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Taking it to the Max!

Showing posts in "Rendering" category:

Sneak Peek at XBR Graphics in action
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Sneak Peek at XBR Graphics in action

Posted 18 February 2011 6:00 pm by Shane Griffith on Taking it to the Max!

XBR Graphics comes alive with new levels of realistic and stylistic display modes!!

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Happy Holidays from Tractor Media
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Happy Holidays from Tractor Media

Posted 21 December 2010 6:00 pm by Shane Griffith on Taking it to the Max!

Who say's iray can't do animation?!

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Going to AU2010?
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Going to AU2010?

Posted 24 November 2010 6:00 pm by Shane Griffith on Taking it to the Max!

Whether you are attending in person or virtually here's a little teaser of the iray class I will be teaching

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What is GPU-based rendering?
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What is GPU-based rendering?

Posted 17 October 2010 7:00 pm by Shane Griffith on Taking it to the Max!

With the introduction of iray and Quicksilver there have been several questions about what is really GPU rendering. These are two distinct examples of how GPU rendering can have different implementations.

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MetaSL in 3ds Max 2011
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MetaSL in 3ds Max 2011

Posted 23 June 2010 7:00 pm by Shane Griffith on Taking it to the Max!

This is a must see video prepared by Master Zap!

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V-Ray 1.50.SP5 released today
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V-Ray 1.50.SP5 released today

Posted 16 May 2010 12:00 am by Shane Griffith on Taking it to the Max!

Chaos Group has just announced the release of V-Ray 1.50.SP5. The new build adds compatibility with 3ds Max 2011 and 3ds Max Design 2011 and includes new features, together with many modified and improved ones.

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mental ray 3.8
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mental ray 3.8

Posted 15 May 2010 12:00 am by Shane Griffith on Taking it to the Max!

Jamie Cardoso's deep dive into the new mental ray 3.8 in 3ds Max/Design 2011

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Backburner 2011
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Backburner 2011

Posted 26 April 2010 12:00 am by Shane Griffith on Taking it to the Max!

Do you have questions about which version of Backburner should you use? this post is for you!

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