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18 Comments
electricgeisha
Posted 27 February 2010 8:59 am
maxer
Posted 27 February 2010 11:19 am
visha
Posted 27 February 2010 3:31 pm
tigre_g5
Posted 27 February 2010 7:20 pm
Sorry for my English.
turkeyburger1
Posted 27 February 2010 7:42 pm
YiannisK
Posted 27 February 2010 9:35 pm
Apart from the tool, the artwork is fantastic! congratulations to the chef
YiannisK
Posted 27 February 2010 10:07 pm
As for painting high rez, it wouldn't really have much difference than having any other high rez object in your scene.
The memory you need in order to paint on a 2K image is the same on high or low rez. The tool we all saw in 2010 was not skipping polys, it was skipping steps. On the other hand if your object was high res it was taking a lot of time to save and apply the texture. But i suppose that was simply and obviously an early glimpse of the future and i don't think we shouldn't judge based on that.
This tool as i can tell doesn't really paint on the viewport anymore. (that is not on a 2D plane that the viewport was and then apply the cached image, but straight on the model, interactively) and you don't need to "apply" the texture as you did with the previous tool either as it seems
I don't think many of us made much use of that tool other than fixing seams or creating base colours and guides right on the model.
Good job! One of my dreams for 3dsmax of old came true
Can it also paint over a Normal map like mudbox?
pixelforge
Posted 28 February 2010 4:19 am
YiannisK
Posted 28 February 2010 9:01 am
They WISH it was so
Ghost Paint was a decent idea in lack of a better one but it felt a bit unnatural.
After bodypaint came to be i don't think it had any luck so i guess it was the right choice business wise that they discontinued it.
I also had tried it in the past but i didn't really enjoy working with it.
BodyPaint was much more to my liking but then again it had its quirks with multiSubs and need to import\export stuff, you had to be aware of the setup process etc. and although not much of a problem it really added extra steps to the process. Mudbox if you avoid painting very low specularity works like a charm and the painting tools are awesome, but again has some quirks with multiSub UVs which estrange new users and make them think it is a bug.
VC, since it is inside max hopefully will not give us that kind of trouble, or any trouble at all
It appears to be exactly what we were waiting for, and a very serious reason why one should upgrade!
I would love to get my hands on it
pixelforge
Posted 28 February 2010 9:57 pm
Eugenio jr.
Posted 2 March 2010 2:06 pm
"For so long I've been dreaming with a max interface that we can DOCK ANY thing where we want"...
Son Kim
Posted 3 March 2010 6:22 am
Shane Griffith
Posted 3 March 2010 4:15 pm
MatthiasGose
Posted 3 March 2010 6:32 pm
Swahn_Kung
Posted 4 March 2010 11:14 am
I hope it will be possible to move around like in walkthrough mode and paint environments interactively!
YiannisK
Posted 6 March 2010 10:25 pm
Shane Griffith
Posted 9 March 2010 10:54 pm
Wobi
Posted 12 March 2010 11:13 am
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