!</p> <p><strong>Before installing</strong>, make sure you finish any work you've started in Pre-Release Trial 1 (PR1), as PR1 projects are incompatible with PR2.</p> <p>For more information about the changes in PR2, watch the latest episode of Smoke Signals:</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/w8KflGSgo2o" frameborder="0" allowfullscreen=""></iframe></p> <p>In case you've missed the three first episodes, you can watch them here:</p> <p><a href="http://www.youtube.com/watch?v=oDz7edwSupg" title="Smoke Signals Episode 1" target="_blank">Episode 1 : meet Fred Warren, Smoke Product Designer</a></p> <p><a href="http://www.youtube.com/watch?v=8rOeg3W3gCk&amp;feature=relmfu" title="Smoke Signals Episode 2" target="_blank">Episode 2 : Straight talk with Carl Bass &amp; Smoke 2013 system requirements</a></p> <p><a href="http://www.youtube.com/watch?v=LoP2_iSscIc&amp;feature=relmfu" title="Smoke Signals Episode 3" target="_blank">Episode 3 : Switch to Smoke from FCP 7</a></p> <p>Remember to post your feedback, comments and questions on the official <a href="/forum/autodesk-smoke/smoke-2013/" title="The AREA: Smoke 2013 forum" target="_blank">Smoke 2013 discussion forum</a>, right here on the Area.</p> <p>To find out more about events, third-party training and other cool stuff, like our <a href="http://facebook.com/autodesksmoke" title="Autodesk Smoke Facebook page" target="_blank">Facebook</a> page.</p>Tue, 24 Jul 2012 08:51:56 UTChttp://area.autodesk.com/blogs/marc-andre/smoke-signals-ep4Smoke 2013 is comingMarc-Andre Ferguson<p><style type="text/css"> * { margin: 0; padding: 0; } h1 { font-weight: normal; font-size: 1.5em; margin-bottom: 11px; border-bottom: 1px solid #ccc; } h2, h3{ font-weight: normal; font-size: 1em; line-height: 18px; } h2 { margin-left: -10px; padding: 10px 0 10px 10px; background: url(h2_ornament.gif) 3px 0 no-repeat; font-size: 1.25em; text-transform: uppercase; color: #999; } h3 { padding-bottom: 6px; font-weight: bold; text-transform: uppercase; letter-spacing: -1px; } #wrap { background: url(wrap.gif) repeat-x; } #content-primary { float: right; margin: 5px 5px 5px 5px; } #content-primary p { padding-bottom: 18px; } #content-primary img { float: left; margin: -6px 18px 0 10px; padding: 3px; } #content-secondary { float: right; margin: 30px 216px 60px 24px; width: 144px; font-size: 11px; color: #300; } #content-secondary p { padding-bottom: 18px; } #footer { clear: right; height: 192px; background: #333 url(footer.gif) top no-repeat; font-size: 10px; line-height: 1em; text-shadow: 1px 1px 1px #333; color: #fff; } #footer a:link, #footer a:visited { color: #c99; } #footer p { padding: 132px 24px 0 24px; } .clear { clear: both; }  .picture { font: 11px/1.4em Arial, sans-serif; } .picture img { vertical-align:middle; margin-bottom: 3px; } .right { margin: 0.5em 0pt 0.5em 0.8em; float:right; } .left { margin: 0.5em 0.8em 0.5em 0; float:left; } </style>&nbsp; &nbsp;&nbsp;</p> <h1>My best NAB. Ever.</h1> <p>In case you hadn&rsquo;t noticed, I went &ldquo;dark&rdquo; a little while ago. I wasn&rsquo;t allowed to write about <a target="_blank" href="http://autodesk.com/smoke">Smoke 2013</a>, not until our <a href="http://www.youtube.com/watch?v=EufqQ_6hLTY&amp;feature=relmfu">April 15th launch event</a>. Then there was NAB, and a horde of curious attendees in the Autodesk booth.</p> <p>&nbsp;</p> <p>I thank every single one of you who came to my demos, who came up to meet me at the pods, who attended Supermeet (and lived to tell the tale). I&rsquo;m proud of the hard work that our design and development team accomplished, and I&rsquo;m just as proud of the marketing and sales team that was manning the front lines at NAB to promote Smoke 2013.</p> <p>&nbsp;</p> <p>I have to admit that I took a few days off after NAB, after talking about Smoke 2013 for a week straight, but I&rsquo;m back in business, ready to answer all of your questions.</p> <p>&nbsp;</p> <p>I&rsquo;m looking forward to the summer and the fall, with the upcoming<a target="_blank" href="http://usa.autodesk.com/smoke-for-mac/trial/"> Pre-Release Trial</a>, during which each and every one of you will be able to try a beta version of Smoke 2013. I hope you give it a good spin and report back; new forums, here on <a target="_blank" href="http://area.autodesk.com/smoke2013">the Area</a>, as well as on <a target="_blank" href="http://forums.creativecow.net/autodesk_smoke_for_mac">Creative COW,</a> will be ready to receive your questions. A group of experts is on stand-by to answer.</p> <p>&nbsp;</p> <p>Smoke 2013 is expected to ship in September. In the meantime, I encourage you to sign up for the Pre-Trial, in order to be notified when the software will be available in June.</p> <p>&nbsp;</p> <p>Also, take a look at the playlist below; five Smoke 2013 Guided Tour videos that we produced in order to familiarize you with Smoke&rsquo;s new look and features.</p> <p>&nbsp;</p> <p>See you in the forums!</p> <p>&nbsp;</p> <p>&nbsp;</p> <p><iframe width="640" height="360" src="http://www.youtube.com/embed/videoseries?list=PL5047129F528DE729&amp;hl=en_US" frameborder="0" allowfullscreen=""></iframe></p> <p>&nbsp;</p>Mon, 30 Apr 2012 20:00:00 UTChttp://area.autodesk.com/blogs/marc-andre/smoke_2013_is_comingChoosing your next editing and finishing systemMarc-Andre Ferguson<p><style type="text/css"> * { margin: 0; padding: 0; } h1 { font-weight: normal; font-size: 1.5em; margin-bottom: 11px; border-bottom: 1px solid #ccc; } h2, h3{ font-weight: normal; font-size: 1em; line-height: 18px; } h2 { margin-left: -10px; padding: 10px 0 10px 10px; background: url(h2_ornament.gif) 3px 0 no-repeat; font-size: 1.25em; text-transform: uppercase; color: #999; } h3 { padding-bottom: 6px; font-weight: bold; text-transform: uppercase; letter-spacing: -1px; } #wrap { background: url(wrap.gif) repeat-x; } #content-primary { float: right; margin: 5px 5px 5px 5px; } #content-primary p { padding-bottom: 18px; } #content-primary img { float: left; margin: -6px 18px 0 10px; padding: 3px; } #content-secondary { float: right; margin: 30px 216px 60px 24px; width: 144px; font-size: 11px; color: #300; } #content-secondary p { padding-bottom: 18px; } #footer { clear: right; height: 192px; background: #333 url(footer.gif) top no-repeat; font-size: 10px; line-height: 1em; text-shadow: 1px 1px 1px #333; color: #fff; } #footer a:link, #footer a:visited { color: #c99; } #footer p { padding: 132px 24px 0 24px; } .clear { clear: both; }  .picture { font: 11px/1.4em Arial, sans-serif; } .picture img { vertical-align:middle; margin-bottom: 3px; } .right { margin: 0.5em 0pt 0.5em 0.8em; float:right; } .left { margin: 0.5em 0.8em 0.5em 0; float:left; } </style>&nbsp; &nbsp;&nbsp;</p> <h1>Knowledge is Power</h1> <p>For the past six months, I&rsquo;ve been closely monitoring the NLE storm that has been rocking the industry. The release of FCP X triggered a chain reaction that lead postproduction pros and broadcasters to consider changes to their tried and true workflows. Some editors looked to Adobe and Avid for an alternative while others took the plunge and moved forward with FCP X. I smile and reminisce about a time ten years ago when I was a trainer helping Avid editors as they considered switching to the brand new FCP. I had made the switch myself with FCP 1, and was blown away with the ability to edit on a laptop.</p> <p>&nbsp;</p> <p>Industry veteran Walter Biscardi has been chronicling his facility&rsquo;s pipeline evaluation on <a target="_blank" href="http://blogs.creativecow.net/walterBiscardi">Creative Cow</a> and on his <a target="_blank" href="http://www.biscardicreative.com/blog/">personal blog</a>. And he sums up the need to be open minded in <a target="_blank" href="http://www.biscardicreative.com/blog/2012/01/bcm-to-go-with-an-adobe-avid-combination-for-post/">his latest blog post</a>:</p> <p>&nbsp;</p> <blockquote> <p>&ldquo;What we found as we went through the testing is that there are positives and negatives to both systems so it&rsquo;s really hard to just choose one&hellip; So why limit ourselves to JUST one or the other. Put both tools in the toolbox and utilize the most efficient tool for the job at hand.