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My Oh Maya!

Maya 2011 Highlight - Modeling and general workflow improvements (Part 2)
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Maya 2011 Highlight - Modeling and general workflow improvements (Part 2)

Posted 28 May 2010 7:00 pm by STLR on My Oh Maya!

Here are a few more modeling related improvements in Maya 2011

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Rigging Dojo - The Art and Science of Character Rigging
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Rigging Dojo - The Art and Science of Character Rigging

Posted 12 May 2010 12:00 am by STLR on My Oh Maya!

Check out this new movie from co-founder Brad Clark that explains what Rigging Dojo is all about.

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Maya 2011 Highlight - Modeling and general workflow improvements (Part 1)
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Maya 2011 Highlight - Modeling and general workflow improvements (Part 1)

Posted 25 April 2010 7:00 pm by STLR on My Oh Maya!

Have a look at the various modeling updates in Maya 2011 as well a few general improvements to things like the transform tools.

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Maya 2011 Highlight - Script Editor updates, PyMEL and more...
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Maya 2011 Highlight - Script Editor updates, PyMEL and more...

Posted 5 April 2010 12:00 am by STLR on My Oh Maya!

Check out a quick demo of the new Script Editor updates in Maya 2011 and hear what some industry experts have to say about the awesomeness of PyMEL.

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Maya 2011 Highlight - Animation Improvements
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Maya 2011 Highlight - Animation Improvements

Posted 23 March 2010 12:00 am by STLR on My Oh Maya!

Here's a short demo highlighting some of the animation improvements in Maya 2011. The main focus is on the Graph Editor and the various curve and key editing features that were added.

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Maya 2011 Highlight - Viewport 2.0 (plus GDC stuff)
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Maya 2011 Highlight - Viewport 2.0 (plus GDC stuff)

Posted 13 March 2010 12:00 am by STLR on My Oh Maya!

Check out the amazing performance of the new Viewport 2.0 in Maya 2011

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Maya 2011 Highlight - QT user interface overview (plus GDC)
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Maya 2011 Highlight - QT user interface overview (plus GDC)

Posted 10 March 2010 12:00 am by STLR on My Oh Maya!

Get a sneak peak at the new QT based UI for Maya 2011. Also see how you can use QT Designer to quickly and easily create custom UI that can then be integrated directly into the main Maya interface.

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 Maya <-> Mudbox workflow demo (part4: Finalizing)
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Maya <-> Mudbox workflow demo (part4: Finalizing)

Posted 27 February 2010 12:00 am by STLR on My Oh Maya!

In this demo series I'll discuss a complete round-trip modeling and texturing workflow between Maya and Mudbox. Part 4 will cover generating texture maps that will then be resampled in Maya for a lores mesh.

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Using Softimage ICE to create effects for Maya
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Using Softimage ICE to create effects for Maya

Posted 15 February 2010 12:00 am by STLR on My Oh Maya!

See how you can use Softimage ICE to generate a particle cache file that can then be used directly in Maya.

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Concept Vehicle Design from 2D to 3D
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Concept Vehicle Design from 2D to 3D

Posted 5 February 2010 12:00 am by STLR on My Oh Maya!

Come check out a cool presentation that will cover a complete vehicle design process from 2D concept art to polished 3D models using Sketchbook, Maya and Mudbox.

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