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Taking it to the Max!

Showing posts in "FBX" category:

Hot Fix 2 for 3ds Max 2011 and 3ds Max Design 2011
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Hot Fix 2 for 3ds Max 2011 and 3ds Max Design 2011

Posted 10 August 2010 7:00 pm by Shane Griffith on Taking it to the Max!

Several fixes for issues with stability and performance. Specific areas addressed are, Biped, FBX, Quicksilver, and Gamma.

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Maskarad
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Maskarad

Posted 6 July 2010 7:00 pm by Shane Griffith on Taking it to the Max!

Automatic markerless facial performance capture software for Windows

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Unreal Engine 3 Now Imports FBX Files
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Unreal Engine 3 Now Imports FBX Files

Posted 18 March 2010 12:00 am by Shane Griffith on Taking it to the Max!

Autodesk and Epic Games team up to streamline the import process used in the Unreal Engine 3!

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FBX 2010.2 Update
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FBX 2010.2 Update

Posted 26 August 2009 1:21 pm by Shane Griffith on Taking it to the Max!

Find out what's new with the FBX 2010.2 release.

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