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Gamma is incorrect in your rendered image when using Split Scan Lines
You submitted your Max scene file for network rendering with the Split Scan Lines option turned on, but the gamma on the final rendered image is incorrect.
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3ds max Particle Flow collisons with UOmniflect Space Warp
You want particles to collide with a geometric surface but the particles collide with a bounding box or sphere instead of the exact object surface.
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Error: 100,000 photons emitted and none stored, warning: 10,000 photons emitted and none stored
When you render a scene, you get the error message “Error: 100,000 photons emitted and none stored, warning: 10,000 photons emitted and none stored”.
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How to use mental ray distributed bucket rendering
You have a high resolution image that takes a long time to render on a single workstation using the mental ray renderer (more than 15-20 minutes). You would like to know how
to use mental ray distributed bucket rendering to allow other computers to assist with the rendering process.
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How to use mental ray distributed bucket rendering with backburner network rendering
You have a sequence of images that you need to render using mental ray and you have other computers you would like to use to assist with the rendering process. Each images
takes a long time to render (more than 15-20 minutes). You would like to know how to use mental ray distributed bucket rendering with backburner network rendering to increase
the rendering speed.
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Speeding up camera movement in walkthrough mode
When you press the Up arrow shortcut to move the camera in the walkthrough mode, the camera movement is slow.
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Warning: The following object requires map coordinates
When you try to render, you get the warning "the following object requires map coordinates and may not render correctly uvw1: line 01 (does not exist)"
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Importing motion data onto a Biped
You want to import motion data onto a Biped character.
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Backburner uses one server only to render animation
When you render with Autodesk Backburner, the server list shows only server machine as Busy. All the other render farm machines are Idle.
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Reactor Soft Bodies
Learn to quickly create a basic Reactor Rigid Body phsyical simulation in 3ds max. In this quick start guide you will see how to setup a scene that consists of 2 boxes and a
sphere which collide with each other as solid rigid objects.
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