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My Oh Maya!

Maya 2013 Highlight - Attribute Editor Customization (plus new related BonusTools)
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Maya 2013 Highlight - Attribute Editor Customization (plus new related BonusTools)

Posted 7 June 2012 1:50 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

There are some new features available in Maya 2013 that may change how you use the Attribute Editor. With Custom Attribute Editor Attribute Views, you can use template files to customize the Attribute Editor for specific tasks, projects or artist type.

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Maya BonusTools 2013 is ready!  Are you?
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Maya BonusTools 2013 is ready! Are you?

Posted 23 May 2012 9:26 am by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

At long last Maya BonusTools 2013 is out the door. Check out a couple of the new tools that are in this latest release.

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Maya 2013 and Beyond: Animation Workflows for Games
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Maya 2013 and Beyond: Animation Workflows for Games

Posted 14 May 2012 7:00 pm by STLR on My Oh Maya!

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk MotionBuilder ,

Industry: Games ,

Check out my new Maya 2013 webcast later this week. I'll be covering a bunch of new features in the context of creating animation for game characters.

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Maya 2013 Highlight - New Heat Map Skinning
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Maya 2013 Highlight - New Heat Map Skinning

Posted 12 April 2012 7:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Check out a quick demo of the new Heat Map Skinning method in Maya 2013. This new algorithm resolves many of the inherent problems that exist with the previous skinning methods and in many cases allows you to get murther further along in the skinning process with on simple click.

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Project Skyline Update at GDC 2012
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Project Skyline Update at GDC 2012

Posted 19 March 2012 7:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games ,

At GDC 2012 I demonstrated the latest incarnation of Project Skyline along with an internally developed game called Hyperspace Madness. You can see a recording of one my live demos here.

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Autodesk at GDC 2012
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Autodesk at GDC 2012

Posted 28 February 2012 6:00 pm by STLR on My Oh Maya!

Software:

Industry: Games ,

GDC 2012 is right around the corner. For this blog post I've put together a short overview movie of some of our current Gameware tools. But also be sure to check out some of the live demonstration that will be streamed on the Area during the week of GDC.

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Making Art with Python
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Making Art with Python

Posted 10 February 2012 6:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya , Autodesk Softimage ,

Industry:

Looking for an artist-friendly way to learn more about Python in Maya? Check out this Master Class by David Lightbown.

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BonusTools 2012 - Paint Geometry Tool
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BonusTools 2012 - Paint Geometry Tool

Posted 3 February 2012 6:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Check out a quick demo of the Paint Geometry Tool which can be used to quickly populate a scene with objects. In this example I'll discuss placing trees on a terrain.

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Webcast:  Boost your productivity with Maya Bonus Tools and Layout Tools
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Webcast: Boost your productivity with Maya Bonus Tools and Layout Tools

Posted 6 January 2012 6:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Be sure to check out my upcoming webinar where I'll be covering tips and tricks related to Maya Bonus Tools and LayoutTools. I'll also be showing some new tools that are in the works for the next release.

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Maya Tip for the New Year: Substance Bonus Pack (...plus Happy Holidays!!)
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Maya Tip for the New Year: Substance Bonus Pack (...plus Happy Holidays!!)

Posted 21 December 2011 6:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

In this short demonstration you'll get an overview of Substance procedural textures in Maya 2012. I'll also show a practical example of how to create a tiled wood floor using one of the additional free textures from the Substance Bonus Tools pack.

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