3D Roadiehttp://area.autodesk.com/Thu, 30 Oct 2014 12:14:09 UTCNow Announcing 3ds Max and Maya 2015Shawn Hendriks<p>Hey everyone, I'm happy to announce our new 2015 3D animation software releases. &nbsp;This year you will see lots of great new features, a ton of enhancements and user requested features and of course, more work to improve your core workflows.&nbsp;</p> <p>To learn about the details for please Visit...</p> <p class="MsoNormal"><span style="font-size: 10.0pt; mso-bidi-font-size: 11.0pt; font-family: 'Arial','sans-serif';">3ds Max &ndash; </span><a href="/3dsmax2015"><span style="font-size: 10.0pt; mso-bidi-font-size: 11.0pt; font-family: 'Arial','sans-serif';">http://area.autodesk.com/3dsmax2015</span></a></p> <p class="MsoNormal"><span style="font-size: 10.0pt; mso-bidi-font-size: 11.0pt; font-family: 'Arial','sans-serif'; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">Maya &ndash; </span><span style="font-size: 11.0pt; font-family: 'Calibri','sans-serif'; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: Calibri; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"><a href="/maya2015"><span style="font-size: 10.0pt; mso-bidi-font-size: 11.0pt; font-family: 'Arial','sans-serif';">http://area.autodesk.com/maya2015</span></a></span></p> <p class="MsoNormal"><span style="font-size: 10.0pt; mso-bidi-font-size: 11.0pt; font-family: 'Arial','sans-serif'; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">Mudbox - </span><span style="font-size: 11.0pt; font-family: 'Calibri','sans-serif'; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: Calibri; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"><span style="font-size: 10.0pt; mso-bidi-font-size: 11.0pt; font-family: 'Arial','sans-serif';"><a href="http://www.autodesk.com/mudbox">http://www.autodesk.com/mudbox</a></span></span></p> <p class="MsoNormal"><span style="font-size: 11.0pt; font-family: 'Calibri','sans-serif'; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: Calibri; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"><span style="font-size: 10.0pt; mso-bidi-font-size: 11.0pt; font-family: 'Arial','sans-serif';">Also don't forget to register for the Live streamed Expert Challenges we will be holding next week<a href="/expertchallenge">&nbsp;</a></span></span><span face="Arial, sans-serif" size="2" style="font-family: Arial, sans-serif; font-size: small;"><a href="/expertchallenge">http://area.autodesk.com/expertchallenge</a>&nbsp; It'll be your chance to ask questions about new features and old.&nbsp;</span></p>Tue, 18 Mar 2014 12:20:52 UTChttp://area.autodesk.com/blogs/shawn/now-announcing-2015Its Sneak Peek time!Shawn Hendriks<p>Hey Everyone.&nbsp; Autodesk as been hard at work on 3ds Max, Maya and Softimage and we've been allowed to slip a few sneak peeks out here and there on some of what we are playing with.&nbsp; Here are the first few we could wrestle loose.</p> <p>That said as always there is a disclaimer .... Autodesk wishes to caution you that these previews reflect technology research, and that actual events or results could differ materially from the preview. Also, these previews are not intended to be a promise or guarantee of future delivery of products, services or features but merely reflect technology research, which may change. Purchasing decisions should not be made based upon reliance on this preview. Autodesk does not assume any obligation to update any statements we make to reflect events that occur or circumstances that exist after the date of this technology preview.</p> <p></p> <p>If you want to learn more join us for the Unfold event here on the AREA <a target="_self" href="/2014unfold?mktvar002=541601">http://area.autodesk.com/2014unfold?mktvar002=541601</a></p> <p></p> <p><iframe class="mp4downloader_embedButtonInitialized mp4downloader_tagChecked " src="http://www.youtube.com/embed/MQEvacydsVE" allowfullscreen="" frameborder="0" height="360" width="640"></iframe></p> <div style="width: 640px; text-align: center;"><button class="mp4downloader_btnForIFrame " type="button">Download Video as MP4</button></div> <p><iframe class="mp4downloader_embedButtonInitialized mp4downloader_tagChecked " src="http://www.youtube.com/embed/Cb2ezI6dDgo" allowfullscreen="" frameborder="0" height="360" width="640"></iframe></p> <div style="width: 640px; text-align: center;"><button class="mp4downloader_btnForIFrame " type="button">Download Video as MP4</button></div> <p><iframe class="mp4downloader_embedButtonInitialized mp4downloader_tagChecked " src="http://www.youtube.com/embed/IW4Oqc40kJg" allowfullscreen="" frameborder="0" height="360" width="640"></iframe></p> <div style="width: 640px; text-align: center;"><button class="mp4downloader_btnForIFrame " type="button">Download Video as MP4</button></div>Wed, 27 Feb 2013 17:06:56 UTChttp://area.autodesk.com/blogs/shawn/sneak-peek-time3ds Max Expose Transform TipShawn Hendriks<p>For this post I thought I would do a really quick video on the exposeTM helper which it seems many people are not aware of.