MaxStationhttp://area.autodesk.com/This 3ds Max blog is a team effort by Nicolas Holst, Lee Montgomery, Vishnu Ramdass and Anil Choudhary. Fri, 25 Apr 2014 08:50:48 UTCMixing 3ds Max and 3ds Max Design jobs on a Backburner render farmMaxStation<p>In the past we've always said that you'd had to have both 3ds Max and 3ds Max Design installed on your render farm machines. That's because when you submit a job from 3ds Max it's flagged as a 3ds Max job whereas a 3ds Max Design job is flagged as 3ds Max Design.</p> <p>There is now a new environment variable you can set which will make all jobs from 3ds Max and 3ds Max Design appear as 3ds Max jobs:</p> <p></p> <p>MIX_MAX_DESIGN_BB = 1</p> <p>Set that as a system environment variable and then restart Manager, Server and 3ds Max/3ds Max Design. You want to use this on all machines (workstations and renderfarm machines).</p> <p></p> <p>I've done the tests with 3ds Max 2015, 3ds Max Design 2015 and Backburner 2015.0.1 (the version that ships with the 2015 products). I've also done a quick test with the 2014 SP5 version of 3ds Max and 3ds Max Design, with Backburner 2015.0.1 as i didn't want to go back to Backburner 2014, do the test and then reinstall Backburner 2015.0.1 again.</p>Thu, 24 Apr 2014 11:53:20 UTChttp://area.autodesk.com/blogs/maxstation/n235-mixing-3ds-max-and-3ds-max-design-jobs-on-a-backburner-render-farmBackburner 2015 is available on the Autodesk ExchangeMaxStation<p>This is the same version that ships with 3ds Max 2015 (build 1688).</p> <p>You can download it here:&nbsp;<a href="http://apps.exchange.autodesk.com/MAYA/en/Detail/Index?id=appstore.exchange.autodesk.com%3aautodeskbackburner_windows64%3aen"><span style="font-size: 14px; line-height: 1.5em;">Autodesk Backburner</span></a></p>Wed, 16 Apr 2014 09:53:18 UTChttp://area.autodesk.com/blogs/maxstation/n234-backburner-201501-is-available-on-the-autodesk-exchange3ds Max 2015 and 3ds Max Design are now availableMaxStation<p>Get it from Subscription Center or download the 2015 trial versions:</p> <ul> <li><a href="http://www.autodesk.com/products/autodesk-3ds-max/free-trial">3ds Max 2015 trial</a></li> <li><a href="http://www.autodesk.com/products/autodesk-3ds-max-design/free-trial">3ds Max Design 2015 trial</a></li> </ul>Tue, 15 Apr 2014 11:22:45 UTChttp://area.autodesk.com/blogs/maxstation/n233-3ds-max-2015-and-3ds-max-design-are-now-availableGetting feedback on missing files in network locationsMaxStation<p>By default asset tracking will not show the status of files on network drives (for performance reasons). So you'd see something like this:</p> <p><img src="/userdata/blogs/maxstation/nicolas/asset1.png" width="560" height="273" /></p> <p>If you're checking for missing files it would be quite handy if it would show you whether files on network drives are missing or not.</p> <p></p> <p>MAXScript to the rescue (just execute the following line in the MAXScript Listener or put it in a button if you're going to need this often)!</p> <p class="code"></p> <p class="code">ATSOps.CheckNetworkPaths=true</p> <p></p> <p>And immediately the correct status is shown:</p> <p><img src="/userdata/blogs/maxstation/nicolas/asset2.png" width="560" height="273" /></p> <p></p> <p>To switch it off again:</p> <p>&nbsp;</p> <p class="code">ATSOps.CheckNetworkPaths=false</p>Mon, 14 Apr 2014 14:25:48 UTChttp://area.autodesk.com/blogs/maxstation/n232-getting-feedback-on-missing-files-in-network-locationsTips for speeding up 3ds Max / 3ds-Max DesignMaxStation<p>Experiment with settings in the following areas:&nbsp;<o:p></o:p></p> <ul> <li style="font-size: 14px; line-height: 1.5em;"><span style="font-size: 14px; line-height: 1.5em;">If you use the mental ray renderer:</span></li> <ul style="font-size: 14px; line-height: 1.5em;"> <li><span style="font-size: 14px; line-height: 1.5em;">Ray-Trace Acceleration, adjust the p</span><a href="http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-14A2CCDA-1B04-441D-BFC6-7E8A2780EC4A.htm" style="font-size: 14px; line-height: 1.5em;">arameters for the BSP method</a>,</li> <li><span style="font-size: 14px; line-height: 1.5em;">There is no way to tell a renderer to use more memory, however you can make sure that it's not doing its best to conserve memory by verifying that Conserve Memory in&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Rendering &gt; Render Setup &gt; Processing tab is not checked,</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">see Zap&rsquo;s blog post&nbsp;</span><a href="/blogs/maxstation/n193-interesting-post-by-master-zap-on-the-mental-ray-thread-priority-in-3ds-max-2014" style="font-size: 14px; line-height: 1.5em;">on mental ray thread priority</a>&nbsp;to maximize render performance at the cost of interactivity (or maximize interactivity at the cost of a little bit of render performance).</li> </ul> <li style="font-size: 14px; line-height: 1.5em;"><span style="font-size: 14px; line-height: 1.5em;">Optimize scene where possible, use ProOptimizer on as many dense objects as possible. </span><a href="http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-109C880F-181B-4067-91F0-B4EF79639FB3.htm" style="font-size: 14px; line-height: 1.5em;">ProOptimizer Modifier Documentation</a></li> <li style="font-size: 14px; line-height: 1.5em;"><span style="font-size: 14px; line-height: 1.5em;">Right click on a modifier and choose Collapse All in the stack.</span>&nbsp;<span style="font-size: 14px; line-height: 1.5em;">This removes all history, so be sure to save the scene under a new name to avoid overwriting original scene!</span></li> <li style="font-size: 14px; line-height: 1.5em;"><span style="font-size: 14px; line-height: 1.5em;">Where possible reduce number of lights in scene:</span></li> <ul style="font-size: 14px; line-height: 1.5em;"> <li><span style="font-size: 14px; line-height: 1.5em;">Fewer lights means fewer calculations and therefore faster render times.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Use the Light Lister to disable lights where possible.</span></li> </ul> <li><span style="font-size: 14px; line-height: 1.5em;">Disable Receive / Cast Shadows on&nbsp; objects not needing them:</span></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">right click on the object &gt; Object Properties &gt; Rendering Control &gt;Receive Shadows/Cast Shadows</span></li> </ul> <li><span style="font-size: 14px; line-height: 1.5em;">Do the same for &ldquo;Visible To Reflections/Refractions"</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Disable/Exclude objects from Caustic and GI Calculations:</span></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">right click on the object &gt; Object Properties &gt; Mental Ray, uncheck where necessary&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">options for Final Gather, Caustics and GI, etc.</span></li> </ul> <li><span style="font-size: 14px; line-height: 1.5em;">Reduce the number of reflections/refractions in the scene.&nbsp;</span></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Fewer reflection/refractions results in shorter render times.</span></li> </ul> <li><span style="font-size: 14px; line-height: 1.5em;">Sometimes BIOS power-saving options can impact performance in 3ds Max:</span></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">an example is the cstates option in the BIOS of Dell machines which can impact the viewport performance of &nbsp;3ds Max. Switch off the power-saving options in the BIOS and instead use the ones in Windows Control Panel, that way you can adjust the settings without rebooting the machine.</span></li> </ul> </ul>Fri, 11 Apr 2014 08:32:50 UTChttp://area.autodesk.com/blogs/maxstation/v9-tips-for-speeding-up-3ds-max--3ds-max-designExpert Challenge videos are available on the AreaMaxStation<p><img src="/userdata/blogs/maxstation/nicolas/expertchallenge.jpg" width="321" height="174" style="display: block; margin-left: auto; margin-right: auto;" /></p> <p>The 3ds Max sessions:</p> <ul> <li><a href="/ooyala/show/05bDBmbDqN9rHgpuUMp7oVv-EXrDbtQx/900/506#ooid=05bDBmbDqN9rHgpuUMp7oVv-EXrDbtQx" style="font-family: Arial, sans-serif; font-size: 10pt; line-height: 1.5em;">Autodesk 3ds Max Dev Session</a><span style="color: #0696d7; font-family: Arial, sans-serif; font-size: 10pt; line-height: 1.5em;">&nbsp;&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Hosted by Hendriks with Eddie Perlberg, Chris Murray, Kelcey Simpson and Michael Russo.