Showing posts in "FBX" category:
Posted 10 August 2010 7:00 pm by Shane Griffith on Taking it to the Max!
Several fixes for issues with stability and performance. Specific areas addressed are, Biped, FBX, Quicksilver, and Gamma.
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Posted 6 July 2010 7:00 pm by Shane Griffith on Taking it to the Max!
Automatic markerless facial performance capture software for Windows
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Posted 18 March 2010 12:00 am by Shane Griffith on Taking it to the Max!
Autodesk and Epic Games team up to streamline the import process used in the Unreal Engine 3!
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Posted 26 August 2009 1:21 pm by Shane Griffith on Taking it to the Max!
Find out what's new with the FBX 2010.2 release.
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