&nbsp; So here is a quick thing you can do with it that I hope inspires you to try some other more complex things.</p> <p></p> <p><iframe class="mp4downloader_embedButtonInitialized mp4downloader_tagChecked " src="http://www.youtube.com/embed/qzw_X-vxwYU" allowfullscreen="" frameborder="0" height="315" width="560"></iframe></p> <div style="width: 560px; text-align: center;"><button class="mp4downloader_btnForIFrame " type="button">Download Video as MP4</button></div>Wed, 17 Oct 2012 15:52:43 UTChttp://area.autodesk.com/blogs/shawn/3ds-max-expose-transform-tipRim lighting with a shader in 3ds MaxShawn Hendriks<p>I was just recently working on a pile of high res character stills for print and got frustrated constantly adjusting 4 or 5 lights to get my rim lighting exactly where I wanted it on the character. &nbsp;So, I dredged up an old trick I used to use way back in the 90's (I know I've been doing this a long time) using falloff maps. &nbsp;I thought I would record a video for everyone. &nbsp;I looked around and saw lots of posts of people saying you could do rimlights with falloff maps but no good examples of how. &nbsp;And specifically I wanted to make them relatively controllable which adds a twist.</p> <p>As a friend just pointed out, (Wayne I'm looking at you) don't consider this a replacement for using actual lights for rim lighting in all situations. &nbsp;For example if someone else is doing the compositing they may have something to say about this. &nbsp;Also quite frankly this isn't faster then traditional lighting in all circumstances. &nbsp;its just another tool in the toolbox. &nbsp;Enjoy. &nbsp;</p> <p>Also I'm sorry the video of me is over part of the UI I edit for a short while. &nbsp;I describe what I am doing though so you should be able to figure it out.</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/E04XG143ljA" frameborder="0" allowfullscreen=""></iframe></p>Mon, 15 Oct 2012 14:13:44 UTChttp://area.autodesk.com/blogs/shawn/rim-lighting-with-a-shader-in-3ds-maxAnimating Creation Tutorial: The second half (finally)Shawn Hendriks<p>&nbsp;Let me start by saying I'm sorry. &nbsp;Its been over 4 months since I posted the first half of my class. &nbsp;In my defense it has been a very busy 4 months ;-). &nbsp;Well here it is finally this is the continuation of my class Animating Creation from Autodesk University 2011. &nbsp;If you haven't seen the first half yet please <a href="http://area.autodesk.com/blogs/shawn/animating_creation">check that out first here.</a></p> <p>In this second video I aim for a more organic style and cover a number of tips using modifiers in 3ds Max (bend is your friend) and also take you through creating another useful script to automate some tedious processes. &nbsp;I hope you enjoy it.</p> <p>I'd also like to remind everyone that Autodesk University is accepting submissions for classes and session until May 22nd. &nbsp;I fyou think you can create classes like this then please submit them.</p> <p>&nbsp;</p> <p><iframe width="560" height="315" src="http://www.youtube.com/embed/9mvbNsSHMoA" frameborder="0" allowfullscreen=""></iframe></p>Wed, 02 May 2012 20:00:00 UTChttp://area.autodesk.com/blogs/shawn/animating_creation_tutorial_the_second_half_finallyEntertainment at Autodesk University - Propose a ClassShawn Hendriks<p>&nbsp;</p> <p>Hello everyone. I&rsquo;m going to be honest. I am about to ask for your help. Stick with me though and you will see it could be rewarding.&nbsp;</p> <p><br /> I am working on a project to open up a new event for our Autodesk Entertainment customers. &nbsp;Autodesk runs an annual event called Autodesk University (AU) in Las Vegas. Think of it as a monster sized mulit-day user group. &nbsp;Some of you may be familiar with it. It has been hugely successful for customers in other Autodesk markets like Architecture.&nbsp;Last year AU had over 8000 attendees descend on Las Vegas at the end of November to partake in hundreds of classes, talks and parties.