&rdquo;</p> </blockquote> <p>&nbsp;</p> <p>I&rsquo;ve always been a believer that knowledge is power, and having multiple apps in your toolbox is a sure way to get the most amount of paying gigs. If you&rsquo;re already an FCP user, check out some of the alternatives. If you&rsquo;re an Avid veteran, give FCP X a trial run. Regardless, give Smoke a try. It&rsquo;s a great finishing tool, and as our friend Brian Mulligan is quick to remind us, <a target="_blank" href="http://bkmeditor.wordpress.com/2011/12/28/smoke-for-editors/">Smoke is also a great editor!</a></p> <p>&nbsp;</p> <p>So what if you look at these editing applications, but find that they lack certain features that you need to take your project from end-to-end, offline to finishing? This is why we use the tagline &ldquo;Don&rsquo;t Just Edit. Finish.&rdquo; with Smoke. When your projects demand more than just storytelling - the best quality, the most professional-looking results and that cachet that your clients expect of you &ndash; this is why you should consider Smoke. Start with your base knowledge as an editor, and take it to the next level with Autodesk Smoke.</p> <p>&nbsp;</p> <h3><strong>Top 5 things you might not realize about editing in Smoke:</strong></h3> <h3>1. It&rsquo;s fast and highly interactive</h3> <h3>2. It&rsquo;s got native tapeless media support means &ndash; no scratch disk and no Log &amp; Transfer</h3> <h3>3. It&rsquo;s got a traditional multi-track timeline you already know how to use</h3> <h3>4. It&rsquo;s got all the finishing capabilities you need built in</h3> <h3>5. It&rsquo;s got in-depth, comprehensive true 3D compositing</h3> <p style="margin-left: 40px; ">&nbsp;</p> <h1>Don&rsquo;t Just Edit. Finish.</h1> <p>The reality of modern post-production is that budgets rarely get bigger even as client expectations grow and project deadlines shrink. You need tools that will let you do your job quickly, efficiently, and without compromise. If your workflow involves editing first, then jumping to another application for graphics and effects, and a third for colour correction, it will cost you time preparing your timeline for all those jumps through all those various hoops. When we talk to people about the biggest challenges in their workflow, they rarely cite creative problems above time &ndash; time to finish, time wasted moving between applications, time vs. budget. The key to efficiency is having instant access to all the tools you need for finishing, and that is precisely what Smoke offers.</p> <p>&nbsp;</p> <p>So as you look at various options for editing in your pipeline, why not give Smoke a try for editing and finishing? It&rsquo;s never been easier to take Smoke for a spin, with a free, fully-functional <a target="_blank" href="http://autode.sk/rmyT1u">30-day trial</a>, a <a target="_blank" href="http://provideocoalition.com/index.php/autodesk/story/encouraging_students_to_smoke/">36-month trial for students</a>, and a variety of Macs that Smoke can now be installed on.</p> <p>&nbsp;</p> <p><a target="_blank" href="http://autode.sk/rmyT1u"><img alt="Smoke for Mac" width="700" height="121" border="0" align="middle" src="/userdata/fckdata/130716/image/th_gen_jpeg.gif" /></a></p> <p>&nbsp;</p>Tue, 24 Jan 2012 19:00:00 UTChttp://area.autodesk.com/blogs/marc-andre/choosing_your_next_editing_and_finishing_systemRevisiting the RED workflow, Smoke 2012 styleMarc-Andre Ferguson<p><style type="text/css"> * { margin: 0; padding: 0; } h1 { font-weight: normal; font-size: 1.5em; margin-bottom: 11px; border-bottom: 1px solid #ccc; } h2, h3{ font-weight: normal; font-size: 1em; line-height: 18px; } h2 { margin-left: -10px; padding: 10px 0 10px 10px; background: url(h2_ornament.gif) 3px 0 no-repeat; font-size: 1.25em; text-transform: uppercase; color: #999; } h3 { padding-bottom: 6px; font-weight: bold; text-transform: uppercase; letter-spacing: -1px; color: #633; } #wrap { background: url(wrap.gif) repeat-x; } #content-primary { float: right; margin: 5px 5px 5px 5px; } #content-primary p { padding-bottom: 18px; } #content-primary img { float: left; margin: -6px 18px 0 10px; padding: 3px; } #content-secondary { float: right; margin: 30px 216px 60px 24px; width: 144px; font-size: 11px; color: #300; } #content-secondary p { padding-bottom: 18px; } #footer { clear: right; height: 192px; background: #333 url(footer.gif) top no-repeat; font-size: 10px; line-height: 1em; text-shadow: 1px 1px 1px #333; color: #fff; } #footer a:link, #footer a:visited { color: #c99; } #footer p { padding: 132px 24px 0 24px; } .clear { clear: both; }  </style> &nbsp; &nbsp; &nbsp;</p> <div id="content-primary"> <h1>Five years and counting</h1> <p><img width="400" height="269" border="0" alt="" src="/userdata/fckdata/130716/SD_RED2007.jpg" />My love affair with <a target="_blank" href="http://red.com">RED Digital Cinema</a> began in 2007, when my brief stint as demo artist in the NAB RED booth turned into a regular gig at events and trade shows. When I joined Autodesk as Product Designer to help bring Smoke to the Mac, I was quickly assigned to construct our first RED workflow. Back then, building a RED workflow meant exploring unchartered territory, but since then things changed rather quickly in the last couple years.</p> <p>Discovering the potential of the RED ONE camera was an adventure in it's own right. When I got a chance to play with an EPIC in the fall, I found it dangerously simple to use. Meaning, anyone can grab this camera and shoot stunning pictures and clips. Yes, even my mom, although she never drove me to a soccer game ;-)</p> <p>With the proliferation of Scarlet cameras since the November 3rd announcement, it's safe to say that the future looks bright and red. Judging by the interest of the 68 students at REDucation Los Angeles last December, it's also safe to asume that there will be a lot more RED files shuffled in and out of edit suites in the coming months.</p> <h1>Epic support</h1> <p>Since that first RED workflow, Smoke has been continuously updated to comply with the latest RED SDK. In 2010, Smoke first supported the RED Rocket, and with the latest Smoke 2012 Subscription Advantage Pack, Smoke supports EPIC 5K R3D files, including HDRx &ndash; all of which work wonderfully with the RED Rocket.</p> <p>The big benefit of working with RED in Smoke is that it offers a totally open workflow. You can import RED files to Smoke and conver them to RGB media, or work natively with the raw R3D files. You have the ability to dynamically set or change import parameters, such as debayering quality and HDRx exposure blending. If you edit with QuickTime or MXF proxies in your NLE of choice and export an XML or AAF to bring into Smoke, you can easily reconnect to the original R3D files at the resolution of your choice.</p> <p>If you work with R3D files regularly, you should evaluate the potential benefits of adding a RED Rocket to your Smoke workstation. To quote Paul Andrews, Autodesk Solutions Engineer, &quot;in some cases you could find that the RED Rocket provides pure bandwidth over 6 times the speed of CPU debayering. Further, offloading this task to a third party card frees up CPU resources to the application, making Smoke more robust. This alone makes a good case for the expense of the card&quot;. Check out Paul's <a target="_blank" href="http://usa.autodesk.com/adsk/servlet/u/oc/offer?siteID=123112&amp;id=17995120">latest Smoke webinar</a> where he shows installation and configuration of a RED Rocket in Smoke.</p> <p>While we're really excited about using Smoke on a laptop, if you want to use the RED Rocket with Smoke today, you'll need a MacPro. Although expansion chassis are available for MacBook Pro's, such as the Mobile Rocket, to me, the most interesting offering is still forthcoming.&nbsp;At IBC 2011, I had a chance to discuss a new, groundbreaking workflow with RED's Ted Schilowitz. See my <a target="_blank" href="http://area.autodesk.com/blogs/marc-andre/ibc_2011_red_s_new_thunderbolt_enabled_workflow">previous post </a>on the subject for details.</p> <p>Sonnet is promising availability of the <a target="_blank" href="http://www.sonnettech.com/product/thunderbolt/index.html">Echo Express</a> this month. In the meantime, go out and shoot some footage!