MaxStationhttp://area.autodesk.com/This 3ds Max blog is a team effort by Nicolas Holst, Lee Montgomery, Vishnu Ramdass and Anil Choudhary. Thu, 18 Dec 2014 11:29:38 UTCMore 3ds Max related videos from Autodesk University 2014MaxStation<div>The url i'm refreshing to get to see the videos:&nbsp;<a href="http://au.autodesk.com/au-online/classes-on-demand/search?full-text=&amp;productName=3ds+Max&amp;year=2014&amp;video-only=on">AU Online 2014 - 3ds Max</a>&nbsp;<a href="http://au.autodesk.com/au-online/classes-on-demand/search?full-text=&amp;productName=3ds+Max&amp;year=2014&amp;video-only=on" style="font-size: 14.4444446563721px; line-height: 1.5em;">classes on demand&nbsp;</a></div> <div></div> <div> <ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi6669"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI6669 : 3ds Max Software Template-Based Workflows&mdash;For New and Part-Time Users&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;">GARY DAVIS</span></a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">This session will show several 3ds Max software workflows throughout the production pipeline that accommodate fast turnaround for new, part-time, and casual users, as well as for seasoned veterans who want to create beautiful static images or animations without an in-depth 'guru' knowledge of 3ds Max ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi6524"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI6524 : Compositing: What is It Good For? An Introduction to Compositing&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;">MARCUS KIM</span></a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">3D visualization has become a very important part of the practice in today's design industry; it is no longer limited to just the film and game studios who have long-established pipelines that deal with rendering and compositing. These critical techniques are little known by other design industries ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi7205"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI7205 : Inside The Boxtrolls: The Hybrid of Stop-Motion and Visual Effects in LAIKA's Third Feature Film&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;">MARK SHAPIRO</span></a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Oregon-based LAIKA is a renowned animation studio that has inspired audiences with an unprecedented visual artistry. Animators breathe life into meticulously hand-crafted puppets on handmade sets. Visual effects artists seamlessly enhance performances with cutting-edge technologies....</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/ab5204"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">AB5204 : Rendering and Animation for Building Design with 3ds Max&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;">MATT DILLON</span></a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">3ds Max Design rendering and animation software is extremely powerful. It can also be intimidating and overwhelming for the novice or casual user. This class will show you the specific workflows and tools you need to quickly and effectively create still images and animated sequences for visualizing ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/3ds-max/vi4947"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">VI4947 : Shading And Texturing Workflow&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;">NEIL BLEVINS</span></a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this intermediary class I will discuss the theory behind my workflow for shading and texturing environments, props, and characters. These techniques can be used to texture any high-resolution object, whether for visual effects, animated films, video game cinematics, or even architectural work. ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/revit-for-mep-engineers/cm7617"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">CM7617 : Tips and Tricks on Desktop and Mobile Workstation Selection for 2015&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;">TOM SALOMONE</span></a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Technology changes dramatically every year, especially in just the last few months of 2014, resulting in significant improvements for users of AutoCAD, Revit, Inventor, 3ds Max, Maya, Showcase, Civil 3D, Autodesk Simulation and more, but only if you know what to choose and why. ...</span></li> </ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2014/revit-for-architects/cm7960"><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 18px; line-height: 1.2em;">CM7960 : Virtualization is real: what you need to know&nbsp;</span><span style="color: #5d9013; font-family: ff-meta-web-pro, Arial, sans-serif; font-size: 16px; line-height: 1.2em;">SEAN YOUNG</span></a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Let's clear up the Clouds. This class covers the latest in virtualization technology advancements and everything you need to know to plan your approach to virtualization with Autodesk software. Learn the difference between the Cloud, Private Cloud, and Virtual Private Cloud ...</span></li> </ul> </ul> </div>Wed, 10 Dec 2014 10:36:34 UTChttp://area.autodesk.com/blogs/maxstation/n264-more-3ds-max-related-videos-from-autodesk-universityGetting version and service pack information from MAXScriptMaxStation<p>The result from <span class="code">maxVersion()</span> is&nbsp;<span style="font-size: 14px; line-height: 1.5em;"><span class="code">#(17000, 44, 0)</span>. Ok, 17000 means release 17, so that is 3ds Max 2015. But how do you know which service pack is currently installed?</span></p> <p><span style="font-size: 14px; line-height: 1.5em;">The easiest way to get that information is to look at the Product Version in the Properties-&gt;Details of the 3dsmax.exe. &nbsp;That shows 17.2.259.0 for 3ds Max 2015 SP2:</span></p> <p style="padding-left: 30px;"><span style="font-size: 14px; line-height: 1.5em;">17 = release number, 2015</span></p> <p style="padding-left: 30px;"><span style="font-size: 14px; line-height: 1.5em;">2 = service pack</span></p> <p style="padding-left: 30px;"><span style="font-size: 14px; line-height: 1.5em;">259 = build number</span></p> <p><span style="font-size: 14px; line-height: 1.5em;">Ok, so how do we access this from MaxScript?</span></p> <p><span class="code">getFileVersion "$max/3dsmax.exe"&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">returns<span class="code">&nbsp;</span></span><span style="font-size: 14px; line-height: 1.5em;" class="code">"17,2,259,0"</span></p>Tue, 09 Dec 2014 12:02:03 UTChttp://area.autodesk.com/blogs/maxstation/n263-getting-version-and-service-pack-information-from-maxscriptFirst 3ds Max related video from Autodesk University 2014MaxStation<h1>VI5392: Making Fast and Effective Animation: Procedural Animation Tools in 3ds Max Software</h1> <div> <div id="video"> <div> <div id="au_video_player"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/2014/3ds-max/vi5392"><img alt="AU Video" src="http://adskeventsvideo.edgesuite.net/FyazAzcjpWXVVLU19iP-D1QQYX4dekq9/Ut_HKthATH4eww8X4xMDoxOjBrO-I4W8" /></a></div> <div>(90 minutes - and yes you need to log in with an Autodesk account to see the video)</div> <div id="au_video_player"> <div></div> </div> </div> </div> </div> <h3>Description</h3> <div>Animation can be a time-consuming venture that can slow down the production pipeline. You can use a host of procedural animation tools to speed the process and produce flexible and editable animation sequences. This class will help attendees to expand their knowledge of 3ds Max software's animation toolset and procedural animation methods.