Showing posts in "Autodesk MotionBuilder" category:
Check out my new Maya 2013 webcast later this week. I'll be covering a bunch of new features in the context of creating animation for game characters.
In this high level overview of the Maya Entertainment Creation Suite we'll cover a complete 3D production workflow from modeling, UV creation and texturing, to animation and effects, to rendering and compositing.
Come and see the Autodesk "Make Your Ideas a Reality" live event in Austin, Texas (TONIGHT)
Get a closer look at the new "One Click" work-flow between Maya and Motion Builder
Come see Maya, Max, Softimage and more, live at GDC Online this week in Austin, and check out a variety of web based presentations at the Autodesk Digital Entertainment Conference next week.
Get an overview of the various implementations of HumanIK (aka HIK) - also check out an upcoming Gamasutra webinar (sponsored by Autodesk and EA) which will highlight HIK.
Check out this new movie from co-founder Brad Clark that explains what Rigging Dojo is all about.
Hoping to learn the art of character rigging? Want to just build on your existing rigging knowledge? Look no further than Rigging Mentor. Check out this short movie to get a glimpse of the rigging gurus in action.
In this demo series I'll discuss a round-trip workflow between Maya and MotionBuilder. Part 2 will show how to use the Story tool in Motion Builder to edit camera shots for an animated sequence. Then we'll cover how to get this and other animated data back into Maya when we're done.
In this demo series I'll discuss a round-trip workflow between Maya and MotionBuilder. Part 1 will cover creating and animating an FBIK rig in Maya. We'll then pass characters off to MotionBuilder for retargeting and non-linear animation editing