</span></li> <li><span class="MsoHyperlink" style="font-size: 14px; line-height: 1.5em;"><span class="MsoHyperlink"><span style="font-size: 10.0pt; font-family: 'Arial','sans-serif'; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; color: #0696d7; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"><span><a href="/ooyala/show/V0NXFmbDqQyLK7NBm9jkSBbHz19lGw7N/900/506#ooid=V0NXFmbDqQyLK7NBm9jkSBbHz19lGw7N">Autodesk 3ds Max Tips &amp; Tricks</a>&nbsp;</span></span></span></span><span style="font-size: 14px; line-height: 1.5em;">Hosted by&nbsp;Hendriks with Chris Murray, Louis Marcoux, Martin Coven, Jacque Choi.</span></li> </ul> <p>The other three sessions are:&nbsp;<span style="font-family: 'Arial','sans-serif'; color: #0696d7;"><a href="/ooyala/show/dnZTZmbDpPotou_zt1df2jCEUOiBk4Wl/900/506#ooid=dnZTZmbDpPotou_zt1df2jCEUOiBk4Wl" style="font-family: Calibri, sans-serif; font-size: 10pt; line-height: 1.5em;">Autodesk Maya Dev Session</a>&nbsp;,&nbsp;</span><span style="font-family: 'Arial','sans-serif'; color: #0696d7;"><a href="/ooyala/show/00NnNmbDrWwanhoHDNWK_2xMvLZ-2HFN/900/506#ooid=00NnNmbDrWwanhoHDNWK_2xMvLZ-2HFN" style="font-family: Calibri, sans-serif; font-size: 10pt; line-height: 1.5em;">Autodesk Maya Tips &amp; Tricks</a>,&nbsp;</span><span style="font-family: 'Arial','sans-serif'; color: #0696d7;"><a href="/ooyala/show/szcDBmbDoUWv7HGjxP_nLQm1mDQLLO2I/900/506#ooid=szcDBmbDoUWv7HGjxP_nLQm1mDQLLO2I" style="font-family: Calibri, sans-serif; font-size: 10pt; line-height: 1.5em;">Autodesk Mudbox Tips &amp; Tricks</a>&nbsp;.</span></p>Fri, 04 Apr 2014 13:33:43 UTChttp://area.autodesk.com/blogs/maxstation/n231-expert-challenge-videos-are-available-on-the-area3ds Max 2015 / 3ds Max Design 2015 Help files are liveMaxStation<p>Download or browse it from this page:&nbsp;<a href="http://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/download-and-install-3ds-max-product-help.html" style="font-size: 14px; line-height: 1.5em;">Download and install 3ds Max product help</a></p> <p>Browse the online documentation directly from this link:&nbsp;<a href="http://www.autodesk.com/3dsmax-help-2015-enu" style="font-size: 14px; line-height: 1.5em;">3ds Max and 3ds Max Design 2015 Help</a></p>Mon, 31 Mar 2014 13:17:43 UTChttp://area.autodesk.com/blogs/maxstation/n230-3ds-max-2015--3ds-max-design-2015-help-files-are-liveImporting SketchUp 2013 and 2014 files in 3ds MaxMaxStation<p>Thanks to Spacefrog for pointing this out!</p> <p><strong>Please note that this is not supported! If you have any problems please restore the original .dll and save the files as version 8 in SketchUp.</strong></p> <p><span style="font-size: 14px; line-height: 1.5em;">Steps:</span></p> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Goto the Trimble homepage and download Sketchup SDK for Windows&nbsp;</span><a href="http://www.sketchup.com/intl/en/developer/sdk_start.html" target="_blank" rel="nofollow" style="font-size: 14px; line-height: 1.5em;">http://www.sketchup.com/intl/en/developer/sdk_star<wbr>t.html</wbr></a></li> <li><span style="font-size: 14px; line-height: 1.5em;">In the Max root folder, rename "SketchUpReader.dll" to "SketchUpReader_BAK.dll"</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Extract the downloaded zip file (SketchUp-SDK-Win.zip) somewhere,</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Locate the following file in your extract-location&nbsp;</span><span style="line-height: 1.5em; font-size: 14px;">"deprecated\\SkpReader\\Binaries\\Windows\\SketchUpRea</span><wbr style="line-height: 1.5em; font-size: 14px;"><span style="line-height: 1.5em; font-size: 14px;">der.dll"</span></wbr></li> <li><span style="font-size: 14px; line-height: 1.5em;">Copy this file to your 3ds Max 2014 folder &nbsp;</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Restart 3ds Max and enjoy the new SketchUp 2013 &amp; 2014 import capability</span></li> </ul> <p>Notes:</p> <ul> <li><strong><span style="font-size: 14px; line-height: 1.5em;">Again: not tested, not supported, use at yo</span><span style="font-size: 14px; line-height: 1.5em;">ur own risk!</span></strong></li> <li><span style="font-size: 14px; line-height: 1.5em;">According to Trimble, the "SketchUpReader" functionality will be deprecated and removed&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">with Sketchup 2015 (check the docs coming with the SDK ). So don't expect this fix to&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">still work with Sktechup 2015 files, once Sketchup 2015 gets released.</span></li> </ul>Thu, 27 Mar 2014 09:44:35 UTChttp://area.autodesk.com/blogs/maxstation/n229-importing-sketchup-2013-and-2014-files-in-3ds-maxNew feature videos for 3ds Max 2015MaxStation<p>Accelerated Viewport Performance</p> <p>http://youtu.be/ZZft5DRrPPk</p> <p></p> <p>Populate Enhancements</p> <p>http://youtu.be/13VE75ygZzs</p> <p></p> <p>Active Shade</p> <p>http://youtu.be/0kiM_5iCYzM</p> <p></p> <p>Better Scene Management</p> <p>http://youtu.be/qemMpAPW_vg</p> <p></p> <p>Quad Chamfer</p> <p>http://youtu.be/mfngF8bbIEU</p> <p></p> <p>Placement Tools</p> <p>http://youtu.be/ePmIAoT2p58</p> <p></p> <p>ShaderFX</p> <p>http://youtu.be/ipVuaTMb5Ro</p> <p></p> <p>Better Workflows</p> <p>http://youtu.be/Nrl5_YfxL6c</p>Mon, 24 Mar 2014 14:25:25 UTChttp://area.autodesk.com/blogs/maxstation/n228-new-feature-videos-for-3ds-max-2015Service Pack 5 for 3ds Max 2014 &amp; 3ds Max Design 2014 is availableMaxStation<p><span style="line-height: 1.5em; font-size: 14px;">Service Pack 5 replaces Service Pack 4 which we removed because of the nitrous mental ray background maps issue, there is no need to uninstall SP4 if you did install it.</span></p> <p><span style="line-height: 1.5em; font-size: 14px;">Download them here:</span></p> <ul> <li><a href="http://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/autodesk-3ds-max-2014-service-pack-5.html"><span style="font-size: 14px; line-height: 1.5em;">Autodesk 3ds Max 2014 Service Pack 5</span></a></li> <li><span style="font-size: 14px; line-height: 1.5em;"><a href="http://knowledge.autodesk.com/support/3ds-max-design/downloads/caas/downloads/content/autodesk-3ds-max-design-2014-service-pack-5.html">Autodesk 3ds Max Design 2014 Service Pack 5</a></span></li> </ul> <p></p> <p>Issues that have been fixed in this service pack (new compared to Service Pack 4 in bold):</p> <ul> <li><strong><span style="font-size: 14px; line-height: 1.5em;">MAXX-16439</span><span class="Apple-tab-span" style="font-size: 14px; line-height: 1.5em; white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">Backburner jobs are no longer forced to an archived state when restarting the Backburner Manager after a program error.</span></strong></li> <li><strong><span style="font-size: 14px; line-height: 1.5em;">MAXX-16406</span><span class="Apple-tab-span" style="font-size: 14px; line-height: 1.5em; white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">Nitrous failed with Environment/Background Switcher as Environment Map + viewport background Use Environment Background and has been fixed.</span></strong></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15867</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">Layers were not trackable after saveing and now work correctly.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15787</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">Direct-X sharders now works correctly with instanced geometry.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15645</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">Customer Information Program (CIP) was not sending in data properly and has now been fixed.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15649</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">(3ds Max Design 2014) Sub-object trajectories break / freeze after using the Time Configuration pop-up menu.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15627</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">Populate Save-To-Previous no longer causes a program error.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15470</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">Inventor Model Import into 3dsMax - Smooth surfaces no longer become faceted.