Posted by STLR, 5 days ago

- Welcome to the Maya BonusTools Resource Page -
Here you will find links to installers, useful information, tutorials, demonstrations and updates related to Maya BonusTools. This page will be continually updated with new information, so bookmark it and check back later for more updates.
- BonusTools 2014 Installation -
The 2014 version of BonusTools is now available for download. Going forward we will be posting the installers on the new Autodesk Maya Apps Exchange -> BonusTools 2014 Installers. The Exchange is a portal hosted by Autodesk where you can get access to plugins that extend the functionality of various Autodesk products. There are now both Maya and Max centric pages on the Exchange.
NOTE: We have fixed the legacy issue with the BonusTools python scripts path. You no longer need to set this up manually. It is now done automatically, so all python based Bonus Tools should work imediately after installation.
- BonusTools 2014 Update -
We've had a few requests for the 3dsImport plugin which was not included in the 2014 version of BonusTools. The compiled windows plugin has now been uploaded separately -> 3dsImport Plugin. Unzip the file and put the 3dsImport.mll file in the plugins folder where BonusTools 2014 is installed. See documentation for more details on installation location.
- Legacy BonusTools Installers -
BonusTools installers for older versions of Maya can still be found on the Area -> Legacy Maya BonusTools Installers (Keep in mind that older versions will not contain all of the current toolset)
NOTE: In older versions of BonusTools python based tools will not work after the initial installation (e.g. Flatten Components.) Python scripts required an additional setup step for versions prior to 2014. See the BonusTools help docs for instructions on how to setup your Python search path. You only need to do this once and it should work from then on.
Fixes for the DrawSplit and DrawReduce tool are available for BonsuTools 2013. This update addresses an issue that was preventing the tools from being listed in the menu for MacOS as well as an issue with the default options for the tools. Put the contents of this zip file in the scripts folder of the BonusTools installation -> BonusTools 2013 Update1. These fixes are already integrated into the 2014 version.
- BonusTools Tips, Tricks and Tutorials -
What's New in -> BonusTools 2014?
Modify
Create
Windows
Modeling
UV Editing
Animation
Rendering
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80 Comments
Johnchen
Posted 18 March 2011 1:00 am
Johnchen
Posted 18 March 2011 1:01 am
STLR
Posted 18 March 2011 2:20 pm
s03241
Posted 18 March 2011 6:38 pm
I look in subscription center every day for Maya 2012.
I suppose it will be available in beginning of April.
The only thing in Maya I miss, working with automotive visualization, is a fast, physical right, GPU renderer like iRay.
STLR
Posted 6 April 2011 9:51 pm
F. Ross - I run Win7 64bit but never saw that problem. Although I believe that should be fixed. I hope so anyway
dreamlauros
Posted 12 April 2011 3:37 am
NBreslow
Posted 12 April 2011 1:41 pm
-NB
ianucci
Posted 19 April 2011 1:40 pm
Johnchen
Posted 27 April 2011 10:49 am
STLR
Posted 28 April 2011 5:25 pm
STLR
Posted 29 April 2011 5:06 pm
Idfour
Posted 11 May 2011 11:06 pm
IDFour
STLR
Posted 20 May 2011 8:44 pm
http://area.autodesk.com/bonus_tools
Sorry for the delay.
rachid
Posted 28 May 2011 4:42 am
each time I post a comment or say thanks..after one day the comment are gone, removed... who is responsible for that and why? sure the moderator but why? can you give one reason?
PixelDroid
Posted 31 May 2011 6:29 am
Any suggestions?
STLR
Posted 31 May 2011 3:10 pm
Pixel Droid - it sounds like you need to edit or create a userSetup file. See below...
If you have installed Bonus Tools but can not see the menu then you may need to update your userSetup file. See below...
Copy C:\Program Files\Autodesk\MayaBonusTools2012\scripts\userSetup.mel
Copy C:\Program Files\Autodesk\MayaBonusTools2012\python\userSetup.py
Paste both in C:\users\name\My Documents\maya12-x64\prefs\scripts
STLR
Posted 1 June 2011 8:35 pm
Sorry for the frustration. Not sure why the setup has been difficult for some and not others. My only thought is that is has something to do with older versions of bonusTools being previously installed. We'll try to get to the bottom of it, but thanks your patience in the meantime.
The reality is that all the userSetup.mel file really contains that matters is a single line, which is a call to...
bonusToolsMenu;
The other stuff in there has been removed or commented out due various changes to the BT structure. So really, you can just create your own file called userSetup.mel that contains this one line and put it in your scripts folder and it should work fine.
PixelDroid
Posted 5 June 2011 4:06 am
All I needed to do was put the line:
bonusToolsMenu;
in my userSetup.mel
I keep that file in a unique scripts directory so Maya doesn't copy all my scripts with each upgrade.
The reason the installer missed it in my case is that it probably didn't check to see where my userSetup.mel is located.
Thanks.
