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My Oh Maya!

Showing posts in "Autodesk MotionBuilder" category:

Maya 2013 and Beyond: Animation Workflows for Games
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Maya 2013 and Beyond: Animation Workflows for Games

Posted 14 May 2012 7:00 pm by STLR on My Oh Maya!

Check out my new Maya 2013 webcast later this week. I'll be covering a bunch of new features in the context of creating animation for game characters.

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Maya Entertainment Creation Suite Workflow Demo
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Maya Entertainment Creation Suite Workflow Demo

Posted 5 July 2011 7:00 pm by STLR on My Oh Maya!

In this high level overview of the Maya Entertainment Creation Suite we'll cover a complete 3D production workflow from modeling, UV creation and texturing, to animation and effects, to rendering and compositing.

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2012 Launch Event in Austin, Texas (TONIGHT)
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2012 Launch Event in Austin, Texas (TONIGHT)

Posted 16 June 2011 7:00 pm by STLR on My Oh Maya!

Come and see the Autodesk "Make Your Ideas a Reality" live event in Austin, Texas (TONIGHT)

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Maya 2012 Highlight - One Click Interop with Motion Builder
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Maya 2012 Highlight - One Click Interop with Motion Builder

Posted 30 March 2011 7:00 pm by STLR on My Oh Maya!

Get a closer look at the new "One Click" work-flow between Maya and Motion Builder

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Autodesk at GDC Online
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Autodesk at GDC Online

Posted 6 October 2010 7:00 pm by STLR on My Oh Maya!

Come see Maya, Max, Softimage and more, live at GDC Online this week in Austin, and check out a variety of web based presentations at the Autodesk Digital Entertainment Conference next week.

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What the heck is HIK anyway?
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What the heck is HIK anyway?

Posted 1 September 2010 7:00 pm by STLR on My Oh Maya!

Get an overview of the various implementations of HumanIK (aka HIK) - also check out an upcoming Gamasutra webinar (sponsored by Autodesk and EA) which will highlight HIK.

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Rigging Dojo - The Art and Science of Character Rigging
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Rigging Dojo - The Art and Science of Character Rigging

Posted 12 May 2010 12:00 am by STLR on My Oh Maya!

Check out this new movie from co-founder Brad Clark that explains what Rigging Dojo is all about.

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To rig or not to rig...
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To rig or not to rig...

Posted 11 December 2009 12:00 am by STLR on My Oh Maya!

Hoping to learn the art of character rigging? Want to just build on your existing rigging knowledge? Look no further than Rigging Mentor. Check out this short movie to get a glimpse of the rigging gurus in action.

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Maya <-> MotionBuilder workflow demo (part2)
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Maya <-> MotionBuilder workflow demo (part2)

Posted 1 October 2009 8:50 pm by STLR on My Oh Maya!

In this demo series I'll discuss a round-trip workflow between Maya and MotionBuilder. Part 2 will show how to use the Story tool in Motion Builder to edit camera shots for an animated sequence. Then we'll cover how to get this and other animated data back into Maya when we're done.

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Maya <-> MotionBuilder workflow demo (part1)
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Maya <-> MotionBuilder workflow demo (part1)

Posted 2 September 2009 3:53 pm by STLR on My Oh Maya!

In this demo series I'll discuss a round-trip workflow between Maya and MotionBuilder. Part 1 will cover creating and animating an FBIK rig in Maya. We'll then pass characters off to MotionBuilder for retargeting and non-linear animation editing

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