Showing posts in "Autodesk 3ds Max" category:
I was just recently working on a pile of high res character stills for print and got frustrated constantly adjusting 4 or 5 lights to get my rim lighting exactly where I wanted it on the character. This post was my solution.
So I finally forced out enough time to record the second half of my Autodesk University Session called Animating Creation. In this video I'll take you through growing the Golden Gate Bridge Organically.
We are building a large entertainment track this year at Autodesk University. Submit a session proposal and take a shot at the fame and adoration you know you deserve.
Here is the first in a two part series of video tutorials looking at how you can use 3ds Max to create animations the build up scenes and objects.
GDC 2011 starts up this week and to kick it off I Just put out 3 different videos I shot with Autodesk Games customers.
A couple of months ago I stopped in to visit Digital Kitchen in Chicago to see how they have built their business in Commercial and Motion Graphics using 3ds Max. Here is a short video we cut together from my visit that highlights why and how they have been using Max.
In part 2 of the containers series Chris Murray looks at using containers for local referencing and mass scene editing.
Containers first appeared in 3ds Max a couple releases ago and are being steadily added to. As with all new paradigms though, not everyone has time to do much investigation. Here is the first of a series of videos showing different ways containers can be used.