</div> <h3>Key Learning</h3> <div> <ul> <li>Understand the basic animation tools and methods</li> <li>Learn fast and effective methods for creating animations</li> <li>Learn how to solve everyday animation problems with procedural animation tools</li> <li>Learn how to evaluate when procedural animation will be the most effective Solution</li> </ul> </div> <h3>Speakers</h3> <div> <div> <div> <div><img src="http://aucache.autodesk.com/au2014/files/11904/userPhoto.jpg" /></div> <div> <h4>Paul Neale</h4> </div> </div> </div> </div>Thu, 04 Dec 2014 12:51:52 UTChttp://area.autodesk.com/blogs/maxstation/n262-first-3ds-max-related-video-from-autodesk-university-2014Still some spaces available on some the 3ds Max related Autodesk University 2014 sessionsMaxStation<p>These are the 3ds Max related sessions for this year:&nbsp;<a href="https://events.au.autodesk.com/connect/publicDashboard.ww?utm_source=dotcom&amp;utm_medium=AU-top-nav&amp;utm_campaign=class-catalog#loadSearch-searchPhrase=&amp;searchType=session&amp;tc=0&amp;sortBy=&amp;i(11080)=15050" style="font-size: 14px; line-height: 1.5em;">3ds Max at Autodesk University 2014</a></p> <p></p> <p>A quick snapshot of that page (seats counts are out of date by now):</p> <div id="session_5392"> <ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5392" style="font-size: 14px; line-height: 1.5em;">VI5392 -&nbsp;Making Fast and Effective Animation: Procedural Animation Tools in 3ds Max Software</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Animation can be a time-consuming venture that can slow down the production pipeline. You can use a host of procedural animation tools to speed the process and produce...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Paul Neale&nbsp;</span><a data-action="" data-timeid="1727" data-sessionid="5392" style="font-size: 14px; line-height: 1.5em;">Tuesday, Dec 2, 8:00 AM - 9:30 AM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">17 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7204" style="font-size: 14px; line-height: 1.5em;">VI7204 -&nbsp;The Making of Marvel's "Guardians of the Galaxy"</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Rocketing to a record-breaking opening weekend success and being labeled one of the best Marvel films yet, Marvel's&nbsp;Guardians of the Galaxy&nbsp;takes the Marvel Cinematic...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Jonathan Fawkner&nbsp;</span><a data-action="" data-timeid="2465" data-sessionid="7204" style="font-size: 14px; line-height: 1.5em;">Tuesday, Dec 2, 1:30 PM - 2:30 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">126 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=4947" style="font-size: 14px; line-height: 1.5em;">VI4947 -&nbsp;Shading And Texturing Workflow</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this intermediary class I will discuss the theory behind my workflow for shading and texturing environments, props, and characters. These techniques can be used to texture...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Neil Blevins&nbsp;</span><a data-action="" data-timeid="1723" data-sessionid="4947" style="font-size: 14px; line-height: 1.5em;">Tuesday, Dec 2, 3:00 PM - 4:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">303 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5197" style="font-size: 14px; line-height: 1.5em;">VI5197 -&nbsp;Up on Blocks and Under the Hood: Dissecting the New Features in 3ds Max 2015 Software</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">3ds Max 2015 software has shipped and you may have heard, or even seen, the new features&mdash;but do you know how they work or what tips or insights you can obtain regarding their...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Christopher Murray&nbsp;Kim Lee&nbsp;</span><a data-action="" data-timeid="1726" data-sessionid="5197" style="font-size: 14px; line-height: 1.5em;">Tuesday, Dec 2, 3:00 PM - 4:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">41 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5718" style="font-size: 14px; line-height: 1.5em;">VI5718-R -&nbsp;Building Render Farms in the Cloud&mdash;Using Amazon EC2 for On-Demand Rendering</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Not everyone can afford either the cost or infrastructure of a permanently installed server farm used for completing projects. This course will teach users the most effective...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Roundtable&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Alex Lorman&nbsp;</span><a data-action="" data-timeid="1583" data-sessionid="5718" style="font-size: 14px; line-height: 1.5em;">Tuesday, Dec 2, 3:00 PM - 4:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=6219" style="line-height: 1.5em; font-size: 14px;">VI6219 -&nbsp;Autodesk&reg; 3ds Max&reg; Certification Preparation</a></li> <ul> <li><span style="line-height: 1.5em; font-size: 14px;">Certification in Autodesk 3ds Max software demonstrates your capabilities in one of the most demanding creative jobs in the market today. Digital artists and educators alike...&nbsp;</span><a style="line-height: 1.5em; font-size: 14px;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">Adam Crespi&nbsp;</span><a data-action="" data-timeid="2731" data-sessionid="6219" style="line-height: 1.5em; font-size: 14px;">Tuesday, Dec 2, 3:00 PM - 4:00 PM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">56 Seats remaining</span></li> </ul> </ul> <ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7279" style="font-size: 14px; line-height: 1.5em;">VI7279-R -&nbsp;Finding the Story in a Forest of Ideas</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">This interactive class will demonstrate the importance of the discovery process that happens at the beginning of any visualization or video project. After an introduction to...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Roundtable&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">John Higgs&nbsp;Brandon Carmichael&nbsp;</span><a data-action="" data-timeid="1584" data-sessionid="7279" style="font-size: 14px; line-height: 1.5em;">Tuesday, Dec 2, 3:00 PM - 4:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=6669" style="line-height: 1.5em; font-size: 14px;">VI6669 -&nbsp;3ds Max Software Template-Based Workflows&mdash;For New and Part-Time Users</a></li> <ul> <li><span style="line-height: 1.5em; font-size: 14px;">This session will show several 3ds Max software workflows throughout the production pipeline that accommodate fast turnaround for new, part-time, and casual users, as well as...&nbsp;</span><a style="line-height: 1.5em; font-size: 14px;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">Gary Davis&nbsp;</span><a data-action="" data-timeid="1740" data-sessionid="6669" style="line-height: 1.5em; font-size: 14px;">Tuesday, Dec 2, 5:00 PM - 6:00 PM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">252 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5189" style="font-size: 14px; line-height: 1.5em;">VI5189-R -&nbsp;Roundtable on Autodesk's Design Software to 3ds Max Software Interoperability</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Autodesk, Inc., design software provides great tools for building complex designs that range from mechanical to civil, and 3ds Max Design software is a great tool for...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Roundtable&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Steven Schain&nbsp;</span><a data-action="" data-timeid="1582" data-sessionid="5189" style="font-size: 14px; line-height: 1.5em;">Tuesday, Dec 2, 5:00 PM - 6:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> </ul> <ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5188" style="font-size: 14px; line-height: 1.5em;">VI5188-L -&nbsp;Effective Techniques for Animating Inventor Software Assemblies Using 3ds Max Design Software</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Inventor software is a great tool for building complex mechanical assemblies, and 3ds Max Design software is a great tool for generating visually striking rendered...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Hands-on Lab&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Steven Schain&nbsp;</span><a data-action="" data-timeid="1804" data-sessionid="5188" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 8:00 AM - 9:30 AM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">7 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7062" style="font-size: 14px; line-height: 1.5em;">VI7062 -&nbsp;3ds Max Tips and Tricks</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Shawn Hendriks returns with this popular tips and tricks class and a whole new set of techniques to expand your thinking on how you can use 3ds Max software. Shawn started...