&nbsp;Up till now there has only been a small entertainment presence. I&rsquo;d like to change that and build up 30 or more high quality sessions focused on your markets.</p> <p><br /> &nbsp; &nbsp;This year, for the first time, I am looking to build a major entertainment track for AU. I want to bring together as many entertainment software users and veterans as possible to network and share knowledge. For more info about AU in general <a href="http://au.autodesk.com/?nd=home">look here.</a> Just remember to picture it with lots of entertainment content in future. &nbsp;So the challenge is that I am looking for a lot of top notch experts to step up, be a star and give talks at AU. Content is king and I know you guys have a lot of good content and experience to share. I'd like to get people from games, film, TV and any other industry that can be associated to entertainment. &nbsp;Diversity is key to allowing the kind of cross pollination that AU is already known for in other fields.</p> <p><br /> AU has just opened a <a href="http://au.autodesk.com/?nd=slv2012_call_for_proposals">call for submissions</a> which will be up until May 22nd . From the submissions we will choose speakers and topics by June 27. &nbsp; Don&rsquo;t worry, the initial proposal does not have be detailed. Just enough to give us a good idea of your class as well as who you are and your credentials to present the class.</p> <p><br /> For those of you interested in speaking at AU let me give you an idea of the types of sessions I want to put together&hellip;</p> <p><br /> <strong>Core Techniques:</strong>. Modeling, animation, rendering, shading, sketching, etc. You can focus on any of our products or even better on a combination. As an example &ldquo;Advanced texture and shader creation with Mudbox and Maya&rdquo; or &ldquo;Games modeling techniques in 3ds Max&rdquo;</p> <p><br /> <strong>Techniques for the Technical Director:</strong> Classes on rigging, scripting, tool creation, motion captue and building pipelines. A couple examples could be &ldquo;Advanced facial rigging in 3ds max&rdquo;,&ldquo;rigging with Muscles in Maya&rdquo; or &ldquo;Building pipelines with Autodesk tools and Python&rdquo;</p> <p><br /> <strong>Visual Effects:</strong> Classes on Particles and dynamics and building up effects for specific types of shots. An example would be &ldquo;Using Softimage ICE to simulate nature&rdquo; or &ldquo;A to Z believable explosions using 3ds Max and Maya&rdquo;.</p> <p><br /> <strong>Industry Talks:</strong> These sessions tend to be not about product usage and more about higher level workflows and the business of entertainment. A couple example titles would be &ldquo;How to make your own short film. Tips from someone who has been there&rdquo; or &ldquo;So you want to build a successful Iphone game? It&rsquo;s about more than just the game.&rdquo;</p> <p><br /> <strong>Case Studies:</strong> These sessions are all about looking at existing projects and how they came together.<br /> For a standard lecture format you will have 90 minutes in a room that can be scaled to fit over 300 people depending on interest. Feel free to submit multiple ideas since you never know what might stick.</p> <p>&nbsp;</p> <p>Here are a couple video examples of classes from Previous Years. Both these examples where aimed more at visualization at the time since there was never a strong entertainment focus before.</p> <p><br /> <a href="http://area.autodesk.com/blogs/louis/stereoscopy_in_3ds_max_with_stereocam_modifier"><strong>Stereoscopic work in 3ds Max:</strong> </a>Louis Marcoux did a session a few years back that showed how to do stereo in 3ds max but was also a great primer for those trying to get their heads around stereoscopic technology.&nbsp;</p> <p><strong><a href="http://area.autodesk.com/blogs/shawn/animating_creation">Animating Creation:</a></strong> Here is the first half of an animation class I did last year. It was aimed at intermediate animators. Think of it as tips and tricks with a theme.</p> <p>&nbsp;</p> <p>Anyone interested in giving a session please submit a proposal. &nbsp;If you have questions feel free to message me here on AREA or post in the comments.