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My Oh Maya!

Maya Transformation
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Maya Transformation

Posted 22 November 2013 5:19 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Professional Video ,

To transform or not to transform? That is the question. But what is the answer? Who asked the question? What am I even talking about?

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CAVE is coming...
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CAVE is coming...

Posted 25 October 2013 7:07 pm by STLR on My Oh Maya!

Software: Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization ,

CAVE is an exciting new conference hosted by Autodesk that brings together a spectrum of artists, designers, and storytellers to explore and celebrate the fundamental spirit that traverses these creative domains and disciplines. December 2nd will deliver a full day of keynote speeches, seminars and networking sessions from world renown artists & designers sharing their methods and sources of creativity.

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Autodesk at Captivate Conference
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Autodesk at Captivate Conference

Posted 4 October 2013 7:48 pm by STLR on My Oh Maya!

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk MotionBuilder , Autodesk Mudbox , Autodesk Maya LT , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX ,

Come join us at the Austin - Captivate Conference next week (Oct 7-8) where we will be presenting a main stage session as well as demoing Maya, 3Ds Max, and other products in the exhibitor hall.

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MayaLT - ShaderFX Overview
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MayaLT - ShaderFX Overview

Posted 3 October 2013 5:15 pm by STLR on My Oh Maya!

Software: Autodesk Maya , Autodesk Maya LT ,

Industry: Games ,

ShaderFX is a game shader authoring system in Maya LT providing a simple node based UI for building complex shader effects and ultimately exporting to a number of hardware shader formats including HLSL, CgFX and GLSL.

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Maya 2014 Highlight - Modeling Improvements (part 3)
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Maya 2014 Highlight - Modeling Improvements (part 3)

Posted 30 August 2013 3:21 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX ,

Maya 2014 Modeling Improvements: In part 3 we will cover edge and surface sliding, locking vertices, Select Similar, the Crease Set Editor as well as a few handy new modeling BonusTools.

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Maya 2014 Highlight - Modeling Improvements (part 2)
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Maya 2014 Highlight - Modeling Improvements (part 2)

Posted 21 August 2013 1:44 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Maya 2014 Modeling Improvements: In part 2 we will cover a variety of tools that are part of the modeling toolkit including: Connect, Multi-Cut, Extrude, Bevel and Bridge. I'll also discuss the new EdgeFlow options in 2014.

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Maya 2014 - Tech Art Survival Guide
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Maya 2014 - Tech Art Survival Guide

Posted 9 August 2013 1:52 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Are you a TD / Tech Artist? If the answer is yes, then you'll want to check out Jason Parks blog post where he discusses some of the changes in Maya 2014 that you should be aware of.

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Maya 2014 Highlight - Modeling Improvements (part 1)
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Maya 2014 Highlight - Modeling Improvements (part 1)

Posted 7 August 2013 10:41 am by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Maya 2014 Modeling Improvements: In part 1 we will cover the Quad Draw, Transform Constraint, Shrink Wrap and Symmetry workflows.

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Maya 2014 Highlight - Joint Creation Updates
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Maya 2014 Highlight - Joint Creation Updates

Posted 30 July 2013 1:41 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

With the release of Maya 2014 it is now much easier to interactively build a skeleton to match the size and proportion of your character, as well interactively build a symmetrical skeleton.

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Maya BonusTools - Randomize Transforms
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Maya BonusTools - Randomize Transforms

Posted 24 June 2013 1:55 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

The Randomize Transforms BonusTool can be used to randomly offset the move, rotate and scale of selected objects, components or general channels/attributes.

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