</p> </div> <p>&nbsp;</p> <p><a target="_blank" href="http://autode.sk/rmyT1u"><img alt="Smoke for Mac" width="700" height="121" border="0" align="middle" src="/userdata/fckdata/130716/image/th_gen_jpeg.gif" /></a></p> <p>&nbsp;</p>Tue, 03 Jan 2012 19:00:00 UTChttp://area.autodesk.com/blogs/marc-andre/revisiting_the_red_workflow_smoke_2012_styleSmoke adds cachet to McCann New YorkMarc-Andre Ferguson<p><style type="text/css"> * { margin: 0; padding: 0; } h1 { font-weight: normal; font-size: 1.5em; margin-bottom: 11px; border-bottom: 1px solid #ccc; } h2, h3{ font-weight: normal; font-size: 1em; line-height: 18px; } h2 { margin-left: -10px; padding: 10px 0 10px 10px; background: url(h2_ornament.gif) 3px 0 no-repeat; font-size: 1.25em; text-transform: uppercase; color: #999; } h3 { padding-bottom: 6px; font-weight: bold; text-transform: uppercase; letter-spacing: -1px; } #wrap { background: url(wrap.gif) repeat-x; } #content-primary { float: right; margin: 5px 5px 5px 5px; } #content-primary p { padding-bottom: 18px; } #content-primary img { float: left; margin: -6px 18px 0 10px; padding: 3px; } #content-secondary { float: right; margin: 30px 216px 60px 24px; width: 144px; font-size: 11px; color: #300; } #content-secondary p { padding-bottom: 18px; } #footer { clear: right; height: 192px; background: #333 url(footer.gif) top no-repeat; font-size: 10px; line-height: 1em; text-shadow: 1px 1px 1px #333; color: #fff; } #footer a:link, #footer a:visited { color: #c99; } #footer p { padding: 132px 24px 0 24px; } .clear { clear: both; }  .picture { font: 11px/1.4em Arial, sans-serif; } .picture img { vertical-align:middle; margin-bottom: 3px; } .right { margin: 0.5em 0pt 0.5em 0.8em; float:right; } .left { margin: 0.5em 0.8em 0.5em 0; float:left; } </style>&nbsp; &nbsp;&nbsp;</p> <p>&nbsp;</p> <div id="content-primary"><img width="400" height="293" alt="" left="" src="/userdata/fckdata/130716/image/nov/philip_Smoke.jpg" /> <p>With over twenty-five years of experience in television and advertisement, you would think that Philip Ohler has seen it all, but he will be the first one to remind you that constant learning means survival in this business. As manager of Post-Production at New York's McCann office, technical skills are equally important as administrative ones.</p> <h1>Roundtrip ticket to Hollywood</h1> <p>Originally from New York, Philip moved to Los Angeles early in his career, drawn to where &quot;TV was getting made&quot;. One of his first production jobs there was as writer/producer for FOX. Philip started editing in the early 90's, when a 3/4&quot; VTR was the norm. The appearance of Avid Media Composer opened the door to Preditors (Producer | Editor), and in 1994, Philip took an Avid class and made focused on editing for the next several years.</p> <p>After a management stint at Disney, Philip joined a small advertising agency, which had several Final Cut Pro suites. &quot;It was the early days of FCP, with the old Pinnacle Cinewave card. I had to quickly become part geek, part troubleshooter&quot;. During those years, he wrote, produced and edited promos and sales presentations for clients such as Disney, Twentieth Television, Paramount, NBC, ABC, FOX, The WB, &amp; UPN.</p> <h1>Truth Well Told*</h1> <p>Philip eventually found his way back to New York City, landing work at advertising giant McCann as producer, then editor, in a very competitive market. Looking for an edge, and in order to get out of regular editing, Philip pursued a career as a Smoke artist.</p> <p>When Smoke on Mac OS X was released, Philip downloaded the trial and took the an FXPHD class. He realized that Smoke would be a great tool to have in-house, in order for his <a target="_blank" href="http://autodesk.com/postproduction">post-production</a> department to capture more of the higher-end work.</p> <p>A couple years ago, Philip was offered to run PostOp, McCann NY's post-production department. Pondering the pros and cons of administrating vs editing, he realized he had the opportunity to drive the business forward and accepted the offer.</p> <div class="picture left" style="text-align: center; "><img width="200" height="150" alt="" src="/userdata/fckdata/130716/image/nov/PostOp_1.jpg" /><br /> Staples</div> <p>Today, PostOp has eight suites, all built around Final Cut Studio and Adobe Creative Suite. One of these is also equipped with Smoke, operated by a group of talented freelance operators.&nbsp;&quot;The Smoke suite has better furniture and a better monitor&quot;, adds Philip. &quot;It has to look and feel different&quot;.</p> <p>Owning a Smoke suite adds a lot of credibility to the operation, especially for clients who are used to high-end finishing suites. &quot;It allows us to compete with the outside world. The trick was convincing our creatives that they can stay in-house for all of their post work, not just for the offline editing. My goal is to keep all our projects in-house, like a one-stop shop, and generate more revenue for the agency&quot;.</p> <div class="picture right" style="text-align: center; "><img width="200" height="150" alt="" div="" src="/userdata/fckdata/130716/image/nov/PostOp_2.jpg" /> <br /> Holiday Inn Express</div> <p>Some of the advertising clients that comes through the PostOp's doors: Avis, Staples, MasterCard, Holiday Inn and Sony Ericsson and Verizon. &quot;We produce cross-channel spots that are only seen by Verizon FiOS clients. We shoot them in our own studio, edit in Final Cut and finish in Smoke&quot;.</p> <p>&nbsp;</p> <h1>Smoke's cachet</h1> <p>Before owning Smoke, recalls Philip, an ad would be edited and finished in FCP, with the colour timing often getting farmed out. &quot;A colourist is a specialist. Clients often have the idea that if you're not a specialist, you're not the best&quot;. According to him, Smoke has that cachet that appeals to artists who also happen to be colourists. When finishing in Smoke, colour is never &quot;locked down&quot;, so artists can combine their technical wizardry with their passion to achieve outstanding results, much to the client's delight.</p> <iframe src="http://player.vimeo.com/video/31925544?title=0&amp;byline=0&amp;portrait=0" width="400" height="225" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe> <p><span style="font-size: smaller; ">MasterCard-Cardboard Box. Originally from 1999, reconformed to HD with new script and new titles.</span></p> <p>Another facet of Smoke that is key in advertising is how quickly and easily images can be touched up. &quot;A lot of the work we do in Smoke would have taken a long time in After Effects&quot;.</p> <p>Although Philip manages the administrative aspects of the department, almost like an independent business, he still gets to do some of the work when Smoke editors are not available. &quot;I need to know how to operate the box. My Smoke skills are getting better, as I keep learning about it, but I have to teach these skills to others too&quot;.</p> <p>The future looks bright at PostOp and Philip Ohler is looking forward to bringing more projects through it's doors. To find out more about PostOp's editing and finishing work for McCann New York, visit their <a target="_blank" href="http://vimeo.com/thinkbuild">Vimeo</a> page.<br /> &nbsp;</p> <p><span style="font-size: smaller; ">*:&nbsp;<em>Truth Weld Told</em>, H.K. McCann's original credo, is McCann Erickson's philosophy.</span></p> <p>&nbsp;</p> <p><a target="_blank" href="http://autode.sk/rmyT1u"><img alt="Smoke for Mac" width="700" height="121" border="0" align="middle" src="/userdata/fckdata/130716/image/th_gen_jpeg.gif" /></a></p> </div> <p>&nbsp;</p>Sun, 20 Nov 2011 19:00:00 UTChttp://area.autodesk.com/blogs/marc-andre/smoke_adds_cachet_to_mccann_new_yorkEnhance your Smoke workflow with the Avid Artist Color panel.Marc-Andre Ferguson<p><style type="text/css"> * { margin: 0; padding: 0; } h1 { font-weight: normal; font-size: 1.5em; margin-bottom: 11px; margin-left: 0px; border-bottom: 1px solid #ccc; } h2, h3{ font-weight: normal; font-size: 1em; line-height: 18px; } h2 { margin-left: -10px; padding: 10px 0 10px 10px; background: url(h2_ornament.gif) 3px 0 no-repeat; font-size: 1.25em; text-transform: uppercase; color: #999; } h3 { padding-bottom: 6px; font-weight: bold; text-transform: uppercase; letter-spacing: -1px; color: #633; } #wrap { background: url(wrap.gif) repeat-x; } #content-primary { float: right; margin: 5px 5px 5px 5px; } #content-primary p { padding-bottom: 18px; } #content-primary img { float: left; margin: -6px 18px 0 10px; padding: 3px; } #content-secondary { float: right; margin: 30px 216px 60px 24px; width: 144px; font-size: 11px; color: #300; } #content-secondary p { padding-bottom: 18px; } #footer { clear: right; height: 192px; background: #333 url(footer.gif) top no-repeat; font-size: 10px; line-height: 1em; text-shadow: 1px 1px 1px #333; color: #fff; } #footer a:link, #footer a:visited { color: #c99; } #footer p { padding: 132px 24px 0 24px; } .clear { clear: both; }  </style></p> <div id="content-primary"> <h1>Every colour at your fingertips</h1> <p>With version 2011 Extension 1, Smoke gained compatibility with Avid's Artist series of panels (formerly Euphonix MC Color). In this video, produced for Avid by our friends at Bloomcast, you'll find out just how much you can control the Smoke interface from this cost-effective panel.