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My Oh Maya!

Showing posts in "FBX" category:

Maya 2012 - Namespace and Prefix Tips and Tricks
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Maya 2012 - Namespace and Prefix Tips and Tricks

Posted 14 December 2011 6:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Have you ever noticed ridiculously long object names in some of your scenes and wanted an easy way to fix them? Check out this movie to learn some handy dandy tips and tricks for cleaning up those ugly names.

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 Maya <-> Mudbox workflow demo (part4: Finalizing)
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Maya <-> Mudbox workflow demo (part4: Finalizing)

Posted 27 February 2010 12:00 am by STLR on My Oh Maya!

Software: Autodesk Maya , Autodesk Mudbox ,

Industry:

In this demo series I'll discuss a complete round-trip modeling and texturing workflow between Maya and Mudbox. Part 4 will cover generating texture maps that will then be resampled in Maya for a lores mesh.

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Maya <-> MotionBuilder workflow demo (part2)
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Maya <-> MotionBuilder workflow demo (part2)

Posted 1 October 2009 8:50 pm by STLR on My Oh Maya!

Software: Autodesk Maya , Autodesk MotionBuilder ,

Industry:

In this demo series I'll discuss a round-trip workflow between Maya and MotionBuilder. Part 2 will show how to use the Story tool in Motion Builder to edit camera shots for an animated sequence. Then we'll cover how to get this and other animated data back into Maya when we're done.

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Maya <-> MotionBuilder workflow demo (part1)
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Maya <-> MotionBuilder workflow demo (part1)

Posted 2 September 2009 3:53 pm by STLR on My Oh Maya!

Software: Autodesk Maya , Autodesk MotionBuilder ,

Industry:

In this demo series I'll discuss a round-trip workflow between Maya and MotionBuilder. Part 1 will cover creating and animating an FBIK rig in Maya. We'll then pass characters off to MotionBuilder for retargeting and non-linear animation editing

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Maya <-> Mudbox workflow demo (part1: Base Modeling)
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Maya <-> Mudbox workflow demo (part1: Base Modeling)

Posted 11 August 2009 11:09 pm by STLR on My Oh Maya!

Software: Autodesk Maya , Autodesk Mudbox ,

Industry:

In this demo series I'll discuss a complete round-trip modeling and texturing workflow between Maya and Mudbox. Part 1 will cover creating a base model in Maya before sending it to Mudbox for sculpting.

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