Autodesk 3ds Max
Showing posts in "Gaming" category:
Check out my new Maya 2013 webcast later this week. I'll be covering a bunch of new features in the context of creating animation for game characters.
At GDC 2012 I demonstrated the latest incarnation of Project Skyline along with an internally developed game called Hyperspace Madness. You can see a recording of one my live demos here.
GDC 2012 is right around the corner. For this blog post I've put together a short overview movie of some of our current Gameware tools. But also be sure to check out some of the live demonstration that will be streamed on the Area during the week of GDC.
Check out the hi-res version of the "Project Skyline" demo that was presented at GDC 2011 and most recently at the East Coast Game Conference.
Get an overview of two cool lighting and rendering tools called Turtle and Beast, both of which became part of the Autodesk family of tools with the recent acquisition of Illuminate Labs.
Recap of Casual Connect 2010 in Seattle. Autodesk was there talking to people about how our 3D tools can be used to create content for casual games.