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Project Skyline Update at GDC 2012

Posted by STLR, 19 March 2012 7:00 pm

GDC 2012 was a big success for Autodesk. It was the public debut of the new Autodesk Gameware branding. For those of you that are unfamiliar with Gameware I presented an overview of it in my previous post which you can see here -> Gameware Overview

It was also a big success in general. Just walking around the conference/expo and particularly going between the two main halls you could visibly tell that activity and attendance was up. Sure enough it was up substantially with almost 20% growth from the year before, setting a record with 22,500 attendees -> GDC 2012 reveals record attendance

From a personal standpoint I spent most of my time showing and discussing Project Skyline.

For those of you that aren’t familiar with it, Skyline is an internal development project within the Gameware division. More specifically it is an animation authoring and runtime solution that bridges the traditional divide between content creation (i.e. artsy-fartsy animation) and a running game (i.e. programming mumbo jumbo). We initially debuted the concept a year ago at GDC 2011. It has evolved significantly since then however. For a closer look you can check out the recording of my live presentation from day 2 on the Autodesk main stage.

Project Skyline Update at GDC 2012
 

5 Comments

MonsieurH

Posted 19 March 2012 6:24 pm

autodesk maya 2013 64-bit beta

Danyl

Posted 20 March 2012 4:39 am

Autodesk Maya 2013 will be released Tuesday, March 27, 2012 at 9 a.m. Pacific; noon Eastern; 4 p.m. UTC

View the live webcast on Autodesk's Facebook page: www.facebook.com/autodesk. A Facebook account is not required to view the webcast.

claydough

Posted 29 March 2012 9:33 pm

All the 2013 announcements without a peep about any skyline power exposed?

Are there any inroads that we can play with yet even if a complete connected runtime solution is not prime time yet?

( front end logic nodes with with what HIK we have in Maya might even be nice if maya supported it's own runtime notepad to build proof experiments with? )

No mention of an UV unfolding improvements? More tools and histories finally reflected yet?


The tech preview of the DG an mel profiler looked like a powerful development tool! but no mention yet in the release buzz?
What improvements have been made to the development side?


It's 2013 where is steven! :-)

erikf

Posted 8 April 2012 6:21 am

Very nice presentation Steve
and a very cool product...
Now, will this run on a Personal Iris 4D/35 and integrate with PA 5 ?
;=0

mayalvr

Posted 13 August 2012 7:12 pm

Will Hyperspace Madness become available to play? Also, will Sven be apart of the the Maya example scenes?

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