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15303</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">Backburner now renders if you input a long number list in Render Setup/Frames.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15295</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">The anomalies with the Nitrous display with NVIDIA&reg; Quadro&reg;2800 (Shift + Move spline) have been resolved.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15089</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">3ds Max export to FBX is no longer missing custom properties on curve controls.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-14765</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">The Performance issues with larger meshes and the projection modifier have been resolved.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-14732</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">In 3ds Max, the Microsoft DirectX&reg; 11 Shader now reacts as expected, like the Microsoft DirectX 9 Shader does.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-14662</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">The regression introduced in 3ds Max 2014 SP3 which prevented the Environment Map from updating with the Bitmap Offset has been resolved.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-14620</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">You can now remove Xref Objects when using Populate.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-14598</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">The URL for the evolver data has been fixed.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-14281</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">Show Shaded Material in Viewport now works correctly in Nitrous 2D.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-14211</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">The issue causing a program error at startup with menus (discovered through CERs), has been resolved.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-14139</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">SDK: DirectX Shader material UIWidget Spinner no longer results in a Color swatch.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-13922</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">Missing plug-in information now appears in the backburner log file for all languages.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-13647</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">Now after your first selection in mirror, you can still change to another axis and the geometry will also change as expected.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-13196</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">Backburner: Error messages during a failing job are now properly displayed.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-13144</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">Scripted custom attribute definitions with resource strings now save their source correctly.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-12541</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">You can now use MassFX buoyancy and shape instance operator without issue.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-12424</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">The issue reported by CERs (Customer Error Reports) related to Nitrous vertex buffers has been resolved.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-11841</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">Backburner now works properly when you have both 3ds Max and 3ds Max Design installed on the same computer.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-11176</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">The lag when switching between workspaces has been improved.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-6865</span><span class="Apple-tab-span" style="white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">You can now successfully specify a node twice as a progressive target.</span></li> </ul>Fri, 14 Mar 2014 09:09:50 UTChttp://area.autodesk.com/blogs/maxstation/n227-service-pack-5-for-3ds-max-2014-amp-3ds-max-design-2014-is-available3.18.14MaxStation<p>http://youtu.be/DBBaH7TiJqs</p>Wed, 12 Mar 2014 12:46:16 UTChttp://area.autodesk.com/blogs/maxstation/n226-31814Using After Effects Creative Cloud with 3ds Max 2014MaxStation<p>My colleague Alexandre did some testing on using After Effects Creative Cloud with 3ds Max 2014 and it does work!</p> <p>This infomation was originally posted as a comment in an older post on the topic (<a href="/blogs/maxstation/v3_3ds_max_2013_after_effects_file_menu_shows_no_open_compositor_link_autodesk_vishnu_draft">After Effects file menu shows no "Open Compositor Link (Autodesk)</a>"), to make it easier to find i'm reposting this here.</p> <div></div> <div>In your 3ds Max install you'll find the folder "ExternalPlugins\\CS5\\Windows\\" which contains the following three files:<br /> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Adobe.AfterFX.dll</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Autodesk.Plugins.Adobe.AfterFX.SceneIO.dll</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">Autodesk.Plugins.Adobe.AfterFX.SceneIO.Loader.aex</span></li> </ul> </div> <div>You have to place the first two files (<span style="font-size: 14px; line-height: 1.5em;">Adobe.AfterFX.dll and&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Autodesk.Plugins.Adobe.AfterFX.SceneIO.dll</span><span style="font-size: 14px; line-height: 1.5em;">) in the "</span><span style="font-size: 14px; line-height: 1.5em;">Adobe After Effects CC\\Support Files\\" folder of your Adobe install.</span></div> <div><span style="font-size: 14px; line-height: 1.5em;"><br /></span></div> <div><span style="font-size: 14px; line-height: 1.5em;">Then, if it doesn't already exist, create a folder called&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">AEGP in the "</span><span style="font-size: 14px; line-height: 1.5em;">Adobe After Effects CC\\Support Files\\Plug-ins\\" and place the third file (</span><span style="font-size: 14px; line-height: 1.5em;">Autodesk.Plugins.Adobe.AfterFX.SceneIO.Loader.aex) in this folder (</span><span style="font-size: 14px; line-height: 1.5em;">"</span><span style="font-size: 14px; line-height: 1.5em;">Adobe After Effects CC\\Support Files\\Plug-ins\\AEGP\\"</span><span style="font-size: 14px; line-height: 1.5em;">)</span></div> <div><br />Now when you start Adobe Creative Cloud again the menu option will be available.</div> <div></div> <div></div> <div>A possible reason for problems is to use a mix of different versions of these three files, so in case of problems please repeat the above steps and overwrite them. Please note that you need Administrator rights to write files under "C:\\Program Files\\".</div>Thu, 06 Mar 2014 09:35:27 UTChttp://area.autodesk.com/blogs/maxstation/n225-using-after-effects-creative-cloud-with-3ds-max-20143ds Max Sneak PeekMaxStation<p>http://youtu.be/Yg9KZUzkSHE</p>Wed, 05 Mar 2014 09:56:21 UTChttp://area.autodesk.com/blogs/maxstation/n224-3ds-max-sneak-peekUnknown error when rendering with BackburnerMaxStation<p>One of my machines wouldn't render any Backburner jobs, a small e<span style="font-size: 14px; line-height: 1.5em;">xtract from the Backburner Server log shows an unknown error:</span></p> <p class="code" style="padding-left: 30px;">INF Registration to 1.2.3.4 accepted</p> <p class="code" style="padding-left: 30px;">INF Receiving new job from 1.2.3.4<o:p></o:p></p> <p class="code" style="padding-left: 30px;">INF Adapter returned unexpected code -2 for "C:\Program Files\Autodesk\3ds Max 2014\maxadapter.adp.exe" "-o" "ShutDown" "-l" "Info" <o:p></o:p></p> <p class="code" style="padding-left: 30px;"><strong>ERR Unknown Error</strong><o:p></o:p></p> <p class="code" style="padding-left: 30px;">INF Job 'Untitled01' received and ready<o:p></o:p></p> <p class="code" style="padding-left: 30px;">INF Launching 'Autodesk 3ds Max 2014 (64-bit)'<o:p></o:p></p> <p class="code" style="padding-left: 30px;">INF 3dsmax adapter : Executing command line : C:\Program Files\Autodesk\3ds Max 2014\3dsmax.exe "-_pipe:13338756"&nbsp; -server "C:\Users\max\AppData\Local\backburner\ServerJob\Untitled01.max". <o:p></o:p></p> <p class="code" style="padding-left: 30px;">INF [ServerMessage]ProcessStarted processId=4480<o:p></o:p></p> <p class="code" style="padding-left: 30px;">INF 3dsmax adapter : Autodesk 3dsMax 16.4 is Ready.