Showing posts in "Usefultools" category:
Containers first appeared in 3ds Max a couple releases ago and are being steadily added to. As with all new paradigms though, not everyone has time to do much investigation. Here is the first of a series of videos showing different ways containers can be used.
After trying twitter for a while now I'm going to start using it for micro blogging to supplement this blog. What does that mean for those of you with no interest in joining twitter and doing the whole following/followed thing?
A few weeks back I posted that I was making the experimental jump to twitter. So hows it been going. Pretty well. I have to say I may even like it.
I'm sure I'm not alone in being overwhelmed by ways to communicate. Between email, instant messenger, text messages, blog, linkedin, facebook and my actual job, my day was just filled up. Twitter always seemed like a big time suck to me. A few friends have shown me that this doesn't have to be the case and I thought I'd test the waters.
I don't know how many people have heard of the Greeble plugin for 3ds max but it is an old favorite free plugin that everyone should have in their tool chest. There are also now greeble scripts for Maya so none of our 3d artists need go without it. A friend of mine Richard Rosenman has actually created a small community called greeblelicious based on celebrating all things greeble. There is even a contest happening there as we speak.
For everyone trying to use FBX to move data around we now have compatibility charts for both 3ds Max and Maya that show which features of the products are compatible with fbx and in turn with each other through FBX. Its all nicely colour coded and will be regularly updated.
I've seen this question a lot on the AREA and thought I would point everyone to a resource on Autodesk.com that can tell you the answer to what hardware is tested with 3ds Max and Maya.