Showing posts in "FBX" category:
Have you ever noticed ridiculously long object names in some of your scenes and wanted an easy way to fix them? Check out this movie to learn some handy dandy tips and tricks for cleaning up those ugly names.
In this demo series I'll discuss a complete round-trip modeling and texturing workflow between Maya and Mudbox. Part 4 will cover generating texture maps that will then be resampled in Maya for a lores mesh.
In this demo series I'll discuss a round-trip workflow between Maya and MotionBuilder. Part 2 will show how to use the Story tool in Motion Builder to edit camera shots for an animated sequence. Then we'll cover how to get this and other animated data back into Maya when we're done.
In this demo series I'll discuss a round-trip workflow between Maya and MotionBuilder. Part 1 will cover creating and animating an FBIK rig in Maya. We'll then pass characters off to MotionBuilder for retargeting and non-linear animation editing
In this demo series I'll discuss a complete round-trip modeling and texturing workflow between Maya and Mudbox. Part 1 will cover creating a base model in Maya before sending it to Mudbox for sculpting.