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My Oh Maya!

MayaLT - ShaderFX Overview
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MayaLT - ShaderFX Overview

Posted 3 October 2013 5:15 pm by STLR on My Oh Maya!

Software: Autodesk Maya , Autodesk Maya LT ,

Industry: Games ,

ShaderFX is a game shader authoring system in Maya LT providing a simple node based UI for building complex shader effects and ultimately exporting to a number of hardware shader formats including HLSL, CgFX and GLSL.

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Maya 2014 Highlight - Modeling Improvements (part 3)
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Maya 2014 Highlight - Modeling Improvements (part 3)

Posted 30 August 2013 3:21 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX ,

Maya 2014 Modeling Improvements: In part 3 we will cover edge and surface sliding, locking vertices, Select Similar, the Crease Set Editor as well as a few handy new modeling BonusTools.

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Maya 2014 Highlight - Modeling Improvements (part 2)
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Maya 2014 Highlight - Modeling Improvements (part 2)

Posted 21 August 2013 1:44 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Maya 2014 Modeling Improvements: In part 2 we will cover a variety of tools that are part of the modeling toolkit including: Connect, Multi-Cut, Extrude, Bevel and Bridge. I'll also discuss the new EdgeFlow options in 2014.

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Maya 2014 - Tech Art Survival Guide
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Maya 2014 - Tech Art Survival Guide

Posted 9 August 2013 1:52 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Are you a TD / Tech Artist? If the answer is yes, then you'll want to check out Jason Parks blog post where he discusses some of the changes in Maya 2014 that you should be aware of.

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Maya 2014 Highlight - Modeling Improvements (part 1)
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Maya 2014 Highlight - Modeling Improvements (part 1)

Posted 7 August 2013 10:41 am by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Maya 2014 Modeling Improvements: In part 1 we will cover the Quad Draw, Transform Constraint, Shrink Wrap and Symmetry workflows.

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Maya 2014 Highlight - Joint Creation Updates
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Maya 2014 Highlight - Joint Creation Updates

Posted 30 July 2013 1:41 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

With the release of Maya 2014 it is now much easier to interactively build a skeleton to match the size and proportion of your character, as well interactively build a symmetrical skeleton.

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Maya BonusTools - Randomize Transforms
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Maya BonusTools - Randomize Transforms

Posted 24 June 2013 1:55 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

The Randomize Transforms BonusTool can be used to randomly offset the move, rotate and scale of selected objects, components or general channels/attributes.

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Maya OpenData and Scene Assembly Workflows
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Maya OpenData and Scene Assembly Workflows

Posted 12 June 2013 12:15 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

The Maya Open Data initiative is about providing tools, functionality and workflows that facilitate the management of complex scenes, parallel pipelines and custom data. As part of this initiative, Scene Assembly was initially implemented in Maya 2013 Extension Release, and expanded in Maya 2014 to support character workflows.

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Amazing Maya Animation Tutorial!
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Amazing Maya Animation Tutorial!

Posted 3 June 2013 1:06 pm by STLR on My Oh Maya!

Software:

Industry:

Watch this animation tutorial and you are pretty much guaranteed to become a top notch animator.

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Maya Webinar Today!
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Maya Webinar Today!

Posted 28 May 2013 12:13 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

Join me for a upcoming webcast on May 28th where I will be discussing the Maya Open Data initiative. We will also be exploring a variety of Scene Assembly workflows in Maya 2014. See agenda for details...

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