Showing posts in "Modeling" category:
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.
At long last Maya BonusTools 2014 is/are out the door. Check out some of the new tools from the latest release.
With the release of Maya 2013 Extension you will now be able to boot Maya into a DX11 display mode. This will allow you to run DX11 (with HLSL shaders) directly in Viewport 2.0. Check out this short demo showing the various types of shader effects that can be created with the new HLSL-based UberShader.
In this series of demonstrations you will see a variety of UV related BonusTools for Maya 2013 that can be used to speed up your UV creation and editing workflow
The Maya 2013 Service Advantage Pack has been announced. It includes several cool new features including support for DirectX11, the File Path Editor and the new Scene Assembly workflow. In this post you can watch the Scene Assembly demo that was shown at Siggraph.
At long last Maya BonusTools 2013 is out the door. Check out a couple of the new tools that are in this latest release.
Looking for an artist-friendly way to learn more about Python in Maya? Check out this Master Class by David Lightbown.
Check out a quick demo of the Paint Geometry Tool which can be used to quickly populate a scene with objects. In this example I'll discuss placing trees on a terrain.
Be sure to check out my upcoming webinar where I'll be covering tips and tricks related to Maya Bonus Tools and LayoutTools. I'll also be showing some new tools that are in the works for the next release.
In this short demonstration you'll get an overview of Substance procedural textures in Maya 2012. I'll also show a practical example of how to create a tiled wood floor using one of the additional free textures from the Substance Bonus Tools pack.