</p> <p><iframe width="640" height="360" src="http://www.youtube.com/embed/V0EWKUZsB5I?rel=0&amp;showinfo=0" frameborder="0" allowfullscreen=""></iframe></p> <p>To find out more about the Avid Artist series and how these panels can enhance your workflow, check out <a target="_blank" href="http://www.avid.com/US/products/Artist-Color">Avid's page</a> on the matter.</p> <p>&nbsp;</p> <p><a target="_blank" href="http://autode.sk/rmyT1u"><img alt="Smoke for Mac" width="700" height="121" border="0" align="middle" src="/userdata/fckdata/130716/image/th_gen_jpeg.gif" /></a></p> </div> <p>&nbsp;</p>Sat, 19 Nov 2011 19:00:00 UTChttp://area.autodesk.com/blogs/marc-andre/using_the_avid_artist_color_panel_with_smokeSmoke on the road at the Boston Supermeet!Marc-Andre Ferguson<p><style type="text/css"> * { margin: 0; padding: 0; } h1 { font-weight: normal; font-size: 1.5em; margin-bottom: 11px; margin-left: 0px; border-bottom: 1px solid #ccc; } h2, h3{ font-weight: normal; font-size: 1em; line-height: 18px; } h2 { margin-left: -10px; padding: 10px 0 10px 10px; background: url(h2_ornament.gif) 3px 0 no-repeat; font-size: 1.25em; text-transform: uppercase; color: #999; } h3 { padding-bottom: 6px; font-weight: bold; text-transform: uppercase; letter-spacing: -1px; color: #633; } #wrap { background: url(wrap.gif) repeat-x; } #content-primary { float: right; margin: 5px 5px 5px 5px; } #content-primary p { padding-bottom: 18px; } #content-primary img { float: left; margin: -6px 18px 0 10px; padding: 3px; } #content-secondary { float: right; margin: 30px 216px 60px 24px; width: 144px; font-size: 11px; color: #300; } #content-secondary p { padding-bottom: 18px; } #footer { clear: right; height: 192px; background: #333 url(footer.gif) top no-repeat; font-size: 10px; line-height: 1em; text-shadow: 1px 1px 1px #333; color: #fff; } #footer a:link, #footer a:visited { color: #c99; } #footer p { padding: 132px 24px 0 24px; } .clear { clear: both; }  </style></p> <div id="content-primary"> <h1>When Smoke goes on the road</h1> <p>Watch my presentation from the Boston Supermeet, held on October 27th. <iframe width="640" height="360" src="http://www.youtube.com/embed/sD_yLWX4FEk?rel=0&amp;hd=1" frameborder="0" allowfullscreen=""></iframe></p> <p><a target="_blank" href="http://autode.sk/rmyT1u"><img alt="Smoke for Mac" width="700" height="121" border="0" align="middle" src="/userdata/fckdata/130716/image/th_gen_jpeg.gif" /></a></p> </div> <p>&nbsp;</p>Wed, 16 Nov 2011 19:00:00 UTChttp://area.autodesk.com/blogs/marc-andre/don_t_miss_autodesk_smoke_at_the_boston_supermeetBrian Mulligan: Smoke Hero at WTHR IndianapolisMarc-Andre Ferguson<p><style type="text/css"> * { margin: 0; padding: 0; } h1 { font-weight: normal; font-size: 1.5em; margin-bottom: 11px; border-bottom: 1px solid #ccc; } h2, h3{ font-weight: normal; font-size: 1em; line-height: 18px; } h2 { margin-left: -10px; padding: 10px 0 10px 10px; background: url(h2_ornament.gif) 3px 0 no-repeat; font-size: 1.25em; text-transform: uppercase; color: #999; } h3 { padding-bottom: 6px; font-weight: bold; text-transform: uppercase; letter-spacing: -1px; } #wrap { background: url(wrap.gif) repeat-x; } #content-primary { float: right; margin: 5px 5px 5px 5px; } #content-primary p { padding-bottom: 18px; } #content-primary img { float: left; margin: -6px 18px 0 10px; padding: 3px; } #content-secondary { float: right; margin: 30px 216px 60px 24px; width: 144px; font-size: 11px; color: #300; } #content-secondary p { padding-bottom: 18px; } #footer { clear: right; height: 192px; background: #333 url(footer.gif) top no-repeat; font-size: 10px; line-height: 1em; text-shadow: 1px 1px 1px #333; color: #fff; } #footer a:link, #footer a:visited { color: #c99; } #footer p { padding: 132px 24px 0 24px; } .clear { clear: both; }  </style> &nbsp; &nbsp; &nbsp;</p> <div id="content-primary"> <h1>Things I learned watching TV.</h1> <p><img width="500" height="281" alt="" src="/userdata/fckdata/130716/BKM_SMOKE.jpg" />Brian Mulligan is one of the new moderators on The Area's Smoke forum, but he&rsquo;s no stranger to Smoke. Mulligan, aka BKM Editor, is a fixture on <a target="_blank" href="http://area.autodesk.com/forum/autodesk-smoke-for-mac-os-x/general-discussion/">Area</a>, <a target="_blank" href="http://twitter.com/bkmeditor">Twitter</a>, <a target="_blank" href="http://www.fxphd.com/fxphd/courseInfo.php#SMK207">FXPHD</a> and <a target="_blank" href="http://forums.creativecow.net/discreetsmoke">Creative COW</a>, dispensing his extensive knowledge of Smoke to fledgling artists and grizzled veterans alike.</p> <p>Like a lot of us in the industry, Brian admits he grew up watching a little too much TV, falling in love with the medium, and eventually focusing on broadcast studies. After graduating from college in the early &lsquo;90s, he landed at <a target="_blank" href="http://www.wthr.com/">WTHR-TV</a> in Indianapolis, doing a little of everything at the station.</p> <p>In 1993, Brian was promoted to full-time editor, a golden opportunity for him, just when the station equipped itself with a then state-of-the-art linear editing room. He cut everything from news and promos to PSAs, commercials and special reports.</p> <p>The broadcast industry being in constant flux, the editing and graphic style of promos has evolved over the years to become more and more complex, sometimes mimicking big budget movie trailers. In order to meet the challenge of producing such work, and to add new skills to his traditional storytelling role as an editor, Brian branched out into motion graphics, exploring tools such as Adobe After Effects. He also moved into non-linear editing with a Lightworks system.</p> <iframe src="http://player.vimeo.com/video/30926488?title=0&amp;byline=0&amp;portrait=0" width="400" height="225" frameborder="0" webkitallowfullscreen="" allowfullscreen=""></iframe> <p><a href="http://vimeo.com/30926488">WTHR 13 Investigates Promo</a> from <a href="http://vimeo.com/bkmeditor">Brian Mulligan</a> on <a href="http://vimeo.com">Vimeo</a>.</p> <h1>Shiny new things.</h1> <p>In 2004, when the time came for WTHR to upgrade one of its editing suites, Brian looked at three systems: Avid DS, Sony XPRI and discreet smoke* (for the uninitiated, for several releases, Discreet products were written in lower case, with an asterisk at the end). Although the first two systems ran on Windows NT, Smoke, then at version 5, ran on SGI workstations with the IRIX OS. &quot;I didn't know anything about SGI or IRIX, but I saw that Smoke did everything. Timeline editing, <a target="_blank" href="http://autodesk.com/visualeffects">visual effects</a>, motion graphics, it was all there&quot;, recalls Brian. &quot;It was really fast, and from a pure editing standpoint, it was a lot like Lightworks&quot;.</p> <p>WTHR&rsquo;s acquisition of Smoke was a turning point in Brian's career, broadening his palette of colours, so to speak. &quot;Smoke gave us that speed and flexibility that you really need in broadcast work. Just in editorial, you can sift through sources really quickly. The other systems were more cumbersome.&quot; As he put Smoke through its paces, he was hard pressed to reach its limits, loving the integration of effects with the timeline and Smoke&rsquo;s dedicated 3D compositing environment &ndash; often stacking up to 100 layers in the DVE (the predecessor of Smoke&rsquo;s Action module).</p> <p>Brian has seen several versions of Smoke over the last few years and has been actively involved in Autodesk's beta program, contributing his unique perspective. As a preditor (producer editor), he edits everything himself in the Smoke timeline, so there are no EDLs or conforms involved. Typical of broadcast, deadlines are way too tight for any other workflow, considering most of his spots go from edit to air in eight hours or less. More complex ads get two days of editing at best. &quot;The timeline is strong, it's easy to organize your clips the way you want, slide them around, it's all very fluid&quot;.