3ds Max containers Techniques Part 2

Posted by Shawn Hendriks, 28 November 2010 7:00 pm

 In part two of the containers series one of the technical specialists on my team, Chris Murray, looks at using containers for local referencing and mass scene editing.




Posted 30 November 2010 7:33 pm

Very informative. I can't see me ignoring containers in future projects like I have to this point.


Posted 1 December 2010 1:14 pm

That's a pitty, that containers are soooo long to update when there is a lot of them.
And as containers are interresting when there is a lot of them....
next version perhaps...


Posted 2 December 2010 6:57 am

Oh containers can do much more then xrefs...

You can instance them, have direct editing access to the containers content if needed - and of course you have a low res proxy option... not bad at all...


Posted 2 December 2010 3:43 pm

ah, editing access is a nice feature, but how you add low res proxy (for the vp only as in the xrefs)?


Posted 18 October 2012 3:25 am

Recently I was working on a large arch project.
And containers seems like a good method...
But there are too many bugs appears as you start integrate containers into pipeline. Unable to switch hide/show selected containers in container explorer. If container deleted or some undo actions - they may change position e.t.c. So they became one of many glitchy innovations of 3ds max since 2009 and earlier. You know they exist, but can't use in production (

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