MaxStationhttp://area.autodesk.com/This 3ds Max blog is a team effort by Nicolas Holst, Lee Montgomery, Vishnu Ramdass and Anil Choudhary. Tue, 03 May 2016 06:52:05 UTCFixing IK solver animation editing in 3ds Max 2017MaxStation<p>When editing animation IK systems in 3dsMax 2017, the IK solver does not properly follow the end effector animation due to the TMCache setting.</p> <p>There are two way to resolve this while we are preparing a fix.</p> <p></p> <p><strong>Editing CurrentDefaults.ini:</strong></p> <ol> <li><span style="line-height: 1.5em;">Exit 3ds Max 2017</span></li> <li><span style="line-height: 1.5em;">Navigate to the file &ldquo;CurrentDefaults.ini&rdquo; (typically located in "</span><span style="line-height: 1.5em;">C:\\Users\\[username] \\AppData\\Local\\Autodesk\\3dsMax\\2017 - 64bit\\ENU\\[language]\\defaults\\MAX\\" , replace user_name with your Windows user name and language with the language indicator, for English this is en-US)</span></li> <li><span style="line-height: 1.5em;">Using a text editor such as Notepad (Select and Right-Click CurrentDefaults.ini and select Edit to open the file)</span></li> <li><span style="line-height: 1.5em;">Scroll down to the [Performance] section</span></li> <li><span style="line-height: 1.5em;">Change the value &nbsp;&ldquo;EnableTMCache=1&rdquo; to &ldquo;EnableTMCache=0&rdquo;</span></li> <li><span style="line-height: 1.5em;">In your text editor select File &gt; Save and exit the file&nbsp;</span></li> </ol> <p></p> <p>Result: You can now edit the IK as expected</p> <p></p> <p><strong>3ds Max Maxscript:</strong></p> <ol> <li><span style="line-height: 1.5em;">Launch 3ds Max 2017</span></li> <li><span style="line-height: 1.5em;">From the Scripting menu select New Script</span></li> <li><span style="line-height: 1.5em;">Paste in the following lines of code into the new Maxscript window:</span></li> </ol> <p class="code"><span style="line-height: 1.5em;">userDefaultsPath = pathConfig.appendPath (pathConfig.removePathLeaf (getdir #plugcfg)) "defaults"</span></p> <p class="code"><span style="line-height: 1.5em;"></span><span style="line-height: 1.5em;">setINISetting (userDefaultsPath + "\\\\MAX\\\\CurrentDefaults.ini") "Performance" "EnableTMCache" "0"</span></p> <ol start="4"> <li><span style="line-height: 1.5em;">From the Maxscript window select Tools &gt; Evaluate All .&nbsp;</span><span style="line-height: 1.5em;">In the Maxscript Listener window it should display &ldquo;True&rdquo;</span></li> <li><span style="line-height: 1.5em;">Select the File &gt; Save As&hellip; option and save the script for later use</span></li> <li><span style="line-height: 1.5em;">Restart 3ds Max 2017</span></li> </ol> <p></p> <p>Result: You can now edit the IK as expected</p> <p></p> <p><strong>NOTE:</strong> Do not to forget to change it back to &ldquo;EnableTMCache=1&rdquo; when the next 3ds Max update &nbsp;is available to get the full benefit of the TMCache!</p> <p></p> <p><strong>Additional Information:&nbsp;<span style="line-height: 1.5em;">What is the TMCache?&nbsp;</span></strong></p> <p>The TMCache is a new performance feature in 3ds Max 2017 for storing transformation matrices, that is, the positions and orientations of items such as controllers driven by tracks (like a position controller or by procedural controller). &nbsp;This way they don't need to be recomputed every time you visit a frame. This new feature reduces computation time which helps to improve 3ds Max 2017 performance. It also improves viewport playback when you have Real Time Playback mode off (Real Time Playback often displays fractional frames that lie between whole frame numbers, and there are too many of those to cache).</p> <p><span style="line-height: 1.5em;">In the case of the IK manager, the TMcache is not getting cleared properly when you change the end effector (goal) in 3ds Max 2017. You will need to turn off the TMcache following the instructions above in order to get the right results for IK (except in Biped, which uses its own IK system).</span></p>Thu, 28 Apr 2016 07:57:41 UTChttp://area.autodesk.com/blogs/maxstation/k3-fixing-ik-solver-animation-editing-in-3ds-max-2017Running 3ds Max 2017 in a virtual machineMaxStation<p>An interesting point from the <a href="http://www.autodesk.com/3dsmax-readme-2017-enu">3ds Max 2017 Release Notes</a><span style="line-height: 1.5em;">:</span></p> <p style="padding-left: 30px;">When running with no GPU (including under Virtual Machines) 3ds Max 2017 must be launched with the -vxw commandline parameter.</p> <p style="padding-left: 30px;">For Example:&nbsp;<br />3dsmax.exe &ndash;vxw</p>Fri, 22 Apr 2016 09:44:09 UTChttp://area.autodesk.com/blogs/maxstation/n316-running-3ds-max-in-a-virtual-machineIf 3ds Max 2017 doesn&#039;t want to installMaxStation<p>If at the end of the install everything gets marked with a red cross, like so:</p> <p><img src="/userdata/blogs/maxstation/nicolas/3dsmax2017installfail.png" width="800" height="600" style="display: block; margin-left: auto; margin-right: auto;" /></p> <p></p> <p>You're probably hitting a 1603 or 1619 error against the Dotnet 4.6, you can check that in the installation log file (3dsMax_2017_Setup.log in your temp folder, just enter %temp% as the path in Windows Explorer).</p> <p class="code">Rollback<span class="Apple-tab-span" style="white-space: pre;"> </span>.NET Framework Runtime 4.6<span class="Apple-tab-span" style="white-space: pre;"> </span>Faile<span style="line-height: 1.5em;">d</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">Installation aborted, Result=1619</span></p> <p><span style="line-height: 1.5em;">Digging deeper in the Dotnet log file shows that it needs to reboot, but it can't because the installer is telling it not to reboot...</span></p> <p></p> <p><strong>Solution</strong></p> <p>Reboot your machine and run the setup again at which point it will run successfully (as Dotnet was installed and you just did the reboot it wanted).</p>Thu, 21 Apr 2016 10:30:14 UTChttp://area.autodesk.com/blogs/maxstation/n316-if-3ds-max-2017-doesn039t-want-to-installInstalling and running 3ds Max 2017MaxStation<p>When you install 3ds Max the only things you can do is select which components will be installed and what the base folder will be:</p> <p><img src="/userdata/blogs/maxstation/nicolas/3dsmax2017installoptions.png" width="800" height="600" style="display: block; margin-left: auto; margin-right: auto;" /></p> <p></p> <p>When you run 3ds Max 2017 for the first time you get the option to enter a serial number, point to your network license server (in which case you don't even need to enter the serial number and product key) or start a trial:</p> <p><img src="/userdata/blogs/maxstation/nicolas/3dsmax2017installserialornetworklicense.png" width="800" height="450" style="display: block; margin-left: auto; margin-right: auto;" /></p> <p></p> <p>After that you you get to chose between Classic or Design:</p> <p><img src="/userdata/blogs/maxstation/nicolas/classicordesign.png" width="700" height="680" style="display: block; margin-left: auto; margin-right: auto;" /></p> <p></p> <p>A<span style="line-height: 1.5em;">nd your 3ds Max 2017 is ready to use!