</p> <p><br /> Don&rsquo;t think you could give a session? Still curious if this is an event you should attend.? Well first look above and see if those topics interest you. Second, remember that this is a cross industry event that could expose you to new customers businesses and employers you never thought of. In the last entertainment class I gave at AU I had attendees from entertainment companies as well as Architectural firms, mechanical designers, Military contractors, theme park designers and a number of US governmental departments. &nbsp;Believe me, there are lots of good networking and learning opportunities at AU. Lastly let&rsquo;s not forget, every day ends with drinks, parties and Industry friends who know what you deal with on a regular basis. &nbsp;And as we all know, what happens in Vegas&hellip;<br /> &nbsp;</p>Mon, 23 Apr 2012 20:00:00 UTChttp://area.autodesk.com/blogs/shawn/entertainment_at_autodesk_university_propose_a_classGDC 2012 and our customers workShawn Hendriks<p>Obviously when Autodesk goes to a tradeshow its primarily to show our customers what we are doing and what solutions we have available. &nbsp;For me however its a great opportunity to show people what our customers are doing suing our tools. &nbsp;GDC 2012 is no different this year except that we are highlighting even more customers then ever. &nbsp;We have a total of 9 customers demonstrating their work at GDC this year. &nbsp;From AAA action titles like Epics Gears of War 3, to casual games like Subatomic Studios Fieldrunners we've tried to cover as much of the games spectrum as we could. &nbsp;As usual we will be streaming everything live from our booth so you can tune in as it happens From the <a href="http://area.autodesk.com/gdc2012">AREA's GDC 2012 page</a>&nbsp;. &nbsp;</p> <p>Now to wet your appetite and remind you of the awesome work created by everyone in the Games industry my team just finished our new 2012 games show reel. &nbsp;Special thanks to all of our customers that submitted material this year. &nbsp;Remember to set the video to HD to get the best quality viewing.</p> <p>&nbsp;</p> <p>&nbsp;</p> <p><iframe width="853" height="481" src="http://www.youtube.com/embed/hXmRv9fdkMk" frameborder="0" allowfullscreen=""></iframe></p>Tue, 28 Feb 2012 19:00:00 UTChttp://area.autodesk.com/blogs/shawn/gdc_2012_and_our_customers_workAnimating CreationShawn Hendriks<p>&nbsp;Its been ages since I blogged and I feel bad about that.&nbsp; as an apology I recently created a short set of tutorials that explored techniques in 3ds max for building up objects in an animation. &nbsp;Everyone has seen videos in the design viz world of building being created quickly with peices flying onto the screen or tiles flipping etc. &nbsp;I will definitely cover some of that here in the first project but I also wanted to look at more organic methods. &nbsp;So in the second project example in a few weeks I'll cover techniques that you could use to make it look like your objects grow organically. &nbsp;There will also be a 3rd bonus section that is just a tool many people have forgotten about and have never explored its possibilities.</p> <p>In these videos I tried to cover the techniques in relation to a workflow, not just a bunch of disconnected tips so hopefully you will find that helpful. &nbsp;From a skill level I aimed these at intermediate max users that are just starting to dig more into animation beyond simple position, rotation and scale.</p> <p>So here is a video introduction to the Projects...</p> <p>&nbsp;</p> <p><iframe height="315" frameborder="0" width="560" src="http://www.youtube.com/embed/8yStzOWGY04" allowfullscreen=""></iframe></p> <p>&nbsp;</p> <p>And here we get into the meat of it all...</p> <p>&nbsp;</p> <p><iframe height="315" frameborder="0" width="560" allowfullscreen="" src="http://www.youtube.com/embed/HWDgjHHVOA8"></iframe></p> <p>&nbsp;</p> <p><iframe height="315" frameborder="0" width="560" src="http://www.youtube.com/embed/03b6bCGYb2k" allowfullscreen=""></iframe></p> <p>For more tutorial on this topic wait for my next post and you can also check out some older tutorials from <a href="http://area.autodesk.com/blogs/louis/reveal_techniques_and_autodesk_university_in_las_vegas">Louis Marcoux </a></p> <p>&nbsp;</p> <p>--addition-- &nbsp;you can find the second half of this<a href="http://area.autodesk.com/blogs/shawn/animating_creation_tutorial_the_second_half_finally"> tutorial series here...