</p> <p class="code" style="padding-left: 30px;">WRN Server has not received an update from the Manager and has timed out; assuming the manager is down.</p> <p class="code" style="margin-left: .5in;"><span style="color: #1f497d;"><span class="code"><br /></span></span></p> <p>The cause of this was the firewall, to verify if it is the case: temporarily switch the firewall off. The machine now renders the Backburner jobs without any problems.</p>Tue, 04 Mar 2014 12:06:50 UTChttp://area.autodesk.com/blogs/maxstation/n223-unknown-error-when-rendering-with-backburnermental ray Fatal Error with Double Sided materialMaxStation<p>We wanted to bring to your attention a scenario that can be of interest to the 3ds Max users out there. In a nutshell if you have scene with a Double Sided material configured in a specific way and are using mental ray with Global Illumination (GI) it will crash when you try to render. Allow me to explain:</p> <p>Your scene needs to have the following:</p> <p style="padding-left: 30px;">-Double Sided material with either the Facing or Back slot disabled or empty AND translucency higher than 0</p> <p style="padding-left: 30px;"><img src="/userdata/blogs/maxstation/Ben/DoubleSidedNotEnabled.PNG" height="271" width="375" /></p> <p style="padding-left: 30px;"><strong>or</strong></p> <p style="padding-left: 30px;"><img src="/userdata/blogs/maxstation/Ben/DoubleSidedNoMaterial.PNG" alt="Double sided no material" height="270" width="376" /></p> <p style="padding-left: 30px;">-A light</p> <p style="padding-left: 30px;">-Render set to mental ray</p> <p style="padding-left: 60px;">-Global Illumination (GI) enabled</p> <p></p> <p>When you render you'll get a mental ray "access null DB" fatal error or a program freeze depending on which version of 3ds Max you're using.</p> <p>There's no workaround at the moment other than not setting up your material in that way. Thing is you would never want that setup to begin with as you're basically asking to interpolate between a material and nothing. That being said were trying to see if we can have Max handle this scenario more gracefully by giving a warning or indication that something is doesn't make sense.</p> <p>So there you go. Hopefully this will be of help to those of you that are getting similar errors.</p> <p style="padding-left: 30px;"></p> <p style="padding-left: 30px;"></p> <p style="padding-left: 30px;"></p>Thu, 27 Feb 2014 05:06:09 UTChttp://area.autodesk.com/blogs/maxstation/mental-ray-fatal-error-with-double-sided-materialService Pack 4 for 3ds Max 2014/3ds Max Design 2014 is available - UPDATE: SP4 has been taken downMaxStation<p><span style="line-height: 1.5em; font-size: 14px;">UPDATE: Based on your feedback we have taken down SP4 to investigate the environment map issue.</span></p> <p>Please install <a href="/blogs/maxstation/n227-service-pack-5-for-3ds-max-2014-amp-3ds-max-design-2014-is-available">Service Pack 5</a> instead.</p> <hr /> <p><span style="font-size: 14px; line-height: 1.5em;">Issues that have been fixed in this service pack:</span></p> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15867&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Layers were not trackable after saveing and now work correctly.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15645&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Customer Information Program (CIP) was not sending in data properly and has now been fixed.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15649&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">(3ds Max Design 2014) Sub-object trajectories break / freeze after using the Time Configuration pop-up menu.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15470&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Inventor Model Import into 3dsMax - Smooth surfaces no longer become faceted.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15303&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Backburner now renders if you input a long number list in Render Setup/Frames.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15295&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">The anomalies with the Nitrous display with NVIDIA&reg; Quadro&reg; 2800 (Shift + Move spline) have been resolved.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15089&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">3ds Max export to FBX is no longer missing custom properties on curve controls.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-14765&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">The Performance issues with larger meshes and the projection modifier have been resolved.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-14732&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">In 3ds Max, the Microsoft DirectX&reg; 11 Shader now reacts as expected, like the Microsoft DirectX 9 Shader does.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-14662&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">The regression introduced in 3ds Max 2014 SP3 which prevented the Environment Map from updating with the Bitmap Offset has been resolved.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-14620&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">You can now remove Xref Objects when using Populate.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-14598&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">The URL for the evolver data has been fixed.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-14281&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Show Shaded Material in Viewport now works correctly in Nitrous 2D.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-14211&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">The issue causing a program error at startup with menus (discovered through CERs), has been resolved.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-14139&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">SDK: DirectX Shader material UIWidget Spinner no longer results in a Color swatch.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-13922&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Missing plug-in information now appears in the backburner log file for all languages.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-13647&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Now after your first selection in mirror, you can still change to another axis and the geometry will also change as expected.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-13196&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Backburner: Error messages during a failing job are now properly displayed.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-13144&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Scripted custom attribute definitions with resource strings now save their source correctly.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-12541&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">You can now use MassFX buoyancy and shape instance operator without issue.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-12424&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">The issue reported by CERs (Customer Error Reports) related to Nitrous vertex buffers has been resolved.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-11841&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Backburner now works properly when you have both 3ds Max and 3ds Max Design installed on the same computer.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-11176&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">The lag when switching between workspaces has been improved.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-6865</span><span class="Apple-tab-span" style="font-size: 14px; line-height: 1.5em; white-space: pre;"> </span><span style="font-size: 14px; line-height: 1.5em;">You can now successfully specify a node twice as a progressive target.