</span></p>Tue, 19 Apr 2016 12:01:55 UTChttp://area.autodesk.com/blogs/maxstation/n314-installing-and-running-3ds-max-2017Where to find 3ds Max 2017 in Autodesk AccountMaxStation<p>Once you're logged into <a href="https://manage.autodesk.com">Autodesk Account</a>&nbsp;you should see the 3ds Max entry near the top:</p> <p><img src="/userdata/blogs/maxstation/nicolas/autodeskaccount1.png" width="975" height="629" style="display: block; margin-left: auto; margin-right: auto;" /></p> <p></p> <p>When you click on Downloads it will show a pop-up with the available downloads:</p> <p><img src="/userdata/blogs/maxstation/nicolas/autodeskaccount2.png" width="1115" height="895" style="display: block; margin-left: auto; margin-right: auto;" /></p> <p></p> <p>It defaults to "Install now", if you'd like to download the installer to your machine: switch the language to the line that shows them all: "French, English, German, Japanese, Korean, Portuguese, Simplified Chinese". Then the button changes to "Download now", using "more options" you can chose between "Download now (fast)" (which uses the download manager to speed things up) or "Browser download".</p> <p><img src="/userdata/blogs/maxstation/nicolas/autodeskaccount3.png" width="1129" height="543" /></p> <p>If you use the "Browser download" option please note that you will need both files!</p> <ul> <li><span style="line-height: 1.5em;">Autodesk_3ds_Max_2017_EFGJKPS_Win_64bit_001_002.sfx.exe (1.1Gb)</span></li> <li><span style="line-height: 1.5em;">Autodesk_3ds_Max_2017_EFGJKPS_Win_64bit_002_002.sfx.exe (2.0Gb)</span></li> </ul> <p>If your browser only downloads one, disable any pop-up blockers or try a different web browser.</p>Tue, 19 Apr 2016 08:11:29 UTChttp://area.autodesk.com/blogs/maxstation/n315-where-to-find-3ds-max-2017-in-autodesk-accountClosing a dialog from MAXScript revisitedMaxStation<p>There are two useful interfaces to interact with dialogs in 3ds Max and automate UI handling:</p> <ul> <li><a href="http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=__files_GUID_CA86733B_05E1_4F7E_A589_FF20E75CE094_htm">Interface: UIAccessor</a>&nbsp;</li> </ul> <p style="padding-left: 90px;">The UIAccessor Core Interface provides methods to collect data and interact with dialogs and popups in the 3ds Max User Interface. It can be used in conjunction with the Interface: DialogMonitorOPS to perform automated UI handling using a callback function.</p> <ul> <li><a href="http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=__files_GUID_60A6F37F_D8CB_4A73_BE89_1F6A8F542CE0_htm">Interface: DialogMonitorOPS</a>&nbsp;</li> </ul> <p style="padding-left: 90px;"><span style="line-height: 1.5em;">The DialogMonitorOPS Core Interface provides a callback system to monitor the 3ds Max User Interface. In conjunction with the Interface: UIAccessor it can be used to collect data and interact with dialogs and popups, for example to press the default or specific button in a pop-up dialog when running automated tasks or log data about the 3ds Max UI activities to a log file.</span></p> <p style="padding-left: 90px;"><span style="line-height: 1.5em;"><br /></span></p> <p><span style="line-height: 1.5em;">The example for opening and closing the Batch Render dialog (<a href="/blogs/maxstation/n98_closing_the_batch_render_dialog_from_maxscript">here is the previous post</a>):</span></p> <p>Opening doesn't change:</p> <p class="code">actionMan.executeAction -43434444 "4096" -- Render: Batch Render Dialog Toggle</p> <p></p> <p>The second line in closing changes from using <span class="code">windows.sendMessage</span> to using <span class="code">UIAcessor.CloseDialog</span></p> <p class="code"><span style="line-height: 1.5em;">t=windows.getChildHWND 0 "Batch Render"</span></p> <p class="code"><span style="line-height: 1.5em;">UIAccessor.CloseDialog t[1] -- previously it was&nbsp;</span><span style="line-height: 1.5em;">windows.sendMessage t[1] 0x0112 0xF060 0</span></p>Thu, 24 Mar 2016 12:53:13 UTChttp://area.autodesk.com/blogs/maxstation/n313-closing-a-dialog-from-maxscript-revisitedDate and time using TextPlusMaxStation<p>In order to create a date and time stamp I've created a number of defined variables in the 'edit value as text' dialog of TextPlus:</p> <ul> <li>seconds</li> <li>minutes</li> <li>hours</li> <li>days</li> </ul> <p>which we'll combine in the text like so: 2016-03-%[days] %[hours]:%[minutes]:%[seconds]</p> <p>For the purpose of this exercise I'll define every frame as one second. The final thing to do is to set your active frame range to something like 0 - 2864000 (so yes, this wasn't meant to be rendered, just to scrub the timeline).</p> <p></p> <p>The base formula for all of these defined vaiables is:&nbsp;offset+mod((F-mod(F,divider))/divider,maxval)</p> <p>The bit of "<span style="line-height: 1.5em;">(F-mod(F,divider))/divider" is used to convert to frames from seconds to the units you want to use. So for hours divider is set to 3600.</span></p> <p><span style="line-height: 1.5em;">That is wrapped in "mod(...,maxval) to make sure that they wrap round. For hours the maxval is set to 24.</span></p> <p><span style="line-height: 1.5em;">Where possible we'll simplify this.</span></p> <p><span style="line-height: 1.5em;"><br /></span></p> <p><span style="line-height: 1.5em;">The resulting formulas are:</span></p> <ul> <li>seconds: mod(F,60)&nbsp;</li> <ul> <li>no need to use the divider as F is defined to be in seconds</li> </ul> <li>minutes: mod((F-mod(F,60))/60,60)</li> <li>hours: mod((F-mod(F,3600))/3600,24)</li> <li>days: 16+(F-mod(F,divider))/divider&nbsp;</li> <ul> <li>not using the maxval bit as this one won't wrap</li> </ul> </ul> <p>This example is attached <a href="/userdata/blogs/maxstation/nicolas/day-time2.zip">here</a>.</p> <p></p> <p>If you need a shorter animation: set one of more of the values to 0 and divide F by the appropriate factor.</p>Thu, 17 Mar 2016 10:08:19 UTChttp://area.autodesk.com/blogs/maxstation/n312-date-and-time-using-textpluscreating a counter animation with TextPlusMaxStation<p>I need an animation with a running frame counter. That's very easy with the next textPlus object: control the start and end of the counter, the font used, colours etc.