My Oh Maya!

Showing posts in "Games" category:

Bonus Tools for Maya LT (with bug fixes)
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Bonus Tools for Maya LT (with bug fixes)

Posted last week by STLR on My Oh Maya!

Software: Autodesk Maya LT ,

Industry: Games ,

Bonus Tools for Maya LT has been one of the most requested improvements on the user forums. I'm happy to announce that it's finally available Maya LT.

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Maya Bonus Tools Resource Page - Maya LT version now available!
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Maya Bonus Tools Resource Page - Maya LT version now available!

Posted last week by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Professional Video ,

Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.

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Maya 2016 UV Editing Improvements
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Maya 2016 UV Editing Improvements

Posted 25 September 2015 3:22 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

Check out a demo of some of the new UV Editing features in Maya 2016 as well as BonusTools 2016.

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Are you ready for some BonusTools?
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Are you ready for some BonusTools?

Posted 19 August 2015 8:01 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

Maya BonusTools 2016 - Check out a review of some of the new tools from the latest release... and if you haven't installed the latest version go do it now!

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Maya 2016 Modeling Improvements
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Maya 2016 Modeling Improvements

Posted 19 June 2015 7:38 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

Check out a demo of some of the new modeling features in Maya 2016 as well as BonusTools 2016.

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Maya 2016 Modeling and UV Editing Improvements (everything you need to know)
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Maya 2016 Modeling and UV Editing Improvements (everything you need to know)

Posted 20 April 2015 5:02 pm by STLR on My Oh Maya!

Software: Autodesk Mudbox , Autodesk Entertainment Creation Suite ,

Industry: Games , Professional Video , Education ,

See a detailed review of all of the many modeling and UV editing improvements that were made in Maya 2016.

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May the joy be with you!!
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  • 1 comment

May the joy be with you!!

Posted 23 December 2014 7:33 pm by STLR on My Oh Maya!

Software: Autodesk Entertainment Creation Suite ,

Industry: Games , Professional Video ,

The Roselle family wishes you all happy holidays… a merry Christmas, a cheerful Chanukah, a wonderful Winter Solstice, and a nice New Year!

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Imagine-Design-Create 2014 Tour:  Houston, Austin and New Orleans
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Imagine-Design-Create 2014 Tour: Houston, Austin and New Orleans

Posted 21 October 2014 8:52 pm by STLR on My Oh Maya!

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk MotionBuilder , Autodesk Mudbox , Autodesk Entertainment Creation Suite ,

Industry: Games , Creative Finishing , Professional Video , Design Visualization , Education ,

Do you live in or near Austin, Houston or New Orleans? Are you interested in seeing a live presentation of the latest and coolest AD technology. Then meet me and my cohort Gary Davis at one of the upcoming Imagine-Design-Create events!

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Maya BonusTools 2015 - LayoutTools Visual Browser Overview
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Maya BonusTools 2015 - LayoutTools Visual Browser Overview

Posted 20 October 2014 5:46 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Design Visualization ,

LayoutTools is a Maya toolset that can be used for basic layout and assembly of objects within a scene. LayoutTools has been significantly updated for Maya 2015 and is now integrated directly into BonusTools. Check out this overview demonstration focusing on the new general purpose visual file browser functionality.

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Maya 2015 - XGen Instancing Overview
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Maya 2015 - XGen Instancing Overview

Posted 4 September 2014 7:38 pm by STLR on My Oh Maya!

Software: Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Games , Design Visualization ,

Watch a step by step workflow for populating a terrain with 1000s of trees. Learn how to apply both procedural and artistic controls, as well as how to convert the resulting XGen objects back into standard meshes and transforms for use in other applications as well as game engines.

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