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My Oh Maya!

Showing posts in "Assets" category:

Maya 2013 Extension: Scene Assembly Workflow
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Maya 2013 Extension: Scene Assembly Workflow

Posted 14 August 2012 1:11 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

The Maya 2013 Service Advantage Pack has been announced. It includes several cool new features including support for DirectX11, the File Path Editor and the new Scene Assembly workflow. In this post you can watch the Scene Assembly demo that was shown at Siggraph.

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Maya 2011 Highlight - Assets updates and improvements (Part 2)
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Maya 2011 Highlight - Assets updates and improvements (Part 2)

Posted 15 February 2011 6:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Get an overview of the updates that were made to the Assets toolset in Maya 2011.

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Maya 2011 Highlight - Assets updates and improvements (Part 1)
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Maya 2011 Highlight - Assets updates and improvements (Part 1)

Posted 3 December 2010 6:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Get an overview of the updates that were made to the Assets toolset in Maya 2011.

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Maya Assets (Part 2 : Working With Existing Assets)
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Maya Assets (Part 2 : Working With Existing Assets)

Posted 10 September 2009 11:36 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

In the second part of this demo series I'll discuss how you can link Assets together via published nodes. I'll also talk about how Assets can be used with file referencing.

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Maya Assets (Part 1 : Creating and Managing Assets)
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Maya Assets (Part 1 : Creating and Managing Assets)

Posted 26 August 2009 10:39 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

In this demo series I'll discuss the ins and outs of Maya Assets. Part 1 will cover the basics. Learn what an Asset is, how to create an Asset and why they are useful.

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