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">shawn hendriks&nbsp;</span><a data-action="" data-timeid="1741" data-sessionid="7062" style="line-height: 1.5em; font-size: 14px;">Wednesday, Dec 3, 8:00 AM - 9:30 AM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">244 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5198" style="font-size: 14px; line-height: 1.5em;">VI5198 -&nbsp;Creating Original HDR Imagery for Use in Image-Based Lighting Within 3D Applications</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Back by popular demand&mdash;and intended for emerging users of 3ds Max software and Maya software&mdash;this session will explore the world of image-based lighting for rendering images...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">Christopher Murray&nbsp;</span><a data-action="" data-timeid="1742" data-sessionid="5198" style="line-height: 1.5em; font-size: 14px;">Wednesday, Dec 3, 8:00 AM - 9:30 AM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=6524" style="font-size: 14px; line-height: 1.5em;">VI6524 -&nbsp;Compositing: What is It Good For? An Introduction to Compositing</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">3D visualization has become a very important part of the practice in today&rsquo;s design industry; it is no longer limited to just the film and game studios who have...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Marcus Kim&nbsp;</span><a data-action="" data-timeid="1744" data-sessionid="6524" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 10:00 AM - 11:30 AM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">343 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5324" style="font-size: 14px; line-height: 1.5em;">VI5324 -&nbsp;Commercial Breakdown: Part 1</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this class you will gain an understanding of a commercial production that uses only computer graphics. This is a 2-part series that will cover the entire process of...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">Joe Gunn&nbsp;Chad Ashley&nbsp;</span><a data-action="" data-timeid="1743" data-sessionid="5324" style="line-height: 1.5em; font-size: 14px;">Wednesday, Dec 3, 10:00 AM - 11:30 AM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">9 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5195" style="font-size: 14px; line-height: 1.5em;">VI5195 -&nbsp;Using 3ds Max Design Software, Revit Software, and Iray Rendering Engine to Render Compelling Photographic Scenes</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">This lab will introduce designers to the real-world use of, and best practices for, rendering Revit software models using 3ds Max software and the NVIDIA iray rendering...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">Steven Schain&nbsp;Tod Stephens&nbsp;</span><a data-action="" data-timeid="1751" data-sessionid="5195" style="line-height: 1.5em; font-size: 14px;">Wednesday, Dec 3, 10:00 AM - 11:30 AM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5204" style="font-size: 14px; line-height: 1.5em;">AB5204 -&nbsp;Rendering and Animation for Building Design with 3ds Max</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">3ds Max Design rendering and animation software is extremely powerful. It can also be intimidating and overwhelming for the novice or casual user. This class will show you...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Matt Dillon&nbsp;</span><a data-action="" data-timeid="1972" data-sessionid="5204" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 10:00 AM - 11:30 AM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5396" style="font-size: 14px; line-height: 1.5em;">VI5396-L -&nbsp;3ds Max Design Software: 3 Rendering Techniques for Users of Inventor Software</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">This lab will demonstrate 3 different easy-to-use rendering options available with 3ds Max Design software. We will use an Inventor software model as a source example, but...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">75 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Hands-on Lab&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Marion Landry&nbsp;</span><a data-action="" data-timeid="1810" data-sessionid="5396" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 1:00 PM - 2:15 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7205" style="font-size: 14px; line-height: 1.5em;">VI7205 -&nbsp;Inside The Boxtrolls: The Hybrid of Stop-Motion and Visual Effects in LAIKA's Third Feature Film</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Oregon-based LAIKA is a renowned animation studio that has inspired audiences with an unprecedented visual artistry. &nbsp;Animators breathe life into meticulously hand-crafted...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Mark Shapiro&nbsp;</span><a data-action="" data-timeid="2466" data-sessionid="7205" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 1:00 PM - 2:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">211 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7273" style="font-size: 14px; line-height: 1.5em;">VI7273-L -&nbsp;Modeling for Architecture, Engineering, and Construction: 3ds Max Design Software</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">This session is full, but an alternate time is now available. VIEW REPEAT SESSION In this hands-on lab we will maximize on several of 3ds Max Design software's powerful...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">75 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Hands-on Lab&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Jose Manuel Elizardo&nbsp;Marion Landry&nbsp;</span><a data-action="" data-timeid="2737" data-sessionid="7273" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 2:45 PM - 4:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7280" style="font-size: 14px; line-height: 1.5em;">VI7280-R -&nbsp;Mobile Interactive Technologies for Architectural Visualization</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Join us for an exciting discussion about some of the latest interactive technologies for architectural visualization and their uses on mobile devices. This discussion will...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Roundtable&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">John Higgs&nbsp;Brandon Carmichael&nbsp;</span><a data-action="" data-timeid="2732" data-sessionid="7280" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 3:00 PM - 4:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span><a data-action="" data-timeid="2732" data-sessionid="7280" style="font-size: 14px; line-height: 1.5em;">&nbsp;</a></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=6141" style="font-size: 14px; line-height: 1.5em;">VI6141 -&nbsp;Rendering Workflows Between Revit Software, 3ds Max Software, and Iray Rendering Engine</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">This class will describe how to do renderings from a Revit software model inside of 3ds Max software. Maximizing on the connecting power between 3ds Max software and Revit...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Scott DeWoody&nbsp;Suzanne Miks&nbsp;</span><a data-action="" data-timeid="1755" data-sessionid="6141" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 3:00 PM - 4:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=4948" style="font-size: 14px; line-height: 1.5em;">VI4948 -&nbsp;Shading And Texturing a Photoreal Robot</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this intermediary class I will build upon the theory presented in my class, Shading And Texturing Workflow, with a practical example that involves shading and texturing a...