</p> <p>For doing graphics work, Brian likes the fact that he doesn't have to jump from one application to another. Colour correction, 3D type and geometry, texturing and layering, Smoke has &quot;everything in one box&quot;. He particularly loves the new Flame FX: &quot;They're the greatest thing ever, eliminating the need for 3rd party plugins&quot;. The Action 3D compositor is also on top of his favourite list. With its ability to animate scenes in and out of the same Action setup, he sometimes builds entire spots inside of this flexible 3D workspace.</p> <iframe src="http://player.vimeo.com/video/31300494?byline=0&amp;portrait=0" width="400" height="225" frameborder="0" webkitallowfullscreen="" allowfullscreen=""></iframe> <p><a href="http://vimeo.com/31300494">WTHR Promo: Marcus Schrenker</a> from <a href="http://vimeo.com/bkmeditor">Brian Mulligan</a> on <a href="http://vimeo.com">Vimeo</a>.</p> <h1>From core group to community.</h1> <p>Now, with Smoke available on the Mac, Brian believes this will help spread Smoke to a wider audience. &quot;It's the biggest thing I've ever heard coming from Autodesk; it's now available to a broader community, putting it in the hands of Final Cut Pro users who might consider using Smoke as an editor&quot;.</p> <p>Brian cites community as a great way to learn new things about using software, as in discussing with other users, he often learns about parts of the app he doesn't touch upon in his day-to-day broadcast workflow. For example, the Paint module was never one of his strong suits, and Brian admits he gathered several new tricks from <a target="_blank" href="http://area.autodesk.com/blogs/discreetuk/desktop_paint_intro_brush_attributes_and_a_little_bit_of_autopaint">Grant Kay's tutorials</a> on the subject. On the other hand, Smoke users can learn several tricks of the broadcast trade by reading Brian&rsquo;s posts and watching his homegrown tutorials, especially when it comes to using the application in a time-sensitive manner.</p> <p>As he loves to learn something new about Smoke every day, Brian Mulligan also loves to share what he knows. His involvement as moderator on The Area's <a target="_blank" href="http://area.autodesk.com/forum/autodesk-smoke-for-mac-os-x/general-discussion/">Smoke forum</a> came naturally. &quot;I like helping out because it's important for me to give back to the community. With Smoke, there's a lot to learn. When I started, we only had an e-mail news group. Sometimes I'd pose a problem I had with a 46-layer edit I was working on, and no one knew how to help me, so I had to figure it out myself. The Area aims to bring everyone together into a centralized source of information&quot;.</p> <p>Aside from his social media activity, he teaches news production at a local college, teaching journalism students how to tell stories.</p> <p>His other current teaching job for this semester is at <a target="_blank" href="http://fxphd.com">FXPHD</a>, with a class on Creative Editing and Graphics with Smoke on Mac (<a target="_blank" href="http://www.fxphd.com/fxphd/courseInfo.php#SMK207">SMK207</a>). Brian taught a few classes in the Smoke and Flame programs in the past, but this is his first 10-class semester. &quot;I'm a big fan of John Montgomery and FXPHD, and I'm honoured to be a part of that&quot;.</p> <p>Be sure to drop by <a target="_blank" href="http://area.autodesk.com/forum/autodesk-smoke-for-mac-os-x/general-discussion/">The Area</a> and say &quot;hi&quot; to him and check out some of his work on <a target="_blank" href="http://vimeo.com/bkmeditor">Vimeo</a>.</p> <iframe width="400" height="233" src="http://www.youtube.com/embed/F9-QT2enIPU?rel=0&amp;showinfo=0" frameborder="0" allowfullscreen=""></iframe> <h3>Brian Mulligan's Demo Reel</h3> <p>&nbsp;</p> <p>&nbsp;</p> <p><a target="_blank" href="http://autode.sk/rmyT1u"><img alt="Smoke for Mac" width="700" height="121" border="0" align="middle" src="/userdata/fckdata/130716/image/th_gen_jpeg.gif" /></a></p> <p>&nbsp; &nbsp;</p> </div> <p>&nbsp;</p>Tue, 15 Nov 2011 19:00:00 UTChttp://area.autodesk.com/blogs/marc-andre/brian_mulligan_smoke_hero_at_wthr_indianapolisSmoke Review RoundupMarc-Andre Ferguson<p><style type="text/css"> * { margin: 0; padding: 0; } h1 { font-weight: normal; font-size: 2em; margin-bottom: 11px; margin-left: 0px; padding: 15px 0 21px 108px; border-bottom: 1px solid #ccc; } h2, h3{ font-weight: normal; font-size: 1em; line-height: 18px; } h2 { margin-left: -10px; padding: 10px 0 10px 10px; background: url(h2_ornament.gif) 3px 0 no-repeat; font-size: 1.25em; text-transform: uppercase; color: #999; } h3 { padding-bottom: 6px; font-weight: bold; letter-spacing: -1px; } .picture img { vertical-align:middle; margin-bottom: 3px; } .right { margin: 0.5em 0pt 0.5em 0.8em; float:right; } .left { margin: 0.5em 0.8em 0.5em 0; float:left; } #wrap { background: url(wrap.gif) repeat-x; } #content-primary { float: right; margin: 5px 5px 5px 5px; } #content-primary p { padding-bottom: 18px; } #content-secondary { float: right; margin: 30px 216px 60px 24px; width: 144px; font-size: 11px; color: #300; } #content-secondary p { padding-bottom: 18px; } #footer { clear: right; height: 192px; background: #333 url(footer.gif) top no-repeat; font-size: 10px; line-height: 1em; text-shadow: 1px 1px 1px #333; color: #fff; } #footer a:link, #footer a:visited { color: #c99; } #footer p { padding: 132px 24px 0 24px; } .clear { clear: both; }  </style></p> <div id="content-primary"> <h1>Smoke Review Roundup</h1> <p>As seasons change and the temperature starts to drop, there&rsquo;s more to view than the deep reds and yellows of the changing leaves. Some of the <a target="_blank" href="http://autodesk.com/postproduction">post production</a> industry&rsquo;s best writers and bloggers have been checking out <a target="_blank" href="http://autodesk.com/smokeformac">Autodesk Smoke</a>. If you are looking for a better solution for editorial and finishing on the Mac, you won&rsquo;t want to miss these articles. Below are three must-read items to keep you warm on a cool fall day.</p> <div class="picture left"><img width="200" height="82" align="left" alt="" src="/userdata/fckdata/130716/image/nov/OliverPeters.png" /></div> <p>In October editor and writer <a target="_blank" href="http://oliverpeters.com">Oliver Peters</a> posted a piece to his <a target="_blank" href="http://digitalfilms.wordpress.com/">digitalfilms</a> blog exploring how Smoke is fitting into the business models of new Smoke customers. The article highlights the experiences of three early Smoke adopters who come from different parts of the professional finishing market to show how Smoke has given them &ldquo;a definite creative and business edge.&rdquo; You can read the full article on Oliver&rsquo;s blog entry entitled <a target="_blank" href="http://digitalfilms.wordpress.com/2011/10/02/users-talks-about-smoke-on-the-mac/">Users talk about Smoke on the Mac</a>.</p> <p>&nbsp;</p> <p>&nbsp;</p> <div class="picture right"><img width="226" height="58" alt="" src="/userdata/fckdata/130716/image/nov/RyanSalazar.png" /></div> <p>This month broadcast, post production and information technology writer <a target="_blank" href="http://www.ryansalazar.net/index.php/post-production-engineer/">Ryan Salazar</a> enlisted the help of Jose Trimarchi of studioZ Productions in Fort Lauderdale, Florida, to &ldquo;run Smoke through its paces and to let me know if the product was as good as I believed it was.&rdquo; Jose didn&rsquo;t shy away from the assignment, putting Smoke&rsquo;s conforming, relighting and 3D capabilities to the test. You can check out the result of Jose&rsquo;s work and Ryan&rsquo;s conclusions about Smoke in the<a target="_blank" href="http://www.ryansalazar.net/index.php/2011/11/autodesk-smoke-2012/ "> full article</a>.</p> <p>&nbsp;</p> <div class="picture left"><img width="250" height="153" alt="" src="/userdata/fckdata/130716/image/nov/PostMagazine.jpg" /></div> <p>And finally long-time Smoke user and certified Autodesk trainer <a target="_blank" href="http://barrygoch.com">Barry Goch</a> reviews the new features and improvements in Smoke 2012 for Post Magazine.</p> <h3>&quot;It&rsquo;s not every day that a new version of software equally excites new users and long-time artists. Autodesk has done just that with the release of Autodesk Smoke 2012, which features a complete revamp of the lighting system in Action, Smoke&rsquo;s 3D compositing environment. A long-time user request was to include cast shadows and Autodesk has delivered with 3D shadows that are extremely interactive and easy to use yet deep.