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Taking it to the Max!

Showing posts in "Autodesk 3ds Max" category:

3ds Max 2012 Service Pack 2 is now available
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3ds Max 2012 Service Pack 2 is now available

Posted 24 September 2011 7:00 pm by Shane Griffith on Taking it to the Max!

Another major effort focused on the issues you've raised with us! 87 fixes, focusing on CAT/MassFX/Nitrous.

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B2M from Allegorithmic
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B2M from Allegorithmic

Posted 19 September 2011 7:00 pm by Shane Griffith on Taking it to the Max!

Recently I've been playing around with Bitmap2Material from Allegorithmic. It's kind of like using Crazybump plus an automatic tiling system all directly within 3ds Max.

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XTREME hardware for the serious 3ds Max user
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XTREME hardware for the serious 3ds Max user

Posted 7 June 2011 7:00 pm by Shane Griffith on Taking it to the Max!

Need more rendering horsepower or an efficient way to go thin client with 3ds Max? Check out this review of the new goodies from BOXX Technologies.

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Sneak Peek at XBR Graphics in action
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Sneak Peek at XBR Graphics in action

Posted 18 February 2011 6:00 pm by Shane Griffith on Taking it to the Max!

XBR Graphics comes alive with new levels of realistic and stylistic display modes!!

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Happy Holidays from Tractor Media
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Happy Holidays from Tractor Media

Posted 21 December 2010 6:00 pm by Shane Griffith on Taking it to the Max!

Who say's iray can't do animation?!

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New Blog - Jamie's Jewels
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New Blog - Jamie's Jewels

Posted 17 December 2010 6:00 pm by Shane Griffith on Taking it to the Max!

Jamie Gwilliam of Autodesk has started a NEW 3ds Max Design Visualization blog.

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Studio Lighting Made Easy
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Studio Lighting Made Easy

Posted 11 December 2010 6:00 pm by Shane Griffith on Taking it to the Max!

I just had a chance to check out the Studio Light Rig from A&G Tool Co. It's a great new tool-set that makes studio lighting in Max easy and fun.

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Hotfix 4 – 3ds Max 2011 & 3ds Max Design 2011
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Hotfix 4 – 3ds Max 2011 & 3ds Max Design 2011

Posted 6 December 2010 6:00 pm by Shane Griffith on Taking it to the Max!

Hot Fix 4 for 3ds Max 2011 and 3ds Max Design 2011 is now available. Specific areas addressed include: FileLink, Graphite Modeling Tools, Bitmap Proxies, Satellite Rendering, Normal Mapping, Quicksilver Hardware Renderer, and User Interface.

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Going to AU2010?
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Going to AU2010?

Posted 24 November 2010 6:00 pm by Shane Griffith on Taking it to the Max!

Whether you are attending in person or virtually here's a little teaser of the iray class I will be teaching

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What is GPU-based rendering?
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What is GPU-based rendering?

Posted 17 October 2010 7:00 pm by Shane Griffith on Taking it to the Max!

With the introduction of iray and Quicksilver there have been several questions about what is really GPU rendering. These are two distinct examples of how GPU rendering can have different implementations.

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