Watch a step by step workflow for populating a terrain with 1000s of trees. Learn how to apply both procedural and artistic controls, as well as how to convert the resulting XGen objects back into standard meshes and transforms for use in other applications as well as game engines.
One of the more impressive new features in Maya 2015 is the new Geodesic Voxel Binding method. Check out this post to find out why.
The Maya Layout Tools resource page is a centralized location for all things related to LayoutTools. LayoutTools is a toolset that is widely used for basic layout and assembly of objects within a scene (e.g. assembling game levels, laying out sets, building out architectural spaces, populating environments with objects, etc...)
Want to get a close up look at the new 2015 releases? Join me and 3ds Max Specialist Gary Davis for two upcoming events in Texas!
The UV editing improvements in Maya 2015 are the most substantial that we seen in many years. In part 1 of my Maya 2015 UV editing overview I'll cover the new Unfold 3D algorithm along with the companion BonusTools called AutoUnwrapUVs. I'll also show how the related Checker and Distortion Shading options can be used to evaluate the results.
There were a ton of modeling updates in 2015. Watch this video to see all of the goodness.
Check out some demos of a few handy Display related BonusTools
The making of the Roselle family holiday card 2014 - with Maya of course!
Wishing everyone happy holidays and a sweet new year!!
While the 3rd of December has technically come and gone it's not too late to catch up on some of the 3December action.