Autodesk 3ds Max
Posted by Shawn Hendriks, 1 January 2012 7:00 pm
Its been ages since I blogged and I feel bad about that. as an apology I recently created a short set of tutorials that explored techniques in 3ds max for building up objects in an animation. Everyone has seen videos in the design viz world of building being created quickly with peices flying onto the screen or tiles flipping etc. I will definitely cover some of that here in the first project but I also wanted to look at more organic methods. So in the second project example in a few weeks I'll cover techniques that you could use to make it look like your objects grow organically. There will also be a 3rd bonus section that is just a tool many people have forgotten about and have never explored its possibilities.
In these videos I tried to cover the techniques in relation to a workflow, not just a bunch of disconnected tips so hopefully you will find that helpful. From a skill level I aimed these at intermediate max users that are just starting to dig more into animation beyond simple position, rotation and scale.
So here is a video introduction to the Projects...
And here we get into the meat of it all...
For more tutorial on this topic wait for my next post and you can also check out some older tutorials from Louis Marcoux
--addition-- you can find the second half of this tutorial series here...
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