With the release of Maya 2013 Extension you will now be able to boot Maya into a DX11 display mode. This will allow you to run DX11 (with HLSL shaders) directly in Viewport 2.0. Check out this short demo showing the various types of shader effects that can be created with the new HLSL-based UberShader.
In this series of demonstrations you will see a variety of UV related BonusTools for Maya 2013 that can be used to speed up your UV creation and editing workflow
The Maya 2013 Service Advantage Pack has been announced. It includes several cool new features including support for DirectX11, the File Path Editor and the new Scene Assembly workflow. In this post you can watch the Scene Assembly demo that was shown at Siggraph.
Maya 2013 Service Pack 1 is out and it fixes a very important bug that was affecting a number of BonusTools including the new SlideComponents tool as well as the AutoUnwrapUVs tool.
ATOM, which stands for Animation Transfer Object Model, is a new xml based import/export mechanism for transferring animations and attributes between Maya scenes. It provides a very flexible way of externalizing and transferring base animation, anim layers, driven keys, constraints, static values and more.
This is a continuation of last week's Attribute Editor Customization post. If you're interested in experimenting with the scripts and scene files that were shown in last weeks demonstration movies you can get them here.
There are some new features available in Maya 2013 that may change how you use the Attribute Editor. With Custom Attribute Editor Attribute Views, you can use template files to customize the Attribute Editor for specific tasks, projects or artist type.
At long last Maya BonusTools 2013 is out the door. Check out a couple of the new tools that are in this latest release.
Check out my new Maya 2013 webcast later this week. I'll be covering a bunch of new features in the context of creating animation for game characters.
Check out a quick demo of the new Heat Map Skinning method in Maya 2013. This new algorithm resolves many of the inherent problems that exist with the previous skinning methods and in many cases allows you to get murther further along in the skinning process with on simple click.