&nbsp;</p> <p><strong>Steps to create the counter:</strong></p> <ul> <li>create a new TextPlus object and drag it out to the required size</li> <li>delete the default text</li> <li>change the font to one you like (in my case Courier New)</li> <li>click on the 'set value as text' button</li> <li>change value type to expression</li> <li>click on edit and change the expression from '0' to 'F+1000'</li> <li>click on evaluate and close</li> <li>finally click on 'insert in text' (that will now show '%[Value1]')</li> <li>if you can't see the text: adjust the region length amd height and/or the size of the text until it shows.</li> <li>so now the text updates when you move the timeslider</li> </ul> <div></div> <div><a href="/userdata/blogs/maxstation/nicolas/counter_textplus.png"><img src="/userdata/blogs/maxstation/nicolas/counter_textplus_small.png" width="300" height="181" style="display: block; margin-left: auto; margin-right: auto;" /></a></div> <div><strong>Doing a quick render:</strong></div> <ul> <li>I just need white text on a black backtround so I've assigned a standard material with self illumination set to 100</li> <li>in time configuration set the animation range (here 0-1000)</li> <li>set the required resolution in render setup</li> <li>and create a preview animation (tools menu, pre - grab viewport)</li> </ul>Tue, 08 Mar 2016 13:07:58 UTChttp://area.autodesk.com/blogs/maxstation/n311-creating-a-counter-animation-with-textplusHow large should my 3ds Max scene files be?MaxStation<p>This scatter graph shows the distribution of number of polygons in the scen file vs the resulting file size. The sample files i created for this contained a number (from 1 to 10,000,000) of editable meshes of different sizes (from 2 to 10,000,000) with a maximum of 10,000,000 polygons in the scene. The scene files contain one or more editable meshes which are either copies or instances of the base object.</p> <p><span style="line-height: 1.5em;">The colours show a comaprison between two dimensions:</span></p> <ul> <li>saving files compressed or uncompressed</li> <li>and whether the objects are copies or instances.</li> </ul> <p>What isn't shown is the number of objects in the scene, i've kept that for a next time.</p> <p><a href="/userdata/blogs/maxstation/nicolas/polygons_vs_filesize.png"><img src="/userdata/blogs/maxstation/nicolas/polygons_vs_filesize_small.jpg" width="600" height="381" /></a></p> <p></p> <p>The conclusions (note that axis scales are logaritmic - otherwise it would have been mainly a clump of dots in the lefthand bottom corner with some dots near the righthand top):</p> <ul> <li>for smaller number of polygons there isn't much of a difference between using copies or instances</li> <li>for complex scenes if you could use instances you'd benefit of a much smaller file (compare the blue and green dots or the yellow and red ones)</li> <li>and if diskspace is an issue there is real value in compressing files (compare the green with the yellow and the red with the blue).<span style="line-height: 1.5em;">&nbsp;</span></li> </ul> <p>In case you have a scene file with lots of copies of objects and you can identify them by name i did write a script quite a while back that liets you pick a master object and a list of objects that will become instances of that&nbsp;<a href="/blogs/maxstation/n80_using_maxscript_to_replace_copies_with_instances">Using maxscript to replace copies with instances</a>. As always you may want to ensure you keep a copy of the original file in case you replace too many objects (the script will happily replace every object in the scene with an instance of a box...).</p>Fri, 04 Mar 2016 15:05:58 UTChttp://area.autodesk.com/blogs/maxstation/n310-how-large-should-my-3ds-max-scene-files-be3ds Max 2016 Service Pack 3 is availableMaxStation<p>You can download it here:</p> <ul> <li><a href="https://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/3ds-max-2016-service-pack-3.html?v=2016">3ds Max 30126 SP3 download page</a></li> <li><a href="https://knowledge.autodesk.com/sites/default/files/file_downloads/3dsMax2016_SP3.msp">direct 3ds Max 30126 SP3 msp download link</a></li> <li><a href="http://up.autodesk.com/2016/3DSMAX/3dsMax2016_SP3_Readme_enu.htm">direct link to the 3ds Max 30126 SP3 readme</a></li> </ul> <p></p> <p>Issues that were addressed:</p> <p>Animation</p> <ul> <li><span style="line-height: 1.5em;">MAXX-24066</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">Changing Frame Rate Breaks Default AutoKeyframe When Greater Than 0</span></li> <li><span style="line-height: 1.5em;">MAXX-27784</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">CAT Motion Editor Spinner Y and Z are buggy.</span></li> <li><span style="line-height: 1.5em;">MAXX-29434</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">Program error when user saves bip without extension</span></li> <li><span style="line-height: 1.5em;">MAXX-27484</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">skinOps.ReplaceVertexWeights not working</span></li> </ul> <p><span style="line-height: 1.5em;">Core</span></p> <ul> <li><span style="line-height: 1.5em;">MAXX-28752</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">Customer Error Report: Program error on File Open in UpdateSnapDisplay</span></li> <li><span style="line-height: 1.5em;">MAXX-28406</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">Memory leak with Animation playback</span></li> </ul> <p>FileIO</p> <ul> <li><span style="line-height: 1.5em;">MAXX-24692</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">No mapping during import of Autocad</span></li> <li><span style="line-height: 1.5em;">MAXX-29250</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">Program error while exporting a scene created in 3ds Max 2014</span></li> <li><span style="line-height: 1.5em;">MAXX-29125</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">FBX: custom attributes lost while importing fbx from MotionBuilder</span></li> <li><span style="line-height: 1.5em;">MAXX-28897</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">DWG Import of dwgs containing negatively scaled blocks displays incorrectly.