Autodesk 3ds Max
Posted by STLR, 1 October 2009 8:50 pm
Hi there -
I'm off to Toronto next week where I and some of the other Maya technical specialists (a.k.a AE's) will meet with the Maya Technical Product Manager (Cory) and designers (Dan, Shawn, Ken, and co) to get a sneak peak at the cool new stuff they're working on. For those of you that don't know, Maya is developed primarily in Toronto. In fact they're still in the old Alias office on King Street East. I have a special attachment to this city since I've now been going there at least once or twice a year for 10 years! This is where it all happens (well not -all- but a lot)
I'll also most likely have a few "business meetings" with my coworkers at one of the nearby "meeting facilities"...
So anyway... what was I talking about again? Oh yes... Maya and MotionBuilder. Below is the second part of the workflow demo. This demo picks up where we left off. We'll finish up a few things in MotionBuilder and wrap up by splicing all of the animation data back into the original Maya scene via FBX.
If you havn't seen part 1 you might want to check that out first
Part 2 is below...
Quick credit: Thanks to Brett Ineson (super skilled MBr guy) for helping out on this.
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