&quot;</h3> <br /> Read the full review entitled <a target="_blank" href="http://www.postmagazine.com/Publications/Post-Magazine/2011/November-1-2011/Review-Autodesk-Smoke-2012-SP2-for-Mac-OS-X.aspx">Review: Autodesk Smoke 2012 SP2 for Mac OS X</a> on Post&rsquo;s website. And don&rsquo;t forget to check out Barry&rsquo;s work and find links to tutorials, webinars and more on <a target="_blank" href="http://barrygoch.com">his website</a>. <p>&nbsp;</p> <p>&nbsp;</p> <p>For more information on Smoke visit <a target="_blank" href="http://www.autodesk.com/smokeformac">www.autodesk.com/smokeformac</a>. You can try Smoke yourself with a fully functioning, <a target="_blank" href="http://www.autodesk.com/smoke-trial">free 30-day trial</a>, and you can find Smoke user forums, downloads and blogs on Autodesk&rsquo;s <a target="_blank" href="http://area.autodesk.com/smoke">AREA Smoke community</a>.<br /> <b><br /> </b>&nbsp;</p> <p><a target="_blank" href="http://autode.sk/rmyT1u"><img alt="Smoke for Mac" width="700" height="121" border="0" align="middle" src="/userdata/fckdata/130716/image/th_gen_jpeg.gif" /></a></p> <p>&nbsp; &nbsp;</p> </div> <p>&nbsp;</p>Sun, 13 Nov 2011 19:00:00 UTChttp://area.autodesk.com/blogs/marc-andre/smoke_review_roundupSmoke Webinars Around the World this MonthMarc-Andre Ferguson<p><style type="text/css"> * { margin: 0; padding: 0; } h1 { font-weight: normal; font-size: 2em; margin-bottom: 11px; margin-left: 0px; padding: 15px 0 21px 108px; border-bottom: 1px solid #ccc; } h2, h3{ font-weight: normal; font-size: 1em; line-height: 18px; } h2 { margin-left: -10px; padding: 10px 0 10px 10px; background: url(h2_ornament.gif) 3px 0 no-repeat; font-size: 1.25em; text-transform: uppercase; color: #999; } h3 { padding-bottom: 6px; font-weight: bold; text-transform: uppercase; letter-spacing: -1px; color: #633; } .picture { font: 11px/1.4em Arial, sans-serif; } .picture img { vertical-align:middle; margin-bottom: 3px; } .right { margin: 0.5em 0pt 0.5em 0.8em; float:right; } .left { margin: 0.5em 0.8em 0.5em 0; float:left; } #wrap { background: url(wrap.gif) repeat-x; } #content-primary { float: right; margin: 5px 5px 5px 5px; } #content-primary p { padding-bottom: 18px; } #content-secondary { float: right; margin: 30px 216px 60px 24px; width: 144px; font-size: 11px; color: #300; } #content-secondary p { padding-bottom: 18px; } #footer { clear: right; height: 192px; background: #333 url(footer.gif) top no-repeat; font-size: 10px; line-height: 1em; text-shadow: 1px 1px 1px #333; color: #fff; } #footer a:link, #footer a:visited { color: #c99; } #footer p { padding: 132px 24px 0 24px; } .clear { clear: both; }  </style></p> <div id="content-primary"> <h1>Smoke Webinars Around the World this Month</h1> <p><strong>Autodesk webinars are a great way to learn about Smoke for free from the comfort of your favorite browser.</strong> And this month Autodesk has all-new presentations from our best in-house Smoke experts around the world.</p> <p><strong>On November 11th,</strong> our UK team presents &ldquo;Editorial Effects work with Smoke for Mac&rdquo; promising to show how Smoke&rsquo;s powerful 3D-enabled creative tools can create stunning visual effects in context of a commercial finishing project. To register for the UK session use <a target="_blank" href="http://uk.event-publisher.autodesk-service.com/4935/registration">this link</a>.</p> <div class="picture left"><img alt="RobOneill" width="106" height="101" src="/userdata/fckdata/130716/RobOneill(1).png" /> <br /> Rob O'Neill</div> <p><strong>Also on November 11th, </strong>Rob O'neill from the Australian Smoke team will be take you beyond editorial in Smoke with a webinar that&nbsp;explores common post and finishing tasks such as artifact removal and cleanup, stabilization and color grading. Rob will be using real-world examples, so you won&rsquo;t want to miss his webinar. You can register for the Australian webinar <a target="_blank" href="https://www3.gotomeeting.com/register/946765814">here</a>.</p> <div class="picture right"><img alt="PaulAndrewa" width="100" height="100" src="/userdata/fckdata/130716/image/PaulAndrews.jpg" /> <br /> Paul Andrews</div> <p><strong>Finally on November 16th,</strong> Chicago&rsquo;s own Paul Andrews will demonstrate a variety of editing and finishing techniques using Smoke. Paul is sure to include common workflows and leverage his background in color grading as he shows of the latest version of Smoke. To register for Paul&rsquo;s webcast, click <a target="_blank" href="http://usa.autodesk.com/adsk/servlet/oc/offer/form?siteID=123112&amp;id=17995071">this</a>.</p> <p>Regardless of where or what time zone you live in, you&rsquo;re sure to find a Smoke webinar that works for your schedule. And if you are feeling really adventurous, why not make it a time-zone challenge and see if you can hit all three!</p> <p>Don't forget to check out <a target="_blank" href="http://www.autodesk.com/smokeformac">www.autodesk.com/smokeformac</a> where you&rsquo;ll see how Smoke is revolutionizing post production and editing on the Mac. You can also download a fully functioning 30-day trial of Smoke @ <a target="_blank" href="http://www.autodesk.com/smoke-trial">www.autodesk.com/smoke-trial</a>.</p> <p>&nbsp;</p> <p><a target="_blank" href="http://autode.sk/rmyT1u"><img alt="Smoke for Mac" width="700" height="121" border="0" align="middle" src="/userdata/fckdata/130716/image/th_gen_jpeg.gif" /></a></p> <p>&nbsp; &nbsp;</p> </div>Wed, 02 Nov 2011 20:00:00 UTChttp://area.autodesk.com/blogs/marc-andre/smoke_webinars_around_the_world_this_monthRecreating Opticals Effects for a Sigur Rós Concert FilmMarc-Andre Ferguson<p><style type="text/css"> * { margin: 0; padding: 0; } h1 { font-weight: normal; font-size: 1.5em; margin-bottom: 11px; margin-left: 0px; border-bottom: 1px solid #ccc; } h2, h3{ font-weight: normal; font-size: 1em; line-height: 18px; } h2 { margin-left: -10px; padding: 10px 0 10px 10px; background: url(h2_ornament.gif) 3px 0 no-repeat; font-size: 1.25em; text-transform: uppercase; color: #999; } h3 { padding-bottom: 6px; font-weight: bold; text-transform: uppercase; letter-spacing: -1px; color: #633; } #wrap { background: url(wrap.gif) repeat-x; } #content-primary { float: right; margin: 5px 5px 5px 5px; } #content-primary p { padding-bottom: 18px; } #content-primary img { float: left; margin: -6px 18px 0 10px; padding: 3px; } #content-secondary { float: right; margin: 30px 216px 60px 24px; width: 144px; font-size: 11px; color: #300; } #content-secondary p { padding-bottom: 18px; } #footer { clear: right; height: 192px; background: #333 url(footer.gif) top no-repeat; font-size: 10px; line-height: 1em; text-shadow: 1px 1px 1px #333; color: #fff; } #footer a:link, #footer a:visited { color: #c99; } #footer p { padding: 132px 24px 0 24px; } .clear { clear: both; }  </style></p> <div id="content-primary"> <h1>In Qu&eacute;bec, there's a school that breeds Smoke artists.</h1> It's called the CEGEP de Jonqui&egrave;re, it has a program called <em><a target="_blank" rel="external" href="http://cegepjonquiere.ca/programmes/postproduction/">Arts et Technologie des M&eacute;dias</a></em> (ATM), and boasts one of the largest Autodesk Creative Finishing labs you can find. As part of their postproduction program, students can opt to learn Smoke, as well as a other useful tools in the post pipeline. After graduation, student employment rate is currently at 86%.<br /> <br /> In the course of my career, I've had the pleasure of working with several ATM alumni, in production, in post and here at the Montreal Autodesk office, a favourite among students for their internship.&nbsp;<br /> <br /> <img width="500" height="333" border="0" alt="" src="/userdata/fckdata/130716/GuillaumePelletier.jpg" />Guillaume Pelletier is one of those talented ATM graduates that really &quot;got&quot; Smoke while he was in Jonqui&egrave;re. After perusing around twenty <em>vfx</em> and motion graphics packages, he discovered an affinity with Smoke, which quickly became his favourite.&nbsp;<br /> <br /> &quot;When you use Smoke, you can beat the need for plug-ins by being creative, since there are several ways to get out of a rut&quot;, explains Guillaume. He cited an example where he had to fake particle effects by animating a ribbon on a path around a keyed actor and using masks and lighting to &nbsp;achieve the same result. Today, he spends most of his time in Action, with the Master Keyer a close second favourite.