Posted by STLR, 1 October 2009 8:50 pm
Hi there -
I'm off to Toronto next week where I and some of the other Maya technical specialists (a.k.a AE's) will meet with the Maya Technical Product Manager (Cory) and designers (Dan, Shawn, Ken, and co) to get a sneak peak at the cool new stuff they're working on. For those of you that don't know, Maya is developed primarily in Toronto. In fact they're still in the old Alias office on King Street East. I have a special attachment to this city since I've now been going there at least once or twice a year for 10 years! This is where it all happens (well not -all- but a lot)
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I'll also most likely have a few "business meetings" with my coworkers at one of the nearby "meeting facilities"...

So anyway... what was I talking about again? Oh yes... Maya and MotionBuilder. Below is the second part of the workflow demo. This demo picks up where we left off. We'll finish up a few things in MotionBuilder and wrap up by splicing all of the animation data back into the original Maya scene via FBX.
If you havn't seen part 1 you might want to check that out first
-> Maya<->MotionBuilder workflow demo (part1)
Part 2 is below...
Quick credit: Thanks to Brett Ineson (super skilled MBr guy) for helping out on this.
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8 Comments
Brad Clark
Posted 2 October 2009 9:07 pm
RROCHS
Posted 4 October 2009 5:36 pm
Brett Ineson
Posted 13 January 2010 10:43 pm
best,
Brett
STLR
Posted 14 January 2010 6:03 pm
Also... I believe Brett means .fbx. Check to see that the Maya plugin is the most recent and try test the scaling issue again.
jobomat
Posted 19 January 2010 5:01 pm
Seems like Motionbuilder and Maya finally work together. Next step is to merge them into one software
Thank you very much for the great tutorials on this site! Keep on going!!!
DaveLock
Posted 6 July 2010 11:12 am
If what I've described is possible, can at least one demo of these 2 tools together touch on that subject please. For a graphical representation of the segregated workflow I'm trying to describe, I knocked up this:
http://img.photobucket.com/albums/v647/DaveLock/WorkflowExample.png
Thanks!
STLR
Posted 6 July 2010 5:28 pm
DaveLock
Posted 6 July 2010 9:51 pm
Thanks also for the feedback that a segregated workflow is possible (& more common). I realised you had set the demo up the way it was to make it easier to demo, but I was curious as to how it translated to a more linear workflow. Thanks for the explanation.
In my previous post I meant to say (2nd para) "can at least one future demo of these 2 tools together (Maya & MB) touch on that subject (segregated assets workflow example) please". It would be excellent to see a video demo of a simple workflow with segregated assets such as we're talking about, done by the gurus. I've read on the net of some issues people have had (not necessarily with Maya) trying to use an approach of using externally referenced characters within their env scene & difficulty trying to get rigs to work etc, so to do all that char animation function in MB & then bring it all together with the env (whilst still being able to alter everything at any time) makes alot of sense to me.
BTW, my opinion (as a bit of feedback) is that I hope MB isn't merged into Maya, Max etc. They are better to stay separate. I much prefer the approach that Autodesk seems to be taking of making the main software elements independent, but having them communicate & interact better. That, together with deals like your entertainment bundles to make the main tools more affordable, is the way to go IMO.
Keep up the great work Autodesk!
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