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Taking it to the Max!

Going to AU2010?
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Going to AU2010?

Posted 24 November 2010 6:00 pm by Shane Griffith on Taking it to the Max!

Whether you are attending in person or virtually here's a little teaser of the iray class I will be teaching

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What is GPU-based rendering?
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What is GPU-based rendering?

Posted 17 October 2010 7:00 pm by Shane Griffith on Taking it to the Max!

With the introduction of iray and Quicksilver there have been several questions about what is really GPU rendering. These are two distinct examples of how GPU rendering can have different implementations.

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Fun with iray and PhysX
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Fun with iray and PhysX

Posted 8 October 2010 7:00 pm by Shane Griffith on Taking it to the Max!

Our friends at Delta Tracing shared with me some of their early test results while playing with the new Subscription Advantage Pack for 3ds Max Design 2011. UPDATE: NEW High Res Images

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The iray FAQ
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The iray FAQ

Posted 29 September 2010 7:00 pm by Shane Griffith on Taking it to the Max!

Tomorrow is the big day and I'm sure the flood of questions will begin. Before experimenting or getting to frustrated please check here to see answers to some of the common questions iray beta customers have already asked.

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Rendering Revolution Contest
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Rendering Revolution Contest

Posted 14 September 2010 7:00 pm by Shane Griffith on Taking it to the Max!

Show us what you can do with GPU rendering and have the chance to win a trip to AU2010!

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New 3ds Max 2011 Training
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New 3ds Max 2011 Training

Posted 9 September 2010 7:00 pm by Shane Griffith on Taking it to the Max!

Eat3d has just released a new training DVD on 3ds Max 2011, check it out!

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Project Helix Update
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Project Helix Update

Posted 1 September 2010 7:00 pm by Shane Griffith on Taking it to the Max!

Based on your feedback this update fixes several issues raised.

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Hot Fix 2 for 3ds Max 2011 and 3ds Max Design 2011
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Hot Fix 2 for 3ds Max 2011 and 3ds Max Design 2011

Posted 10 August 2010 7:00 pm by Shane Griffith on Taking it to the Max!

Several fixes for issues with stability and performance. Specific areas addressed are, Biped, FBX, Quicksilver, and Gamma.

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Wear your 3ds Max Apparel to Siggraph!
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Wear your 3ds Max Apparel to Siggraph!

Posted 9 July 2010 7:00 pm by Shane Griffith on Taking it to the Max!

Help celebrate 20 years of 3ds Max and get a free t-shirt.

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Maskarad
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Maskarad

Posted 6 July 2010 7:00 pm by Shane Griffith on Taking it to the Max!

Automatic markerless facial performance capture software for Windows

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