At GDC 2012 I demonstrated the latest incarnation of Project Skyline along with an internally developed game called Hyperspace Madness. You can see a recording of one my live demos here.
GDC 2012 is right around the corner. For this blog post I've put together a short overview movie of some of our current Gameware tools. But also be sure to check out some of the live demonstration that will be streamed on the Area during the week of GDC.
Looking for an artist-friendly way to learn more about Python in Maya? Check out this Master Class by David Lightbown.
Check out a quick demo of the Paint Geometry Tool which can be used to quickly populate a scene with objects. In this example I'll discuss placing trees on a terrain.
Be sure to check out my upcoming webinar where I'll be covering tips and tricks related to Maya Bonus Tools and LayoutTools. I'll also be showing some new tools that are in the works for the next release.
In this short demonstration you'll get an overview of Substance procedural textures in Maya 2012. I'll also show a practical example of how to create a tiled wood floor using one of the additional free textures from the Substance Bonus Tools pack.
Have you ever noticed ridiculously long object names in some of your scenes and wanted an easy way to fix them? Check out this movie to learn some handy dandy tips and tricks for cleaning up those ugly names.
I'll be presenting at the Austin 3Dec event. Check out a live 3Dec event in a city near you or catch the virtual event on the Area.
The Node Editor is a new feature that was included in the Maya 2012 SAP (Service Advantage Pack.) It allows you to quickly and easily make and break connections between nodes using an intuitive, modern interface. Check out this demo movie for an overview...
The Maya Layout Tools resource page is a centralized location for all things related to LayoutTools. LayoutTools is a toolset that is widely used for basic layout and assembly of objects within a scene (e.g. assembling game levels, laying out sets, building out architectural spaces, populating environments with objects, etc...)