</a></p>Sun, 01 Jan 2012 19:00:00 UTChttp://area.autodesk.com/blogs/shawn/animating_creationIts GDC time againShawn Hendriks<p>&nbsp;GDC 2011 starts up this week and to kick it off &nbsp;I shot 3 different videos with Autodesk Games customers. &nbsp; One of the things that many people forget (or honestly probably never knew) is that Autodesk creates games middleware, not just content creation software. &nbsp;In these videos I tried to highlight the usage of some of our middleware and give the non-programers among you a hint of how impressive the technology is. &nbsp;As a non programmer I found talking with these customers and seeing how they used our middleware pretty fascinating and educational. &nbsp;</p> <p>Along the same middleware vein, Autodesk also recently announced the the intent to acquire Scaleform which creates middleware for Games UI. &nbsp;Its safe to say you will probably see some more info on that come out of GDC so stay tuned. &nbsp;Also don't forget to check out the live stream from the show <a href="http://area.autodesk.com/gdc">here</a>&nbsp;on wednesday.</p> <p>Now on with the video. &nbsp;First up is EA sports MMA (Mixed Martial Arts for the non violent and WWE hold outs among you) &nbsp;EA used Maya and MotionBuilder Along with Human IK, both in those packages, and as middleware in engine to create this game. &nbsp;hopefully the video will give you an idea of just how important Human IK was to this process.</p> <p>&nbsp;</p> <p><iframe title="YouTube video player" width="720" height="438" src="http://www.youtube.com/embed/XijdumTOptw" frameborder="0" allowfullscreen=""></iframe></p> <p>&nbsp;</p> <p>Next up we have EA Danger Close Games which recently finished The lates Medal Of Honor Using Maya and Mudbox along Autodesk Beast and Kynapse Middlware solutions.</p> <p>&nbsp;</p> <p><iframe title="YouTube video player" width="720" height="438" src="http://www.youtube.com/embed/_AK7OdjwB50" frameborder="0" allowfullscreen=""></iframe></p> <p>&nbsp;</p> <p>And Finally we Have EIDOS Montreal and the long awaited Deus Ex sequal Human Revolution. &nbsp;This studio didn't use any of our middleware but I love their pipeline. &nbsp;They are running 3ds max, Maya and Motionbuilder (I know that should be enough for me to love it but there is more) &nbsp;What makes this more interesting is they allow the artists to pick and choose which software they would rather use to accomplish any given task and use FBX to tie it together. &nbsp;Not only that but they break the ancient holy rule and upgraded software during production to gain access to new tools to improve artist efficiency. Now thats a flexible pipeline.</p> <p>&nbsp;</p> <p><iframe title="YouTube video player" width="720" height="438" src="http://www.youtube.com/embed/0KYEmFt8IUo" frameborder="0" allowfullscreen=""></iframe></p>Mon, 28 Feb 2011 19:00:00 UTChttp://area.autodesk.com/blogs/shawn/its_gdc_time_again3ds Max in commercial and motion GraphicsShawn Hendriks<p>&nbsp;A couple of months ago I stopped in to visit Digital Kitchen in Chicago to see how they have built their business in Commercial and Motion Graphics using 3ds Max. Here is a short video we cut together from my visit that highlights why and how they have been using Max. &nbsp;You can see more of Digital Kitchens work on their website here... &nbsp;<a href="http://www.d-kitchen.com/">http://www.d-kitchen.com/</a></p> <p>&nbsp;</p> <p><iframe title="YouTube video player" width="853" height="510" src="http://www.youtube.com/embed/9RBkkEiJ1as" frameborder="0" allowfullscreen=""></iframe></p> <p>&nbsp;</p> <p>&nbsp;</p>Tue, 15 Feb 2011 19:00:00 UTChttp://area.autodesk.com/blogs/shawn/3ds_max_in_commercial_and_motion_graphics3ds Max containers Techniques Part 2Shawn Hendriks<p>&nbsp;In part two of the containers series one of the technical specialists on my team, Chris Murray, looks at using containers for local referencing and mass scene editing.</p> <p>&nbsp;</p> <object width="640" height="385"> <param name="movie" value="http://www.youtube.com/v/Ztrj3QyePGs?fs=1&amp;hl=en_US" /> <param name="allowFullScreen" value="true" /> <param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/Ztrj3QyePGs?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>Sun, 28 Nov 2010 19:00:00 UTChttp://area.autodesk.com/blogs/shawn/3ds_max_containers_techniques_part_23ds Max containers TechniquesShawn Hendriks<p>&nbsp;Containers first appeared in 3ds Max a couple releases ago and are being steadily added to. As with all new paradigms though, not everyone has time to do much investigation. Here is the first of a series of videos showing different ways containers can be used.</p> <p>Containers are not for every workflow but in this and future videos you can get an idea of where to try implementing them first.