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Neil Blevins&nbsp;</span><a data-action="" data-timeid="1759" data-sessionid="4948" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 3:00 PM - 4:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">319 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5194" style="font-size: 14px; line-height: 1.5em;">VI5194-L -&nbsp;Integrating Water Elements into Architectural Renderings Using Particle Flow</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Many architectural structures incorporate a water feature as a prominent visual component of the structure. This class will explain how to implement the Particle Flow system...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">75 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Hands-on Lab&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Steven Schain&nbsp;</span><a data-action="" data-timeid="2736" data-sessionid="5194" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 4:30 PM - 5:45 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">34 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5123" style="font-size: 14px; line-height: 1.5em;">VI5123 -&nbsp;Is That Really a Rendering?</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">It&rsquo;s not enough to know how to create striking 3D renderings; you have to make images that really sell. To effectively sell your renderings, you need the knowledge of a...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">Ramy Hanna&nbsp;</span><a data-action="" data-timeid="1760" data-sessionid="5123" style="line-height: 1.5em; font-size: 14px;">Wednesday, Dec 3, 4:30 PM - 5:30 PM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7327" style="font-size: 14px; line-height: 1.5em;">VI7327 -&nbsp;A Retailer&rsquo;s Way into 3D: IKEA</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this session IKEA Communications AB in Sweden will present the challenge of a retailer taking on photographic renderings of indoor homes for catalog and web. We will share...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Martin Enthed&nbsp;</span><a data-action="" data-timeid="2725" data-sessionid="7327" style="font-size: 14px; line-height: 1.5em;">Wednesday, Dec 3, 4:30 PM - 5:30 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">24 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=6964" style="font-size: 14px; line-height: 1.5em;">VI6964-L -&nbsp;Discover mParticles&mdash;3ds Max Software's Built-in Destruction Toolkit</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">The mParticles toolset (formerly Particle Flow toolbox#2) has been fully integrated into 3ds Max software since the 2013 subscription expansion pack. This class will look at...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Hands-on Lab&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Anselm Von Seherr-Thoss&nbsp;</span><a data-action="" data-timeid="1828" data-sessionid="6964" style="font-size: 14px; line-height: 1.5em;">Thursday, Dec 4, 8:00 AM - 9:30 AM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">32 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7326" style="font-size: 14px; line-height: 1.5em;">VI7326 -&nbsp;Virtual Reality in the Real World: Transmedia, Planes, and Automobiles</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Virtual reality (VR) has been brought to the forefront recently with Oculus VR&rsquo;s Oculus Rift. In this class we will discuss how the emerging technologies around head-mounted...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">Solomon Rogers&nbsp;Matthew Allen&nbsp;</span><a data-action="" data-timeid="1762" data-sessionid="7326" style="line-height: 1.5em; font-size: 14px;">Thursday, Dec 4, 8:00 AM - 9:30 AM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=5417" style="font-size: 14px; line-height: 1.5em;">VI5417 -&nbsp;Commercial Breakdown: Start to Finish&mdash;Part 2</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In part 2 of this 2-part class (part 1 taught by Joe Gunn) you will see the production pipeline from start to finish on a commercial spec spot for the HBO show Boardwalk...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Chad Ashley&nbsp;Joe Gunn&nbsp;</span><a data-action="" data-timeid="1746" data-sessionid="5417" style="font-size: 14px; line-height: 1.5em;">Thursday, Dec 4, 8:00 AM - 9:30 AM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">34 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7278" style="font-size: 14px; line-height: 1.5em;">VI7278 -&nbsp;Eye in the Sky: Using UAVs for Architectural Visualization and Storytelling</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">The introduction of small drones into the marketplace has made unmanned aerial vehicle (UAV) technology more affordable and accessible than ever before. The use of UAVs has...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">John Higgs Brandon Carmichael&nbsp;</span><a data-action="" data-timeid="1763" data-sessionid="7278" style="font-size: 14px; line-height: 1.5em;">Thursday, Dec 4, 10:00 AM - 11:30 AM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">22 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7339" style="font-size: 14px; line-height: 1.5em;">VI7339 -&nbsp;From Design to Fabrication: Using 3ds Max to Build a Real Rube Goldberg Machine</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this class we will examine how 3ds Max software was used during the previsualization, design, and fabrication phases of a recently released short film created for the new...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">90 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Kim Lee&nbsp;</span><a data-action="" data-timeid="1761" data-sessionid="7339" style="font-size: 14px; line-height: 1.5em;">Thursday, Dec 4, 10:00 AM - 11:30 AM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">44 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=8138" style="font-size: 14px; line-height: 1.5em;">VI8138-L -&nbsp;Modeling for Architecture, Engineering, and Construction: 3ds Max Design Software (Repeat)</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this hands-on lab we will maximize on several of 3ds Max Design software's powerful modeling tools to help you take your architecture, engineering, and construction...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">75 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Hands-on Lab&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Jose Manuel Elizardo&nbsp;</span><a data-action="" data-timeid="2981" data-sessionid="8138" style="font-size: 14px; line-height: 1.5em;">Thursday, Dec 4, 1:00 PM - 2:15 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=6177" style="font-size: 14px; line-height: 1.5em;">VI6177 -&nbsp;Hollywood BIM for Infrastructure</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">This lecture will cover the process of creating striking videos designed to communicate complex infrastructure projects within a Building Information Modeling (BIM) pipeline....&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Jos&eacute; Andr&eacute;s Lara Seedorf&nbsp;Marco Vidali Castillo&nbsp;</span><a data-action="" data-timeid="1765" data-sessionid="6177" style="font-size: 14px; line-height: 1.5em;">Thursday, Dec 4, 1:00 PM - 2:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">61 Seats remaining</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=4946" style="font-size: 14px; line-height: 1.5em;">VI4946 -&nbsp;Concept Art: Combining 2D and 3D Tools To Create Compelling Imagery</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">In this intermediary class I will show practical examples of my workflow for producing concept art. My workflow combines both 2D painting and 3D rendering to produce the most...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="font-size: 14px; line-height: 1.5em;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="font-size: 14px; line-height: 1.5em;">Neil Blevins&nbsp;</span><a data-action="" data-timeid="1748" data-sessionid="4946" style="font-size: 14px; line-height: 1.5em;">Thursday, Dec 4, 1:00 PM - 2:00 PM&nbsp;</a><span style="font-size: 14px; line-height: 1.5em;">Full</span></li> </ul> <li><a href="https://events.au.autodesk.com/connect/sessionDetail.ww?SESSION_ID=7267" style="font-size: 14px; line-height: 1.5em;">VI7267 -&nbsp;Real-Time Visualization and Simulation with 3ds Max Software and BitSquid</a></li> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">Discover how real-time game engine technology can help you to develop rapid workflows for real-time visualization, enabling you to iterate your designs more swiftly and...