</span></li> <li><span style="line-height: 1.5em;">MAXX-29186</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">Program error with Container Operation</span></li> <li><span style="line-height: 1.5em;">MAXX-26606</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">Scenes with many xref objects take exponentially longer to load</span></li> </ul> <p><span style="line-height: 1.5em;">Materials ShaderFX</span></p> <ul> <li><span style="line-height: 1.5em;">MAXX-29612</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">Undo break connection Program error</span></li> <li><span style="line-height: 1.5em;">MAXX-27846</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">ShaderFX in Max 2015/2016 doesn't receive Shadows</span></li> </ul> <p><span style="line-height: 1.5em;">Maxscript</span></p> <ul> <li><span style="line-height: 1.5em;">MAXX-28959</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">Add filename being imported/exported to NOTIFY_POST_IMPORT and NOTIFY_POST_EXPORT</span></li> </ul> <p><span style="line-height: 1.5em;">Modeling</span></p> <ul> <li><span style="line-height: 1.5em;">MAXX-28623</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">Linked Objects Inherit Parent Object Scaling</span></li> <li><span style="line-height: 1.5em;">MAXX-29452</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">Customer Error Report: Program error with Mesh Optimize</span></li> </ul> <p><span style="line-height: 1.5em;">Rendering&nbsp;</span></p> <ul> <li><span style="line-height: 1.5em;">MAXX-28428</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">Arch &amp; Design templates not working anymore</span></li> <li><span style="line-height: 1.5em;">MAXX-28958</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">Expose RenderElement from OpenEXR Layer</span></li> </ul> <p><span style="line-height: 1.5em;">Text tool</span></p> <ul> <li><span style="line-height: 1.5em;">MAXX-25232</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">Object Scaling / Frame #0 seems to not being transferred to the preset.</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span></li> </ul> <p><span style="line-height: 1.5em;">Viewports</span></p> <ul> <li><span style="line-height: 1.5em;">MAXX-23386</span><span class="Apple-tab-span" style="line-height: 1.5em; white-space: pre;"> </span><span style="line-height: 1.5em;">Nitrous reflection display buggy/partly broken</span></li> </ul>Wed, 02 Mar 2016 08:23:25 UTChttp://area.autodesk.com/blogs/maxstation/n309-3ds-max-2016-service-pack-3-is-availableThe free Autodesk 3ds Max Asset Library is now available on the Autodesk App StoreMaxStation<div> <p>The Autodesk&reg; 3ds Max&reg; Asset Library allows you to quickly access 3D content on your local computer and network in a single view, making all content instantly searchable. After finding the perfect asset, you can decide how it works once added to the scene through Xref, merge or replace.&nbsp;<br /><br /></p> <ul> <li>Quickly add local or network folders of asset locations to be indexed for fast searching</li> <li>Use file format Filters to display only the types of files you want to see</li> <li>Merge, Xref Scene, or Replace content in your current 3ds Max session.</li> <li>Import method for any non 3ds Max file type that is supported by 3ds Max.</li> <li>Drag and Drop images into viewports as environment backgrounds or onto objects as material diffuse maps.</li> <li>Connected to Autodesk Seek</li> </ul> </div> <p><a href="https://apps.autodesk.com/3DSMAX/en/Detail/Index?id=appstore.exchange.autodesk.com:autodesk3dsmaxassetlibrary_windows64:en">Download it here</a>&nbsp;An additional bonus is that it also installs the Autodesk Desktop App which replaces the Autodesk Application Manager.</p> <p><a target="_blank" href="https://apps.autodesk.com/3DSMAX/en/Detail/HelpDoc?id=appstore.exchange.autodesk.com%3aautodesk3dsmaxassetlibrary_windows64%3aen">Read Help Document</a></p> <p><img src="/userdata/blogs/maxstation/nicolas/original_bd2d3e10-e4d9-412f-a948-477b271b7ebb_.png" /></p>Fri, 19 Feb 2016 11:55:40 UTChttp://area.autodesk.com/blogs/maxstation/n308-autodesk-3ds-max-asset-libraryMAXscript: saving and loading batch render jobsMaxStation<p>In the forum post&nbsp;<span style="line-height: 1.5em;"><a href="http://forums.autodesk.com/t5/3ds-max-3ds-max-design-general/copy-batch-render-jobs-into-another-max-file/m-p/6023414#M110973">Copy batch render jobs into another max file?</a>&nbsp;the question was asked if you can save the jobs from one scene and load these in another scene using MAXScript. And you can, there are all the necessary functions available in the&nbsp;</span><a href="http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=__files_GUID_23E161BA_0FD0_4C88_8407_CA63D929D499_htm" style="line-height: 1.5em;">Interface: batchRenderMgr</a>.</p> <p>Download the scripts here:&nbsp;<a href="/userdata/blogs/maxstation/nicolas/batchloadsave.zip" style="line-height: 1.5em; color: white;">batchloadsave.zip</a></p> <p></p> <p>Batchrendersave.ms checks whether there are any batch render jobs in the scene and if so asks where to save the file. It then goes through the jobs and saves their properties. Some it can just save, for others it will check whether or not they have a value and only save them if they have one.</p> <p>Batchrenderload.ms gets the filename to load the settings from, asks whether or not to save the jobs in the current scene (if there are any), then loops through the lines in the text file: createing a new job every time it seems a "camera=" line and modifiies its settings using the values from the other lines.</p> <p></p> <p><strong>Some of the functions used:</strong></p> <ul> <li>batchRenderMgr.numViews - to get the number of jobs</li> <li>messagebox - to tell the user something</li> <li>getSaveFileName - let's the user enter a filename to save to</li> <li>createfile - create a file to write into</li> <li>batchRenderMgr.GetView - get a single job</li> <li>getopenfilename&nbsp;- let's the user select a filename to open</li> <li>batchRenderMgr.DeleteView - delete a job</li> <li>GetNodeByName - get a node by its name</li> <li>batchRenderMgr.CreateView - create a job</li> </ul> <p></p> <p><strong>A finally couple of things i ran into:</strong></p> <p>Camera node vs camera name. I'm saving the camera name in the text file but to create a new job i need the camera node itself. GetNodeByName does the trick.</p> <p>You can't rename a view if that name is already in use, it gives a "-- Runtime error: The parameter is invalid." error. I didn't want to go through all views to check if it already existed so used try and catch to print out when the rename failed.</p> <p>You don't have to use a camera when creating a job, you can use the viewport (but why would you want to do that?). Luckily if I pass undefined to the&nbsp;batchRenderMgr.CreateView it's happy.</p> <p>&nbsp;</p>Tue, 09 Feb 2016 12:57:35 UTChttp://area.autodesk.com/blogs/maxstation/n307-maxscript-saving-and-loading-batch-render-jobsMAXScript - proof of concept for setting colours based on a animated bitmapMaxStation<p>One of my colleagues, Florian, pointed out a forum post: <a href="http://forums.autodesk.com/t5/shading-lighting-and-rendering/how-get-omni-light-s-color-by-a-mapping/m-p/5983396#M24793">how get omni light's colour by a mapping</a>&nbsp;which sounded like it would be easy to do in MAXScript!