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My Oh Maya!

Maya 2013 Extension: DX11 in Viewport 2.0    **Available for Download **
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Maya 2013 Extension: DX11 in Viewport 2.0 **Available for Download **

Posted 25 September 2012 9:40 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

With the release of Maya 2013 Extension you will now be able to boot Maya into a DX11 display mode. This will allow you to run DX11 (with HLSL shaders) directly in Viewport 2.0. Check out this short demo showing the various types of shader effects that can be created with the new HLSL-based UberShader.

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Maya BonusTools 2013 - UV Tools
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Maya BonusTools 2013 - UV Tools

Posted 6 September 2012 12:20 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

In this series of demonstrations you will see a variety of UV related BonusTools for Maya 2013 that can be used to speed up your UV creation and editing workflow

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Maya 2013 Extension: Scene Assembly Workflow
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Maya 2013 Extension: Scene Assembly Workflow

Posted 14 August 2012 1:11 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

The Maya 2013 Service Advantage Pack has been announced. It includes several cool new features including support for DirectX11, the File Path Editor and the new Scene Assembly workflow. In this post you can watch the Scene Assembly demo that was shown at Siggraph.

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Maya 2013 Service Pack 1
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Maya 2013 Service Pack 1

Posted 11 July 2012 12:56 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Maya 2013 Service Pack 1 is out and it fixes a very important bug that was affecting a number of BonusTools including the new SlideComponents tool as well as the AutoUnwrapUVs tool.

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Maya 2013 Highlight - ATOM (Animation Transfer Object Model)
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Maya 2013 Highlight - ATOM (Animation Transfer Object Model)

Posted 26 June 2012 1:50 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX ,

ATOM, which stands for Animation Transfer Object Model, is a new xml based import/export mechanism for transferring animations and attributes between Maya scenes. It provides a very flexible way of externalizing and transferring base animation, anim layers, driven keys, constraints, static values and more.

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Maya 2013 Highlight - Attribute Editor Customization Part 2 (Tutorial Files)
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Maya 2013 Highlight - Attribute Editor Customization Part 2 (Tutorial Files)

Posted 12 June 2012 4:16 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

This is a continuation of last week's Attribute Editor Customization post. If you're interested in experimenting with the scripts and scene files that were shown in last weeks demonstration movies you can get them here.

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Maya 2013 Highlight - Attribute Editor Customization (plus new related BonusTools)
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Maya 2013 Highlight - Attribute Editor Customization (plus new related BonusTools)

Posted 7 June 2012 1:50 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

There are some new features available in Maya 2013 that may change how you use the Attribute Editor. With Custom Attribute Editor Attribute Views, you can use template files to customize the Attribute Editor for specific tasks, projects or artist type.

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Maya BonusTools 2013 is ready!  Are you?
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Maya BonusTools 2013 is ready! Are you?

Posted 23 May 2012 9:26 am by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

At long last Maya BonusTools 2013 is out the door. Check out a couple of the new tools that are in this latest release.

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Maya 2013 and Beyond: Animation Workflows for Games
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Maya 2013 and Beyond: Animation Workflows for Games

Posted 14 May 2012 7:00 pm by STLR on My Oh Maya!

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk MotionBuilder ,

Industry: Games ,

Check out my new Maya 2013 webcast later this week. I'll be covering a bunch of new features in the context of creating animation for game characters.

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Maya 2013 Highlight - New Heat Map Skinning
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Maya 2013 Highlight - New Heat Map Skinning

Posted 12 April 2012 7:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Check out a quick demo of the new Heat Map Skinning method in Maya 2013. This new algorithm resolves many of the inherent problems that exist with the previous skinning methods and in many cases allows you to get murther further along in the skinning process with on simple click.

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