Autodesk 3ds Max
Posted by STLR, 25 September 2012 9:40 pm
I had a crazy busy week in the bay area last week. Over the course of 3 days I met with 4 distinctly unique game developers including: TakeTwo's 2K Sports, Zynga and Activision's Toys For Bob and Sledgehammer. Seeing the breadth of titles that these developers have worked on reminded me just how varied the games industry really is. From 2k12 Basketball, to Call of Duty MW3, to Skylanders, to CityVille. Each of these titles is a completely different style, with each having a very different look and feel. But of course they all have one thing in common... they were all created, at least in part, with Maya.
One of the more well recieved new features that I've been promoting recently is the new DX11 support in the latest Maya 2013 Extension release (formlery known as SAP = Subscription Advantage Pack). The Maya 2013 Extension is now avaialbe to anyone on subscription. You can download it from the subscription center -> http://subscription.autodesk.com
Next-Gen Viewport Display and Shading* - Take advantage of Microsoft® DirectX® 11 technology with the new Maya DX11Shader. Offering you real-time, centralized, easy-to-control shader effects such as crack-free tessellation, vector displacement maps, translucence, reflections, and shadows, the DX11Shader is built with a new API (application programming interface) that exposes DirectX 11 natively in Maya with HLSL (High Level Shading Language) support.
DX11 in Viewport 2.0 Overview
Note: Creature model created by Jesse Sandifer
Please only report comments that are spam or abusive.