&nbsp;</span><a style="font-size: 14px; line-height: 1.5em;">View more</a></li> <li><small style="line-height: 1.5em;">60 Minutes</small><span style="line-height: 1.5em; font-size: 14px;">&nbsp;</span><small style="line-height: 1.5em;">Lecture&nbsp;</small><span style="line-height: 1.5em; font-size: 14px;">Alex Horst&nbsp;</span><a data-action="" data-timeid="2629" data-sessionid="7267" aria-describedby="ui-tooltip-333" style="line-height: 1.5em; font-size: 14px;">Thursday, Dec 4, 1:00 PM - 2:00 PM&nbsp;</a><span style="line-height: 1.5em; font-size: 14px;">189 Seats remaining</span></li> </ul> </ul> </div>Mon, 01 Dec 2014 15:47:42 UTChttp://area.autodesk.com/blogs/maxstation/n261-still-some-spaces-available-on-some-the-3ds-max-related-autodesk-university-2014-sessionsHow many CPU cores are used by the iray renderer?MaxStation<p>If you check the render log when you're using the iray renderer with both CPU and GPU you may notice something strange (in this example the machine has 24 CPU cores and a Quadro 4000 GPU):</p> <p style="padding-left: 30px;" class="code">RC 0.10 22 MB info : progressive: using iray renderer</p> <p style="padding-left: 30px;" class="code">IRAY 0.10 39 MB info : found 1 CUDA devices</p> <p style="padding-left: 30px;" class="code">IRAY 0.10 39 MB info : using CUDA device 0</p> <p style="padding-left: 30px;" class="code"><strong>IRAY 0.10 39 MB info : using CPU rendering with 24 thread(s)</strong></p> <p style="padding-left: 30px;" class="code">...</p> <p style="padding-left: 30px;" class="code">IRAY 0.58 58 MB info : Rendering with 2 device(s):</p> <p style="padding-left: 30px;" class="code"><strong>IRAY 0.58 58 MB info : CPU (23 threads)</strong></p> <p style="padding-left: 30px;" class="code">IRAY 0.58 58 MB info : CUDA device 0 (Quadro 4000)</p> <p style="padding-left: 30px;" class="code">IRAY 0.58 58 MB info : Rendering...</p> <p class="code"></p> <p>So initially it says it's going to use both the CUDA device and 24 cores. But just before the actual rendering begins it shows you that it's using one cpu core fewer.</p> <p>There is a good reason for that: in order to get the best possible performance one CPU core is left unused by the iray renderer. That core will be managing the GPU(s), if that core would also be rendering it would cause a drop in performance as the code that gets and sends information to the GPU would be competing for clock cycles with the actual rendering.</p> <p>If for some reason you want to use a specific number of cores (but less than the total number available) you may want to configure one additional core for iray to use.</p> <p>If you don't use the GPU for rendering the exact number of CPU cores you've configured will be used.</p>Thu, 27 Nov 2014 14:53:40 UTChttp://area.autodesk.com/blogs/maxstation/n260-how-many-cpu-cores-are-used-by-the-iray-rendererMAXScript: Making sure scenematerials array is up to dateMaxStation<p>The problem:</p> <p>In a new scene cre<span style="line-height: 1.5em; font-size: 14px;">ate an object, a</span><span style="line-height: 1.5em; font-size: 14px;">ssign a material and then delete the object. If you now&nbsp;</span><span style="line-height: 1.5em; font-size: 14px;">check scenematerials it still shows the material. When you run "scenematerials.count" it still shows 1.</span></p> <p>The solution:&nbsp;</p> <p><span style="line-height: 1.5em; font-size: 14px;">You need to save the scene, that causes the scenematerials array to get cleaned up. On a large file that might take a long time, luckily it is enough to call "savenodes #() somefile". That will be quick as it saves an empty array of objects.</span></p>Mon, 24 Nov 2014 14:00:03 UTChttp://area.autodesk.com/blogs/maxstation/n259-maxscript-making-sure-scenematerials-array-is-up-to-dateBackburner error &quot;Could not find the specified file in DefaultSettingsParser::parse() ;&quot;MaxStation<p>The error "<span style="font-size: 14.4444446563721px; line-height: 1.5em;">Could not find the specified file in DefaultSettingsParser::parse() ;" occurs if you don't have the Populate Data installed on the machines.</span></p> <p><span style="font-size: 14.4444446563721px; line-height: 1.5em;"><br /></span></p> <p>This is what the errors will look like in the log files:</p> <p>In the server log (backburnerserver.log):</p> <p class="code" style="padding-left: 30px;">2014/11/14 09:33:24 INF New task assigned: 0</p> <p class="code" style="padding-left: 30px;">2014/11/14 09:33:26 INF Adapter returned unexpected code -2 for "C:\\Program Files\\Autodesk\\3ds Max 2015\\maxadapter.adp.exe" "-o" "NewTask" "-l" "Info" "-j" "C:\\Users\\bb\\AppData\\Local\\backburner\\ServerJob\\Untitled01.xml.details" "-s" "0" "-n" "1" "-a" "C:\\Users\\bb\\AppData\\Local\\backburner\\ServerJob\\Untitled01.zip" "-d" "utf-8"&nbsp;</p> <p class="code" style="padding-left: 30px;">2014/11/14 09:33:26 ERR Task error: 3dsmax adapter error : Autodesk 3dsMax 17.2 reported error: Could not find the specified file in DefaultSettingsParser::parse() ; Could not find the specified file in DefaultSettingsParser::parse() ; Could not find the specified file in DefaultSettingsParser::parse() ; Could not find the specified file in DefaultS&nbsp;</p> <p class="code" style="padding-left: 30px;"><span style="line-height: 1em; font-size: 14px;">2014/11/14 09:33:26 ERR 3dsmax adapter error : Autodesk 3dsMax 17.2 reported error: Could not find the specified file in DefaultSettingsParser::parse() ; Could not find the specified file in DefaultSettingsParser::parse() ; Could not find the specified file in De</span></p> <p class="code" style="padding-left: 30px;">2014/11/14 09:33:26 INF Application is down</p> <p>In the manager log (backburner.log):</p> <p style="padding-left: 30px;" class="code">2014/11/14 09:33:26 WRN Task error from fara06253</p> <p style="padding-left: 30px;" class="code">2014/11/14 09:33:26 ERR Job 'Untitled01' (Autodesk 3ds Max 2015 (64-bit)) failed for fara06253</p> <p style="padding-left: 30px;" class="code">2014/11/14 09:33:26 ERR Error message: 3dsmax adapter error : Autodesk 3dsMax 17.2 reported error: Could not find the specified file in DefaultSettingsParser::parse() ; Could not find the specified file in DefaultSettingsParser::parse() ; Could not find the specified file in De</p> <p style="padding-left: 30px;" class="code">2014/11/14 09:33:26 WRN Server fara06253 flagged as failed for job 'Untitled01'</p> <p></p> <p>To resolve the issue you need to ensure that the Populate Data is installed on all the render machines. You can run the 3dsMax_2015_PopulateData.msi installer from the \\x64\\PDATA\\ folder of the 3ds Max 2015 installer. In case there was a previous install of the Populate Data on the machine please delete the following folder before installing C:\\Program Files\\Common Files\\Autodesk Shared\\PeoplePower\\2.0\\.</p>Fri, 14 Nov 2014 11:21:51 UTChttp://area.autodesk.com/blogs/maxstation/n258-backburner-error-could-not-find-the-specified-file-in-defaultsettingsparserparse-Fixing missing Evolver data errorsMaxStation<p>If you get an error message like this when you try to do a Poppulate simulation:</p> <p><img src="/userdata/blogs/maxstation/nicolas/poplate-2014-2.png" width="497" height="170" /></p> <p></p> <p>That means the 3ds Max or 3ds Max Design install isn't complete. To fix this you need to install the&nbsp;<span style="font-size: 14px; line-height: 1.5em;">Autodesk 3ds Max 2014 64-bit Populate Data component.</span></p> <p>The actual file is 3dsMax_2014_PopulateData.msi which you can find in the \x64\PDATA\ folder of the install media. Note that if you're running 3ds Max Design the filename will be&nbsp;3dsMaxDesign_2014_PopulateData.msi.