_wOLVERINe_
Posted 10 June 2011 1:36 am
wielek13
Posted 30 June 2011 1:20 pm
I also had a problem with the BonusTools, after I installed GoZbrush. After installing this plug-in, menu BonusTools disappeared!
Following the recommendation I made it:
- from C: \ Program Files \ Autodesk \ MayaBonusTools2012 \ scripts \ userSetup.mel,
copied and then pasted userSetup.mel to C: \ users \ name \ My Documents \ maya12-x64 \ prefs \ scripts.
- from C: \ Program Files \ Autodesk \ MayaBonusTools2012 \ python \ userSetup.py,
copied and pasted userSetup.py to C: \ users \ name \ My Documents \ maya12-x64 \ prefs \ scripts, and then I started Maya 2012.
after starting, Bonus Tools menu, returned to his seat.
Thank you for your help STLR!
PS. I have Windows 7 x64 bit
vinceppp
Posted 15 July 2011 4:21 am
I hope its there.
STLR
Posted 16 July 2011 1:14 am
Caypiranha
Posted 28 July 2011 12:05 pm
sorry dude - but here is someone really fedup - an d my list of things like thin about Maya is looooong.... to long... if I only could I would change
but best regards - an User
STLR
Posted 28 July 2011 3:38 pm
As for BT not being part of Maya's install. We're actually considering that for future versions. But regardless BT will continue to be developed differently and independently from the regular Maya dev cycle. This is what makes BonusTools "Bonus" tools. But many many tools that began in BT have made there way into Maya proper. Tools like ConvertEdgesToCurves, MergeVertexTool, ExtrudeVertex, CutPoly, Poly Marking Menus... just to name a few, all started as BonusTools.
Regarding VP2. Completely rewriting the Maya viewport is a -huge- undertaking. There is no way it could be done in one pass. Therefore we are doing it incrementally over several releases. They will coexist for a while until everything is working and then VP2 will eventually become "the" viewport. Something that big with so many implications just takes time, especially with a product that is as complex as Maya.
As for AD development in general... I came over from Alias and I was skeptical at first. But I have seen a number of releases that have been quite aggressive. As I said... it's hard with some things (e.g. vp2, HIK, Sequencer) to get it perfect on the first try. But over the last few years I think we have had a pretty good track record of sticking with things and continuing to improve them. IMO our recent history on that front is much improved over our past history at Alias.
STLR
Posted 26 September 2011 10:57 am
5thsun
Posted 9 November 2011 8:31 pm
STLR
Posted 29 November 2011 1:33 pm
Alisa K - Unfortunately there is no way (currently) to do a mirror of a range of frames with this tool. It's a good idea though, so I will put it on my "to do" list
emygorf
Posted 3 December 2011 8:19 am
One practical problem: "Save and Close" and "Save Without Closing" are right next to one another (not to mention "Delete Annotation" as well). If I am leaving long notes, I go to exit, it would help me as a user to put some space between those options because I have consistently lost work because they are right next to one another.
Solution: Remove the Drop-down menu and put buttons at the bottom or top of the interface or; use a reminder for Save without Closing or Delete Annotations: "Information is about to be lost... Are you sure" or something similar.
A great tool. I use it to save detailed notes in lectures as I go through Maya tutorials so that I can reference it later on.
Thank you.
STLR
Posted 5 December 2011 7:59 am
area2
Posted 2 January 2012 9:56 pm
Hanks
Posted 26 January 2012 8:12 am
it was, but idk why is not showing the Bonus tools in the top
tryed unistall and install again, but doesnt work
STLR
Posted 28 January 2012 11:26 am
bonusToolsMenu;
to that file if you have one already.
mihirmahapatra
Posted 5 February 2012 7:05 pm
Thanks
STLR
Posted 7 February 2012 9:27 am
penPen23
Posted 7 March 2012 7:28 pm
Miracular
Posted 31 March 2012 9:28 am
rmulawa
Posted 12 April 2012 1:29 am
ronviers
Posted 23 April 2012 4:34 am
STLR
Posted 23 April 2012 8:50 am
STLR
Posted 27 April 2012 7:37 am
http://area.autodesk.com/bonus_tools
NBreslow
Posted 7 May 2012 6:11 am
Cool - looking forward to it. Thanks for these,
-NB
Wolvawab
Posted 24 May 2012 5:40 pm
rachid
Posted 27 May 2012 2:48 am
GeneralCody
Posted 27 May 2012 10:45 pm
It says in the instructions:
"Note: This requires the PolyTools.mll plug-in to be loaded - see BonusTools section of the Plug-in Manager."
However, I can't find any PolyTools.mll or a BonusTool section in my Plug-In manager!
It is installed and the other tools work correctly I think. My Python path is also set...
