While the 3rd of December has technically come and gone it's not too late to catch up on some of the 3December action.
To transform or not to transform? That is the question. But what is the answer? Who asked the question? What am I even talking about?
CAVE is an exciting new conference hosted by Autodesk that brings together a spectrum of artists, designers, and storytellers to explore and celebrate the fundamental spirit that traverses these creative domains and disciplines. December 2nd will deliver a full day of keynote speeches, seminars and networking sessions from world renown artists & designers sharing their methods and sources of creativity.
Come join us at the Austin - Captivate Conference next week (Oct 7-8) where we will be presenting a main stage session as well as demoing Maya, 3Ds Max, and other products in the exhibitor hall.
ShaderFX is a game shader authoring system in Maya LT providing a simple node based UI for building complex shader effects and ultimately exporting to a number of hardware shader formats including HLSL, CgFX and GLSL.
Maya 2014 Modeling Improvements: In part 3 we will cover edge and surface sliding, locking vertices, Select Similar, the Crease Set Editor as well as a few handy new modeling BonusTools.
Maya 2014 Modeling Improvements: In part 2 we will cover a variety of tools that are part of the modeling toolkit including: Connect, Multi-Cut, Extrude, Bevel and Bridge. I'll also discuss the new EdgeFlow options in 2014.
Are you a TD / Tech Artist? If the answer is yes, then you'll want to check out Jason Parks blog post where he discusses some of the changes in Maya 2014 that you should be aware of.
Maya 2014 Modeling Improvements: In part 1 we will cover the Quad Draw, Transform Constraint, Shrink Wrap and Symmetry workflows.
With the release of Maya 2014 it is now much easier to interactively build a skeleton to match the size and proportion of your character, as well interactively build a symmetrical skeleton.