</p> <p></p> <p>If you do the same in 3ds Max 2015 the message doesn't mention Evolver anymore, instead it tells you to install the Populate data:</p> <p><img src="/userdata/blogs/maxstation/nicolas/populate2015.jpg" width="412" height="172" /></p>Fri, 07 Nov 2014 10:00:07 UTChttp://area.autodesk.com/blogs/maxstation/n257-fixing-missing-evolver-data-errorsJoin US! for M&amp;E DevDay events in multiple locations!MaxStation<p>Reposting Kevin's post from the <a href="http://getcoreinterface.typepad.com/blog/">GetCOREInterface()</a> blog:</p> <p></p> <h3>Join US! for M&amp;E DevDay events in multiple locations!</h3> <div> <div> <p>Hey, we have the M&amp;E DevDay events coming up soon on several dates. You are invited to register for our annual FREE OF CHARGE Media and Entertainment DevDay events taking place before AU on December 1st in Las Vegas. Plus we have three dates in January to choose from in China and Japan.&nbsp; &nbsp;</p> <p>DevDay is the best way for you to lean about Autodesk's newest technologies and next generation of products and APIs.&nbsp; These are developer oriented events, and are your chance to learn how Autodesk is expanding our business in the coming year and beyond, and how you can leverage this growth by using Cloud, Mobile and Desktop APIs and technologies to increase your business.&nbsp; You will have the opportunity to spend time with Autodesk and industry M&amp;E experts as well as fellow developers.&nbsp; As part of DevDay at AU you are invited to DevHack on Tuesday, Dec 2 from 1:00 p.m. - 5:30 p.m.&nbsp; DevHack is a drop-in workshop where you bring your laptop and spend quality time getting programming advice from DevTech engineers for any problems or projects you are working on or learn to take advantage of the new cloud and/or mobile APIs.</p> <p>See here for a detailed agenda:<br /><a href="http://autodeskdevdays.com/devdays-me-2014/">http://autodeskdevdays.com/devdays-me-2014/</a></p> <p>There is also information here:<br /><a href="/au2014/adn">http://area.autodesk.com/au2014/adn</a></p> <h3>&nbsp;</h3> <h2>To Register:</h2> <p>If you are an ADN member and are already attending Autodesk University Las Vegas, you can add our DevDay to your agenda by going here:<a href="http://au.autodesk.com/plan/pre-conference/adn-conference-devdays">http://au.autodesk.com/plan/pre-conference/adn-conference-devdays</a><br /><br />Otherwise, to attend the conference(s) only, please send us an email here:<a href="mailto:devdaysinfo@autodesk.com?subject=M+E%20DevDays%202014%20Conference%20Query">devdaysinfo@autodesk.com</a>.</p> <p>Note, if you are not an ADN member we will ask you to sign an NDA because we will be talking about pre-release and future details.</p> <p>Remember the M&amp;E DevDay conference is free, so there is no charge for attending the M&amp;E DevDay!</p> <p>&nbsp;</p> <h2>AU 2014 Attendees:</h2> <p>Remember, if you are an ADN member and are already attending Autodesk University Las Vegas, you can add our DevDay to your agenda by going here:<a href="http://au.autodesk.com/plan/pre-conference/adn-conference-devdays">http://au.autodesk.com/plan/pre-conference/adn-conference-devdays</a>. Please make sure to add the morning and afternoon sessions.</p> <p>Also, please check out these additional AU courses being held and taught by members of our ADN DevTech team:</p> <ul> <li>SD6310 - Bring on the Cloud and Mobilize Your Media and Entertainment Workflows Through Programming<br />&nbsp;&nbsp; &ndash; Kevin Vandecar</li> <li>SD5750 - Autodesk 360 Mobile Software Development Kit: Cloud Services Unleashed&nbsp;<br />&nbsp;&nbsp; &ndash; Cyrille Fauvel</li> <li>SD6432 - Are You Having a Pythonic 3ds Max Experience? No? Come Join the Revolution&nbsp;<br />&nbsp;&nbsp; &ndash; Kevin Vandecar</li> <li>SD5752 -&nbsp; OAuth 1.0 Versus OAuth 2.0 and Use Case<br />&nbsp;&nbsp; &ndash; Cyrille Fauvel</li> </ul> <p>You might also find these interesting:</p> <ul> <li>SD6000 - Introduction to Apple's iOS Mobile Development</li> <li>SD5500 - Autodesk&rsquo;s Cloud and Mobile API and Technologies: Meet the Experts</li> </ul> <p>There are also a number of other classes in the Visualization track that cover techniques for using 3ds Max and Maya! Also many programming related courses.</p> <p>We hope to see you there!<br />Please come introduce yourself if you are able to make it!</p> </div> </div>Wed, 29 Oct 2014 09:59:17 UTChttp://area.autodesk.com/blogs/maxstation/n256-join-us-for-mampe-devday-events-in-multiple-locationsOnline help redirecting to Feedback community issue resolvedMaxStation<p>At the end of last week the online help was redirecting to the Feedback communities, this issue has now been resolved.</p>Mon, 27 Oct 2014 08:31:22 UTChttp://area.autodesk.com/blogs/maxstation/n255-online-help-redirecting-to-feedback-community-issue-resolvedSpeeding up mesh operations in 3ds MaxMaxStation<p>Let's start of with a quick question, which may seem unrelated to the subject of this post): do you know where the Max.log file is stored? And if so, how often do you look at this file?</p> <p>For me the answers are:</p> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">yes, it's in&nbsp;C:\\Users\\[my user name]\\AppData\\Local\\Autodesk\\3dsMax\\2015 - 64bit\\ENU\\Network\\</span></li> <li><span style="font-size: 14px; line-height: 1.5em;"></span><span style="font-size: 14px; line-height: 1.5em;">and no, i don't really look at the file.</span></li> </ul> <p>Uhm, so why do i have Errors, Info, Warnings and Debug all ticked (in preferences-&gt;files under the log file maintenance section)? Now that's a good question!</p> <p></p> <p>Back to the topic: some mesh operations can take longer because of the mesh inspector (introduced in the 2014 release) logging information in that log file.</p> <p>Aha, so i can speed that up by:</p> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">disabling the mesh inspector (that helps)&nbsp;</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">or by unchecking the logging options (that helps even more and i get to keep the benefit of meshes getting automatically fixed if required). In fact you only need to uncheck the Info option.</span></li> </ul>Wed, 22 Oct 2014 12:00:20 UTChttp://area.autodesk.com/blogs/maxstation/n254-speeding-up-mesh-operations-in-3ds-maxIncreasing performance of final gather in mental ray when rendering at a very high resultionMaxStation<p>The default final gather algorithm is faster and produces nicer feedback but also uses more memory, that's find for resultions up to HD but if you go for very large, something like 20000x20000 mental ray will allocate a lot of memory which will cause the machine to swap to disk a lot if you don't have sufficient physical memory.</p> <p></p> <p>The workaround is to use the following string option to force mental ray to use the old algorithm (render setup-&gt;string options in the renderer tab of the mental ray renderer):</p> <p class="code">"finalgather precomp legacy" true</p> <p></p> <p>That will allow the render to complete faster because the machine won't be swapping tho disk.</p>Tue, 21 Oct 2014 11:17:51 UTChttp://area.autodesk.com/blogs/maxstation/n253-increasing-performance-of-final-gather-in-mental-ray-when-rendering-at-a-very-high-resultionFree Autodesk Software for Students, Teachers, &amp; Schools Around the WorldMaxStation<p>The terms have changed: now ALL students, teachers, and schools everywhere in the world have FREE access to our desktop software.</p> <p>In the past, we have had free access in some countries, but not others. Today there are no restrictions. For more information go to: <a href="http://students.autodesk.com/">students.autodesk.com</a>&nbsp;where you can download as much as you want and find curriculum and learning materials.