This is a quick tip for people just learning to polygonal model. Many people start modeling from a sphere and this tip shows you how to make sure you start with all quads when doing so.
I thought I'd start up a series of tips and tricks videos covering many of our products. First on the list is a tip video for 3ds Max.
Over the last year I have been hearing, and talking to customers, about using technology to return direct control of the creative process to the directors. It's fascinating to see how its being done and consider what effects it might have in years to come.
In this post I talk about how siggraph went and fusion IO technology which just blew me away. Oh and much better video quality.
I know I've been missing in action here on the blogs for some time. I've decided I might not be fond of writing log chunks of text for blogs (I seem to have no problem with micro blogging) So I thought I would convert to video blogging as a test. Tell me what you think but be kind its my first ;-)
Well the dust is finally settling and you can now wander around the newest iteration of the AREA. We made a number of updates to both the skins you see and of course the underlying engine which you don't.
Turbosquid is trying to get together as many siggraph attendees as possible to volunteer with them to help habitat for humanity the weekend before siggraph starts in New Orleans
Here is a quick demonstration I created a couple months ago for a user group event that shows how you can use a couple of the graphite modeling tools to rebuild an landscape model that has a ton of problems...
There was a time not long ago when games development was young and scrappy. You could get a couple buddies together and quickly put together a game that would (if you were lucky) make you a million dollars. It doesn't feel so easy any more...
Just wanted to let everyone know that the live stream from Autodesks booth at NAB is now running.