The UV editing improvements in Maya 2015 are the most substantial that we seen in many years. In part 1 of my Maya 2015 UV editing overview I'll cover the new Unfold 3D algorithm along with the companion BonusTools called AutoUnwrapUVs. I'll also show how the related Checker and Distortion Shading options can be used to evaluate the results.
There were a ton of modeling updates in 2015. Watch this video to see all of the goodness.
Check out some demos of a few handy Display related BonusTools
The making of the Roselle family holiday card 2014 - with Maya of course!
Wishing everyone happy holidays and a sweet new year!!
While the 3rd of December has technically come and gone it's not too late to catch up on some of the 3December action.
To transform or not to transform? That is the question. But what is the answer? Who asked the question? What am I even talking about?
CAVE is an exciting new conference hosted by Autodesk that brings together a spectrum of artists, designers, and storytellers to explore and celebrate the fundamental spirit that traverses these creative domains and disciplines. December 2nd will deliver a full day of keynote speeches, seminars and networking sessions from world renown artists & designers sharing their methods and sources of creativity.
Come join us at the Austin - Captivate Conference next week (Oct 7-8) where we will be presenting a main stage session as well as demoing Maya, 3Ds Max, and other products in the exhibitor hall.
ShaderFX is a game shader authoring system in Maya LT providing a simple node based UI for building complex shader effects and ultimately exporting to a number of hardware shader formats including HLSL, CgFX and GLSL.