In this post we'll review the animation features that were added and various animation improvements that were made in Maya 2013
Extension 2 for Autodesk Maya 2013 provides the .NET API that allows you to create plug-ins and extensions for Maya using the Microsoft .NET framework.
The Pose BlendShape Editor in Maya BonusTools 2013 can be used to easily create and manage corrective blendshapes for existing skinned meshes.
Check out some demos of a few useful BonusTools for editing existing animation
Have a happy Chanukah, a merry Christmas, a wonderful winter solstice and a great new year!
Have you been wanting to get up to speed on Python in Maya but keep putting it off?
Did you know that you can use a handy BonusTool called Make Joints Dynamic to create secondary animation by attaching dynamic objects to existing joint chains.
Oldies but goodies - check out this quick demo of the Draw Split and Draw Reduce tools from BonusTools
With the release of Maya 2013 Extension you will now be able to boot Maya into a DX11 display mode. This will allow you to run DX11 (with HLSL shaders) directly in Viewport 2.0. Check out this short demo showing the various types of shader effects that can be created with the new HLSL-based UberShader.
In this series of demonstrations you will see a variety of UV related BonusTools for Maya 2013 that can be used to speed up your UV creation and editing workflow