My Oh Maya!

Autodesk at GDC 2012
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Autodesk at GDC 2012

Posted 28 February 2012 6:00 pm by STLR on My Oh Maya!

Software:

Industry: Games ,

GDC 2012 is right around the corner. For this blog post I've put together a short overview movie of some of our current Gameware tools. But also be sure to check out some of the live demonstration that will be streamed on the Area during the week of GDC.

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Making Art with Python
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Making Art with Python

Posted 10 February 2012 6:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya , Autodesk Softimage ,

Industry:

Looking for an artist-friendly way to learn more about Python in Maya? Check out this Master Class by David Lightbown.

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BonusTools 2012 - Paint Geometry Tool
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BonusTools 2012 - Paint Geometry Tool

Posted 3 February 2012 6:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Check out a quick demo of the Paint Geometry Tool which can be used to quickly populate a scene with objects. In this example I'll discuss placing trees on a terrain.

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Webcast:  Boost your productivity with Maya Bonus Tools and Layout Tools
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Webcast: Boost your productivity with Maya Bonus Tools and Layout Tools

Posted 6 January 2012 6:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Be sure to check out my upcoming webinar where I'll be covering tips and tricks related to Maya Bonus Tools and LayoutTools. I'll also be showing some new tools that are in the works for the next release.

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Maya Tip for the New Year: Substance Bonus Pack (...plus Happy Holidays!!)
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Maya Tip for the New Year: Substance Bonus Pack (...plus Happy Holidays!!)

Posted 21 December 2011 6:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

In this short demonstration you'll get an overview of Substance procedural textures in Maya 2012. I'll also show a practical example of how to create a tiled wood floor using one of the additional free textures from the Substance Bonus Tools pack.

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Maya 2012 - Namespace and Prefix Tips and Tricks
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Maya 2012 - Namespace and Prefix Tips and Tricks

Posted 14 December 2011 6:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Have you ever noticed ridiculously long object names in some of your scenes and wanted an easy way to fix them? Check out this movie to learn some handy dandy tips and tricks for cleaning up those ugly names.

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3Dec 2011
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3Dec 2011

Posted 1 December 2011 6:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

I'll be presenting at the Austin 3Dec event. Check out a live 3Dec event in a city near you or catch the virtual event on the Area.

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Maya 2012 SAP: New Node Editor Overview
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Maya 2012 SAP: New Node Editor Overview

Posted 22 November 2011 6:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

The Node Editor is a new feature that was included in the Maya 2012 SAP (Service Advantage Pack.) It allows you to quickly and easily make and break connections between nodes using an intuitive, modern interface. Check out this demo movie for an overview...

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Maya BlendShape Tips and Tricks (plus Austin GDC Recap)
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Maya BlendShape Tips and Tricks (plus Austin GDC Recap)

Posted 14 October 2011 7:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Have you ever needed to change a character's face after you've already gone to the trouble to create the phonemes/expressions for animation? Check out this demo for tips and tricks on how to do it.

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BonusTools 2012 - Extrude and Preserve UVs tool
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BonusTools 2012 - Extrude and Preserve UVs tool

Posted 22 September 2011 7:00 pm by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry:

Check out a quick demo of the new Extrude and Preserve UVs tool from BonusTools 2012

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