Autodesk 3ds Max
Showing posts in "Autodesk Maya" category:
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.
At long last Maya BonusTools 2014 is/are out the door. Check out some of the new tools from the latest release.
The Node Editor which was introduced in Maya 2013 has had some nice updates in Maya 2014. The Node Editor allows you to quickly and easily make and break connections between nodes using an intuitive, modern interface.
In this post we'll review the animation features that were added and various animation improvements that were made in Maya 2013
Extension 2 for Autodesk Maya 2013 provides the .NET API that allows you to create plug-ins and extensions for Maya using the Microsoft .NET framework.
The Pose BlendShape Editor in Maya BonusTools 2013 can be used to easily create and manage corrective blendshapes for existing skinned meshes.
Check out some demos of a few useful BonusTools for editing existing animation
Have you been wanting to get up to speed on Python in Maya but keep putting it off?
With the release of Maya 2013 Extension you will now be able to boot Maya into a DX11 display mode. This will allow you to run DX11 (with HLSL shaders) directly in Viewport 2.0. Check out this short demo showing the various types of shader effects that can be created with the new HLSL-based UberShader.
In this series of demonstrations you will see a variety of UV related BonusTools for Maya 2013 that can be used to speed up your UV creation and editing workflow