<br /> <br /> A year and a half ago, Guillaume joined the ranks of Post-Moderne as Smoke artist. Alexandre Domingue, the company's founder, hired Guillaume based on his teachers' recommendations. The Montreal boutique offers a variety of services on top of their four editing rooms, including camera rentals (RED, Sony and Canon cameras), DCP creation and finishing in Da Vinci Resolve and Smoke. Incidentally, Post-Moderne was one of the first beta sites for Smoke on Mac, back in 2009.<br /> <br /> <iframe src="http://player.vimeo.com/video/27508860?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="400" height="225" frameborder="0" webkitallowfullscreen="" allowfullscreen=""></iframe> <p><a target="_blank" href="http://vimeo.com/27508860">SIGUR R&Oacute;S - INNI</a> from <a target="_blank" href="http://vimeo.com/sigurros">Sigur R&oacute;s</a> on <a target="_blank" href="http://vimeo.com">Vimeo</a>.</p> <h1>Festival of lights.</h1> This year, an interesting proposition came to the company: finishing&nbsp;Sigur&nbsp;R&oacute;s's&nbsp;&quot;<a rel="external" href="http://www.sigur-ros.co.uk/band/disco/inni/inni-film.php">Inni</a>&quot; the Icelandic ambient-rock band's second concert film. Directed by Vincent Morisset (Arcade Fire's &ldquo;<a target="_blank" rel="external" href="http://www.miroir-noir.com/">Miroir Noir</a>&rdquo;) and edited by Nick Fenton and St&eacute;phane Lafleur, the film sports a host of optical effects by Karl Lemieux, known for the visuals he created for <a target="_blank" rel="external" href="http://brainwashed.com/godspeed/main.html">Godspeed You! Black Emperor</a>.&nbsp;<br /> <br /> Originally shot in HD with Sony EX-3's, the edited footage was transferred to 16mm film, then projected in a dark room, where the optical effects were added. Morisset and Lemieux distorted and transformed the image by running their hands in front of the projector's lens, or using an oblong glass bowl, flashing lights, a fish tank with milk to simulate cloud effects, and other hand made tricks. They did this several times, all the while filming the projection with an HDV camera.<br /> <br /> When the director and editors sent eight hours of this footage to Post-Moderne, Guillaume Pelletier set about to put all of this together for finishing and colour timing, piecing together the film by using the original edited master as a guide.<br /> <br /> Of course, there were corrections to be made, especially when cutting from one distorted footage pass to another made a much too jarring effect, hence the need to recreate some of the optical effects in post. Add to that the serious retiming issues that came from a 25P to 24 fps back to 25P transfer, not using the old 24@25 filming method, and you get an interesting puzzle to solve. Oh, and it had to look good and be totally sync with the concert audio.&nbsp;<br /> <br /> <h1>Enter Smoke.&nbsp;</h1> Guillaume's workflow was to start by retiming the entire footage, to make sure that audio was sync through and through. The multiple transfers added several pulldown patterns to the footage, and each shot was analyzed and retimed using Smoke's Timewarp function, which faithfully preserved the blending patterns.&nbsp;<br /> <br /> Then, he cut each shot together, carefully selecting which effect pass would go where, then deciding which effect would have to be recreated, in order to trim some of the cuts. Going back to the original XDCAM EX edit, he inserted shots in the online, which he then had to mask, blur, blend and otherwise <em>trash</em>&nbsp;to recreate the look.<br /> <br /> There were three noise patterns in the film; one from the original shoot, which wasn't very apparent, the second from the 16mm pass, and the blocky noise pattern of HDV from the last shoot. &quot;I used some of the black frames in the film to analyze the different noise patterns&quot;,explains Guillaume.&nbsp;&quot;The image and fine noise I had to blur a bit, since the 16mm projection had been filmed, and then I added the sampled HDV noise, all in Action, so I could tweak every setting individually.&quot;<br /> <br /> Different recipes were used for different shots, since there was footage inserted from archive films, the clean HD master, as well as some shots from the HDV optical effect shoot. All in all, over a hundred inserts had to be tweaked, distorted, retimed, even cleaned up - scratch removal was performed in the Paint module.<br /> <br /> <iframe src="http://player.vimeo.com/video/28814716?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="400" height="225" frameborder="0" webkitallowfullscreen="" allowfullscreen=""></iframe> <p><a target="_blank" href="http://vimeo.com/28814716">Sigur R&oacute;s: Festival (Live)</a> from <a target="_blank" href="http://vimeo.com/sigurros">Sigur R&oacute;s</a> on <a target="_blank" href="http://vimeo.com">Vimeo</a>.</p> <h1>Infinite degrees of black &amp; white.</h1> Finally, the film was colour corrected, painstakingly adjusting the saturation that hovered around 6% through the entire timeline. Some of the filtering work was done to After Effects, using a Tiffen Cross Process filter. &quot;We were arguing over decimals of saturation, like 6.3% or 6.5%. Spending so much time with black and white images, we were stunned by colours as soon as we opened the suite's door. It was surreal.&quot;&nbsp;<br /> <br /> Although Guillaume didn't know Sigur&nbsp;R&oacute;s&nbsp;before spending almost four months on the project, he admits he fell in love with the band's live sound. &quot;Inni&quot; is currently touring in festivals around the world and will be released on DVD and BluRay November 7th.<br /> <br /> To find out more about Post-Moderne, visit their <a target="_blank" rel="external" href="http://www.post-moderne.com/">website</a>.<br /> <br /> <p><a target="_blank" href="http://autode.sk/rmyT1u"><img alt="Smoke for Mac" width="700" height="121" border="0" align="middle" src="/userdata/fckdata/130716/image/th_gen_jpeg.gif" /></a></p> </div>Sun, 16 Oct 2011 20:00:00 UTChttp://area.autodesk.com/blogs/marc-andre/recreating_opticals_effects_for_a_sigur_ros_concert_filmDownload the new AREA Mobile AppMarc-Andre Ferguson<p><style type="text/css"> * { margin: 0; padding: 0; } h1 { font-weight: normal; font-size: 2em; margin-bottom: 11px; margin-left: 0px; padding: 15px 0 21px 108px; border-bottom: 1px solid #ccc; } h2, h3{ font-weight: normal; font-size: 1em; line-height: 18px; } h2 { margin-left: -10px; padding: 10px 0 10px 10px; background: url(h2_ornament.gif) 3px 0 no-repeat; font-size: 1.25em; text-transform: uppercase; color: #999; } h3 { padding-bottom: 6px; font-weight: bold; text-transform: uppercase; letter-spacing: -1px; color: #633; } #wrap { background: url(wrap.gif) repeat-x; } #content-primary { float: right; margin: 5px 5px 5px 5px; } #content-primary p { padding-bottom: 18px; } #content-primary img { float: left; margin: -6px 18px 0 10px; padding: 3px; } #content-secondary { float: right; margin: 30px 216px 60px 24px; width: 144px; font-size: 11px; color: #300; } #content-secondary p { padding-bottom: 18px; } #footer { clear: right; height: 192px; background: #333 url(footer.gif) top no-repeat; font-size: 10px; line-height: 1em; text-shadow: 1px 1px 1px #333; color: #fff; } #footer a:link, #footer a:visited { color: #c99; } #footer p { padding: 132px 24px 0 24px; } .clear { clear: both; }  </style> &nbsp; &nbsp; &nbsp;</p> <div id="content-primary"> <h1>The AREA Mobile App.</h1> <p><strong><img alt="Autodesk Area Mobile" width="100" height="100" src="/userdata/fckdata/130716/image/AreaMobileAppClean.png" />Support and Community on the go.</strong> The fine folks at Autodesk Support have crafted this nifty new app for your iOS or Android device. It not only contains a useful set of pointers to great Smoke resources, but also for the rest of the Creative Finishing lineup.</p> <p><img alt="100" width="0" height="0" src="/userdata/fckdata/130716/image/AreaMobileApp(1).gif" />Autodesk&reg; AREA Mobile application brings together support tools, news, forums and training into one place for your post production work in television and film.</p> <p>Get learning resources to develop your creative skills and explore the new features and workflow possibilities that Autodesk&reg; Smoke&reg;, Autodesk Flame&reg; and Autodesk Flame Premium software can provide.