This is possibly the largest grouping of Hot Fixes that the 3ds Max Dev team has assembled to date. It's certainly been a busy couple weeks fixing the issues and packing the builds for releases all the way back to the 2009 releases. With the wide variety of issues covered hopefully many of you will find something of interest. please make sure to read each readme carefully before installing as some require special uninstall instructions, and also make sure you have the correct package for the flavor of the product you are using.
Resolved Issues in the Autodesk 3ds Max 2009 and Autodesk 3ds Max Design 2009-2010.06.07 Hot Fix
3ds Max 2009
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302236&linkID=9241178
3ds Max Design 2009
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302417&linkID=10381720
Feature
|
Resolved Issue
|
| Autodesk® Backburner™ |
- 3ds Max 2009 and 3ds Max Design 2009 is now render compatible with Backburner 2011.
- In various cases when changing frames while using to render strips from the Backburner Monitor, the incorrect frames were rendered. The correct frames are now be rendered.
- Changing render width in a job when rendering strips from the Backburner Monitor rendered a blank error frame. The blank frame is no longer rendered.
- When rendering with bitmaps, a program error could occur due to memory not being released; the memory is now released properly.
- Render To Texture (RTT) would not render to an IPv6 network. This is now possible.
|
| Biped |
- When loading a Biped BIP, Xtra bones would not scale properly; they now scale correctly.
|
| Performance |
- The program error on start-up, when using sixteen or more CPU cores has been fixed; also, all cores are now used.
|
Resolved Issues in the Autodesk 3ds Max 2010 and Autodesk 3ds Max Design 2010-2010.06.08 Hot Fix
3ds Max 2010
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302431&linkID=9241178
3ds Max Design 2010
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302414&linkID=10381720
Feature
|
Resolved Issue
|
| Autodesk® Backburner™ |
- 3ds Max 2010 and 3ds Max Design 2010 is now render compatible with Backburner 2011.
- In various cases when changing frames while using to render strips from the Backburner Monitor, the incorrect frames were rendered. The correct frames are now be rendered.
- Changing render width in a job when rendering strips from the Backburner Monitor rendered a blank error frame. The blank frame is no longer rendered.
- When rendering with bitmaps, a program error could occur due to memory not being released; the memory is now released properly.
- Render To Texture (RTT) would not render to an IPv6 network. This is now possible.
|
| Biped |
- When loading a Biped BIP, Xtra bones would not scale properly; they now scale correctly.
|
| Performance |
- The program error on start-up, when using sixteen or more CPU cores has been fixed; also, all cores are now used.
|
Resolved Issues in the Autodesk 3ds Max 2011 and Autodesk 3ds Max Design 2011-2010.06.07 Hot Fix
3ds Max 2011
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302592&linkID=9241178
3ds Max Design 2011
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302366&linkID=10381720
Feature
|
Resolved Issue
|
| Autodesk Materials |
- A program error occurred if the Autodesk Materials were uninstalled and Autosave or Save was used. The error no longer occurs and the files are saved correctly.
- Autodesk Materials presets failed to load correctly on operating systems that used commas to define decimals; these presets now load correctly in this environment.
|
| Autodesk® FBX® |
- An empty scene was created when loading RPC assets from Autodesk® Revit® through FBX. An empty scene is no longer loaded.
- When using Autodesk Revit 2011, FBX texture maps were using GUID labels for naming texture maps; texture maps now use their appropriate file names.
|
| Help |
- The "Download Vegetation" link in the Help menu now loads the proper page.
|
| Lights |
- When importing IES lights their orientation would rotate, this rotation no longer occurs.
|
| mental ray® |
- When using mental ray proxies and setting mental ray to use BSP2 when rendering to a sequence, some of the memory was not released . This has been fixed.
- When setting mental ray to use BSP2 in 64-bit versions of 3ds Max, speckled artifacts could appear when rendering; these artifacts no longer occur.
|
| Performance |
- The program error on start-up when using sixteen or more CPU cores has been fixed; also, all cores are now used.
|
| Slate Material Editor |
- When minimizing the Slate Material Editor, the keyboard kept selection focus with the result that the Delete key wouldn’t work; this has been corrected.
|
Shane Griffith
Product Manager - 3ds Max & 3ds Max Design
Media and Entertainment Division
Autodesk, Inc
19 Comments
Companioncube
Posted 22 June 2010 5:37 pm
Shane Griffith
Posted 22 June 2010 7:52 pm
sorry for the inconvenience.
Steve_Curley
Posted 22 June 2010 7:59 pm
3DMadness
Posted 23 June 2010 12:25 am
Too bad the ctrl still deselect when in unwrap uvw window, hope to see it fixed in next release.
erka2
Posted 23 June 2010 7:45 am
ggledyhiggles
Posted 23 June 2010 10:23 am
Has autodesk been on holiday ?
Jonathan de Blok
Posted 23 June 2010 2:34 pm
How is the XBR thing comming along? just blink once if something is coming soon or blink twice if the 3dsmax dev team has been playing counterstrike for the last few months and the interns were busy with these hotfixes
Shane Griffith
Posted 23 June 2010 2:58 pm
empiro1969
Posted 23 June 2010 8:34 pm
Shane Griffith
Posted 23 June 2010 8:39 pm
katho3d
Posted 24 June 2010 10:18 am
Will there be some localized versions too?
Shane Griffith
Posted 24 June 2010 11:59 am
Shane Griffith
Posted 24 June 2010 3:03 pm
katho3d
Posted 24 June 2010 3:08 pm
Shane Griffith
Posted 6 July 2010 3:52 pm
Shane Griffith
Posted 12 July 2010 1:25 pm
Shane Griffith
Posted 13 July 2010 10:22 pm
Shane Griffith
Posted 15 July 2010 3:18 pm
Shane Griffith
Posted 17 July 2010 2:40 pm
We also need distinct repro steps or there's little we can do to help.
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