</p> <p>&nbsp;</p> <object width="640" height="385"> <param name="movie" value="http://www.youtube.com/v/N1Inl-wHzGU?fs=1&amp;hl=en_US&amp;color1=0x3a3a3a&amp;color2=0x999999" /> <param name="allowFullScreen" value="true" /> <param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/N1Inl-wHzGU?fs=1&amp;hl=en_US&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> <p>&nbsp;</p>Thu, 18 Nov 2010 19:00:00 UTChttp://area.autodesk.com/blogs/shawn/3ds_max_containers_techniquesQuickie 3ds Max video TipsShawn Hendriks<p>&nbsp;Here are four quick tips videos created by Chris Murray for 3ds Max. Think of these as reminders of functionality many people did not know was there.</p> <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/CroCUBTU3cM?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/CroCUBTU3cM?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> <p>&nbsp;</p> <p><object width="640" height="385"> <param name="movie" value="http://www.youtube.com/v/k2o5KpjeJ2I?fs=1&amp;hl=en_US" /> <param name="allowFullScreen" value="true" /> <param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/k2o5KpjeJ2I?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p> <p><object width="640" height="385"> <param name="movie" value="http://www.youtube.com/v/l7H7AmFCl38?fs=1&amp;hl=en_US" /> <param name="allowFullScreen" value="true" /> <param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/l7H7AmFCl38?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p> <p><object width="640" height="385"> <param name="movie" value="http://www.youtube.com/v/oZq22dd7Ex4?fs=1&amp;hl=en_US" /> <param name="allowFullScreen" value="true" /> <param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/oZq22dd7Ex4?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p> <p>&nbsp;</p>Sat, 06 Nov 2010 20:00:00 UTChttp://area.autodesk.com/blogs/shawn/quickie_3ds_max_video_tipsShowcase 2011, whats it for? well let me tell you.Shawn Hendriks<p>&nbsp;A number of months ago I created a video explaining what showcase 2011 was for and how it worked along with highlighting some of the new features. Well I thought I would post it to a wider audience. &nbsp;This is really for those design viz people out there more then anything. &nbsp;In a number of workflows it can be a useful addition to 3ds max for presentations. &nbsp;</p> <p>Warning this is a long one (20+ minutes) &nbsp;My goal was to really walk you through the workflow from start to finish and that doesn't happen in 5 minutes.</p> <p>If you are interested in trying Showcase out you can get more info and a link to the trial here...&nbsp;<a href="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;id=6848305">http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;id=6848305</a></p> <p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="853" height="510" src="http://www.youtube.com/embed/o-Fdf4Y25BI" frameborder="0"></iframe></p>Wed, 06 Oct 2010 20:00:00 UTChttp://area.autodesk.com/blogs/shawn/showcase_2011_whats_it_for_well_let_me_tell_youTip: Rigging the Luxo Jr. lampShawn Hendriks<p>My main reason for doing tips videos on my blog is to answer common questions I see online for 3ds Max.&nbsp; This week I answered <a href="http://area.autodesk.com/forum/autodesk-3ds-max/animation/constraints/">a post on the AREA</a> about rigging a complex armature like a lamp.&nbsp; A did a rough and dirty answer to that and was going to move on but a quick search uncovered that a lot of people were asking this same question not just on AREA but in other communities.&nbsp; Well that screams tips video to me.&nbsp; I guess the luxo jr lamp must be a common thing for people to do early in their 3d education (right up there with star wars stuff)&nbsp; So here is one relativelysimple way to rig the luxo Jr. style lamp. (there are a lot of ways depending on how you want to animate etc.)</p> <object width="800" height="475"> <param value="http://www.youtube.com/v/eZjIMn1TTzI?fs=1&amp;hl=en_US" name="movie" /> <param value="true" name="allowFullScreen" /> <param value="always" name="allowscriptaccess" /><embed width="800" height="475" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://www.youtube.com/v/eZjIMn1TTzI?fs=1&amp;hl=en_US"></embed></object> <p>&nbsp;</p> <p>Enjoy.</p>Wed, 22 Sep 2010 20:00:00 UTChttp://area.autodesk.com/blogs/shawn/tip_rigging_the_luxo_jr_lampTip:Rendering really large images for print with 3ds Max and BackburnerShawn Hendriks<p>In the last week at least 4 people have come to me asking how to render really large images without running out of memory. Here is a video of just one option that uses Backburner with 3ds Max.