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3D Roadie

Showing posts in "Usefultools" category:

3ds Max containers Techniques
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3ds Max containers Techniques

Posted 18 November 2010 7:00 pm by Shawn Hendriks on 3D Roadie

Containers first appeared in 3ds Max a couple releases ago and are being steadily added to. As with all new paradigms though, not everyone has time to do much investigation. Here is the first of a series of videos showing different ways containers can be used.

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Twitter part 3
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Twitter part 3

Posted 17 April 2009 12:24 am by Shawn Hendriks on 3D Roadie

After trying twitter for a while now I'm going to start using it for micro blogging to supplement this blog. What does that mean for those of you with no interest in joining twitter and doing the whole following/followed thing?

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How things are going on Twitter
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How things are going on Twitter

Posted 14 April 2009 9:39 pm by Shawn Hendriks on 3D Roadie

A few weeks back I posted that I was making the experimental jump to twitter. So hows it been going. Pretty well. I have to say I may even like it.

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Finally breaking down and trying twitter
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Finally breaking down and trying twitter

Posted 11 March 2009 3:30 am by Shawn Hendriks on 3D Roadie

I'm sure I'm not alone in being overwhelmed by ways to communicate. Between email, instant messenger, text messages, blog, linkedin, facebook and my actual job, my day was just filled up. Twitter always seemed like a big time suck to me. A few friends have shown me that this doesn't have to be the case and I thought I'd test the waters.

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Greeblelicious
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Greeblelicious

Posted 23 October 2008 12:33 am by Shawn Hendriks on 3D Roadie

I don't know how many people have heard of the Greeble plugin for 3ds max but it is an old favorite free plugin that everyone should have in their tool chest. There are also now greeble scripts for Maya so none of our 3d artists need go without it. A friend of mine Richard Rosenman has actually created a small community called greeblelicious based on celebrating all things greeble. There is even a contest happening there as we speak.

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FBX Compatibility Charts
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FBX Compatibility Charts

Posted 15 October 2008 9:05 pm by Shawn Hendriks on 3D Roadie

For everyone trying to use FBX to move data around we now have compatibility charts for both 3ds Max and Maya that show which features of the products are compatible with fbx and in turn with each other through FBX. Its all nicely colour coded and will be regularly updated.

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What hardware is compatible?
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What hardware is compatible?

Posted 17 July 2008 11:57 pm by Shawn Hendriks on 3D Roadie

I've seen this question a lot on the AREA and thought I would point everyone to a resource on Autodesk.com that can tell you the answer to what hardware is tested with 3ds Max and Maya.

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Excercise your green thumb
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Excercise your green thumb

Posted 16 October 2007 9:13 pm by Shawn Hendriks on 3D Roadie

Ever wanted to quickly populate your scene with Ivy? Well here is a new tool to do it. I'm afraid we are going to see a huge overuse of ivy now but its to cool not to play with.

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The art of being in sync
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The art of being in sync

Posted 12 December 2006 2:13 am by Area Editor on Marc’s Blog

Don't worry this has nothing to do with the band. One of the big challenges of working with lots of data on lots of projects and traveling is keeping everything you need available to you everywhere you go. And now that you can build terrabyte drive arrays for what a 128 meg ram stick cost a decade ago the data amounts have only grown. For instance I want everything I do on my laptop on the road to sync up to what I will be doing on my workstation in my home office and when I go into work I want to make sure that all the data from those two sources updates whats at the office. Ultimately I also want a safe offline backup of everything on a regular basis.

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