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Animating Creation

Posted by Shawn Hendriks, 1 January 2012 7:00 pm

 Its been ages since I blogged and I feel bad about that.  as an apology I recently created a short set of tutorials that explored techniques in 3ds max for building up objects in an animation.  Everyone has seen videos in the design viz world of building being created quickly with peices flying onto the screen or tiles flipping etc.  I will definitely cover some of that here in the first project but I also wanted to look at more organic methods.  So in the second project example in a few weeks I'll cover techniques that you could use to make it look like your objects grow organically.  There will also be a 3rd bonus section that is just a tool many people have forgotten about and have never explored its possibilities.

In these videos I tried to cover the techniques in relation to a workflow, not just a bunch of disconnected tips so hopefully you will find that helpful.  From a skill level I aimed these at intermediate max users that are just starting to dig more into animation beyond simple position, rotation and scale.

So here is a video introduction to the Projects...

 

 

And here we get into the meat of it all...

 

 

For more tutorial on this topic wait for my next post and you can also check out some older tutorials from Louis Marcoux

 

--addition--  you can find the second half of this tutorial series here...

6 Comments

julianboswell

Posted 6 January 2012 11:07 am

Thanks for sharing some neat techniques.

Julian

Shawn Hendriks

Posted 6 January 2012 4:51 pm

Good call nirsul. I completely forgot about that option. The program is just to big my brain can't hold it all any more ;-)

fearnight2000

Posted 18 February 2012 5:00 am

Hi.
I noticed that when you detached the parts of th microphone, and allied the shell modifier later you didn't lose your smoothing (there were no visible seams on the model). How did you achieve that? Every time i detach, split edges, and even apply a shell modifier to a model the initial smoothing changes and seams get visible.

hoganburrows

Posted 22 February 2012 3:52 pm

your blog should say max, you only talk max, nice Mic btw.

Shawn Hendriks

Posted 26 April 2012 2:17 pm

Hey Timbot, thanks. I keep meaning to do it and then being distracted by other priorities. Just finished NAB and now I'm working on Siggraph and AU. If nothing surprises me I may actually be able to do it next week.

Shawn

ollieslats

Posted 2 June 2012 7:08 pm

when you type the max script, it is very hard to see what you are typing, could post the scripts or pic?

thanks
ollie

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