</span></li> </ul>Tue, 25 Feb 2014 08:52:26 UTChttp://area.autodesk.com/blogs/maxstation/n222-service-pack-4-for-3ds-max-20143ds-max-design-2014-is-availableFinding the number of frames in a job using MaxScriptMaxStation<p>If only it wouldn't always return 0 (we've passed this on to development).</p> <p>Luc<span style="font-size: 14px; line-height: 1.5em;">kily the values fromFrame and toFrame do get returned correctly, so we can compute the value ourselves by replacing </span><span style="font-size: 14px; font-family: 'Courier New', Courier, monospace; line-height: 1em;">i.numFrames&nbsp;<span style="font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; line-height: 21px;">with&nbsp;</span>(1+</span><span style="font-size: 14px; font-family: 'Courier New', Courier, monospace; line-height: 1em;">i.toFrame-</span><span style="font-size: 14px; font-family: 'Courier New', Courier, monospace; line-height: 1em;">i.fromFrame)&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">.</span></p> <p class="code" style="padding-left: 30px;"><span style="line-height: 1em; font-size: 14px;">m = netrender.getmanager()</span></p> <p class="code" style="padding-left: 30px;">m.connect #manual "farnhbb01"&nbsp;</p> <p class="code" style="padding-left: 30px;">j = m.getjobs()</p> <p class="code" style="padding-left: 30px;">for i in j do</p> <p class="code" style="padding-left: 30px;">(</p> <p class="code" style="padding-left: 30px;"><span class="Apple-tab-span" style="white-space: pre;"> </span>format "name=% numframes=% complete=%\n" i.name&nbsp;<span style="font-size: 14px; line-height: 1em;">(1+</span><span style="font-size: 14px; line-height: 1em;">i.toFrame-</span><span style="font-size: 14px; line-height: 1em;">i.fromFrame)</span>&nbsp;i.numframesComplete</p> <p class="code" style="padding-left: 30px;">)</p> <p class="code" style="padding-left: 30px;">m.disconnect()&nbsp;</p> <p class="code"></p> <p>The result is (three jobs, first one a single frame - suspended, second one 101 frames - completed, third one 101 frames - suspended):</p> <p style="padding-left: 30px;" class="code">name=Untitled01 numframes=1 completed=0</p> <p style="padding-left: 30px;" class="code">name=Untitled02 numframes=101 completed=101</p> <p style="padding-left: 30px;" class="code">name=Untitled03 numframes=101 completed=0</p> <p class="code"></p> <p>The assumption here is that you're using sequential frames (you could test for that using the nonSeqFrames value of the job).</p>Mon, 24 Feb 2014 12:47:11 UTChttp://area.autodesk.com/blogs/maxstation/n221-finding-the-number-of-frames-in-a-job-using-maxscriptWe&#039;re back!MaxStation<p>Something happened, although from your side it must have looked like nothing happened... more next week!</p>Fri, 21 Feb 2014 15:03:44 UTChttp://area.autodesk.com/blogs/maxstation/n220-we039re-backAutodesk University 2013 3ds Max classes available onlineMaxStation<div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/3ds-max-design/av2856-r"> </a> <p>First listed are the classes with videos, followed by those without videos. For all Autodesk University classes go to:&nbsp;<a href="http://au.autodesk.com/au-online/overview">Autodesk Online</a></p> <h2 class="mb-0-0">Classes with videos:</h2> <p><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18.05555534362793px; font-weight: bold; line-height: 21.592880249023438px;">AV2742 : An Introduction to Using mental ray in 3ds Max Design</span></p> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/3ds-max-design/av2742"><img src="http://adskeventsvideo.edgesuite.net/x0bGc2aTpLsaXEoZMvXD38xlftTMzxGu/Ut_HKthATH4eww8X4xMDoxOjBhOzV3Va" />&nbsp;<img class="btn-video" src="http://static.autodesk.net/etc/designs/v2171/au/au-design/images/video/play_button_32x32.png" /></a>&nbsp;</div> <div class="bd pt-0-2 pl-0-2 pr-0-0"> <h5 class="mb-0-0">Matt Stachoni (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Design, 3ds Max</span></h5> <p>Using the mental ray rendering engine in 3ds Max Design software can be an intimidating effort. This class primarily focuses on demystifying global illumination (GI) and final gather (FG) within the context of the interior and exterior rendering types that are typical of architecture, engineering, a ...</p> <p><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18.05555534362793px; font-weight: bold; line-height: 21.592880249023438px;">AV2592 : Speeding Up Visualization Workflow with 3ds Max Design</span></p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/3ds-max-design/av2592"><img src="http://adskeventsvideo.edgesuite.net/VqaTU2aToiO1Vp9CGL08fBjC9cgqOqsm/Ut_HKthATH4eww8X4xMDoxOjBhOzV3Va" />&nbsp;<img class="btn-video" src="http://static.autodesk.net/etc/designs/v2171/au/au-design/images/video/play_button_32x32.png" /></a>&nbsp;</div> <div class="bd pt-0-2 pl-0-2 pr-0-0"> <h5 class="mb-0-0">Michele Bousquet (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Design, Revit Products</span></h5> <p>While architecture and engineering professionals should always focus on making the best design for the project, workflows designed to produce plans and intelligent models are often missing vital steps for the visualization at the end of the cycle. These steps are easy to add to your workflow once yo ...</p> <p><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18.05555534362793px; font-weight: bold; line-height: 21.592880249023438px;">AV2659 : Worrying Too Much About Materials? Start with a Clean Slate</span></p> </div> </div> <div class="img pt-0-2 pr-0-2"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/3ds-max-design/av2659"><img src="http://adskeventsvideo.edgesuite.net/5tc3E4aTpUxa_DSGa27rs0YlGWVM8s0f/Ut_HKthATH4eww8X4xMDoxOjBhOzV3Va" />&nbsp;<img class="btn-video" src="http://static.autodesk.net/etc/designs/v2171/au/au-design/images/video/play_button_32x32.png" /></a>&nbsp;</div> <div class="bd pt-0-2 pl-0-2 pr-0-0"> <h5 class="mb-0-0">Marcus Kim (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Design, 3ds Max</span></h5> <p>No matter how good the modeled geometry in 3ds Max&reg; software is, without the application of good materials, the final rendered images and animations look subpar. Throughout the development of 3ds Max and prior to the 2011 release, the only way to manage materials was through the Compact Material ...</p> <p><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18.05555534362793px; font-weight: bold; line-height: 21.592880249023438px;">AV3038 : What's New in mental ray and iray&reg;</span></p> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/3ds-max-design/av3038"><img src="http://adskeventsvideo.edgesuite.net/VkazA3aTqPebTCjw-N7gnE0r4j4GKfQr/Ut_HKthATH4eww8X4xMDoxOjBhOzV3Va" />&nbsp;<img class="btn-video" src="http://static.autodesk.net/etc/designs/v2171/au/au-design/images/video/play_button_32x32.png" /></a>&nbsp;</div> <div class="bd pt-0-2 pl-0-2 pr-0-0"> <h5 class="mb-0-0">Jenni O'Connor (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Design, 3ds Max</span></h5> <p>This class gives you a challenging and fast-paced look at recent advances in mental ray&reg; Standalone 3D rendering software and the NVIDIA&reg; iray&reg; renderer with 2014 Autodesk&reg; software releases. In this class we cover (1) the use of mental ray image-based lighting (IBL) in 3ds Max&reg; ...</p> <p><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18.05555534362793px; font-weight: bold; line-height: 21.592880249023438px;">DG2101 : From Digital to Physical: Making of the Hyperspace Madness Trilobot</span></p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/3ds-max/dg2101"><img src="http://adskeventsvideo.edgesuite.net/Z3bDk2aTo3C9TDU7DJ1EBjOFAx69GHzC/Ut_HKthATH4eww8X4xMDoxOjBhOzV3Va" />&nbsp;<img class="btn-video" src="http://static.autodesk.net/etc/designs/v2171/au/au-design/images/video/play_button_32x32.png" /></a>&nbsp;</div> <div class="bd pt-0-2 pl-0-2 pr-0-0"> <h5 class="mb-0-0">Kim Lee (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max, Inventor Products</span></h5> <p>In this class Kim Lee presents an in-depth case study of the creation of the Hyperspace Madness Trilobot. Lee demonstrates its start&nbsp; as a robotic chassis in Inventor&reg; software, through 2D concept art, and modeling in 3ds Max&reg; software to fabrication using CNC milling, vacuum forming, and fus ...