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Showing posts in "Bonus Tools" category:
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.
At long last Maya BonusTools 2014 is/are out the door. Check out some of the new tools from the latest release.
The Pose BlendShape Editor in Maya BonusTools 2013 can be used to easily create and manage corrective blendshapes for existing skinned meshes.
Check out some demos of a few useful BonusTools for editing existing animation
In this series of demonstrations you will see a variety of UV related BonusTools for Maya 2013 that can be used to speed up your UV creation and editing workflow
The Maya 2013 Service Advantage Pack has been announced. It includes several cool new features including support for DirectX11, the File Path Editor and the new Scene Assembly workflow. In this post you can watch the Scene Assembly demo that was shown at Siggraph.
Maya 2013 Service Pack 1 is out and it fixes a very important bug that was affecting a number of BonusTools including the new SlideComponents tool as well as the AutoUnwrapUVs tool.
This is a continuation of last week's Attribute Editor Customization post. If you're interested in experimenting with the scripts and scene files that were shown in last weeks demonstration movies you can get them here.
There are some new features available in Maya 2013 that may change how you use the Attribute Editor. With Custom Attribute Editor Attribute Views, you can use template files to customize the Attribute Editor for specific tasks, projects or artist type.
At long last Maya BonusTools 2013 is out the door. Check out a couple of the new tools that are in this latest release.