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My Oh Maya!

Showing posts in "Animation" category:

Maya OpenData and Scene Assembly Workflows
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Maya OpenData and Scene Assembly Workflows

Posted last week by STLR on My Oh Maya!

The Maya Open Data initiative is about providing tools, functionality and workflows that facilitate the management of complex scenes, parallel pipelines and custom data. As part of this initiative, Scene Assembly was initially implemented in Maya 2013 Extension Release, and expanded in Maya 2014 to support character workflows.

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Maya Bonus Tools Resource Page (Update -  3DsImport plugin available for Mac)
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Maya Bonus Tools Resource Page (Update - 3DsImport plugin available for Mac)

Posted 4 June 2013 6:10 pm by STLR on My Oh Maya!

Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.

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Maya Webinar Today!
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Maya Webinar Today!

Posted 28 May 2013 12:13 pm by STLR on My Oh Maya!

Join me for a upcoming webcast on May 28th where I will be discussing the Maya Open Data initiative. We will also be exploring a variety of Scene Assembly workflows in Maya 2014. See agenda for details...

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Maya BonusTools 2014 is/are ready!  Is/are you?
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Maya BonusTools 2014 is/are ready! Is/are you?

Posted 23 April 2013 9:10 am by STLR on My Oh Maya!

At long last Maya BonusTools 2014 is/are out the door. Check out some of the new tools from the latest release.

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Maya 2014 Highlight - Node Editor Updates
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Maya 2014 Highlight - Node Editor Updates

Posted 4 April 2013 2:06 pm by STLR on My Oh Maya!

The Node Editor which was introduced in Maya 2013 has had some nice updates in Maya 2014. The Node Editor allows you to quickly and easily make and break connections between nodes using an intuitive, modern interface.

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Maya 2013 - Animation Tools Review
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Maya 2013 - Animation Tools Review

Posted 22 March 2013 2:31 pm by STLR on My Oh Maya!

In this post we'll review the animation features that were added and various animation improvements that were made in Maya 2013

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Maya BonusTools 2013 - Pose BlendShape Editor
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Maya BonusTools 2013 - Pose BlendShape Editor

Posted 22 January 2013 11:57 am by STLR on My Oh Maya!

The Pose BlendShape Editor in Maya BonusTools 2013 can be used to easily create and manage corrective blendshapes for existing skinned meshes.

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Maya BonusTools 2013 - Animation Editing Tools
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Maya BonusTools 2013 - Animation Editing Tools

Posted 3 January 2013 3:44 pm by STLR on My Oh Maya!

Check out some demos of a few useful BonusTools for editing existing animation

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Maya 2013 Extension: DX11 in Viewport 2.0    **Available for Download **
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Maya 2013 Extension: DX11 in Viewport 2.0 **Available for Download **

Posted 25 September 2012 9:40 pm by STLR on My Oh Maya!

With the release of Maya 2013 Extension you will now be able to boot Maya into a DX11 display mode. This will allow you to run DX11 (with HLSL shaders) directly in Viewport 2.0. Check out this short demo showing the various types of shader effects that can be created with the new HLSL-based UberShader.

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Maya 2013 Extension: Scene Assembly Workflow
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Maya 2013 Extension: Scene Assembly Workflow

Posted 14 August 2012 1:11 pm by STLR on My Oh Maya!

The Maya 2013 Service Advantage Pack has been announced. It includes several cool new features including support for DirectX11, the File Path Editor and the new Scene Assembly workflow. In this post you can watch the Scene Assembly demo that was shown at Siggraph.

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