</p> <p>The basic approach would be to read pixel values and apply them to the objects colour. For this quick test I'm using the diffuse colour so you can see the result in the viewport. To change the omni's light colour you'd animate .rgb instead of .Diffuse.</p> <p><span style="line-height: 1.5em;">For input it uses a sequence of images (if you have a movie file you can convert it to single images and scale it down with a tool like </span><a href="https://www.ffmpeg.org/" style="line-height: 1.5em;">ffmpeg</a><span style="line-height: 1.5em;">&nbsp;-i input.mov -vf &nbsp;scale 20:20 output-%d.bmp). As it's proof of concept ther eis no UI, you set all the parameter at the top of the MAXScript.</span></p> <p><span style="line-height: 1.5em;"><br /></span></p> <p><span style="line-height: 1.5em;">To make it easier to address the diffuse colours of the objects create a two dimensional array with the materials:</span></p> <p>pixels=#()<br />for i = 1 to xnum do<br /> (</p> <p>&nbsp; &nbsp; tp=#()<br />&nbsp; &nbsp; for j = 1 to ynum do<br />&nbsp; &nbsp; (<br />&nbsp; &nbsp; &nbsp; &nbsp; t=box pos:[i,j,0] length:0.9 width:0.9 height:0.1<br />&nbsp; &nbsp; &nbsp; &nbsp; m=StandardMaterial()<br />&nbsp; &nbsp; &nbsp; &nbsp; t.material=m<br />&nbsp; &nbsp; &nbsp; &nbsp; append tp m<br />&nbsp; &nbsp; )<br />&nbsp; &nbsp; append pixels tp<br /> )</p> <div></div> <p><span style="line-height: 1.5em;">That way we'll be able to address each pixel using pixels[x][y].</span></p> <p><span style="line-height: 1.5em;">To make 3ds Max record the animation we run the loops that go over the images and the pixels in the image inside a "<span class="code">with animate on</span>" context.</span></p> <p><span style="line-height: 1.5em;">Inside those loops we get the colour of a given pixel with "</span><span class="code">t=getPixels bm [i2,j2] 1</span>" (where bm is the bitmap and i2 and j23 are the coordinates in the bitmap) and change the colour of the object by change the materials diffuse colour with "<span class="code">pixels[i+1][j+1].Diffuse=t[1]</span>" (where i and j are the pointers to the materials and t[1] is the colour we just read from the bitmap).</p> <p><span style="line-height: 1.5em;"><br /></span></p> <p>Download the MAXScript file: <a href="/userdata/blogs/maxstation/nicolas/bitmap_to_objects.zip">bitmap_to_objects.zip</a>&nbsp;<span style="line-height: 1.5em;">and a couple of sample images:&nbsp;<a href="/userdata/blogs/maxstation/nicolas/sample__images.zip">sample__images.zip</a></span><span style="line-height: 1.5em;">.</span></p>Thu, 21 Jan 2016 12:55:46 UTChttp://area.autodesk.com/blogs/maxstation/n306-maxscript---proof-of-concept-for-setting-colours-based-on-a-animated-bitmapAutodesk University 2015 - 3ds Max related videosMaxStation<p>Anf for the last post of the year, all the 3ds Max related videos I could find including download links. Happy New Year everybody!</p> <p></p> <p>3ds Max:</p> <ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av11340" style="line-height: 1.5em;">PAUL NICHOLLS:&nbsp;</a><span style="line-height: 1.5em;"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av11340">Architectural Visualization Meets Concept Design for Advanced 3ds Max and V-Ray Users</a>&nbsp;- <a href="http://adskeventsvideo.autodesk.com/download/txYjZheTqKPEoBiWi-LWJMHtNSAW_Oj-/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV11340-ArchitecturalVisualizationMeetsConceptDesignforAdvanced3dsMaxandV-RayUsers-Fullvideo.mp4">Video</a></span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av11345" style="line-height: 1.5em;">GEORGE MAESTRI:&nbsp;</a><span style="line-height: 1.5em;"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av11345">Automating the Animation Process: Creating Exploded Views for Visualization</a>&nbsp;- <a href="http://adskeventsvideo.autodesk.com/download/BvZmpkeTpDbtpa330JOsCySWVK3bWpro/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV11345-AutomatingtheAnimationProcessCreatingExplodedViewsforVisualization-Fullvideo.mp4">Video</a></span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av9778" style="line-height: 1.5em;">RAMY HANNA:&nbsp;</a><span style="line-height: 1.5em;"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av9778">Render Like a Photographer</a> - <a href="http://adskeventsvideo.autodesk.com/download/puNzVheTo4yt_7KJZzCkPnhYY9YX02yo/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV9778-RenderLikeaPhotographer-Fullvideo.mp4">Video</a></span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av11306" style="line-height: 1.5em;"><span style="line-height: 1.5em;">MARION LANDRY:&nbsp;</span><span style="line-height: 1.5em;">Learn How to Use A360 Cloud-Rendering Service in 3ds Max 2016</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/pwOGpkeTpNhlZb2pI1cWukOy13fIiEhU/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV11306-LearnHowtoUseA360Cloud-RenderingServicein3dsMax2016-Fullvideo.mp4">Video</a></span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av10732" style="line-height: 1.5em;">CIRO SANNINO:&nbsp;<span style="line-height: 1.5em;">Lessons from Photography to Create Compelling Architectural Visualization</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/s1OTBieTrOIRQq0GFBA8yNtaibri5asG/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV10732-LessonsfromPhotographytoCreateCompellingArchitecturalVisualization-Fullvideo.mp4">Video</a></span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av9947" style="line-height: 1.5em;">PAUL NEALE:&nbsp;<span style="line-height: 1.5em;">Making Fast and Effective Animation V2: Procedural Animation Tools in 3ds Max</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/d2MTZieTp_7S__XeoRoncHz9LZ58JG3o/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV9947-MakingFastandEffectiveAnimationV2ProceduralAnimationToolsin3dsMax-Fullvideo.mp4">Video</a></span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av9820" style="line-height: 1.5em;">CHRISTOPHER LYNER:&nbsp;<span style="line-height: 1.5em;">Animation Breakdown</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/A0cHY5eTrgwEJ60VzGAKd4sUGAGJuXNq/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV9820-AnimationBreakdown-Fullvideo.mp4">Video</a></span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/me11862" style="line-height: 1.5em;">GUS CAPOTE:&nbsp;<span style="line-height: 1.5em;">Camera Animation, Mastering the Camera