</p>Wed, 08 Oct 2014 08:07:41 UTChttp://area.autodesk.com/blogs/maxstation/n252-free-autodesk-software-for-students-teachers-amp-schools-around-the-worldUsing MaxScript to check for missing bitmap filesMaxStation<p>You can check this in the Asset Tracking by checking the Status column but maybe you prefer to access this information from a small script:</p> <p class="code" style="padding-left: 30px;">missing_maps = for m in (getClassInstances BitmapTexture) where not (doesFileExist m.filename) collect m</p> <p class="code" style="padding-left: 30px;"><span style="font-size: 14px; line-height: 1.5em;">print missing_maps.count</span></p> <div></div> <div>What this does is first get all the bitmap texture objects in the scene: <span style="line-height: 21.6666679382324px;">"</span><span style="font-size: 14.4444446563721px; font-family: 'Courier New', Courier, monospace; line-height: 14px;">getClassInstances BitmapTexture"</span></div> <div>Then it loops through them: "<span style="font-family: 'Courier New', Courier, monospace; font-size: 14.4444446563721px; line-height: 14px;">for m in"</span></div> <div>And checks whether the file exists: "<span style="font-family: 'Courier New', Courier, monospace; font-size: 14.4444446563721px; line-height: 14px;">doesFileExist m.filename"</span></div> <div>Finally it combines them all in a single array, i<span style="font-size: 14.4444446563721px; line-height: 1.5em;">f they match the criterium:&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">"</span><span style="font-size: 14.4444446563721px; font-family: 'Courier New', Courier, monospace; line-height: 14px;">collect m"</span></div> <div></div> <div>And with ".count" we see how many there are in the resulting array (hopefully this will be zero).</div>Tue, 30 Sep 2014 13:50:09 UTChttp://area.autodesk.com/blogs/maxstation/n251-using-maxscript-to-check-for-missing-bitmap-filesThe summer holidays are over...MaxStation<p>It's been silent too long on the MaxStation blog, regular posting will recommence soon!</p>Mon, 29 Sep 2014 10:46:44 UTChttp://area.autodesk.com/blogs/maxstation/n250-the-summer-holidays-are-overSP2 for 3ds Max 2015 and 3ds Max Design 2015 are availableMaxStation<p><span style="line-height: 1.5em; font-size: 14px;">Now available on the Autodesk Application Manager (if you don't see it just do a 'check now') or download them here:</span></p> <ul> <li><a href="http://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/autodesk-3ds-max-2015-service-pack-2.html">Autodesk 3ds Max 2015 Service Pack 2</a></li> <li><a href="http://knowledge.autodesk.com/support/3ds-max-design/downloads/caas/downloads/content/autodesk-3ds-max-design-2015-service-pack-2.html">Autodesk 3ds Max Design 2015 Service Pack 2</a></li> </ul> <p>From <a href="http://knowledge.autodesk.com/sites/default/files/file_downloads/3dsMax2015_SP2_Readme.htm">the readme file</a>, the following issues were addressed:</p> <ul> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-18050&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">The PhysX plug-in would cause a program error.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17998&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">The MAXScript interface to the Skin modifier's Envelope feature was incorrect.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17968&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Backburner: Split Scan Lines did not work when rendering a Camera view.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17895&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Save File As: The + button was hidden in the Japanese interface.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17866&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Frozen objects could be selected in viewports.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17727&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">ShaderFX materials weren't transferred properly when using the FBX format.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17725&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">OpenSSL has been upgraded to correct a security issue.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17680&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Wrong decimal separators have been fixed.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17669&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">FBX for 3ds Max plug-in presets were missing.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17631&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">The file crashMax.dlu was built into the wrong folder.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17550&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">ShaderFX nodes needed to be copied to user settings.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17434&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Base State material was resetting.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17431&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">The mental ray renderer would hang when rendering an empty scene in an orthographic view.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17342&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">It was impossible to rename a layer from the Layer Toolbar.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17282&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Opening the Layer Manager was slow when many objects were on a layer.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17263&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">ActiveShade would cause a buffer overflow.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17236&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Customer Error Report: An issue with ChamferedFaces has been fixed.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17235&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Customer Error Report: A core issue with object display has been fixed.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17210&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">The Crossing option for Window/Crossing selection was not working.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17172&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">The Cloth and Garment Maker modifiers were not localized.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17152&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Scripting a Dummy object was not working.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17101&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Viewport focal-point sampling was not working.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17097&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Rendering with the mental ray renderer would cause a program error.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17036&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Backburner 2015 running as a service would cause an "adapter error."</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-17024&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Rendering an area would not appear in the Rendered Frame window.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-16957&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">A change to Vertex Crease on the Ribbon would not update on the Editable Poly control panel.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-16813&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Composite map: Tile offset was not working in Nitrous viewports.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-16798&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">The movie list on the Welcome Screen contained a nonsense string.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-16796&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Nitrous viewports have been upgraded to support up to eight Composite map layers.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-16767&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Opening Layer Explorer with 1,000 layers was slow.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-16766&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">FBX import: Normals on skinned meshes were being ignored.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-16678&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">The installer for the plug-ins to exchange data with Adobe After Effects did not install the right files.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-16468&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">The animated Tours on the Welcome Screen were not localized.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-16407&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Display By Layer was not correctly displaying layer properties.