Posted by Shane Griffith, 19 September 2011 7:00 pm
Recently I've been playing around with Bitmap2Material from Allegorithmic. It's kind of like using Crazybump plus an automatic tiling system all directly within 3ds Max.
Here is how it works: feed B2M with a diffuse texture, a photograph, or anything else, and it will create all the outputs you would need while sparing you the pain of making your textures seamless. Normal map, height map, ambient occlusion, specular, everything is here, ready to feed any material.
As B2M is actually a substance, it's fully integrated in the 3ds Max UI: just drag&drop the substance node in the slate editor, browse for the B2M file, put your diffuse in input, and voila! Here's video from Allegorithmic that demonstrates this simple workflow:
B2M also comes with a bunch of parameters to tweak your material and obtain the result you need: choose the relief frequencies, adjust the specular, the tiling, cancel lighting, etc. All you need to transform a raw bitmap in a high quality material is here. Of course all these changes are previewed in real time in the Nitrous viewport. :)
I have to admit it's quite an impressive tool and definitely a no brainer for Max users looking to save a lot of precious time with a quick and efficient texturing workflow all directly within 3ds Max.
For more information on how to purchase the B2M substance and other substances, please visit www.allegorithmic.com
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