Controls</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/s0a3NieTpTvYSyxksBGewPzx0OzXf30s/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/ME11862-CameraAnimationMasteringtheCameraControls-Fullvideo.mp4">Video</a></span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/me11119" style="line-height: 1.5em;">CHRISTOPHER DIGGINS:&nbsp;<span style="line-height: 1.5em;">Creating Procedural Entourage with Max Creation Graph in 3ds Max 2016</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/45cjVheTqrkKzeHtVK1b6MGhyIiUrSi2/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/ME11119-CreatingProceduralEntouragewithMaxCreationGraphin3dsMax2016-Fullvideo.mp4">Video</a></span></li> </ul> <p></p> <p>3ds Max and Maya:</p> <ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av11979" style="line-height: 1.5em;">LUDOVICK MICHAUD:&nbsp;<span style="line-height: 1.5em;">Storytelling Through Composition: The Keys to Effective Client Communication</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/BlaTBieToWuP8dqgEhgYgSVZK0QJyzaW/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV11979-StorytellingThroughCompositionTheKeystoEffectiveClientCommunication-Fullvideo.mp4">Video</a></span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av11980" style="line-height: 1.5em;">LUDOVICK MICHAUD:&nbsp;<span style="line-height: 1.5em;">Architectural CG Integration into Live Footage&mdash;Visualization and Massing Next Phase</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/xtaTBieTqApt3qvOHpvJxUlrT27yeRxr/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV11980-ArchitecturalCGIntegrationintoLiveFootageVisualizationandMassingNextPhase-Fullvideo.mp4">Video</a></span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av10200" style="line-height: 1.5em;">CHRIS MURRAY:&nbsp;<span style="line-height: 1.5em;">Creating Original HDR Imagery for Use in Image-Based Lighting</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/Y2anY5eTqzkbhaw0fA_Oi4H5Rmk4NZ7A/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV10200-CreatingOriginalHDRImageryforUseinImage-BasedLighting-Fullvideo.mp4">Video</a></span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av11967" style="line-height: 1.5em;">JOHN HIGGS:&nbsp;<span style="line-height: 1.5em;">Building an Island a Stone at a Time: Storytelling for an Airport Design Competition</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/hhNnVieTrgKJGl07SazEAwVrPd9pHNW-/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV11967-BuildinganIslandaStoneataTimeStorytellingforanAirportDesignCompetition-Fullvideo.mp4">Video</a></span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av10255" style="line-height: 1.5em;">CHRIS MURRAY:&nbsp;<span style="line-height: 1.5em;">Demystifying Real-Time Material Workflows for Stingray and Other Game Engines</span><span style="line-height: 1.5em;">&nbsp;</span></a><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/EwNWpkeTrcHG1zhDdCeNVUe_4aiuMbu6/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV10255-DemystifyingReal-TimeMaterialWorkflowsforStingrayandOtherGameEngines-Fullvideo.mp4">Video</a></span></li> </ul> <p></p> <p><span style="line-height: 1.5em;">3ds Max and other Autodesk products:</span></p> <ul> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/vred/at10850" style="line-height: 1.5em;">FLORIAN COENEN:&nbsp;<span style="line-height: 1.5em;">Animation Workflow from 3ds Max and Maya to VRED</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/YycGNheTrKFIHP6pGKQ5IxqCtQE8ATiy/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AT10850-AnimationWorkflowfrom3dsMaxandMayatoVRED-Fullvideo.mp4">Video</a> -&nbsp;</span><span style="line-height: 1.5em;">VRED, 3ds Max, Maya</span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/autocad/it10079" style="line-height: 1.5em;">JERRY MILANA:&nbsp;<span style="line-height: 1.5em;">Networking Autodesk Products from A to Z</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/AwdmVleTrbPmdFk-zseD_9JOugMOWEI5/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/IT10079-NetworkingAutodeskProductsfromAtoZ-Fullvideo.mp4">Video</a> -&nbsp;</span><span style="line-height: 1.5em;">AutoCAD, 3ds Max, Inventor</span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/revit-for-architects/av13977" style="line-height: 1.5em;">SCOTT HAMILTON:&nbsp;<span style="line-height: 1.5em;">New Frontiers in Visualization</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/FhdHBieTrpXszZQl7fLs2x6mzJe8iPSD/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV13977-NewFrontiersinVisualization-Fullvideo.mp4">Video</a> -&nbsp;</span><span style="line-height: 1.5em;">Revit for Architects, 3ds Max</span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av10263" style="line-height: 1.5em;">CHRIS MURRAY:&nbsp;<span style="line-height: 1.5em;">Up on Blocks and Under the Hood: Dissecting the New Features in 3ds Max 2016</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/lkZDFjeTpbq0o-dNi1bPa5DyW_Wo3T2u/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV10263-UponBlocksandUndertheHoodDissectingtheNewFeaturesin3dsMax2016-Fullvideo.mp4">Video</a> -&nbsp;</span><span style="line-height: 1.5em;">3ds Max, Revit for Architects</span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/revit-for-architects/cs10427" style="line-height: 1.5em;">JUHEE RHO:&nbsp;<span style="line-height: 1.5em;">Virtual-Augmented Reality for Construction, Utilizing Gear VR</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/RqaTZheTqkl5kQdy0meXW28MwceGmtOS/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/CS10427-Virtual-AugmentedRealityforConstructionUtilizingGearVR-Fullvideo.mp4">Video</a></span><span style="line-height: 1.5em;">&nbsp;- Revit for Architects, 3ds Max</span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/ci10276" style="line-height: 1.5em;">SETH COHEN:&nbsp;<span style="line-height: 1.5em;">Vroom Your Way to Civil Visualization</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/I5bGk5eTob52EvD6e69N2cCxg9dXSbBD/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/CI10276-VroomYourWaytoCivilVisualization-Fullvideo.mp4">Video</a> -&nbsp;</span><span style="line-height: 1.5em;">3ds Max, AutoCAD, Civil 3D</span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/revit-for-architects/as10745" style="line-height: 1.5em;">MITSUO NAKATANI:&nbsp;</a><span style="line-height: 1.5em;"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/revit-for-architects/as10745">Advanced Lighting Design and Simulation for Revit</a>&nbsp;</span><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/0wdHRieTqHQI_f4ptI5kD4Z21Hx-BG0A/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AS10745-AdvancedLightingDesignandSimulationforRevit-Fullvideo.mp4">Video</a> -&nbsp;</span><span