ShaderFX is a game shader authoring system in Maya LT providing a simple node based UI for building complex shader effects and ultimately exporting to a number of hardware shader formats including HLSL, CgFX and GLSL.
Maya 2014 Modeling Improvements: In part 3 we will cover edge and surface sliding, locking vertices, Select Similar, the Crease Set Editor as well as a few handy new modeling BonusTools.
Maya 2014 Modeling Improvements: In part 2 we will cover a variety of tools that are part of the modeling toolkit including: Connect, Multi-Cut, Extrude, Bevel and Bridge. I'll also discuss the new EdgeFlow options in 2014.
Are you a TD / Tech Artist? If the answer is yes, then you'll want to check out Jason Parks blog post where he discusses some of the changes in Maya 2014 that you should be aware of.
Maya 2014 Modeling Improvements: In part 1 we will cover the Quad Draw, Transform Constraint, Shrink Wrap and Symmetry workflows.
With the release of Maya 2014 it is now much easier to interactively build a skeleton to match the size and proportion of your character, as well interactively build a symmetrical skeleton.
The Randomize Transforms BonusTool can be used to randomly offset the move, rotate and scale of selected objects, components or general channels/attributes.
The Maya Open Data initiative is about providing tools, functionality and workflows that facilitate the management of complex scenes, parallel pipelines and custom data. As part of this initiative, Scene Assembly was initially implemented in Maya 2013 Extension Release, and expanded in Maya 2014 to support character workflows.
Watch this animation tutorial and you are pretty much guaranteed to become a top notch animator.
Join me for a upcoming webcast on May 28th where I will be discussing the Maya Open Data initiative. We will also be exploring a variety of Scene Assembly workflows in Maya 2014. See agenda for details...