Autodesk 3ds Max
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The Maya Open Data initiative is about providing tools, functionality and workflows that facilitate the management of complex scenes, parallel pipelines and custom data. As part of this initiative, Scene Assembly was initially implemented in Maya 2013 Extension Release, and expanded in Maya 2014 to support character workflows.
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.
Join me for a upcoming webcast on May 28th where I will be discussing the Maya Open Data initiative. We will also be exploring a variety of Scene Assembly workflows in Maya 2014. See agenda for details...
Have you been wanting to get up to speed on Python in Maya but keep putting it off?
There are some new features available in Maya 2013 that may change how you use the Attribute Editor. With Custom Attribute Editor Attribute Views, you can use template files to customize the Attribute Editor for specific tasks, projects or artist type.
The Maya Layout Tools resource page is a centralized location for all things related to LayoutTools. LayoutTools is a toolset that is widely used for basic layout and assembly of objects within a scene (e.g. assembling game levels, laying out sets, building out architectural spaces, populating environments with objects, etc...)
Have you ever needed to change a character's face after you've already gone to the trouble to create the phonemes/expressions for animation? Check out this demo for tips and tricks on how to do it.