style="line-height: 1.5em;">Revit for Architects, 3ds Max</span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/infraworks/ci10977" style="line-height: 1.5em;">DAVID LAWRENCE:&nbsp;<span style="line-height: 1.5em;">Make It a Round Trip: Leave One-Way Workflows Behind with InfraWorks 360 and AutoCAD Civil 3D</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/l2MjFieTqunHCQEHCuYG2-VkQUp_PDuh/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/CI10977-MakeItaRoundTripLeaveOne-WayWorkflowsBehindwithInfraWorks360andAutoCADCivil3D-Fullvideo.mp4">Video</a> -&nbsp;</span><span style="line-height: 1.5em;">InfraWorks, 3ds Max</span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av11903" style="line-height: 1.5em;">JOSE MANUEL ELIZARDO:&nbsp;<span style="line-height: 1.5em;">Easy-to-Use Techniques for Bringing Your Design Content to the Next Level with 3ds Max</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/QyNnVieTqqiohIDRFJUATIKKZgLBgYGN/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV11903-Easy-to-UseTechniquesforBringingYourDesignContenttotheNextLevelwith3dsMax-Fullvideo.mp4">Video</a> -&nbsp;</span><span style="line-height: 1.5em;">3ds Max, Inventor</span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av11500" style="line-height: 1.5em;">MARK KAUFFMAN:&nbsp;<span style="line-height: 1.5em;">Effective Coordinate Space Transformation Workflows</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/5jZTBieTp2CdCC0hfA0qkTq7euLdc1r2/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV11500-EffectiveCoordinateSpaceTransformationWorkflows-Fullvideo.mp4">Video</a> -&nbsp;</span><span style="line-height: 1.5em;">3ds Max, AutoCAD, Civil 3D</span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/infraworks/anz15-bu04" style="line-height: 1.5em;">SAMUEL MACALISTER:&nbsp;<span style="line-height: 1.5em;">InfraWorks 360 for Architects</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/dsajlzdzqiluI_SnbP2s-9hOhS1WcoxP/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/ANZ15-BU04-InfraWorks360forArchitects-InfraWorks360-SamuelMacalister.mp4">Video</a> -&nbsp;</span><span style="line-height: 1.5em;">InfraWorks, 3ds Max</span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av12157" style="line-height: 1.5em;">GONZALO NAVARRO:&nbsp;<span style="line-height: 1.5em;">Case Study&mdash;Waldorf Astoria: A Film Production in Less than 30 Days</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/w5MGw5eTrhkFTTB92xOI35nSij04VIab/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV12157-CaseStudyWaldorfAstoriaAFilmProductioninLessthan30Days-Fullvideo.mp4">Video</a> -&nbsp;</span><span style="line-height: 1.5em;">3ds Max, AutoCAD</span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av9938" style="line-height: 1.5em;">SAMUEL MACALISTER:&nbsp;<span style="line-height: 1.5em;">Construction Animations</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/xqZ2pkeTouDYs-u6xxaol5WWxmQfVj6w/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV9938-ConstructionAnimations-Fullvideo.mp4">Video</a> -&nbsp;</span><span style="line-height: 1.5em;">3ds Max, Navisworks, Revit for Construction</span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/infraworks/ci11523" style="line-height: 1.5em;">MARK KAUFFMAN:&nbsp;<span style="line-height: 1.5em;">Creating 3D Model Assets for InfraWorks</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/8xZzFieTqT-OVZ20O4LOI3aYabts44Uo/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/CI11523-Creating3DModelAssetsforInfraWorks-Fullvideo.mp4">Video</a> -&nbsp;</span><span style="line-height: 1.5em;">InfraWorks, 3ds Max</span></li> <li><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max/av10216" style="line-height: 1.5em;">GASPARD GIROUD:&nbsp;<span style="line-height: 1.5em;">Aerial Cinematography and CGI for Architecture, Advertising, and Film</span></a><span style="line-height: 1.5em;">&nbsp;</span><span style="line-height: 1.5em;">- <a href="http://adskeventsvideo.autodesk.com/download/5leTdheTr2tSzJScSzKEVy30KJ6idCEu/DOcJ-FxaFrRg4gtDEwOjE2ZDowODE74J/AV10216-AerialCinematographyandCGIforArchitectureAdvertisingandFilm-Fullvideo.mp4">Video</a> -&nbsp;</span><span style="line-height: 1.5em;">3ds Max, AutoCAD Architecture</span></li> </ul>Thu, 31 Dec 2015 12:42:51 UTChttp://area.autodesk.com/blogs/maxstation/n305-autodesk-university-2015---3ds-max-related-videosPaul Neale&#039;s video has been posted - Autodesk University 2015MaxStation<p>First videos from Paul Neale has been posted:</p> <p><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/2015/3ds-max-products/av9947">Making Fast and Effective Animation V2: Procedural Animation Tools in 3ds Max -&nbsp;AV9947</a></p> <ul> <li><span style="line-height: 1.5em;">Discover the basic animation tools and methods</span></li> <li><span style="line-height: 1.5em;">Learn fast and effective methods for creating animations</span></li> <li><span style="line-height: 1.5em;">Learn how to solve everyday animation problems with procedural animation tools</span></li> <li><span style="line-height: 1.5em;">Learn how to evaluate when procedural animation will be the most effective solution</span></li> </ul>Fri, 11 Dec 2015 11:21:44 UTChttp://area.autodesk.com/blogs/maxstation/n304-paul-neale039s-video-has-been-posted---autodesk-university-2015Other videos from AU 2015MaxStation<p><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/2015/3ds-max-products/av11340" style="line-height: 1.5em;">Architectural Visualization Meets Concept Design for Advanced 3ds Max and V-Ray Users</a></p> <p>Paul Nicholls,&nbsp;AV11340</p> <ul> <li><span style="line-height: 1.5em;">Gain access to new ways of creating architectural images</span></li> <li><span style="line-height: 1.5em;">Learn how to utilize the perspective match and camera projection toolset</span></li> <li><span style="line-height: 1.5em;">Learn how to relight photographs or collages in an illustrative way</span></li> <li><span style="line-height: 1.5em;">Learn how to create dynamic images using advanced lighting and post techniques</span></li> </ul> <p class="text-white margin-bottom-none"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/2015/3ds-max-products/av12157">Case Study&mdash;Waldorf Astoria: A Film Production in Less than 30 Days</a></p> <p class="text-white margin-bottom-none">Gonzalo Navarro,&nbsp;AV12157</p> <ul> <li><span style="line-height: 1.5em;">Discover the production process of a film</span></li> <li><span style="line-height: 1.5em;">Learn how to plan the green shots in a smart way to avoid camera track</span></li> <li><span style="line-height: 1.5em;">Learn how to use scripts to optimize the workflow</span></li> <li><span