Hot Fix 2 for 3ds Max 2011 and 3ds Max Design 2011

Posted by Shane Griffith, 10 August 2010 7:00 pm

Hopefully the multiple updates are working for everyone, the feedback we have been getting is showing that you like it so please let us know if this strategy is not working for you. The HF2 update has a number of important fixes for CAT script errors, scaling bipeds, fbx importing of Revit data, jumpy viewport issues, and is localized in all languages.

If you have installed HF1 then you can simply install this on top of that, no need to uninstall. If you did not install HF1 then HF2 also includes all the previous fixes contrined in HF1, no need to install both.


Below is the list of fixes contained in HF2, as always make sure you download the correct version of teh HF for the flavor of 3ds Max that you are using.

Autodesk 3ds Max 2011

Autodesk 3ds Max Design 2011



Resolved Issues in this Hot Fix


Resolved Issue

Autodesk® 3ds Max® CAT
  • When enabling the Transform Type-In checkbox in the Load Limb Pose dialog and clicking the Reset Transforms button a MAXScript error occurred. This has been fixed.
Autodesk® FBX®
  • FBX files from Autodesk® Revit® with RPC content loaded as empty scenes; all of the content now loads correctly.
  • * An empty scene was created when loading RPC assets from Autodesk® Revit® through FBX. An empty scene is no longer loaded.
  • * When using Autodesk Revit 2011, FBX texture maps were using GUID labels for naming texture maps; texture maps now use their appropriate file names.
Autodesk® Materials
  • * A program error occurred if the Autodesk Materials were uninstalled and Autosave or Save was used.  The error no longer occurs and the files are saved correctly.
  • * Autodesk Materials presets failed to load correctly on operating systems that used commas to define decimals; these presets now load correctly in this environment.
  • When loading a Biped BIP file, Xtra bones would not scale properly. The Xtra bones now scale properly.
  • * The "Download Vegetation" link in the Help menu now loads the proper page.
  • * When importing IES lights their orientation would rotate, this rotation no longer occurs.
mental ray®
  • * When using mental ray proxies and setting mental ray to use BSP2 when rendering to a sequence, some of the memory was not released .  This has been fixed.
  • * When setting mental ray to use BSP2 in 64-bit versions of 3ds Max, speckled artifacts could appear when rendering; these artifacts no longer occur.
Optimize Modifier
  • In 3ds Max Design 2011, when applying any modifier after applying the Optimize modifier, the modifier display was not correct and 3ds Max Design 2011 would stop working. Modifiers now work correctly when applied after the Optimize modifier.
  • * The program error on start-up when using sixteen or more CPU cores has been fixed; also, all cores are now used.
  • Mesh corruption no longer causes corruption when rendering more that 100 frames.
  • Some geometry was reversed and would render black because cullmode was not restored properly after rendering double-sided materials. This issue is now resolved.
Slate Material Editor
  • * When minimizing the Slate Material Editor, the keyboard kept selection focus with the result that the Delete key wouldn’t work; this has been corrected.
  • Gamma: When using the DirectX display driver with Gamma and Exposure Control, banding could result in the viewport. This issue is resolved.
  • Gamma: Various refresh problems in wireframe mode have been resolved.
  • Gamma: When locking and then unlocking the computer, Gamma would be disabled. This no longer occurs.
  • Gamma: Enabling Snap modes with Gamma turned on caused ghosting and other viewport artifacts; this no longer occurs.
  • When the viewport was maximized the Active viewport hot keys would not work. This is resolved.
  • SteeringWheels® & ViewCube®: These navigation tools would flicker. This problem has been resolved.
* Denotes fixes from previous hot fix: Autodesk 3ds Max 2011 / Autodesk 3ds Max Design 2011-2010.06.07 Hot Fix.


Shane Griffith
Product Manager - 3ds Max & 3ds Max Design
Media and Entertainment Division
Autodesk, Inc





Posted 12 August 2010 8:26 pm

thanks adsk.... especially for those gamma issues...
but the viewport is slower than before


Posted 30 September 2010 7:44 pm

Looks improved...but still lighter and not as nice as 2010

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