&nbsp; There are many answers on the web in various form but I wanted to create a video that visually walked through this method as many people with only one machine have never considered or even seen Backburner. I figure now at least I can quickly point someone to an answer if I get the question again.</p> <p>Will this fix all your out of memory issues?&nbsp; Nope.&nbsp; but it should solve many that are purely related to the resolution of the images you are trying to render.</p> <p>&nbsp;</p> <p>&nbsp;</p> <object width="640" height="385"> <param name="movie" value="http://www.youtube.com/v/wy22-JbM1WM?fs=1&amp;hl=en_US" /> <param name="allowFullScreen" value="true" /> <param name="allowscriptaccess" value="always" /><embed width="640" height="385" src="http://www.youtube.com/v/wy22-JbM1WM?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true"></embed></object>Mon, 13 Sep 2010 20:00:00 UTChttp://area.autodesk.com/blogs/shawn/tip_rendering_really_large_images_for_print_with_3ds_max_and_backburnerWhat interested me recentlyShawn Hendriks<p>I thought since it had been so long since I had posted to my Blog I give you a consolidation of the stuff that caught my attention this week. Most of this I posted or retweeted&nbsp; on Twitter.&nbsp; For readability I'll break it down into categories so you can jump to what you care about.&nbsp; So now on to the Link-O-Rama.</p> <p>&nbsp;</p> <p><strong>Autodesk software and entertainment industry related:</strong></p> <p>Tutorial: Create Non Repeating Tile Patterns with 3dsMax, by Lee Johnson <a href="http://bit.ly/dzrBTB">http://bit.ly/dzrBTB</a></p> <p>Tutorial: Want some Fume FX 2.0 lovin? Allan McKay shares a 30min vid on Fume 2.0 <a href="http://bit.ly/bshDUz ">http://bit.ly/bshDUz </a></p> <p>Here is the latest webcast from wayne Robson on Mudbox&nbsp; <a href="http://youtu.be/wrhBHIeO1kQ?a">http://youtu.be/wrhBHIeO1kQ?a</a></p> <p>Modular Character System from Jan Berger - looks like a very cool rigging solution for Maya: <a href="http://bit.ly/96Qzbc">http://bit.ly/96Qzbc</a></p> <p>Overcoming Memory issues with MentalRay renders <a href="http://bit.ly/d6dzuq">http://bit.ly/d6dzuq</a></p> <p>Tell us what platforms you want for 3ds Max: Here&rsquo;s a short 10 question survey:<a href="http://www.surveymonkey.com/s/M22BS7R">http://www.surveymonkey.com/s/M22BS7R</a></p> <p>A Clear example of using Maya Assets to clean and protect a rig <a href="http://youtu.be/ym9VIKB0tX">http://youtu.be/ym9VIKB0tX</a>I A better choice than layers</p> <p>Softimage 2011 Review: Improving Dynamics and Flexibility <a href="http://fb.me/uPPy24aY">http://fb.me/uPPy24aY</a></p> <p>Video tutorial explaining how to create mouth positions for your 3d characters <a href="http://bit.ly/a8AX3F">http://bit.ly/a8AX3F</a></p> <p>For the programers, Chris Diggins just posted a bunch of links to dx11 hardware tesselation papers and vids <a href="http://bit.ly/c14LrY ">http://bit.ly/c14LrY </a></p> <p>Steven Roselle just posted a new blog entry of polygon reduction tips and tricks for Maya <a href="http://bit.ly/cIESdh">http://bit.ly/cIESdh</a></p> <p>More about MetaSL in 3dsMax 2011 from zap's mental ray tips by Master Zap <a href="http://bit.ly/aCKh2x">http://bit.ly/aCKh2x</a></p> <p>Very well done animation thesis from the Academy of Art University. Dragonboy: Done in Maya <a href="http://bit.ly/abN5LR ">http://bit.ly/abN5LR </a></p> <p>Stereoscopy for Television - interviews with broadcasters <a href="http://ow.ly/2stiD">http://ow.ly/2stiD</a></p> <p>&nbsp;</p> <p><strong>Educationa/interesting but not Industry related:</strong></p> <p>Video: a very entertaining TED talk about real vs perceived value by Ad man Rory Sutherland.&nbsp; I know it sounds dull but trust me its not.&nbsp;<a href="http://www.ted.com/talks/lang/eng/rory_sutherland_life_lessons_from_an_ad_man.html"> http://www.ted.com/talks/lang/eng/rory_sutherland_life_lessons_from_an_ad_man.html</a></p> <p>Netflix staff take holiday as they want, when they want &ndash; and it works <a href="http://bit.ly/9LAX1W">http://bit.ly/9LAX1W</a></p> <p>&nbsp;</p> <p>&nbsp;</p> <p><strong>Fun stuff (When you just don't feel like working)</strong></p> <p>fun short film &quot;35mm&quot; can you recognize all the movies it references? <a href="http://bit.ly/cADjWE">http://bit.ly/cADjWE</a></p> <p>Scott Pilgrim mashup with the Matrix (who has the time to make these things<a href="http://idek.net/2_9P"> http://idek.net/2_9P</a></p> <p>I Travel a lot and Hate, carrying luggage a lot, so I love this. A man traveling around the world in 6 weeks with no Luggage. <a href="http://bit.ly/bKuBII">http://bit.ly/bKuBII</a> In particular check out the videos on how to pack.