Showing posts in "Bonus Tools" category:
To transform or not to transform? That is the question. But what is the answer? Who asked the question? What am I even talking about?
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.
Maya 2014 Modeling Improvements: In part 3 we will cover edge and surface sliding, locking vertices, Select Similar, the Crease Set Editor as well as a few handy new modeling BonusTools.
Maya 2014 Modeling Improvements: In part 1 we will cover the Quad Draw, Transform Constraint, Shrink Wrap and Symmetry workflows.
The Randomize Transforms BonusTool can be used to randomly offset the move, rotate and scale of selected objects, components or general channels/attributes.
The Maya Open Data initiative is about providing tools, functionality and workflows that facilitate the management of complex scenes, parallel pipelines and custom data. As part of this initiative, Scene Assembly was initially implemented in Maya 2013 Extension Release, and expanded in Maya 2014 to support character workflows.
Join me for a upcoming webcast on May 28th where I will be discussing the Maya Open Data initiative. We will also be exploring a variety of Scene Assembly workflows in Maya 2014. See agenda for details...
At long last Maya BonusTools 2014 is/are out the door. Check out some of the new tools from the latest release.
The Pose BlendShape Editor in Maya BonusTools 2013 can be used to easily create and manage corrective blendshapes for existing skinned meshes.
Check out some demos of a few useful BonusTools for editing existing animation