style="line-height: 1.5em;">Script creation: Learn how to how to address all the client requirements</span></li> </ul> <p class="text-white margin-bottom-none"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/2015/3ds-max-products/av10216">Aerial Cinematography and CGI for Architecture, Advertising, and Film</a></p> <p class="text-white margin-bottom-none">Gaspard Giroud,&nbsp;AV10216</p> <ul> <li><span style="line-height: 1.5em;">Learn about preproduction: planning the shoot</span></li> <li><span style="line-height: 1.5em;">Learn about production: the aerial shoot</span></li> <li><span style="line-height: 1.5em;">Learn about post production: integrating CGI</span></li> <li><span style="line-height: 1.5em;">Learn how to finish: color correction and delivery</span></li> </ul> <p class="text-white margin-bottom-none"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/2015/3ds-max-products/av10732">Lessons from Photography to Create Compelling Architectural Visualization</a></p> <p class="text-white margin-bottom-none">Ciro Sannino,&nbsp;AV10732</p> <ul> <li><span style="line-height: 1.5em;">Discover the relevance of the abstraction layer</span></li> <li><span style="line-height: 1.5em;">Discover the connections between rendering and photography</span></li> <li><span style="line-height: 1.5em;">Learn how to build an image using the 3-point lighting concept</span></li> <li><span style="line-height: 1.5em;">Learn how to handle contrast with distance</span></li> </ul> <p class="text-white margin-bottom-none"><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/2015/class-detail/av11965">The Next Big Thing: Impactful Developments in the Future of Visualization Panel</a></p> <p class="text-white margin-bottom-none">Paul Doherty - Jorge Barrero -&nbsp;<span style="line-height: 1.5em;">Carlos Cristerna -&nbsp;</span><span style="line-height: 1.5em;">Jeff Mottle,</span><span style="line-height: 1.5em;">&nbsp;AV11965</span></p> <ul> <li><span style="line-height: 1.5em;">Learn about new technologies like augmented reality, virtual reality, real time, cloud, GPU and the impact they have on the future of visualization</span></li> <li><span style="line-height: 1.5em;">Learn about the role of visualization artists in the field and how their positions might change in the future</span></li> <li><span style="line-height: 1.5em;">Learn about current design and visualization pipelines and what advances need to happen to sync with future design processes</span></li> <li><span style="line-height: 1.5em;">Learn about new opportunities for visualization artists and studios that may come out of new developments in technology</span></li> </ul>Thu, 10 Dec 2015 09:21:24 UTChttp://area.autodesk.com/blogs/maxstation/n303-other-videos-from-au-2015Videos from Autodesk UniversityMaxStation<p>The first AU 2015 videos have appeard, here is the first 3ds Max related one by&nbsp;<span style="line-height: 1.5em;">Ramy Hanna</span></p> <p><a href="http://au.autodesk.com/au-online/classes-on-demand/class-catalog/classes/year-2015/3ds-max-products/av9778">AV9778: Render Like a Photographer</a></p> <ul> <li><span style="line-height: 1.5em;">Learn how to differentiate good renderings and photographs from bad ones</span></li> <li><span style="line-height: 1.5em;">Discover the 3 principles of photography</span></li> <li><span style="line-height: 1.5em;">Discover the 4 rules of photography composition</span></li> <li><span style="line-height: 1.5em;">Discover at least 4 photographic phenomena and how they affect images</span></li> </ul> <p>TARGET AUDIENCE&nbsp;<span style="line-height: 1.5em;">3D Artists, Architects, Developers, Photographers</span></p> <p>DESCRIPTION</p> <p><span style="line-height: 1.5em;">Back by popular demand&mdash;this class will guide you through the essentials of creating a stunning image. Nowadays it&rsquo;s not enough to just know how to create a rendering; to sell your image it&rsquo;s important to know the vital rules and principles of photography. This timeless class will break down the principles of well-known architectural photographs and renderings and translate them to creating renderings using 3ds Max software. This class will also highlight photographic elements and demonstrate how to apply them to 3D renderings. So whether you want to create better renderings or learn more about photography, this class is for you.</span></p>Tue, 08 Dec 2015 14:38:10 UTChttp://area.autodesk.com/blogs/maxstation/n302-videos-from-autodesk-universityYou have to install Service Pack 2 as it isn&#039;t included with Extension 2!MaxStation<p>Please make sure that when you install Extension 2 you also install Service Pack 2. (the readme for the Extension has been updated: it now states that Service Pack 2 is required).</p> <p></p> <p>You can download Extension 2 from the Product Update section in Autodesk Account.</p> <p>You can download Service Pack 2 <a href="https://knowledge.autodesk.com/support/3ds-max/downloads/caas/downloads/content/3ds-max-2016-service-pack-2.html?v=2016">here</a>.</p>Wed, 02 Dec 2015 11:44:42 UTChttp://area.autodesk.com/blogs/maxstation/n301-you-have-to-install-service-pack-2-as-it-isn039t-included-with-extension-2A360 rendering doesn&#039; t use hidden lightsMaxStation<p>Similar to the&nbsp;<a href="/blogs/maxstation/n299-a360-rendering-fails-without-a-explanation">A360 rendering fails without a explanation</a> post, if you hide your lights they will not be included when the scene is uploaded to the cloud and therefore a default light is used.</p> <p>So make sure that your lights aren't hidden when you submit a scene to A360 cloud rendering. This has been reported to our developers.</p>Fri, 27 Nov 2015 10:30:13 UTChttp://area.autodesk.com/blogs/maxstation/n300-a360-rendering-doesn039-t-use-hidden-lightsA360 rendering fails without a explanationMaxStation<p>When files are uploaded to the A360 rendering service anything that's hidden will not be uploaded. So when you hide your cameras and ask it to render Camera001 it will upload the file without the camera(s) and then fail to render as the camera you're asking it to render is not in the scene file. You'll see something like this on&nbsp;<a href="https://rendering.360.autodesk.com/mygallery.aspx">https://rendering.360.autodesk.com/mygallery.aspx</a></p> <p><img src="/userdata/blogs/maxstation/nicolas/a360-error.png" width="650" height="575" /></p> <p>This has been reported to our developers. For the time being make sure that you unhide all cameras that you want to render using A360 before submitting the render.</p>Thu, 26 Nov 2015 14:10:07 UTChttp://area.autodesk.com/blogs/maxstation/n299-a360-rendering-fails-without-a-explanation