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Maya BonusTools 2014 is/are ready! Is/are you?

Posted by STLR, 23 April 2013 9:10 am

Are you looking for some BonusTools???


How's this for a BonusTool?

http://area.autodesk.com/userdata/blogs/stevenr/Misc/bananaslicer2.jpg

The amazing Banana Slicer!!

How could we have lived so long without it?  If you haven't yet seen the classic reviews of this fabulous invention they are worth a look :)

  > Banana Slicer Reviews


Unfortunately we were not able to include the Banana Slicer in this year's Maya BonusTools Pack :( but there are a number of nifty new tools in the BonusTools 2014 release.

That's right folks...  BonusTools 2014 is/are finally done and ready to download.  I never know whether to use "is" or "are" in this context? 

But regardless, you can start by checking out the BonusTools page for a complete list of what’s new as well as links to the new download location -> BonusTools 2014

Below you can also watch a short overview movie that covers all of the new stuff.


Maya BonusTools 2014 - What's New?


NOTE:  We have fixed the legacy issue with the BonusTools python scripts path.  You no longer need to set this up manually.  It is now done automatically, so all python based Bonus Tools should work imediately after installation.

12 Comments

Bruce Allen

Posted 23 April 2013 9:45 pm

Thank you for getting this out so quickly. We love using Bonus Tools. Having them out so quickly (we haven't fully deployed Maya 2014 yet) means we can move to 2014 and install the Bonus Tools in one smooth move. Bam. Awesome.

MikeMalinowski

Posted 24 April 2013 7:15 am

That we have the bonus tools is great. I have never understood why they're a seperate part of Maya and not integrated properly though. Especially when Autodesk representatives use the tools as selling points and as work-arounds for things missing in the core of Maya.

STLR

Posted 24 April 2013 2:15 pm

@MikeMalinowski - Over time many of these tools actually do make it into Maya proper. There is a long list of tools in Maya that actually started out as BonusTools. For example in the most recent release both the ChangeTexturePaths as well as OrganizeFiles BonusTools were retired because all of their functionality was added to the FilePathEditor in 2014. Other features that were once BonusTools include: CutFaces, Chamfer and Extrude Vertex, PreserveUVs, the PolyMarkingMenus, the AdjustCPV Node, ReplaceObjects, and more. That's just off the top of my head. There are more.

leionaaad

Posted 24 April 2013 2:24 pm

I noticed you got rid of the 3ds importer...
Is there a place to find that for maya 2014?

STLR

Posted 24 April 2013 2:31 pm

@leionaaad - were you using that previously? We had a number of reports of instability so based on that as well as the wide adoption of fbx as an intermediate format we decided to take it out. However we were/are considering posting the source code for it so that people can compile it on their own and potentially modify to suit their own needs.

stumanchu

Posted 13 May 2013 8:04 pm

So, what STLR is saying is that if we, as users of Maya report that parts of Maya are unstable, heck, they will just eliminate them and that will be the fix! Imagine, the UV texture editor has been unstable for an eternity so why don't they just eliminate it all together. I guess, rather than than putting some brain power into making the program and it's parts solid, it's easier to just give up and make your customers try and figure out how to make it work again. I myself would like to make the choice whether or not to use something that was part of the program I had in the past versions. The .3DS import plug-in was absolutely useful (although not perfect) but then again Maya is extremely useful although not always perfect.

Converting hundreds of models created in .3DS to the FBX format is a total pain and often times the FBX converter does a worse job than just importing a .3DS file direct and rescaling (often times due to a simple camera clipping plane that needs to be extended..no big deal, just add an extra zero) and sometimes it places objects in outer space but maybe it just needs a look at how the "origin" is imported. Anyway, it's sort of sad how things that make a users job easier are just yanked out and discarded....Convenience, no way! You're going to have to do this manually and you will like it. Autodesk has spoken!!!

STLR

Posted 13 May 2013 9:55 pm

@stumanchu - it's not quite like that actually. For starters... I made the call to take it out because I actually didn't realize it was being used very much. Turns out I guess I was wrong. Let's just chalk it up to a mistake and not turn it into an evil empire kind of a thing.

Otherwise please keep in mind that this is not Maya-proper we are talking about. These are free "bonus" tools that people like myself put together (often on our own time) for the good of the user community. There is no corporate agenda behind any of this. It's just a few people working together to try to make some cool and hopefully useful little tools.

As I said in the previous comment we are considering posting the source code... or possibly just the compiled plugins themselves separately. I just had a conversation with someone internally today about the feasibility of doing this. Stay tuned...

STLR

Posted 17 May 2013 6:34 pm

NOTE: The 3dsImport plugin has been posted on the BonusTools Resource Page.

http://area.autodesk.com/blogs/stevenr/bonustools

stumanchu

Posted 22 May 2013 9:48 pm

Dear STLR, Thank You!!!! I guess the one thing I was not thinking about when I wrote to you was that the Bonus Tools were not actually part of the program (proper) and that they are contributions to the users. I was not aware of this fact and apologize for my small hissy fits about losing a cherished little tool. Sometimes the hard part about using and progressing with Maya is adapting to changes that are made (for the better in almost all cases) and it is indeed a great thing that you and others take on the work to provide the Bonus Tools, which I have have made use of many along the way. I will now treat them with a little more understanding!

So, thank you again for adding it back to the roster and for all your contributions regarding the Bonus tools!!

All the best!

STLR

Posted 7 June 2013 8:07 pm

NOTE: The -MAC VERSION- of the 3dsImport plugin has also been posted on the BonusTools Resource Page.

http://area.autodesk.com/blogs/stevenr/bonustools

hirum

Posted 28 May 2014 1:07 am

Hi, does anyone know how I can acquire the 3DS Max import plugin for Maya? The link above... "http://area.autodesk.com/blogs/stevenr/bonustools" automatically reroutes to "http://area.autodesk.com/blogs/stevenr" which brings me back to this page... but there is nowhere to actually download this plugin.

I'm on a Mac and specifically the file I'm looking for is "3dsImport.bundle"

Help would be accepted with much gratitude

STLR

Posted 9 June 2014 5:11 pm

@hirum -

Sorry the BT Resource page was down for a few days while being updated. It's live again and I re-linked the Mac 3dsImport.bundle plugin.

http://area.autodesk.com/blogs/stevenr/bonustools

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