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-16387&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Customer Error Report: Error opening certain files. This has been fixed.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-16241&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Scene Explorer would generate a MAXScript error exception when Esc was pressed.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-16140&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Scene Explorer: The object list would not resort when a file was renamed.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-15964&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Workspaces wouldn't load mnux.cfg files.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-11987&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">Customer Error Report: An error in Skin has been fixed.</span></li> <li><span style="font-size: 14px; line-height: 1.5em;">MAXX-11011&nbsp;</span><span style="font-size: 14px; line-height: 1.5em;">CAT: A rig arm would not stretch with IK.</span></li> </ul>Tue, 12 Aug 2014 14:09:53 UTChttp://area.autodesk.com/blogs/maxstation/n249-sp2-for-3ds-max-2015-and-3ds-max-2015-are-available2 million hitsMaxStation<p><span style="font-size: 14px; line-height: 1.5em;">2 million hits, wow!&nbsp;</span></p> <p><span style="font-size: 14px; line-height: 1.5em;"></span>Thanks everybody for reading this blog, for those adding comments: an even bigger thank you!</p> <p></p> <p><img src="/userdata/blogs/maxstation/nicolas/maxstation-2m-render.jpg" width="800" height="480" /></p> <p>Also thanks to the two bipeds (not that you can see them well in the render: one drives and the other pushes the cab and the trailer :) )</p>Tue, 29 Jul 2014 07:37:18 UTChttp://area.autodesk.com/blogs/maxstation/n248-2-million-hitsAnimating a cab with a trailer along a pathMaxStation<p>The focus is on simple: the trailer is going to follow the cab but it's rear wheels are stuck to the path, so it's one of those modern ones with a steering rear axle :)</p> <p>As this started out as a simple proof of concept the cab and trailer are simply extruded lines:</p> <p><img src="/userdata/blogs/maxstation/nicolas/cab-trailer1.png" width="400" height="300" /></p> <p>Change the pivot point for the trailer to the point where it rotates behind the cab. And make sure the pivot is at z=0 otherwise we'll get problems when we use the lookat controller later on.</p> <p><img src="/userdata/blogs/maxstation/nicolas/cab-trailer2.png" width="400" height="300" /></p> <p>Parent the trailer to the cab</p> <p>Use a path controller to make the cab follow the path (in the Motion panel select the position and use the assign controller button to select the path controller, then add the path)</p> <p><img src="/userdata/blogs/maxstation/nicolas/cab-trailer3.png" width="400" height="300" /></p> <p>When you now play the animation the cab follows the path with the trailer rigidly attached. Not really what we want!</p> <p>To make the trailer follow the path we use a dummy that's slightly behind on the path and use a lookat controller on the trailer that points at this dummy. You can tweak how the trailer follows the path by adjusting how far the dummy is behind the cab.</p> <p><img src="/userdata/blogs/maxstation/nicolas/cab-trailer4.png" width="400" height="300" /></p> <p>And <a href="/userdata/blogs/maxstation/nicolas/cab-trailer_track_animated.zip">here is the file</a> if you want to play with it yourself</p>Fri, 25 Jul 2014 14:23:01 UTChttp://area.autodesk.com/blogs/maxstation/n247-animating-a-can-with-a-trailer-along-a-pathRemoving lots of custom attributes in one go with MaxScript - part 2MaxStation<p>Yesterday's script would remove all custom attributes, looking at a sample file i got hold of many of the customer attributes didn't have a definition (and could therefore be safely removed), but some did hold definitions (and most likely you'd like to keep those). So here is a script that does just that: instead of repeating the code we define a function that will remove the custom attributes. First we loop forwards through the custom attributes to figure out how many there are and then we go backwards and delete those that have no definition.&nbsp;</p> <p></p> <p class="code">fn clean_ca x =</p> <p class="code"><span style="line-height: 1em; font-size: 14px;">(</span></p> <p class="code">&nbsp;-- first we count up and display</p> <p class="code">&nbsp;z=1</p> <p class="code">&nbsp;c=1 &nbsp;</p> <p class="code">&nbsp;while z !=undefined do</p> <p class="code">&nbsp;(</p> <p class="code">&nbsp; z = custattributes.getdef x c</p> <p class="code">&nbsp; if z != undefined then</p> <p class="code">&nbsp; (</p> <p class="code">&nbsp; &nbsp;format "% %\n" z.name (custattributes.getdefdata z)</p> <p class="code"><span style="line-height: 1em; font-size: 14px;">&nbsp; &nbsp;c=c+1</span></p> <p class="code">&nbsp; )</p> <p class="code">&nbsp;)</p> <p class="code">&nbsp;-- then we count down and delete the ones that are undefined&nbsp;</p> <p class="code">&nbsp;while (c!=0) do</p> <p class="code">&nbsp;(</p> <p class="code">&nbsp; z = custattributes.getdef x c</p> <p class="code">&nbsp; if z != undefined then</p> <p class="code">&nbsp; (</p> <p class="code">&nbsp; &nbsp;if &nbsp;(custattributes.getdefdata z)==undefined then</p> <p class="code">&nbsp; &nbsp;(</p> <p class="code">&nbsp; &nbsp; custAttributes.delete x z</p> <p class="code">&nbsp; &nbsp;)</p> <p class="code">&nbsp; )</p> <p class="code">&nbsp; c=c-1</p> <p class="code">&nbsp;)</p> <p class="code">)</p> <p class="code"></p> <p class="code">clean_ca(rootscene)</p> <p class="code">clean_ca(meditmaterials)</p> <p class="code">clean_ca(rootscene.Anim_Layer_Control_Manager)</p> <p class="code"></p> <p class="code">You can <a href="/userdata/blogs/maxstation/nicolas/show_and_delete_undefined_ca.zip">download the file here</a>.</p> <p><strong>To be safe: please always keep a backup copy of the file.</strong></p>Thu, 10 Jul 2014 12:02:35 UTChttp://area.autodesk.com/blogs/maxstation/n246-removing-lots-of-custom-attributes-in-one-go-with-maxscript---part-2Removing lots of custom attributes in one go with MaxScriptMaxStation<p>To get rid of global custom attributes you can use the MaxScript function custattributes.delete, that takes two parameters the first an object and the second the attribute definition.</p> <p></p> <p>So to delete attributes from the current selection you run something like:</p> <p><span style="font-size: 14px; line-height: 1.5em;">a=$</span></p> <div class="code"> <p>b=custattributes.getdef a 1</p> <p>custAttributes.delete a b</p> <p>In the first line we store the current selected object in variable a, in the section line we get the first custom attribute definition and in the third line we delete that custom attribute on the object.</p> <p></p> <p>If the custom attributes are global they're not assigned to a specific object, instead they're part of the scene. We can access the scene 'object' itself using rootscene.&nbsp;</p> <p>And if there are lots of them you want to delete them all in one go, so you get something like:</p> <p><span style="font-size: 14px; line-height: 1.5em;">z=1</span></p> <p>while z !=undefined do</p> <p>(</p> <p>&nbsp;x = rootscene</p> <p>&nbsp;z = custattributes.getdef x 1</p> <p>&nbsp;custAttributes.delete x z</p> <p>)</p> <p></p> <p>If there are additional custom attributes in the material editor slots or in the animation layer control manager you can remove those using the meditmaterials and&nbsp;<span style="font-size: 14px; line-height: 1.5em;">rootscene.Anim_Layer_Control_Manager objects respectively.</span></p> <p><a href="/userdata/blogs/maxstation/nicolas/del_ca.zip">Here is a little script</a> that removes all custom attributes from the rootscene, meditmaterials and the animation layer control manager.</p> <p><strong>To be safe: please always keep a backup copy of the file.</strong></p> </div>Wed, 09 Jul 2014 13:38:42 UTChttp://area.autodesk.com/blogs/maxstation/n245-removing-lots-of-custom-attributes-in-one-go-with-maxscript