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My Oh Maya!

Maya BonusTools - Display Tools
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Maya BonusTools - Display Tools

Posted 7 February 2014 5:26 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Professional Video ,

Check out some demos of a few handy Display related BonusTools

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Maya tips and tricks for the new year.
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Maya tips and tricks for the new year.

Posted 2 January 2014 9:55 pm by STLR on My Oh Maya!

Software: Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Professional Video ,

The making of the Roselle family holiday card 2014 - with Maya of course!

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Wishing everyone happy holidays and a sweet new year!!
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Wishing everyone happy holidays and a sweet new year!!

Posted 23 December 2013 8:05 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Professional Video ,

Wishing everyone happy holidays and a sweet new year!!

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3December and stuff...
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3December and stuff...

Posted 6 December 2013 5:45 pm by STLR on My Oh Maya!

Software: Autodesk Maya , Autodesk MotionBuilder , Autodesk Mudbox , Autodesk Maya LT , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Professional Video ,

While the 3rd of December has technically come and gone it's not too late to catch up on some of the 3December action.

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Maya Transformation
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Maya Transformation

Posted 22 November 2013 5:19 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Professional Video ,

To transform or not to transform? That is the question. But what is the answer? Who asked the question? What am I even talking about?

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CAVE is coming...
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CAVE is coming...

Posted 25 October 2013 7:07 pm by STLR on My Oh Maya!

Software: Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization ,

CAVE is an exciting new conference hosted by Autodesk that brings together a spectrum of artists, designers, and storytellers to explore and celebrate the fundamental spirit that traverses these creative domains and disciplines. December 2nd will deliver a full day of keynote speeches, seminars and networking sessions from world renown artists & designers sharing their methods and sources of creativity.

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Autodesk at Captivate Conference
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Autodesk at Captivate Conference

Posted 4 October 2013 7:48 pm by STLR on My Oh Maya!

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk MotionBuilder , Autodesk Mudbox , Autodesk Maya LT , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX ,

Come join us at the Austin - Captivate Conference next week (Oct 7-8) where we will be presenting a main stage session as well as demoing Maya, 3Ds Max, and other products in the exhibitor hall.

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MayaLT - ShaderFX Overview
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MayaLT - ShaderFX Overview

Posted 3 October 2013 5:15 pm by STLR on My Oh Maya!

Software: Autodesk Maya , Autodesk Maya LT ,

Industry: Games ,

ShaderFX is a game shader authoring system in Maya LT providing a simple node based UI for building complex shader effects and ultimately exporting to a number of hardware shader formats including HLSL, CgFX and GLSL.

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Maya 2014 Highlight - Modeling Improvements (part 3)
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Maya 2014 Highlight - Modeling Improvements (part 3)

Posted 30 August 2013 3:21 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX ,

Maya 2014 Modeling Improvements: In part 3 we will cover edge and surface sliding, locking vertices, Select Similar, the Crease Set Editor as well as a few handy new modeling BonusTools.

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Maya 2014 Highlight - Modeling Improvements (part 2)
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  • 2 comments

Maya 2014 Highlight - Modeling Improvements (part 2)

Posted 21 August 2013 1:44 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Maya 2014 Modeling Improvements: In part 2 we will cover a variety of tools that are part of the modeling toolkit including: Connect, Multi-Cut, Extrude, Bevel and Bridge. I'll also discuss the new EdgeFlow options in 2014.

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