MaxTD, reborn!

Posted by Toonman, 4 May 2012 12:26 pm

Hello everyone. I'm pretty excited to welcome you back to "maxTD"... or at least, something similar to it. Some people may remember the aforementioned website, which I used to publish some tutorials dealing with technical issues encountered in 3D production... mainly around character rigging, scripting, etc. Due to time constraints, it was very difficult for me to find the time to continue updating the website, and as a result, it died a quiet and peaceful death a couple of years ago.

Well, fortunately, the stars have aligned and I have found that The Area may be the perfect vehicle to revive maxTD (not as a website anymore, but as a... well, blog, in this case!). I hope to be able to do a better job at updating this blog. I will be, again, focusing on showing techniques to solve technical issues found in 3D production, although I might also post the occasional nugget of general 3D-related information.

This blog focuses on 3ds Max as the tool chosen for 3D, although given the nature of modern pipelines, I might sometimes involve additional applications wherever relevant.

I hope you enjoy this blog as much as I will enjoy using it as a vehicle to help push the boundaries of the impossible. Rock on!!




Posted 7 May 2012 8:30 am

awesome look forward to future posts


Posted 7 May 2012 9:48 am

cool.... lots of users need help like that.


Posted 7 May 2012 9:47 pm

wait for this


Posted 8 May 2012 6:56 am

Born again, look forward to seeing what you post Sergio.


Posted 7 June 2012 6:07 pm

Excellent news! Looking forward to it

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