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3ds Max containers Techniques Part 2

Posted by Shawn Hendriks, 28 November 2010 7:00 pm

 In part two of the containers series one of the technical specialists on my team, Chris Murray, looks at using containers for local referencing and mass scene editing.

 

5 Comments

danpool

Posted 30 November 2010 7:33 pm

Very informative. I can't see me ignoring containers in future projects like I have to this point.

titane357

Posted 1 December 2010 1:14 pm

That's a pitty, that containers are soooo long to update when there is a lot of them.
And as containers are interresting when there is a lot of them....
next version perhaps...

nw42

Posted 2 December 2010 6:57 am

Oh containers can do much more then xrefs...

You can instance them, have direct editing access to the containers content if needed - and of course you have a low res proxy option... not bad at all...

Anubis

Posted 2 December 2010 3:43 pm

ah, editing access is a nice feature, but how you add low res proxy (for the vp only as in the xrefs)?

pavel.3dtv

Posted 18 October 2012 3:25 am

Recently I was working on a large arch project.
And containers seems like a good method...
But there are too many bugs appears as you start integrate containers into pipeline. Unable to switch hide/show selected containers in container explorer. If container deleted or some undo actions - they may change position e.t.c. So they became one of many glitchy innovations of 3ds max since 2009 and earlier. You know they exist, but can't use in production (

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