</p> <p><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18.05555534362793px; font-weight: bold; line-height: 21.592880249023438px;">AV2791 : Time-Saving Tips and Tricks for Your Architectural Visualizations</span></p> <div class="img pt-0-2 pr-0-2"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/3ds-max-design/av2791"><img src="http://adskeventsvideo.edgesuite.net/1yeDA4aTr-_4j6Gu5b0ZISbgZUcwTqt_/Ut_HKthATH4eww8X4xMDoxOjBhOzV3Va" />&nbsp;<img class="btn-video" src="http://static.autodesk.net/etc/designs/v2171/au/au-design/images/video/play_button_32x32.png" /></a>&nbsp;</div> <div class="bd pt-0-2 pl-0-2 pr-0-0"> <h5 class="mb-0-0">Ben Bisares (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Design, 3ds Max Entertainment Creation Suite</span></h5> <p>Architectural renderings are generally extremely time consuming and usually require high-end equipment. Learn how to take full advantage of the Nitrous Accelerated Graphics Core in 3ds Max&reg; software for previsualization to eliminate the need to perform a rendering. In addition, see various ways ...</p> <p><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18.05555534362793px; font-weight: bold; line-height: 21.592880249023438px;">DG2131 : Breaking Down for Compositing: Decomposing a Scene</span></p> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/3ds-max/dg2131"><img src="http://adskeventsvideo.edgesuite.net/JnaGg2aTr92rwzThT_b1yBtuPh5BPVPS/Ut_HKthATH4eww8X4xMDoxOjBhOzV3Va" />&nbsp;<img class="btn-video" src="http://static.autodesk.net/etc/designs/v2171/au/au-design/images/video/play_button_32x32.png" /></a>&nbsp;</div> <div class="bd pt-0-2 pl-0-2 pr-0-0"> <h5 class="mb-0-0">Fred Ruff (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max</span></h5> <p>Breaking down your 3D renders for compositing is not as intuitive and easy as many people assume. This class explains why you break things into layers and shows you techniques for doing it well. Create final looks easily in your pipeline by breaking your renders into passes that will allow you to di ...</p> <p><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18.05555534362793px; font-weight: bold; line-height: 21.592880249023438px;">DG1989 : Mechanical Beasts of Burden</span></p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/3ds-max/dg1989"><img src="http://adskeventsvideo.edgesuite.net/A0M2Q2aToMx7o_RdbK7zzcrHam4AamhM/3Gduepif0T1UGY8H4xMDoxOjBhOzV3Va" />&nbsp;<img class="btn-video" src="http://static.autodesk.net/etc/designs/v2171/au/au-design/images/video/play_button_32x32.png" /></a>&nbsp;</div> <div class="bd pt-0-2 pl-0-2 pr-0-0"> <h5 class="mb-0-0">Paul Neale (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max</span></h5> <p>Learn methods and best practices for setting up and rigging mechanical rigs of all types. Rigging systems are not just for characters but also for handling complex systems with mechanical parts. Multi-jointed systems and systems that need to operate within constrained parameters are explored along w ...</p> <p><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18.05555534362793px; font-weight: bold; line-height: 21.592880249023438px;">AV1528 : Is That Really A Rendering?</span></p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/3ds-max/av1528" style="color: white; text-decoration: none;"><img src="http://adskeventsvideo.edgesuite.net/VjaXc0aTod19sg0jUq5UnahbtTANNHjM/3Gduepif0T1UGY8H4xMDoxOjBhOzV3Va" style="border: 0px; cursor: default;" />&nbsp;<img class="btn-video" src="http://static.autodesk.net/etc/designs/v2171/au/au-design/images/video/play_button_32x32.png" style="border: 0px; cursor: default;" /></a>&nbsp;</div> <div class="bd pt-0-2 pl-0-2 pr-0-0"> <h5 class="mb-0-0" style="font-size: 16px; font-family: ff-meta-web-pro, Arial, sans-serif; margin: 0px; padding: 0px 0px 0.25em; color: #5d9013; line-height: 1.2em;">Ramy Hanna (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max, 3ds Max Design</span></h5> <p style="margin: 0px; padding-bottom: 1em;">It's not enough to know how to create great 3D renderings. You have to make images that really sell, and to do that you need the knowledge of a photographer to really sell your renderings. This class introduces worthy architectural photography principles and shows you how to apply them to 3D renderi ...</p> <p style="margin: 0px; padding-bottom: 1em;"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18.05555534362793px; font-weight: bold; line-height: 21.592880249023438px;">AV3093 : Cheap Tricks: Animation Shortcuts for Storytelling</span></p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/3ds-max-entertainment-creation-suite/av3093"><img src="http://adskeventsvideo.edgesuite.net/Zpc3E4aTrzHrzvJAxehRgquuJ-LD8I_N/DLOokYc8UKM-fB9H4xMDoxOjBhOzV3Va" />&nbsp;<img class="btn-video" src="http://static.autodesk.net/etc/designs/v2171/au/au-design/images/video/play_button_32x32.png" /></a>&nbsp;</div> <div class="bd pt-0-2 pl-0-2 pr-0-0"> <h5 class="mb-0-0">John Higgs (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Entertainment Creation Suite, Smoke</span></h5> <p>This class covers several techniques for shortening the amount of time needed to produce architectural animations. The class demonstrates the impact of planning during the layout and animatic phase of an animation project and how camera decisions can save time and money.</p> <p><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18.05555534362793px; font-weight: bold; line-height: 21.592880249023438px;">MP2123 : 21 Time-Saving Tips, Workarounds, and Best Practices for As-Built MEP Projects</span></p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/building-design-suite/mp2123" style="color: white; text-decoration: none;"><img src="http://adskeventsvideo.edgesuite.net/MxaTM4aTpDshdsxJrvRANIb7smExRsVO/Ut_HKthATH4eww8X4xMDoxOjBhOzV3Va" style="border: 0px; cursor: default;" />&nbsp;<img class="btn-video" src="http://static.autodesk.net/etc/designs/v2171/au/au-design/images/video/play_button_32x32.png" style="border: 0px; cursor: default;" /></a>&nbsp;</div> <div class="bd pt-0-2 pl-0-2 pr-0-0"> <h5 class="mb-0-0" style="font-size: 16px; font-family: ff-meta-web-pro, Arial, sans-serif; margin: 0px; padding: 0px 0px 0.25em; color: #5d9013; line-height: 1.2em;">Larry Kleinkemper (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">Building Design Suite, 3ds Max Entertainment Creation Suite</span></h5> <p style="margin: 0px; padding-bottom: 1em;">As-built MEP can be the most complex, time-consuming part of any Building Information Modeling (BIM) project. However, with the inclusion of the ReCap&trade; point cloud engine into Revit&reg;-based software, modeling as-built MEP is now much easier. This class features 21 time-saving tips and best ...</p> <p style="margin: 0px; padding-bottom: 1em;"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18.05555534362793px; font-weight: bold; line-height: 21.592880249023438px;">DG1382 : Copy and Paste Your Universe: Creating and Implementing Modular 3D Environments</span></p> </div> </div> <div class="img pt-0-2 pr-0-2"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/maya/dg1382"><img src="http://adskeventsvideo.edgesuite.net/tjeDI3aTrxAhbcLw2cSGkJfgiLrY5nEU/Ut_HKthATH4eww8X4xMDoxOjBhOzV3Va" />&nbsp;<img class="btn-video" src="http://static.autodesk.net/etc/designs/v2171/au/au-design/images/video/play_button_32x32.png" /></a>&nbsp;</div> <div class="bd pt-0-2 pl-0-2 pr-0-0"> <h5 class="mb-0-0">Kenny Roy (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">Maya, 3ds Max</span></h5> <p>In this class, we present tried and tested methods for creating large-scale environments out of modular pieces. These tricks can help you populate your scenes with geometry and dress your shots quickly. Our case study is a 4-minute short film that used a single12 foot x 12 foot modular set to bring ...</p> <p><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18.05555534362793px; font-weight: bold; line-height: 21.592880249023438px;">DG3522 : Behind the Scenes of Elysium</span></p> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/3ds-max-entertainment-creation-suite/dg3522"><img src="http://adskeventsvideo.edgesuite.net/V0aDE3aTqhT9lqRF83rwrS4zDBlDdcyA/3Gduepif0T1UGY8H4xMDoxOjBhOzV3Va" />&nbsp;<img class="btn-video" src="http://static.autodesk.net/etc/designs/v2171/au/au-design/images/video/play_button_32x32.png" /></a>&nbsp;</div> <div class="bd pt-0-2 pl-0-2 pr-0-0"> <h5 class="mb-0-0">Peter Muyzers (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Entertainment Creation Suite, Maya Entertainment Creation Suite</span></h5> <p>Academy Award-nominated Visual Effects Supervisor Peter Muyzers brings an exciting, behind-the-scenes look at the visual effects of Neill Blomkamp's Elysium to Autodesk University. He gives an in-depth presentation on the many challenges that are involved in bringing the dystopian vision of the futu ...