</p> <p><a target="_blank" href="https://www.iwipa.com/iwipa/ext_go.php?goto=HTTP://itunes.apple.com/us/app/autodesk-area-mobile/id468522534?mt=8">Get AREA Mobile for iOS</a></p> <p><a target="_blank" href="https://market.android.com/details?id=air.com.autodesk.android.areamobile">Get AREA Mobile for Android</a></p> <p>Check out the Application Help on the Settings page for a tour of the application UI and instructions on how to configure and use the RSS reader feature.</p> <p>While you're at it, make sure you check out Creative Finishing Support's <a target="_blank" href="http://www.facebook.com/AutodeskMECF">Facebook page</a>. They provide news and updates to their followers.</p> </div> <p>&nbsp;</p> <p><a target="_blank" href="http://autode.sk/rmyT1u"><img alt="Smoke for Mac" width="700" height="121" border="0" align="middle" src="/userdata/fckdata/130716/image/th_gen_jpeg.gif" /></a></p> <p>&nbsp; &nbsp;</p>Mon, 10 Oct 2011 20:00:00 UTChttp://area.autodesk.com/blogs/marc-andre/download_the_new_area_mobile_appThe speed of Smoke on an iMac.Marc-Andre Ferguson<p><style type="text/css"> * { margin: 0; padding: 0; } h1 { font-weight: normal; font-size: 2em; margin-bottom: 11px; margin-left: 0px; padding: 15px 0 21px 108px; border-bottom: 1px solid #ccc; } h2, h3{ font-weight: normal; font-size: 1em; line-height: 18px; } h2 { margin-left: -10px; padding: 10px 0 10px 10px; background: url(h2_ornament.gif) 3px 0 no-repeat; font-size: 1.25em; text-transform: uppercase; color: #999; } h3 { padding-bottom: 6px; font-weight: bold; text-transform: uppercase; letter-spacing: -1px; color: #633; } #wrap { background: url(wrap.gif) repeat-x; } #content-primary { float: right; margin: 5px 5px 5px 5px; } #content-primary p { padding-bottom: 18px; } #content-primary img { float: left; margin: -6px 18px 0 10px; padding: 3px; border: 1px solid #300; background: #fff; } #content-secondary { float: right; margin: 30px 216px 60px 24px; width: 144px; font-size: 11px; color: #300; } #content-secondary p { padding-bottom: 18px; } #footer { clear: right; height: 192px; background: #333 url(footer.gif) top no-repeat; font-size: 10px; line-height: 1em; text-shadow: 1px 1px 1px #333; color: #fff; } #footer a:link, #footer a:visited { color: #c99; } #footer p { padding: 132px 24px 0 24px; } .clear { clear: both; }  </style> &nbsp; &nbsp; &nbsp;</p> <div id="content-primary"> <h2>it's all about speed</h2> <p>Digistor, an Autodesk reseller in Australia, recently published a video on Thuderbolt technology. Helmut Lottenburger, DI Specialist, demonstrates the speed of a Promise Technology Pegasus R6 unit. Connected to a 2011 27&quot; iMac, you'll see it's fast enough to run Smoke.</p> <iframe src="http://player.vimeo.com/video/28697171?title=0&amp;byline=0&amp;portrait=0" width="400" height="225" frameborder="0" webkitallowfullscreen="" allowfullscreen=""></iframe> <p>&nbsp;</p> <p>Digistor also published other videos worthy of note for Smoke users on the company's <a target="_blank" href="http://vimeo.com/user5255761">Vimeo channel</a>. Find out more by visiting <a target="_blank" href="http://www.digistor.com.au/">Digistor's website</a>.</p> <strong> </strong></div> <p><strong> </strong></p> <p><strong>&nbsp;</strong></p> <p><strong> </strong></p> <p><strong><a target="_blank" href="http://autode.sk/rmyT1u"><img alt="Smoke for Mac" width="700" height="121" border="0" align="middle" src="/userdata/fckdata/130716/image/th_gen_jpeg.gif" /></a></strong></p> <p><strong> &nbsp; &nbsp;</strong></p> <p>&nbsp;</p> <p>&nbsp;</p>Tue, 04 Oct 2011 20:00:00 UTChttp://area.autodesk.com/blogs/marc-andre/test-11Editing Promos in Stereo 3D and More with DC CollectiveMarc-Andre Ferguson<p><img alt="DC Collective logo" style="MARGIN-RIGHT: 10px" width="200" height="181" border="0" align="left" src="/userdata/fckdata/130716/image/DCCollective_logo.gif" /></p> <h3>A conversation with Adam Corey | DC Collective, Silver Spring, Maryland.</h3> <p>DC Collective was started in May 2010 by partners Adam Corey and Thuy Dinh, both veterans of post who wanted to run their own show, so they opened a nice creative boutique. DC Collective specializes in short form, mostly for broadcast clients like <strong>Discovery</strong>, <strong>ESPN</strong>, <strong>National Geographic</strong>, <strong>TLC</strong> and the <strong>Travel Channel</strong>. Some advertisement work rounds out their portfolio, like a recent series of commercials for <strong>Rosetta Stone</strong>.</p> <p>When the time came to select a finishing suite, Adam and Thuy decided they wanted the least amount of IT problems as possible and opted for the Mac platform to build their business. They had seen Smoke on the Mac and decided to investigate. Now, DC Collective has four edit suites, two for offline with Final Cut Pro 7, and two finishing suites with Smoke, as well as FCP and the Adobe Creative Suite.</p> <p>&quot;Having Smoke allows us to be open&quot;, says Corey. &quot;It reads XML, ProRes, Avid files... We didn't pigeon-hole ourselves. We're also less reliant on other motion graphics apps; we can take a client's graphics package and enhance it with Smoke's toolset. It's fun to work with.&quot;</p> <p>Longtime former Avid DS artist, Adam compares Smoke favourably to it, saying that both applications have similar toolsets, with Smoke having a better 3D compositing engine.</p> <p>After initial implementation hurdles, as often happens when you migrate from one extensive set of tools to another one, DC Collective was up and running. &quot;Autodesk really stepped up to the plate and offered an unmatched level of support to get my facility up and running.&quot;</p> <div style="text-align:center;"> <p><iframe src="http://player.vimeo.com/video/29354285?byline=0&amp;portrait=0" width="400" height="225" frameborder="0" webkitallowfullscreen="" allowfullscreen=""></iframe></p> <p><span style="font-size: smaller;">Shot and edited in 3D using Autodesk Smoke on Mac</span></p> </div> <p>&nbsp;</p> <p><img style="MARGIN-RIGHT: 10px" alt="Shooting in stereo at the LLWS" width="400" height="244" border="0" align="left" src="/userdata/fckdata/130716/image/LLWS_1.jpg" />Recently, DC Collective was involved in a major ESPN project, the broadcast of the Little League World Series in 3D Stereo, and Smoke was integral part of the workflow. Game teasers and promos were constructed live, during the broadcast of the games, using an ingenious workflow. The multicamera shoot was ingested with an EVS system, a powerful system used in sports broadcasting, selecting Apple ProRes Quicktime as the recording format. The footage was made available to DC Collective's editing stations, accessible in real time. Some editing was done on Avid Media Composer, and Smoke was used to build the commercial break teasers and promos in stereo.</p> <p>&quot;We started cutting the teasers together in Avid in 2D, because you can't sacrifice the 2D for broadcast. Once we got the ball rolling, though, we ended up doing everything in Smoke, it was just faster.&quot;</p> <p>Once a piece was finished, it was output live to the EVS system, just like outputting to tape, except the stereo output from Smoke was ingested by the EVS, since it didn't accept a stereo file as a source and used a proprietary 3D stereo file format on ingest.&nbsp;</p> <blockquote> <img style="MARGIN-LEFT: 10px" alt="Adam Corey in front of the Smoke workstation" width="400" height="267" border="0" align="right" src="/userdata/fckdata/130716/image/LLWS_2.jpg" /> <h3>&quot;Smoke on Mac has got a lot coming, it's exciting!&quot;<br /> - Adam Corey, DC Collective</h3> </blockquote> <p>Adam Corey thanks Scott Meglemre, Kristen Gruca and Noah Gusdorff, EVS engineers, as well as Dean Schirm, Application Engineer at Autodesk, for their help in setting up the workflow.&nbsp;</p> <p>Find out more about DC Collective by visiting their <a target="_blank" href="http://www.dccollective.tv/index.php">website</a>, and check out their work on <a target="_blank" href="http://vimeo.com/user2911320">Vimeo</a>.</p> <p>&nbsp;</p> <p><a target="_blank" href="http://autode.sk/rmyT1u"><img alt="Smoke for Mac" width="700" height="121" border="0" align="middle" src="/userdata/fckdata/130716/image/th_gen_jpeg.gif" /></a></p>Fri, 30 Sep 2011 20:00:00 UTChttp://area.autodesk.com/blogs/marc-andre/a_conversation_with_adam_corey_dc_collective