What's up?
xixac
Posted 29 May 2012 3:23 am
Emmanuel31
Posted 29 May 2012 11:01 am
thanks you for the new tools like symmetry
hope to see maya begin again the first one
timd1971
Posted 31 May 2012 2:27 pm
zoorroo4
Posted 6 June 2012 10:19 am
STLR
Posted 7 June 2012 7:45 pm
The disappearance of the HUD buttons for various tools is a known (and unfortunate) issue. It is actually a bug in Maya 2013 and unrelated to BT. It is logged and should be fixed in an upcoming Service Pack.
*** HUD BUTTONS ***
STLR
Posted 7 June 2012 7:48 pm
STLR
Posted 12 July 2012 1:22 pm
You can download it here...
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=19834912&linkID=9242259
dangerweenie
Posted 10 October 2012 5:56 pm
Perla
Posted 6 December 2012 6:07 am
Regards
Patrick
MikeRhone
Posted 6 December 2012 6:22 am
soothsayer22
Posted 26 December 2012 5:31 am
soothsayer22
Posted 26 December 2012 5:33 am
xixac
Posted 1 March 2013 7:55 pm
ninchen
Posted 11 March 2013 10:50 am
STLR
Posted 11 March 2013 4:07 pm
@ninchen - not sure what is going on there as I have tested in both and it works fine on my end. Can you double check by going to Help->AboutMaya and look at the version printed at the top?
ninchen
Posted 11 March 2013 5:21 pm
cut id: 201202220241-825136
hope that was the right
STLR
Posted 11 March 2013 5:43 pm
ninchen
Posted 11 March 2013 6:22 pm
rnj1223
Posted 4 April 2013 3:01 pm
I created some Scene Annotations for multiple Maya-2013 files, and been getting complaints on how it pops up every time they launch the files. I tried the "Delete Scene Annotation" and then saving the file. However it still comes up the next time the file is opened. I really don't want the Scene Annotation attached to the Maya file anymore. Can you help?
STLR
Posted 5 April 2013 5:06 pm
ls "bt_SceneAnnotation*";
If it prints more than 2 nodes then that is the problem. You can delete them and save your file and that should fix it. If not let me know.
delete "bt_SceneAnnotation*";
rnj1223
Posted 8 April 2013 1:40 pm
Below is from the script editor of one of the Maya-2013.5 files that I created the bt_SceneAnnotation window in.
I tryed the ls "bt_SceneAnnotation*"; and delete "bt_SceneAnnotation*"; as shown below.
======================================================
// Warning: Could not find an appropriate startup camera: side. A substitute will be used. //
Creating node bt_SceneAnnotation.
Adding notes attribute to node.
Creating scriptNode for opening Scene Annotation window.
ls "bt_SceneAnnotation*";
// Result: bt_SceneAnnotation bt_SceneAnnotationScript //
delete "bt_SceneAnnotation*";
file -save;
// Result: C:/Users/xxxxxx/xxxxxxxx/IN WORK FOLDER/Maya - Object Scene/XXXScene.mb //
====================================================
After saving the file and closing it down, I reopened that same file. As you can see below in the copy from the script editor, it is still creating the bt_SceneAnnotation.
=====================================================
// Warning: Could not find an appropriate startup camera: side. A substitute will be used. //
Creating node bt_SceneAnnotation.
Adding notes attribute to node.
Creating scriptNode for opening Scene Annotation window.
STLR
Posted 8 April 2013 7:16 pm
yes_id
Posted 9 April 2013 1:50 am
I need it to create icons for new shaders!
rnj1223
Posted 9 April 2013 12:55 pm
I never posted a file before, how do you go about doing that?
tinanewtonart5
Posted 14 April 2013 11:24 pm
STLR
Posted 17 April 2013 6:22 pm
Emmanuel31
Posted 8 May 2013 10:00 am
STLR
Posted 8 May 2013 1:11 pm
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=16126812
Dark_Rayden
Posted 8 May 2013 8:17 pm
It's pretty annoying not to get it ...
Emmanuel31
Posted last week
fbx isn't available with vue xstream export, and i only have 2 option for export : obj or 3ds (when you work with maya ), and 3ds on maya 2013 work very well , never have problem , ans it keep groups and layer , obj no, 3ds export on vue is a very flexible option for export (decimation master,baking light and maps etc....so all for game resolution) and for me it was a very good and quick workflow befor exporting for unity.i built halt of scene in maya (props, arch etc...) landscape in vue, and rebuild all in low in maya by 3ds export from vue ,and final export on unity.
fbx -dae is only available for import in vue not in export option.
Please , give us 3ds import option , in 2013 it was working very well, never have bugs or unstable result.
STLR
Posted last week
icanhazsegway
Posted last week
I am new to Bonus Tools -- never heard of them before today. Great tools and tips. I'll be here more often.
STLR
Posted 5 days ago
Emmanuel31
Posted 5 days ago
my apologies , I forgot to tell you that I'm working on mac
so i'm waiting the bundle file , hope you make it
thanks
swanny2070
Posted 3 hours ago
Cory Mogk
Posted 2 hours ago
If FBX is not working, please let us know where
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