</p> <p><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18.05555534362793px; font-weight: bold; line-height: 21.592880249023438px;">CM2720 : A Hardware Wonk's Guide to Specifying the Best 3D and BIM Workstations, 2013 Edition</span></p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/building-design-suite/cm2720"><img src="http://adskeventsvideo.edgesuite.net/Ruang1aTpAEstQQ0x4l5LqbIsvHW_O_3/Ut_HKthATH4eww8X4xMDoxOjBhOzV3Va" />&nbsp;<img class="btn-video" src="http://static.autodesk.net/etc/designs/v2171/au/au-design/images/video/play_button_32x32.png" /></a>&nbsp;</div> <div class="bd pt-0-2 pl-0-2 pr-0-0"> <h5 class="mb-0-0">Matt Stachoni (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">Building Design Suite, 3ds Max Entertainment Creation Suite</span></h5> <p>The architecture, engineering, and construction applications in Building Design Suite present a special challenge to your IT infrastructure. As you wrestle with the computational demands of Revit&reg;-based software, as well as AutoCAD&reg;, 3ds Max&reg; Design, Showcase&reg;, and Navisworks&reg; Ma ...</p> <p><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18.05555534362793px; font-weight: bold; line-height: 21.592880249023438px;">AV3413 : Adopting Game Engine Technology for Rapid Virtual Store Visualization</span></p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/revit-for-architects/av3413"><img src="http://adskeventsvideo.edgesuite.net/M3NHE3aTowZKbkHjQ7XnqxTuAPONzD_7/Ut_HKthATH4eww8X4xMDoxOjBhOzV3Va" />&nbsp;<img class="btn-video" src="http://static.autodesk.net/etc/designs/v2171/au/au-design/images/video/play_button_32x32.png" /></a>&nbsp;</div> <div class="bd pt-0-2 pl-0-2 pr-0-0"> <h5 class="mb-0-0">Darren Brooker (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">Revit for Architects, 3ds Max Design&nbsp;</span></h5> <p>The process of designing for retail can be both expensive and time-consuming. This class shows how building stores in a virtual environment reduces the risks associated with physical store mockups, helping to drive both efficient problem-solving and the rapid design iteration required that together ...</p> <p><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18.05555534362793px; font-weight: bold; line-height: 21.592880249023438px;">AC4016 : Balanced Computing: The Path to Improved Productivity</span></p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2013/autocad-design-suite/ac4016" style="color: #5d9013; text-decoration: none;"><img src="http://adskeventsvideo.edgesuite.net/NyODg1aToK43YSkE6SLdK6vseROxtQft/Ut_HKthATH4eww8X4xMDoxOjBhOzV3Va" style="border: 0px; cursor: default;" />&nbsp;<img class="btn-video" src="http://static.autodesk.net/etc/designs/v2171/au/au-design/images/video/play_button_32x32.png" style="border: 0px; cursor: default;" /></a>&nbsp;</div> <div class="bd pt-0-2 pl-0-2 pr-0-0"> <h5 class="mb-0-0" style="font-size: 16px; font-family: ff-meta-web-pro, Arial, sans-serif; margin: 0px; padding: 0px 0px 0.25em; color: #5d9013; line-height: 1.2em;">Samantha Phenix (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">AutoCAD Design Suite, 3ds Max Entertainment Creation Suite</span></h5> <p style="margin: 0px; padding-bottom: 1em;">Are you interested in increasing your Autodesk&reg; software throughput? Intel representatives share tips and tricks that can help you achieve improved performance and productivity. They also discuss the impact that a balanced workstation configuration can have on your opportunity to explore what if ...</p> <p style="margin: 0px; padding-bottom: 1em;"></p> </div> </div> </div> </div> </div> </div> <h2 class="mb-0-0">Classes without videos:</h2> <p></p> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h4 class="mb-0-0">AV2856-R : Autodesk Suite to 3ds Max Interoperability Roundtable</h4> <h5 class="mb-0-0">Steven Schain (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Design, Building Design Suite</span></h5> <p>Autodesk design software provides great tools for building complex designs ranging from mechanical to civil, and 3ds Max Design software is a great tool for generating visually stunning rendered animations. This roundtable session addresses topics related to the use of 3ds Max Design for rendering a ...</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h4 class="mb-0-0">AV1529 : SketchUp Your Way into 3ds Max</h4> <h5 class="mb-0-0">Ramy Hanna (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max, 3ds Max Design</span></h5> <p>If you are a designer in the architecture industry, you are probably familiar with Google SketchUp&trade;. However, that software can only take you so far, and you really need images that will sell to your clients. This class can help you transition into using 3ds Max software. The class shows you h ...</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h4 class="mb-0-0">AV3521-R : Storytelling Roundtable: Creating Compelling Experiences with 3ds Max and 3ds Max Design</h4> <h5 class="mb-0-0">Ian Hooper (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Design, Building Design Suite</span></h5> <p>Engage with 2 principal designers of 3ds Max and 3ds Max Design software in a roundtable discussion about the art of storytelling as a means to create compelling presentations. Ian Hooper and Kelcey Simpson will show how to use the language and repertoire of storytelling techniques with the capabili ...</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h4 class="mb-0-0">AV3498-L : Take a Walk with Me in Populate for 3ds Max and 3ds Max Design</h4> <h5 class="mb-0-0">Eddie Perlberg (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Design, 3ds Max</span></h5> <p>In this hands-on lab, you learn to use the tools and capabilities of the new Populate feature in 3ds Max and 3ds Max Design. Together, we will put in walk flows and idle areas, adjust flow points and segments, create ramps, and dial in densities, distributions, and direction.</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h4 class="mb-0-0">AV1715 : Add Life to Your Visualization Using Traffic Simulations with Civil View Tools in 3ds Max Design</h4> <h5 class="mb-0-0">Chip Weatherman (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Design, CivilView</span></h5> <p>This class shows you how to use Civil View traffic import tools in 3ds Max Design software to bring in traffic simulation data from PTV Vissim. We examine how to prepare your data in VISSIM, how to bring that data into 3ds Max Design using Civil View, and how to handle conflicts such as overpasses. ...</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="bd pt-0-2 pl-0-2 pr-0-0"></div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h4 class="mb-0-0">DG3518 : 3ds Max Power Tips</h4> <h5 class="mb-0-0">shawn hendriks (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max, 3ds Max Design</span></h5> <p>No matter how long you've been using 3ds Max software in production, you always have some portion of the software you've never explored or some unknown nugget of information that could save you a lot of time. This class is all about those quick tips and tricks that cover little-known tools or unusua ...</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h4 class="mb-0-0">AV3167 : Using Storytelling to Create Compelling Experiences with 3ds Max</h4> <h5 class="mb-0-0">Ian Hooper (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Design, Building Design Suite</span></h5> <p>3ds Max Design software is a great tool for generating high quality visuals, but today's audience expects more. This class introduces the art of storytelling as a means to create compelling experiences that communicate (and sell) design intent and meaning. In our increasingly competitive and visuall ...