Autodesk 3ds Max
Showing posts in "Tips and Tricks" category:
So I finally forced out enough time to record the second half of my Autodesk University Session called Animating Creation. In this video I'll take you through growing the Golden Gate Bridge Organically.
Here is the first in a two part series of video tutorials looking at how you can use 3ds Max to create animations the build up scenes and objects.
In part 2 of the containers series Chris Murray looks at using containers for local referencing and mass scene editing.
Containers first appeared in 3ds Max a couple releases ago and are being steadily added to. As with all new paradigms though, not everyone has time to do much investigation. Here is the first of a series of videos showing different ways containers can be used.
Here are Four quick tips videos created by Chris Murray. Think of these as reminders of functionality many people did not know was there.
My latest video blog post is a tutorial covering one way to rig the famous luxo Jr teapot from Pixar.
In the last week at least 4 people have come to me asking how to render really large images without running out of memory. Here is a video of just one option that uses Backburner with 3ds Max on a single machine.
I thought since it had been so long since I had posted to my Blog I give you a consolidation of the stuff that caught my attention this week. Most of this I posted about on Twitter.
This is a quick tip for people just learning to polygonal model. Many people start modeling from a sphere and this tip shows you how to make sure you start with all quads when doing so.
I thought I'd start up a series of tips and tricks videos covering many of our products. First on the list is a tip video for 3ds Max.