Showing posts in "Cool tech" category:
Posted 19 September 2011 7:00 pm by Shane Griffith on Taking it to the Max!
Recently I've been playing around with Bitmap2Material from Allegorithmic. It's kind of like using Crazybump plus an automatic tiling system all directly within 3ds Max.
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Posted 7 June 2011 7:00 pm by Shane Griffith on Taking it to the Max!
Need more rendering horsepower or an efficient way to go thin client with 3ds Max? Check out this review of the new goodies from BOXX Technologies.
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Posted 11 December 2010 6:00 pm by Shane Griffith on Taking it to the Max!
I just had a chance to check out the Studio Light Rig from A&G Tool Co. It's a great new tool-set that makes studio lighting in Max easy and fun.
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Posted 6 July 2010 7:00 pm by Shane Griffith on Taking it to the Max!
Automatic markerless facial performance capture software for Windows
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Posted 24 June 2010 7:00 pm by Shane Griffith on Taking it to the Max!
Announcing the 3ds Max Point Cloud Tools. Now available on Autodesk Labs. >> Take a test drive today.
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Posted 10 March 2010 12:00 am by Shane Griffith on Taking it to the Max!
Once upon a time it should no longer be the request for…
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Posted 3 March 2010 12:00 am by Shane Griffith on Taking it to the Max!
It all started with a simple idea to expose more and more of the .max file format.
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Posted 18 February 2010 12:00 am by Shane Griffith on Taking it to the Max!
Did you know that 3ds Max 2010 has a 3d texture painting tool set called Viewport Canvas? Here’s a short glimpse at some of the things we are working on to improve this powerful tool.
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Posted 28 January 2010 5:08 pm by Shane Griffith on Taking it to the Max!
See what people are saying about XBR and watch the recording!
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Posted 17 August 2009 3:12 pm by Shane Griffith on Taking it to the Max!
Here's a handy maxscript for in-canvas creation of objects and modifiers.
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