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My Oh Maya!

Showing posts in "Usefultools" category:

Maya BonusTools 2015 - LayoutTools Visual Browser Overview
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Maya BonusTools 2015 - LayoutTools Visual Browser Overview

Posted last week by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Design Visualization ,

LayoutTools is a Maya toolset that can be used for basic layout and assembly of objects within a scene. LayoutTools has been significantly updated for Maya 2015 and is now integrated directly into BonusTools. Check out this overview demonstration focusing on the new general purpose visual file browser functionality.

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Maya Bonus Tools Resource Page - Announcing Maya BonusTools 2015!!
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Maya Bonus Tools Resource Page - Announcing Maya BonusTools 2015!!

Posted 2 June 2014 9:41 am by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Professional Video ,

Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.

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Maya LayoutTools Resource Page - Announcing Maya LayoutTools 2015!!
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  • 34 comments

Maya LayoutTools Resource Page - Announcing Maya LayoutTools 2015!!

Posted 2 June 2014 9:39 am by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Design Visualization ,

The Maya Layout Tools resource page is a centralized location for all things related to LayoutTools. LayoutTools is a toolset that is widely used for basic layout and assembly of objects within a scene (e.g. assembling game levels, laying out sets, building out architectural spaces, populating environments with objects, etc...)

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Maya BonusTools - Display Tools
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Maya BonusTools - Display Tools

Posted 7 February 2014 5:26 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Professional Video ,

Check out some demos of a few handy Display related BonusTools

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Maya Transformation
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Maya Transformation

Posted 22 November 2013 5:19 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Professional Video ,

To transform or not to transform? That is the question. But what is the answer? Who asked the question? What am I even talking about?

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Maya 2014 Highlight - Modeling Improvements (part 3)
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Maya 2014 Highlight - Modeling Improvements (part 3)

Posted 30 August 2013 3:21 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX ,

Maya 2014 Modeling Improvements: In part 3 we will cover edge and surface sliding, locking vertices, Select Similar, the Crease Set Editor as well as a few handy new modeling BonusTools.

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Maya 2014 Highlight - Modeling Improvements (part 2)
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Maya 2014 Highlight - Modeling Improvements (part 2)

Posted 21 August 2013 1:44 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Maya 2014 Modeling Improvements: In part 2 we will cover a variety of tools that are part of the modeling toolkit including: Connect, Multi-Cut, Extrude, Bevel and Bridge. I'll also discuss the new EdgeFlow options in 2014.

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Maya 2014 Highlight - Joint Creation Updates
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Maya 2014 Highlight - Joint Creation Updates

Posted 30 July 2013 1:41 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

With the release of Maya 2014 it is now much easier to interactively build a skeleton to match the size and proportion of your character, as well interactively build a symmetrical skeleton.

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Maya BonusTools - Randomize Transforms
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Maya BonusTools - Randomize Transforms

Posted 24 June 2013 1:55 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

The Randomize Transforms BonusTool can be used to randomly offset the move, rotate and scale of selected objects, components or general channels/attributes.

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Maya OpenData and Scene Assembly Workflows
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Maya OpenData and Scene Assembly Workflows

Posted 12 June 2013 12:15 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

The Maya Open Data initiative is about providing tools, functionality and workflows that facilitate the management of complex scenes, parallel pipelines and custom data. As part of this initiative, Scene Assembly was initially implemented in Maya 2013 Extension Release, and expanded in Maya 2014 to support character workflows.

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