Posted 24 November 2010 6:00 pm by Shane Griffith on Taking it to the Max!
Whether you are attending in person or virtually here's a little teaser of the iray class I will be teaching
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Posted 17 October 2010 7:00 pm by Shane Griffith on Taking it to the Max!
With the introduction of iray and Quicksilver there have been several questions about what is really GPU rendering. These are two distinct examples of how GPU rendering can have different implementations.
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Posted 8 October 2010 7:00 pm by Shane Griffith on Taking it to the Max!
Our friends at Delta Tracing shared with me some of their early test results while playing with the new Subscription Advantage Pack for 3ds Max Design 2011. UPDATE: NEW High Res Images
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Posted 29 September 2010 7:00 pm by Shane Griffith on Taking it to the Max!
Tomorrow is the big day and I'm sure the flood of questions will begin. Before experimenting or getting to frustrated please check here to see answers to some of the common questions iray beta customers have already asked.
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Posted 14 September 2010 7:00 pm by Shane Griffith on Taking it to the Max!
Show us what you can do with GPU rendering and have the chance to win a trip to AU2010!
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Posted 9 September 2010 7:00 pm by Shane Griffith on Taking it to the Max!
Eat3d has just released a new training DVD on 3ds Max 2011, check it out!
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Posted 1 September 2010 7:00 pm by Shane Griffith on Taking it to the Max!
Based on your feedback this update fixes several issues raised.
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Posted 10 August 2010 7:00 pm by Shane Griffith on Taking it to the Max!
Several fixes for issues with stability and performance. Specific areas addressed are, Biped, FBX, Quicksilver, and Gamma.
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Posted 9 July 2010 7:00 pm by Shane Griffith on Taking it to the Max!
Help celebrate 20 years of 3ds Max and get a free t-shirt.
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Posted 6 July 2010 7:00 pm by Shane Griffith on Taking it to the Max!
Automatic markerless facial performance capture software for Windows
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