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Showing posts in "Modeling" category:

Maya Bonus Tools Resource Page - Announcing Maya BonusTools 2015!!
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Maya Bonus Tools Resource Page - Announcing Maya BonusTools 2015!!

Posted 2 June 2014 9:41 am by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Professional Video ,

Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.

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Maya LayoutTools Resource Page - Announcing Maya LayoutTools 2015!!
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Maya LayoutTools Resource Page - Announcing Maya LayoutTools 2015!!

Posted 2 June 2014 9:39 am by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Design Visualization ,

The Maya Layout Tools resource page is a centralized location for all things related to LayoutTools. LayoutTools is a toolset that is widely used for basic layout and assembly of objects within a scene (e.g. assembling game levels, laying out sets, building out architectural spaces, populating environments with objects, etc...)

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Maya 2015 Modeling Overview (Part1)
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Maya 2015 Modeling Overview (Part1)

Posted 25 March 2014 11:13 am by STLR on My Oh Maya!

Software: Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX ,

There were a ton of modeling updates in 2015. Watch this video to see all of the goodness.

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Maya BonusTools - Display Tools
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Maya BonusTools - Display Tools

Posted 7 February 2014 5:26 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Professional Video ,

Check out some demos of a few handy Display related BonusTools

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Maya Transformation
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Maya Transformation

Posted 22 November 2013 5:19 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Professional Video ,

To transform or not to transform? That is the question. But what is the answer? Who asked the question? What am I even talking about?

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Maya 2014 Highlight - Modeling Improvements (part 3)
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Maya 2014 Highlight - Modeling Improvements (part 3)

Posted 30 August 2013 3:21 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX ,

Maya 2014 Modeling Improvements: In part 3 we will cover edge and surface sliding, locking vertices, Select Similar, the Crease Set Editor as well as a few handy new modeling BonusTools.

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Maya 2014 Highlight - Modeling Improvements (part 2)
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Maya 2014 Highlight - Modeling Improvements (part 2)

Posted 21 August 2013 1:44 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Maya 2014 Modeling Improvements: In part 2 we will cover a variety of tools that are part of the modeling toolkit including: Connect, Multi-Cut, Extrude, Bevel and Bridge. I'll also discuss the new EdgeFlow options in 2014.

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Maya 2014 Highlight - Modeling Improvements (part 1)
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Maya 2014 Highlight - Modeling Improvements (part 1)

Posted 7 August 2013 10:41 am by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Maya 2014 Modeling Improvements: In part 1 we will cover the Quad Draw, Transform Constraint, Shrink Wrap and Symmetry workflows.

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Maya BonusTools 2014 is/are ready!  Is/are you?
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  • 12 comments

Maya BonusTools 2014 is/are ready! Is/are you?

Posted 23 April 2013 9:10 am by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

At long last Maya BonusTools 2014 is/are out the door. Check out some of the new tools from the latest release.

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Maya 2013 Extension: DX11 in Viewport 2.0    **Available for Download **
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Maya 2013 Extension: DX11 in Viewport 2.0 **Available for Download **

Posted 25 September 2012 9:40 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

With the release of Maya 2013 Extension you will now be able to boot Maya into a DX11 display mode. This will allow you to run DX11 (with HLSL shaders) directly in Viewport 2.0. Check out this short demo showing the various types of shader effects that can be created with the new HLSL-based UberShader.

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