</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"> <h4 class="mb-0-0" style="display: inline !important;">AV2655 : Compositing: What Is It Good For? An Introduction to Compositing</h4> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h5 class="mb-0-0">Marcus Kim (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Design, 3ds Max</span></h5> <p>In today's design industry, 3D visualization has become an important part of the practice. Media and entertainment studios have long developed compositing techniques for their renderings, a method in which visual elements from a 3D scene are sent out as separate elements and stylistically reassemble ...</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"> <h4 class="mb-0-0" style="display: inline !important;">AV3276-L : Is That a Photograph?</h4> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h5 class="mb-0-0">Ramy Hanna (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max, 3ds Max Design</span></h5> <p>It is not enough to know how to create great 3D renderings. You have to make images that really sell, and to do that you need the knowledge of a photographer. This hands-on lab covers worthy architectural photography principals and explains how to apply them to 3D renderings using mental ray&reg; in ...</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"></div> <div class="bd pt-0-2 pl-0-2 pr-0-0"></div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h4 class="mb-0-0">AV3273 : Using the Allegorithmic's Substance Procedural Texture Tool in Autodesk Applications</h4> <h5 class="mb-0-0">Mark Kauffman (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max, Maya</span></h5> <p>Texture creation has never been so easy or so powerful since the release of Allegorithmic's Substance for 3ds Max&reg; and Maya&reg;. In this class, we begin by examining the Substance Player and how it can be used to preview and manipulate your Substance textures. We also explore the vast library o ...</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"> <h4 class="mb-0-0" style="display: inline !important;">AV3486-R : Rendering Roundup</h4> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h5 class="mb-0-0">Ramy Hanna (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max, 3ds Max Entertainment Creation Suite</span></h5> <p>This roundtable session is your opportunity to sit with other rendering experts from the industry and share your thoughts on the world of rendering. Discuss topics from inspiration and the 3D industry to rendering engine preferences and workflow processes. If you're passionate about rendering and 3D ...</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h4 class="mb-0-0">DG3527 : Unleashing MassFX: The Art of Destruction</h4> <h5 class="mb-0-0">Joe Gunn (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Entertainment Creation Suite, Maya Entertainment Creation Suite</span></h5> <p>In this class, you learn to use MassFX in 3ds Max&reg; for rigid body simulations in a destructive environment. Discover techniques for breaking things dynamically while maintaining artistic control. Learn about joint setups and art direction techniques to get MassFX to do what you want it to do rat ...</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"> <h4 class="mb-0-0" style="display: inline !important;">AV2339 : Stunning Materials and Finishes: From Good to Great</h4> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h5 class="mb-0-0">Pierre-Felix Breton (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Design, 123D Products</span></h5> <p>This class touches on various topics around materials and finishes that are defined for high-quality visualizations and renderings. You learn tips and techniques to define materials in 3ds Max&reg; software by using accurate acquisition techniques while dealing with color calibration issues. Also, w ...</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="bd pt-0-2 pl-0-2 pr-0-0"></div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h4 class="mb-0-0">DG1383 : Creating Perfect Animation Cycles: the Best Methods and Biggest Pitfalls</h4> <h5 class="mb-0-0">Kenny Roy (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">Maya, 3ds Max</span></h5> <p>Everything from walking and running to quadrupeds and bipeds relies on a few basic principles. Many artists get these principles wrong! In this class, I speed through the different cycle types and demonstrate the proper use of timing, posing, and space to get your cycles pixel-perfect and frame accu ...</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h4 class="mb-0-0">DG2011 : Lets Talk: The Art of Facial Setup</h4> <h5 class="mb-0-0">Paul Neale (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max</span></h5> <p>Facial setup can be a complex task, but when it is done right, it can be done quickly with flexible results. This class explores methods for setting up faces using a blend of bones and morph targets with the goal of having production-ready controls and flexibility for animators to do their jobs. Whe ...</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h4 class="mb-0-0">DG3531-L : Particle Flow, the Motion Graphics and VFX Toolkit</h4> <h5 class="mb-0-0">Anselm Von Seherr - Thoss (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max, 123D Products</span></h5> <p>With the new particle additions to the 3ds Max&reg; tool roster, you now have the best ever control over particle flow. In this hands-on lab, learn to write custom operators, build breakable structures, and tear objects apart.</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h4 class="mb-0-0">DG3488 : Shading and Texturing Environments, Props, and Robots</h4> <h5 class="mb-0-0">Neil Blevins (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max, Mudbox</span></h5> <p>In this class, Neil shows his pipeline for shading and texturing environments, props, and hard surface characters&mdash;everything from organic plant life to buildings and hard surface robots. These techniques can be used to texture any high resolution object, whether for VFX and animated films, vid ...</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h4 class="mb-0-0">AV3500-R : Interactive Stories: A Discussion About Using Interactive Technologies on Mobile Devices</h4> <h5 class="mb-0-0">John Higgs (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Entertainment Creation Suite, 123D Products</span></h5> <p>Join us for an exciting discussion about some of the latest interactive technologies for architectural visualization and their use on mobile devices. This roundtable discussion covers a variety of topics, including interactive animations and augmented reality applications. We examine their pros and ...</p> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="img pt-0-2 pr-0-2"> <h4 class="mb-0-0" style="display: inline !important;">AC2172 : The Elements of Architectural Visualization</h4> </div> </div> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h5 class="mb-0-0">Leonardo Casado (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">3ds Max Design, AutoCAD Products</span></h5> <p>How do you tell a story with a rendering? How can a 3D model be transformed into a work of art? Is it the illumination, the camera settings, the props, or the composition that brings a project to life and transforms it from a flat image into an inspiring representation of your architectural project? ...</p> </div> </div> <p></p> <div class="au-cs-result media bb3 pb-0-2 mb-0-2"> <div class="pt-0-2 pr-0-0"> <h4 class="mb-0-0">CI3062 : Conceptualizing Roundabout Designs and Trying Out Multiple Solutions</h4> <h5 class="mb-0-0">Mike Hutt (2013)&nbsp;<span style="color: #707070; font-family: 'Lucida Grande', Lucida, Verdana, sans-serif; font-size: 14px; line-height: 1.5em;">Infrastructure Design Suite, 3ds Max</span></h5> <p>Conceptualizing roundabout designs and trying out multiple, possible design solutions is a key stage in any roundabout design project. Whether you are an independent designer who is providing specialized skills as subcontractor, a leading consultancy provider who is responding to a competitive tende ...</p> </div> </div> </div> </div>Thu, 02 Jan 2014 13:17:50 UTChttp://area.autodesk.com/blogs/maxstation/n219-au-2013-3ds-max-classes-available-onlineHappy New Year!MaxStation<p><img src="/userdata/blogs/maxstation/nicolas/out.gif" /></p>Tue, 31 Dec 2013 15:43:54 UTChttp://area.autodesk.com/blogs/maxstation/n218-happy-new-year