Showing posts in "Tips and Tricks" category:
There were a ton of modeling updates in 2015. Watch this video to see all of the goodness.
Check out some demos of a few handy Display related BonusTools
To transform or not to transform? That is the question. But what is the answer? Who asked the question? What am I even talking about?
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.
Maya 2014 Modeling Improvements: In part 3 we will cover edge and surface sliding, locking vertices, Select Similar, the Crease Set Editor as well as a few handy new modeling BonusTools.
Maya 2014 Modeling Improvements: In part 2 we will cover a variety of tools that are part of the modeling toolkit including: Connect, Multi-Cut, Extrude, Bevel and Bridge. I'll also discuss the new EdgeFlow options in 2014.
Maya 2014 Modeling Improvements: In part 1 we will cover the Quad Draw, Transform Constraint, Shrink Wrap and Symmetry workflows.
With the release of Maya 2014 it is now much easier to interactively build a skeleton to match the size and proportion of your character, as well interactively build a symmetrical skeleton.
The Randomize Transforms BonusTool can be used to randomly offset the move, rotate and scale of selected objects, components or general channels/attributes.
The Maya Open Data initiative is about providing tools, functionality and workflows that facilitate the management of complex scenes, parallel pipelines and custom data. As part of this initiative, Scene Assembly was initially implemented in Maya 2013 Extension Release, and expanded in Maya 2014 to support character workflows.