</p> <p>Inebriation: An Inception spoof <a href="http://u.nu/7jaue">http://u.nu/7jaue</a> -even includes the blooper reel</p> <p>Visual Effects: 100 Years of Inspiration packed into one video- <a href="http://tinyurl.com/yj4s6ud">http://tinyurl.com/yj4s6ud</a></p> <p>A series of 3ds Max animations done to CC Music factory using Team Fortress 2 characters (very fun)&nbsp; <a href="http://www.youtube.com/watch?v=TY476OfuCgg&amp;feature=youtu.be">Here</a>,&nbsp; <a href="http://www.youtube.com/watch?v=X-Qlz2631Ic&amp;feature=related">here</a> and<a href="http://www.youtube.com/watch?v=FK-WW8PIuyc&amp;feature=related"> here</a>.</p>Thu, 26 Aug 2010 20:00:00 UTChttp://area.autodesk.com/blogs/shawn/what_interested_me_recently3ds Max custom coloursShawn Hendriks<p>I have had a lot of people see my custom colours setup for 3ds max and ask for a copy of it so<strong> </strong>here it is.&nbsp; The original setup was created by Gary Davis, one of our AE's as and evolution off the combustion and then Composite UI.&nbsp; Just unzip the file and you will find a few different versions and you can load them in the colours area of the customize ui tool in 3ds Max.<a href="/userdata/fckdata/101/Alternate_dark_ui(1).zip"><br /> </a></p> <p><a href="/userdata/fckdata/101/3dsmax_charcoal_colour_schemes(1).zip"><span style="font-size: medium;"><strong>&nbsp;<span style="text-decoration: underline;">Get the Custom UI here</span></strong></span></a></p> <p><img src="/userdata/fckdata/101/ScreenHunter_04 Apr_ 07 15_35.jpg" style="width: 727px; height: 551px;" alt="" /></p>Thu, 08 Apr 2010 00:00:00 UTChttp://area.autodesk.com/blogs/shawn/3ds_max_custom_coloursAnimation rigs made even Easier in 3ds Max and its free.Shawn Hendriks<p>This little tool addition just was too good to pass up mentioning.&nbsp; Felix Joleanes has a number of scripted plugins on his site but the two I wanted to point out are is new IK/FK controller and animateable Pivot.&nbsp; The IK controller is possibly the biggest deal.&nbsp; Normally to do a rig that uses both Inverse Kinematics and Forward Kinematics you need to create 3 rigs.&nbsp; 1 rig for IK, 1 rig for FK and another to do the blending on.&nbsp;&nbsp; For years this was one of the main benefits of Biped as it bypassed this problem.&nbsp; Well it looks like Felix has gone out and solved the problem as a controler you can install as a plugin which means a lot of riggers can dramatically simplfy their rigs and animators can simplify their workflow.&nbsp;</p> <p>A word of caution I have not extensively played with this so I really don't know how stable or fast the controller is but its definitly worth a peak.&nbsp; I'd also keep an eye on Felix he looks like a great contibutor to the 3ds max tools community.</p> <p>&nbsp;</p> <p><a href="http://joleanes.com/scripts_plugins/">Link to the scripted plugins page</a></p> <p><a href="http://joleanes.com/scripts_plugins/IKFKSolverVideo.php">Link to video showing ik/fk in action</a></p> <p>&nbsp;</p> <p>Just wanted to share that with everyone.&nbsp; Go back to what you where doing.</p>Thu, 14 Jan 2010 19:04:27 UTChttp://area.autodesk.com/blogs/shawn/animation_rigs_made_even_easier_in_3ds_max_and_its_freeDesign visualization showreel 2009Shawn Hendriks<p>My team just completed the newest Autodesk design visualization show reel. Check out some of the fantastic work being done using Autodesk Media and Entertainment products. I'd also like to send out a special thanks to all the people who submitted their work. I think you will agree its inspiring stuff.</p> <p>&nbsp;</p> <p>&nbsp;</p> <object width="720" height="433"> <param name="movie" value="http://www.youtube.com/v/6vOtaUB88XI&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" /> <param name="allowFullScreen" value="true" /> <param name="allowscriptaccess" value="always" /><embed width="720" height="433" src="http://www.youtube.com/v/6vOtaUB88XI&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true"></embed></object> <p>&nbsp;</p>Mon, 30 Nov 2009 23:12:21 UTChttp://area.autodesk.com/blogs/shawn/design_visualization_showreel_2009