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Maya BonusTools 2013 - Make Joints Dynamic

Posted by STLR, 8 November 2012 1:49 pm

Hello Maya people.  I've been on a whirlwind tour of game studios all across North America in recent weeks/months.  Luckily I've had the last two weeks at home to recuperate.  It’s given me a chance to do a little sorely needed house cleaning.  In the process I rediscovered this movie that I created a while back showing the Make Joints Dynamic tool from BonusTools.  It essentially allows you to apply dynamics to an existing joint chain either by connecting hair, nCloth or a jiggle deformer to the joints. 

This came up recently at a meeting with a game developer that I was visiting.  They were trying come up with an easy way to create some quick secondary animation for a few of their characters.  They didn’t want to deal with the performance overhead of doing it dynamically in the game engine and instead wanted to create it on the Maya side and simply bake it down to joints.

This is a tool that I wrote quite a while ago, back when hair and then nCloth first came out.  It can now be used with nHair as well since any classic hair dynamic curve can now be switched to use Nucleus as the solver, thus allowing dynamic curves to interact with nCloth, nMeshes, nParticles, nConstraints, etc...

Enjoy.

BonusTools 2013 : Make Joints Dynamic

7 Comments

Emmanuel31

Posted 8 November 2012 11:08 pm

it's a very good new tool , it'll be good if in a shot future you can give us all the function of bonus tool.
thank you

nickzucc

Posted 9 November 2012 1:39 pm

I really love this...I was setting up custom scripts, geo and scripts to accomplish this. I would really like to see this become a standard part of Maya! Thanks for sharing this with us all!

Wolvawab

Posted 10 November 2012 6:44 pm

Very cool!

Perki

Posted 10 November 2012 9:00 pm

Please can you help i've downloaded and installed the plugin but struglling to get it up on my maya im using 2013 on os x mountain lion

rachid

Posted 30 November 2012 9:45 am

cool...

Akusua

Posted 25 September 2013 12:51 pm

can somebody please tell me why the jiggle doesn't work properly? translation works good, but as soon as I rotate, the jiggle begins to jiggle itself to infinity...
I wonder why the jiggle was not demonstrated in the video...?

is there a possibility to get around this issue? would appreciate an answer!

STLR

Posted 18 October 2013 6:50 pm

@Akusua - I've never seen that honestly but I haven't spent a lot of time working with the Jiggle deformer. Is your playback set to play every frame?

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