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You are here: Homepage /  Blogs /  3D Roadie / Using 3dsmax 2010 graphite tools to recreate bad meshes
Using 3dsmax 2010 graphite tools to recreate bad meshes
Posted: May 01, 2009
Category: Autodesk 3ds Max
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Here is a quick demonstration I created a couple months ago for a user group event that shows how you can use a couple of the graphite modeling tools to rebuild an landscape model that has a ton of problems.

Anyone in the design viz industry who has ever dealt with imported landscape geometry can probably back me up that more often then not these things are a big pain in the butt. I've seen this same problem in games when trying to use real landscape data to derive games landscapes. Versions of this workflow could obviously also be used for scanned models. Don't forget to set the video to HD for higher quality.

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Newest users comments View All 12 Comments
Posted by Steven Yoo on Sep 29, 2010 at 07:11 PM
my readable help dialogs dont appear anymore. Was their somewhere to turn on/off that display.?
Very good tut by the way. My other tool tips display fine.
Posted by Shawn Hendriks on Mar 15, 2010 at 11:16 AM
here is the link directly to it in Youtube. www.youtube.com/watch?v=R8-2PRVM0mg&feature=player_embedded
Posted by adam1zhang on Mar 15, 2010 at 11:15 AM
Thank you very much Shawn. Good point! Unfortunately I can not access YouTube from here. Do you think there is other way to work around this?
Posted by Shawn Hendriks on Mar 15, 2010 at 08:48 AM
This video is just an embedded youtube video so as long as you can see youtube videos you should be seeing this.
Posted by adam1zhang on Mar 14, 2010 at 11:40 PM
why I don't see any media being played? pls can you help?