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3D Roadie

Bring us your Art
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Bring us your Art

Posted 18 November 2009 2:41 pm by Shawn Hendriks on 3D Roadie

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Softimage ,

Industry:

Hey everyone, I'm on the hunt for cool/interesting/stunning/bizarre 3ds Max, Maya and Softimage content that we can use at Autodesk to create software demos for use around the world. This is great exposure. Read on for more details...

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Tips and Tricks Video Series - 3ds Max cube to sphere
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Tips and Tricks Video Series - 3ds Max cube to sphere

Posted 17 November 2009 2:22 pm by Shawn Hendriks on 3D Roadie

Software: Autodesk 3ds Max ,

Industry:

This is a quick tip for people just learning to polygonal model. Many people start modeling from a sphere and this tip shows you how to make sure you start with all quads when doing so.

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Tips and Tricks video Series - 3ds Max Transform Toolbox
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Tips and Tricks video Series - 3ds Max Transform Toolbox

Posted 26 October 2009 4:51 pm by Shawn Hendriks on 3D Roadie

Software: Autodesk 3ds Max ,

Industry:

I thought I'd start up a series of tips and tricks videos covering many of our products. First on the list is a tip video for 3ds Max.

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Realtime film and tv production
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Realtime film and tv production

Posted 27 August 2009 7:00 pm by Shawn Hendriks on 3D Roadie

Software: Autodesk MotionBuilder ,

Industry:

Over the last year I have been hearing, and talking to customers, about using technology to return direct control of the creative process to the directors. It's fascinating to see how its being done and consider what effects it might have in years to come.

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Video Blog: Siggraph and fusion IO
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Video Blog: Siggraph and fusion IO

Posted 21 August 2009 6:34 pm by Shawn Hendriks on 3D Roadie

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Industry:

In this post I talk about how siggraph went and fusion IO technology which just blew me away. Oh and much better video quality.

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My first Vlog and Siggraph in just a couple days
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My first Vlog and Siggraph in just a couple days

Posted 31 July 2009 6:30 pm by Shawn Hendriks on 3D Roadie

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Industry:

I know I've been missing in action here on the blogs for some time. I've decided I might not be fond of writing log chunks of text for blogs (I seem to have no problem with micro blogging) So I thought I would convert to video blogging as a test. Tell me what you think but be kind its my first ;-)

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The latest AREA update
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The latest AREA update

Posted 31 May 2009 7:35 pm by Shawn Hendriks on 3D Roadie

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Industry:

Well the dust is finally settling and you can now wander around the newest iteration of the AREA. We made a number of updates to both the skins you see and of course the underlying engine which you don't.

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Turbosquid Is looking for your help in New Orleans
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Turbosquid Is looking for your help in New Orleans

Posted 15 May 2009 8:24 pm by Shawn Hendriks on 3D Roadie

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Industry:

Turbosquid is trying to get together as many siggraph attendees as possible to volunteer with them to help habitat for humanity the weekend before siggraph starts in New Orleans

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Using 3dsmax 2010 graphite tools to recreate bad meshes
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Using 3dsmax 2010 graphite tools to recreate bad meshes

Posted 2 May 2009 1:29 am by Shawn Hendriks on 3D Roadie

Software: Autodesk 3ds Max ,

Industry:

Here is a quick demonstration I created a couple months ago for a user group event that shows how you can use a couple of the graphite modeling tools to rebuild an landscape model that has a ton of problems...

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A games business model for the rest of us?
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A games business model for the rest of us?

Posted 29 April 2009 11:53 pm by Shawn Hendriks on 3D Roadie

Software:

Industry: Games ,

There was a time not long ago when games development was young and scrappy. You could get a couple buddies together and quickly put together a game that would (if you were lucky) make you a million dollars. It doesn't feel so easy any more...

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