With the release of Maya 2014 it is now much easier to interactively build a skeleton to match the size and proportion of your character, as well interactively build a symmetrical skeleton.
The Randomize Transforms BonusTool can be used to randomly offset the move, rotate and scale of selected objects, components or general channels/attributes.
The Maya Open Data initiative is about providing tools, functionality and workflows that facilitate the management of complex scenes, parallel pipelines and custom data. As part of this initiative, Scene Assembly was initially implemented in Maya 2013 Extension Release, and expanded in Maya 2014 to support character workflows.
Watch this animation tutorial and you are pretty much guaranteed to become a top notch animator.
Join me for a upcoming webcast on May 28th where I will be discussing the Maya Open Data initiative. We will also be exploring a variety of Scene Assembly workflows in Maya 2014. See agenda for details...
At long last Maya BonusTools 2014 is/are out the door. Check out some of the new tools from the latest release.
The Node Editor which was introduced in Maya 2013 has had some nice updates in Maya 2014. The Node Editor allows you to quickly and easily make and break connections between nodes using an intuitive, modern interface.
In this post we'll review the animation features that were added and various animation improvements that were made in Maya 2013
Extension 2 for Autodesk Maya 2013 provides the .NET API that allows you to create plug-ins and extensions for Maya using the Microsoft .NET framework.
The Pose BlendShape Editor in Maya BonusTools 2013 can be used to easily create and manage corrective blendshapes for existing skinned meshes.