Autodesk 3ds Max
Posted by STLR, 19 March 2012 7:00 pm
GDC 2012 was a big success for Autodesk. It was the public debut of the new Autodesk Gameware branding. For those of you that are unfamiliar with Gameware I presented an overview of it in my previous post which you can see here -> Gameware Overview
It was also a big success in general. Just walking around the conference/expo and particularly going between the two main halls you could visibly tell that activity and attendance was up. Sure enough it was up substantially with almost 20% growth from the year before, setting a record with 22,500 attendees -> GDC 2012 reveals record attendance
From a personal standpoint I spent most of my time showing and discussing Project Skyline.
For those of you that aren’t familiar with it, Skyline is an internal development project within the Gameware division. More specifically it is an animation authoring and runtime solution that bridges the traditional divide between content creation (i.e. artsy-fartsy animation) and a running game (i.e. programming mumbo jumbo). We initially debuted the concept a year ago at GDC 2011. It has evolved significantly since then however. For a closer look you can check out the recording of my live presentation from day 2 on the Autodesk main stage.
Project Skyline Update at GDC 2012
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