See a detailed review of all of the many modeling and UV editing improvements that were made in Maya 2016.
The Roselle family wishes you all happy holidays… a merry Christmas, a cheerful Chanukah, a wonderful Winter Solstice, and a nice New Year!
Do you live in or near Austin, Houston or New Orleans? Are you interested in seeing a live presentation of the latest and coolest AD technology. Then meet me and my cohort Gary Davis at one of the upcoming Imagine-Design-Create events!
LayoutTools is a Maya toolset that can be used for basic layout and assembly of objects within a scene. LayoutTools has been significantly updated for Maya 2015 and is now integrated directly into BonusTools. Check out this overview demonstration focusing on the new general purpose visual file browser functionality.
Watch a step by step workflow for populating a terrain with 1000s of trees. Learn how to apply both procedural and artistic controls, as well as how to convert the resulting XGen objects back into standard meshes and transforms for use in other applications as well as game engines.
One of the more impressive new features in Maya 2015 is the new Geodesic Voxel Binding method. Check out this post to find out why.
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.
The Maya Layout Tools resource page is a centralized location for all things related to LayoutTools. LayoutTools is a toolset that is widely used for basic layout and assembly of objects within a scene (e.g. assembling game levels, laying out sets, building out architectural spaces, populating environments with objects, etc...)
Want to get a close up look at the new 2015 releases? Join me and 3ds Max Specialist Gary Davis for two upcoming events in Texas!
The UV editing improvements in Maya 2015 are the most substantial that we seen in many years. In part 1 of my Maya 2015 UV editing overview I'll cover the new Unfold 3D algorithm along with the companion BonusTools called AutoUnwrapUVs. I'll also show how the related Checker and Distortion Shading options can be used to evaluate the results.