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You are here: Homepage /  Blogs /  Taking it to the Max! / XBR: Data Management
XBR: Data Management
Posted: Mar 02, 2010
Category: Autodesk 3ds Max, Cool tech, Looking Forwards
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How many of you are aware you can change texture paths in a .max file without even loading 3ds Max? Why did we need to do this? The existing architecture is too much of a “black box” for data and making it difficult for some users to migrate to newer releases or collaborate efficiently across various networked project structures.

One of the first goals established for Project XBR was to reduce barriers with how data persists in 3ds Max and to better control how data gets loaded, stored and unloaded. XBR:Data could possibly touch on several aspects of Import/Export, but we also set out to change the main .max file format and Load/Save. And whether you knew it or not the 3ds Max 2010 file format is significantly different than how it was previously structured. This metamorphosis has been occurring for several years completely transparent to end users, but with XBR Phase 1 and the 3ds Max 2010 release there was a very key aspect of this work that surfaced.

NEW in 3ds Max 2010: The 3ds Max scene file now provides Asset Metadata in a separate stream which can be accessed and modified by external applications. The Asset data is generated and managed by the AssetManager and AssetUser objects.

If you are looking for more technical details about what this really means please see Christopher Diggins blog post "Reading and Modifying Asset File Paths in the 3ds Max File". For the rest of us that don't really get into the nuts and bolts of things... in simple terms we have started to restructure the .max file format to be more of a package file format containing several streams of data. Today most of those streams are not readable outside of the 3dsmax.exe, but with 3ds Max 2010 we did expose a couple key interfaces that would enable users to begin altering data dependencies without even loading 3dsmax.exe

What's next for XBR:Data? What if you could Save to a Previous Release!?

 

 

 

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Posted by mike_kennedy on Mar 05, 2010 at 11:00 AM
Nice to see the Aero interface too.....
Posted by Glacierise on Mar 04, 2010 at 05:12 AM
That is awesome. I imagine how cool the next developments in this direction are gonna be, like the XML max file they spoke about in the XBR conference. Good times :)
Posted by leon mr on Mar 04, 2010 at 03:10 AM
Great feature!!!
Posted by Samab on Mar 03, 2010 at 02:28 PM
Will there be an External Application provided in the future to access and modify the metadata, for the benefit of the rest of us that don't really get into the nuts and bolts of things?
After reading this I did open an MAX file in notepad to have a look, and at the end I saw some file paths of referenced maps. Of course it would be possible to manualy edit that, but it would be nice to have some kind of standalone asset management app for it.
Save to previous release - good idea.