Showing posts in "Modeling" category:
LayoutTools is a Maya toolset that can be used for basic layout and assembly of objects within a scene. LayoutTools has been significantly updated for Maya 2015 and is now integrated directly into BonusTools. Check out this overview demonstration focusing on the new general purpose visual file browser functionality.
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.
The Maya Layout Tools resource page is a centralized location for all things related to LayoutTools. LayoutTools is a toolset that is widely used for basic layout and assembly of objects within a scene (e.g. assembling game levels, laying out sets, building out architectural spaces, populating environments with objects, etc...)
There were a ton of modeling updates in 2015. Watch this video to see all of the goodness.
Check out some demos of a few handy Display related BonusTools
To transform or not to transform? That is the question. But what is the answer? Who asked the question? What am I even talking about?
Maya 2014 Modeling Improvements: In part 3 we will cover edge and surface sliding, locking vertices, Select Similar, the Crease Set Editor as well as a few handy new modeling BonusTools.
Maya 2014 Modeling Improvements: In part 2 we will cover a variety of tools that are part of the modeling toolkit including: Connect, Multi-Cut, Extrude, Bevel and Bridge. I'll also discuss the new EdgeFlow options in 2014.
Maya 2014 Modeling Improvements: In part 1 we will cover the Quad Draw, Transform Constraint, Shrink Wrap and Symmetry workflows.
At long last Maya BonusTools 2014 is/are out the door. Check out some of the new tools from the latest release.