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My Oh Maya! | Steven Roselle
Steven began his career 1996 as a 3D generalist, using Power Animator and Maya on a wide variety of projects ranging from broadcast graphics, to medical visualization, to video games. In his current role at Autodesk as a games focused Solutions Specialist, Steven has had the opportunity to work with a long list of game developers using Autodesk products for game content creation. Above and beyond simply demonstrating the power of Maya, Motion Builder and Mudbox, his job involves workflow development, pipeline integration and tools customization, as well as working as a liaison between game developers and the Autodesk product development teams.
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